LBP sequel would be "counterproductive"
Would split community, says Mm man.
Media Molecule has apparently dismissed the notion of doing a sequel to its PS3 platformer LittleBigPlanet.
"We'd never want to do that," level designer Danny Leaver told Critical Gamer (thanks Kotaku).
"That'd be the most counterproductive thing you could do I think."
Elsewhere, producer Martin Lynagh said that the strategy of downloadable updates for the existing game would probably be "the way it's going to continue".
They've certainly released a lot of it, as you can see from the LittleBigPlanet news archive. Water is coming soon, too.
Check out our LittleBigPlanet review from a billion years ago if you've lost track of what's going on.
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Comments (28) Latest comment 2 years ago
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So Negotiator, I think it's safe to say that it's sold more than 3 copies.
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Just give me the freakin wetness already MM
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If only more devs did the same.
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But clearly not enough.
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It's a real shame because LBP is this close to being the best game ever, but without really good, tight platforming controls, it's always going to be a frustratingly shallow experience no matter how amazing the creation tools are, and will never reach its potential.
I worry that the same mistake is about to be made with ModNation Racers, actually - the creation stuff being superb, with the racing being a poor man's Mario Kart.
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If you change the controls as you suggest then you risk disconnecting the player from the physics that affects the rest of the world. I watched one of the NSMB Wii vids this morning and my initial thought was how unnaturally Mario stuck to a rotating round platform. It's part of what LBP is.
You could however add game elements to alter that interaction. For example sticky/suction boots which stick you to the ground until you jump, anti/low/increased gravity areas etc.
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What you talking about? LBP went past the 1mill mark last December. The fact that the online community is so huge means it makes sense not to do a sequel but rather carry on with online content and maybe later, new story levels we can buy and download, keeps the community together and means they will still be making money on new content.
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The problem is that the platforming isn't precise enough - I don't think believe that the floaty jump has anything to do with the physics. That being said, changing the controls could break some of the levels if done wrongly, so that might explain why it hasn't been implemented. The issue with LBP is that it's a fabulous creation tool, but a mediocre platformer. Anything that could fix that without breaking the rest of the game would be a godsend.
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The frequency of updates and the amount of time it takes to download and install them (which doesn't happen in the background don't forget) made LittleBigPlanet near unusable for somebody like myself who only boots the game maybe once every month or two.
Every time they add something to LittleBigPlanet, be it a costume, a few stickers or anything, absolutely everybody has to update if they want to to use the game online whether they are buying this new content or not. As a not so frequent user I spend more time updating the game than playing it, that really needs to be sorted out with background downloads implemented at the very least.
As I said, a sequel would give them an opportunity to fix a lot of problems once and for all, as for the community you could easily allow people to import levels from the first game, you wouldn't be killing off the LittleBigPlanet community just seeing it slowly transition to a new version of the game and there are so many things they need to fix with the editor. For instance why am I using the same level building tools on the same scale to make characters to populate my levels? A separate character editor is really needed allowing you to either use smaller block sizes or selected parts to build up characters.
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I'd like to see a top class dev who makes a hit, move on and make a brand new game that is a hit too. Show me what you can do Media Molecule!
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Welcome back Donnie.
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I don't think they will release a brand new title for people who only fire it up once every 2 months. ;D
And as far as I know updating only takes 5 minutes tops, and certainly not for a freaking costume, they just added more functionality and such as well.
I fire it up every week, play for 2 hours with the GF to check out new user generated content. I'm having a hoot every time. Until the server starts acting up. That's my only gripe with game. Can be shaky as fuck online.
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LBP is awesome, maybe we might see a big whack of DLC at one point. Like new levels for the story mode would be good.
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*edit*
I would have played LittleBigPlanet more if it wasn't for all the forced updates and the bugs in the editor such as things exploding for no reason that never got fixed in the retail version, even after all these updates.
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It's just a sideways platformer, for crying out loud, with the added bonus of a level and character editor - what more do you want?!
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How about:
LittleBigPlanet 2
LittleBigPlanet Spinball
LittleBigPlanets Mean Bean Machine
LittleBigPlanet 3
LittleBigPlanet 3D
LittleBigPlanet Compilation
LittleBigPlanet All Star Racing
To name a few?
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