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LEGO Indy Jones has four-player co-op News

PC PlayStation 2 PSP DS Xbox 360 PlayStation 3 Wii
News by Robert Purchese

18 February, 2008

LucasArts has revealed that LEGO Indiana Jones will be released for all seven platforms in the US on 3rd June.

Confirmation came from a recent demonstration of the title, accompanied by word it will support four-player co-operative play. This is said to only be in the console versions, so assume PS3, 360, Wii and PS2 for now. We would expect the PC offering to have it, too.

It's also unclear whether you will be able to do this online, but you should never need more than two players to complete the puzzles anyway. And if you have no friends then the computer plays the second character for you, remember.

These puzzles, alongside other adventure elements, should make up more of the game than in Star Wars too, although there will be plenty of brawls as well.

Other details reassure us the plot from Raiders of the Lost Ark is still fully intact, after we worried about there being no Nazis in it. It is Indiana Jones without swastikas, that's all.

Otherwise everything is as you might expect, with Barnett College (where Indiana Jones teaches) providing the hub area that you access the 18 levels from - six for each of the three films.

Interestingly there is no mention of the new film being replicated here, even though it launches a week before the game.

The Wii version should differ from the others with its motion-sensing controls, which are said to be similar to those in the Star Wars outing.

Elsewhere the whip is described as being useful for getting to places as well as for whipping baddies, and you will be able to control the monkey in the DS version while inflating things by blowing into the microphone.

It's also probably worth mentioning that Traveller's Tales has its LEGO Star Wars team working on this, which is different to the bunch tackling LEGO Batman.

All this talk of Indiana Jones and Star Wars takes us back to Skywalker Ranch, which was the focus of the most recent Eurogamer TV Show. Oh, you haven't seen it? You probably should: not many people get to go there and learn what we did.

We'll let you know when Activision gets back to us with a European date for LEGO Indiana Jones.

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MisterFalseName
18/02/08 @ 16:41
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Won't four players be a bit, y'know, crowded?

Guess it worked for Gauntlet...

Still excited about this. :)
Landmaster
18/02/08 @ 17:12
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I'm not.
Britesparc
18/02/08 @ 17:26
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I'm anticipating this to essentially be a re-skinned Lego Star Wars, and as such, I'm looking forward to it.

I imagine the fourth film will be DLC.
Kazzahdrane
18/02/08 @ 18:53
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4 players? Sound...busy. Also wonder how that'll work with being even vaguely correct with regards to which characters are around at any one time in the films. I guess since Short Round is with Indy for almost all of ToD that's a 2-minimum easily.

Still - the game's gonna be SWEET.

As Britesparc said, maybe KotCS will be DLC, in which case it would be the first piece of DLC I ever buy!
Skywise
18/02/08 @ 22:15
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I bought Lego Star Wars II last week, and liked it even more than expected. Really looking forward to this now :D
The_Pope
18/02/08 @ 23:14
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Kick ass!
megadaisy
18/02/08 @ 23:29
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Why would the fourth film be dlc since its out in may and this games out in june?
seamonsterneil
18/02/08 @ 23:34
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im curious to see what theyll replace the force build with because its not like indy has magical powers..maybe some kind of whip frenzy or something *shrug*... also i read in interview on ign i think where they said there would be no online co-op which i dunno if its a shame or not...

whos gonna fight to be indy just like people fight over who gets to be han solo in lsw2.... although id happily play as short round.... i dont wanna be no lego willie.... i guess thats a lego game plus...she'll shut the hell up!
NegativeZero
19/02/08 @ 01:07
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I hope they don't implement it as poorly as they did in Lego Star Wars. Especially the second one, playing it with a friend was incredibly frustrating. The camera would pull you along, some jumps were so long that you had to both jump at the right moment one after the other to avoid the camera pulling the second player into a pit, if you were in a vehicle and left the camera view you would die and get kicked out of the game... Not very fun.
smelly
19/02/08 @ 18:31
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Way to go Mr P!

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