Lair Review
Drags on. And on. And on.
Version tested: PlayStation 3
Upon its American release, back in August, Sony's anticipated flappy dragon epic Lair received the sort of critical reception best described as a "drubbing". Much was said about the decision to use the Sixaxis motion sensor for control, with no option for traditional analogue stick control, and most of what was said was very bad indeed. Sony retaliated by sending out a "reviewers guide" to unimpressed journalists, explaining how to review the game, while Factor 5's Julian Eggebrecht rather patronisingly implored them to "open your mind and hands for something very different!"
Know this much: the slightly wonky control scheme is actually the least of Lair's problems.
It is, sadly, the sort of game that encapsulates all that is wrong with console transition periods, that development limbo where Next Gen and Last Gen overlap. It's a game full of ugly gameplay lurking behind pretty cutscenes, where visual showboating fails to mask gruesome design decisions. It's all mouth and no trousers, a clumsy and shallow experience that desperately tries to position itself at the start of a console's life as the Future Of Gaming. It is, ironically, much like Dragon's Lair - another slender gaming experience that relied on visual impact to distract from its hollow centre.

This sea serpent looks impressive, but acts like every other end of level boss ever. Find the pattern, repeat until dead.
For all of Eggebrecht's evangelism, Lair is emphatically not "something very different". It's just another uninspired aerial combat game, in which the only innovation comes in the form of motion sensing control. If you've played Ace Combat, Panzer Dragoon or Crimson Skies then there's little here that you haven't seen before. Heck, it's almost identical in concept and intent to Thanatos, the sorely underrated ZX Spectrum game from Durell that did the giant flying dragon thing far better over twenty years ago: chewed-up enemies, sea serpents and all.
Lair's storyline follows Rohn, a dragon riding knight, the fighter pilot equivalent of his painfully generic fantasy world. There's a kingdom torn asunder by civil war, scheming politicians and reams of leaden purple prose that make the Star Wars prequels look like havens of naturalistic dialogue. The design and soundtrack, meanwhile, shamelessly strive for the sweeping majesty of Peter Jackson's Lord of the Rings trilogy without ever achieving the same level of emotional honesty or cultural verisimilitude. Unless you're the sort of person who eagerly buys pewter statues of trolls and dutifully reads books called The Moonsword of Gragarth: Volume XI of the Blood Riders of Ferax Saga, there's not a single element of the game's universe that will feel fresh or enticing. As your involvement in this lurid yarn is simply to fly around in between great gobs of exposition it's a real act of will to remain engaged with the lumbering plot.

Look at the rows of soldier mannequins in the background. Where's the sport in ripping such blank foes to shreds?
Once you're in the air, and contrary to popular opinion, the basic controls are actually fairly intuitive. Banking left and right feels fluid and, while it admittedly takes a while to be able to navigate with accuracy, the spread of tutorials gives you plenty of opportunity to practice. Less successful are the 180 turn and forward thrust moves. To immediately reverse direction, an upwards jolt on the controller is required. Shoving the joypad forwards produces a burst of speed. At least, that's the theory. These moves actually highlight the shortcomings of the Sixaxis as a motion sensing device, often requiring several attempts before the game reads your movement and responds in kind. That it sometimes misreads one for the other can be hugely irritating, sending you barrelling onwards when you needed to go the other way.
Even so, it's not unworkable by any means, just a little fudgy and counter-intuitive. What it utterly fails to do, though, is justify the change in control. The game doesn't benefit in any appreciable way from the motion sensing, nor does it make the game more immersive. If anything, the opposite is true. The lightweight plastic of the Sixaxis doesn't sell the feeling of a monstrous beast at your command and jolting the controller up and down to perform simple functions simply serves to remind you that you're waggling a joypad to move a dragon on your telly. You're more focussed on what your hands are doing than what's on screen.

These flying mantas are the basis for some truly wretched escort missions. If they take too much damage, they explode like bombs.
Still, the feeling you get as you swoop your leathery mount around the epic HD scenery is undeniably impressive first time out. Unfortunately, you're not in the game to go sightseeing and combat is where the game's real weakness lies. Battling airborne foes requires you to lock on to them, as a white halo appears around enemies in your sights (you have no on-screen reticule or any control over which enemy the game highlights) and R1 then fixes them in your baleful glare. A jab of the Square button sends a fireball their way (a homing fireball, apparently) while Circle sends your dragon hurtling towards them for some close-up scrapping. For weaker foes, this alone is enough to kill them and as they fall you can move the camera around to lock on to other nearby targets to rack up combo kills, pinballing through a flock of dragons.
Often, however, you'll end up stuck with what are essentially mini-games to beat your foe depending on what direction you attacked from. Sometimes it's a rudimentary beat-em-up, as both dragons lunge at each other with their talons or shoot point blank jets of flame. There's an awkward delay between pressing a button and the attack animation, while graphically it's not even clear if the blows are landing. Regardless, health bars go down and eventually your enemy drops from the sky.
Worse are the times when you find yourself flying alongside an enemy, and must use the joypad to stay level with them while violent lurches to the left or right are used to ram them into submission. As with the 180 turn, it's a move that the controller struggles to consistently recognise and the combat feels random and intangible as a result. Finally, you may end up leaping from your dragon to clobber the enemy pilot yourself. In these instances, it's really just a glorified Quick Time Event, as you follow the on-screen cues to trigger the attack sequence. Fail to "move the left stick" in time and you magically reappear on your dragon and keep flying.
So, essentially, the dragon combat in a game that hinges on the core concept of dragon combat is an unappealing mixture of button mashing, button matching and imprecise joypad shaking. It's both tediously simplistic and needlessly fiddly at the same time. It is, as Kristan would surely say, an enormous faff. Fighting on the ground is even less edifying, a simplified version of melee games like Samurai Warriors in which you steer your dragon around like a tank (using the analogue stick for control, all of a sudden) in an attempt to destroy the required number of stiffly animated soldiers. Just landing is a chore, as sometimes your dragon simply hovers without touching down, and the camera flails like a fish once tethered to the ground.

You can unlock new dragons to ride but, for a game which relies so much on these beasts, they're a drab and characterless bunch.
Worse, the game funnels you into situations that seem to actively highlight the shortcomings of the game engine. An early mission requires you to assault a fortress by shooting out the spotlights, before flying inside to extinguish four signal fires. Not only is the camera horribly incapable of coping with the enclosed environment - often giving you glimpses inside solid objects or even the hollowed-out polygons of your dragon - but the objective itself reeks of lazy game design. The four signal fires have canopies hanging over them, which you must dislodge to snuff them out. You breathe fire on the ropes. Nothing. You swipe them with your claws. They don't even move and even pass through your body as you fly at them. Finally, you realise you can lock-on to these static objects and zoom in for the attack. Only then do they become tangible, and only then do your strikes have any effect. Once the canopy is dropped you're crudely blasted back outside and have to face down another wave of enemies, and blast another spotlight, before you can get back inside and tackle the next fire. It's fussy, nonsensical and old-fashioned "repeat the pattern" game design and this out-dated approach recurs again and again throughout the game during both regular combat and boss battles.

And if you look over there, you can see the ghost of Tolkien. And, ooh, he's waving a lawsuit!
But at least Lair has its looks, right? It's a game you can use to show off your overdraft-busting flatscreen? Well, not quite. For a game that has been heralded as the poster child for the glory of the 1080p PS3 experience, Lair is pretty grisly once you look past the glittery exterior. The frame rate bounces up and down like Oprah's calorie intake, while the immediate wow factor of the graphics is shortlived. The sensation of flying above an epic battle is somewhat undermined when you notice that the soldiers are all standing in neat lines, all repeating the same frames of animation and using the same character models. The undulating water effects are beautiful up close, but from high in the sky the ocean becomes a patchwork of squares, all looping the same waves. Dry land has the opposite problem. Soaring near the clouds, the terrain below looks rich and detailed but when the game asks you to swoop down to earth, textures begin clumsily popping in as you stutter over them. Urk.

Onward, Draco! Onward to Aldi, and cheap biscuits for all!
If the game were inspiring and absorbing in either narrative or gameplay then such technical hiccups would be unfortunate - Oblivion, for example, features plenty of egregious visual blemishes yet still sucks you in for the long haul - but Lair has precious little to offer beyond its initial short-lived "Ooh!" factor. There are just fourteen missions, and repetition soon becomes a problem. Protect these things! Destroy those! More enemy dragons are approaching! Everything comes in pre-determined waves, like Space Invaders without the lo-fi charm, while the gameplay is constantly interrupted for more cutscenes showing the arrival of new enemies or the destruction of scenery. Rather than being seamlessly woven into the action, these scenes are awkward intrusions full of juddering recycled animation. For all its free-roaming appearances, you're still hemmed into an invisible sphere, unable to travel too far from the battle in any direction. The whole experience, from bottom to top, is clunky and deeply disappointing.
Lair, sadly, is a classic example of the apocryphal polished turd. Strip away the HD bluster and the game beneath is little more than a basic PS2 shooter with a makeover. The derided motion sensing controls can be grasped with just a little patience but the game simply doesn't offer anything to justify even that small investment. Even with the controls mastered, even with the numerous technical flaws ignored, the game remains shallow and repetitive, devoid of drama and reliant on sound and fury to disguise the fact that at its heart is a rather shoddily constructed collection of hoary old clichés.
4 / 10
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Comments (198) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Wheres the 360 fanboys jumping on the bandwagon?
Factor 5 suck. Roll on 26th October onwards
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\o/
/buys Lair
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haha.
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Obviously, the reviewers didn't read it properly.
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Like all the other next gen games that for some reason don't get slammed as much... The game is quite good IMO, offers something that you can't get elsewhere: gigantic scale air and ground battles and the motion controls add to the experience. It's definitely a step up from the Rogue Squadron series rather than just an HD upgrade.
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This, however is going to get ugly.
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(i thought i'd join in)
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Like most reviewers, you probably gave it a quick go and thought the controls were rubbish. If you worked at it a bit, you might find that it's actually a lot of fun navigating your unwieldy dragon, and the gameplay underneath is tight and absorbing.
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LOL Quality. Wonder if that will be the review caption that every game has to have stuck on the front case! LOL
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PS3 fanboi loves Lair shocker!
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Thanks.
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And/or Mysims I guess.
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Yep! That's the Lair I played rather than the one everybody keeps describing in the comments thread. You were extremely unfair about one thing, though: How dare you compare this steaming pile draco-shite to the wonderful Thanatos.
/dons rose tinted specs
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Yes, plenty - Lair most certainly isn't one of them.
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b0bb1ns was clearly making a point about the reviewer trying to sound clever, but in fact sounding like an faux intellectual idiot who doesn't know the meaning of the words he's throwing around when he's trying to impress people with his big vocabulary.
Dan Whitehead (and Trip) ftl.
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you guys need to get some perspective. nice "trendy" review.
btw, famitsu gave this 34/40. a fairly reliable publication far removed from western influence. interesting yes?
if you're a ps3 owner who's is curious then do yourself a huge favour and give this a go. it has flaws but it is playable, often breathtaking and, tbh, if it was analog stick controlled it'd be boring.
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Ooohh - look who got a thesaurus for his birthday.
Pity this has been so badly messed up. There's a great game in there somewhere screaming and kicking to get out. Maybe if someone's daft enough to fund a sequel, it'll be worthy of the concept. This, on the other hand, is worthy of a movie cash in -would have made a perfect Eragon game.
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I'm really pleased at least some people are enjoying it but please don't try and persuade people to buy it! If you are curious about Lair FFS try before you buy...
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Game gets good review - Eurogamer gets told off for falling for the hype.
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Lol!
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Can I say it? Nobody has ; )
TEH R3AL NEXT GEN!
I think the lesson Sony learned is that you should not hype your games until you are sure they are actually good. If this was an 8 game with solid gameplay I am sure a lot of people would have been happy and impressed.
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While I fully agree with what you are saying, some reviewers take it to the extreme by spouting paragraph after paragraph of flowery nonsense and don't end up saying anything much at all. Edge certainly used to do that a lot and came across with a superior "Let's all get together and laugh at the stupid little game" attitude. I can think of one contributor to EG who is sometimes guilty of this but I not pointing any fingers - Especially as I appear to be alone in being infuriated by it
Er, this wasn't one of THOSE reviews though - I thought it was informative and to the point.
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And thats why they should give all games an 8...or possibly a "harsh" 7. Then no-one would complain. But in the end the people who want a game will get it no matter what the review scores are. And people who were saying a game will be great or those who think it will be a bit challenged in the verisimilitudeness department will always find it hard to back down from that position if they are wrong. One thing I wouldn't like to see here is EG doing reviews by committee then we really will end up with a slew of 7/10s each week. And that would just be nightmarish and possibly a real hit to the ad revenue if fan boys don't get upset.
I've said too much.
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caused you such pericombobulation.
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You crack me up....HoV and Two Worlds were NEVER hyped like Lair was.
You want more bad 360 games? Add Vampire Rain and Bomberman: Act Zero to the list.
Feel better now?
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I can see how a game like Folklore could split opinion as it doesn't have any real technical issues (apart from a pause after closing the menu) that would get in the way. Still, some people find it utterly boring while some people really enjoy it leading to wildly varying opinions.
Lair, however; I can't see how anyone can get past all the flaws and still rate it above a 5.
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Everyone has different opinions though, so....
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"next gen" my arse
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Famitsu even gave it a 34/40!
The world must be coming to an end...
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Sadly it seems it's the only thing worth remembering.
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I mean hey, just because you can't handle a freaking sony controler doesen't mean a game is shit
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Another game to be crossed off the "Possible Reasons to Fork Out for a PS3" list.
Thats a list looking mighty slim these days. Haze, LBP and singstar are about the only things left that oculd possibly tempt me.
Seriously, how do you fuck up a game based around massive fighting dragons? It ought to be amazing!
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"apocryphal polished turd"
Apocryphal ? proverbial surely
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You people and your double standards SICKEN ME!
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But all this floccinaucinihilipilification about the PS3 has reached levels of disproportionableness.
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You people and your double standards SICKEN ME!
What double standards? o_O
\Points nickthegun at 'red steel' and 'resident evil 4' wii reviews
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It definitely is flawed but I enjoy playing it: I'm only halfway through but I've played all missions several times after I'd completed them. The game could be a bit harder though: I've completed all missions on first try so far.
But it's definitely a lot better than the terrible Oblivion that's been refered to in the review. This is actually a game.
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b0bb1ns was clearly making a point about the reviewer trying to sound clever, but in fact sounding like an faux intellectual idiot who doesn't know the meaning of the words he's throwing around when he's trying to impress people with his big vocabulary.
Dan Whitehead (and Trip) ftl."
I asked what it meant a few posts up from b0bb1ns post, and he kindly answered for me.
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/points Hog-Lumps at the internets worth of whiny 'OMGTHEREVIEWERISWRONG' posts in those review threads
//which is the point I was making
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This game was never on that list. Though there are plenty others.
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So you think that if they'd given it a non-broken control system, it should have scored even lower?
"75 users want this game" ... to be buried in the desert.
@tonynibbles: lots of PS3 exclusives there that have received high review scores, then. Oh, wait.
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Ah, okay. It was sarcasm - I get it now....
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HUH?
What is it good for?
ABSOLUTELY NOTHING!
Say it again!
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Yeah, never played a worse game. It's incredibly ugly: It has the worst art direction of any game, ever. Animation is a laugh. The 3rd person camera is so terrible, they'd better not bottered. The game engine is clearly not up to the task, with a sluggish framerate, scenery popping into view, slain enemies floating in the air. There are 1000s of things to do but none of them is worth doing. And worst of all, leveling up is completely pointless as the enemies level up with you (though it might also be a blessing in disguise as I've never encountered a game with worse grinding required to level up).
It's the worst game I've played since that Bruce Willis movie game on the C64.
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Eye of Judgement, Ratchet & Clank, Uncharted, Unreal Tournament III, SingStar, Haze, MotorStorm Dirty Weekend, Time Crisis 4 and WipEout HD - all enough to keep me happy this side of christmas.
And that's just the big exclusive titles. Plenty more on the multiformat side thank you very much...
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linky
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When are you going to realise that for whatever reason the PS3 just isn't capable of turning out a AAA exclusive, and that your multiplatform titles will be inferior to the 360 verson.
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Errrr... The Lair review guide is right here
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Eye of Judgement, Ratchet & Clank, Uncharted, Unreal Tournament III, SingStar, Haze, MotorStorm Dirty Weekend, Time Crisis 4 and WipEout HD - all enough to keep me happy this side of christmas.
And that's just the big exclusive titles. Plenty more on the multiformat side thank you very much... "
Really? You're selection of games makes me a sad Panda.
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I believe he's talking about Lair.
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After all, two months ago you'd have had Lair on your list of fantastic upcoming PS3 exclusives.
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I agree. We need more mascara-based gaming.
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I can't think of many games which aren't! Including certain top-rated flagships FPS titles...
Not a good game, but not a great review either!
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Should benefit from some heavy price cuts on the hardware by then, too.
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Goodness, I just noticed the usual infestation of trolls in this comments section. For people who don't own the console and will never play the game they seem hysterical about it.
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Revisionist history much?
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As I suspected then, once again this is a whole lot of drama about nothing. The guide is nothing but a controls sheet and a wodge of "making of" marketing bumf, hardly the slap in the face to journalistic integrity its been made out to be... *facepalm*
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You're kidding surely? Are you 9 years old? I don't understand how any self-respecting adult would want to play a game that involved waving CCG cards under a table mounted camera so they could see monsters sitting on their hands on a TV.
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I can't think of many games which aren't! Including certain top-rated flagships FPS titles...
It's true that games are hardly a haven of fresh thinking, but it all depends what is done with the cliches. Lair features gameplay ideas that went out of fashion ten years ago, with the horribly designed and artificial watchtower level being just one glaring example. If this were the only complaint I leveled at the game you'd have a point, but its rote mechanics are just one in a series of creative fumbles.
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I'm the guy who makes the faults in here!
now! not know! we are know now!
the only guy pissing is you, you tard!
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Just to clarify, the reviewers guide was sent to US journalists. As far as I know, Eurogamer did not receive one. And the problem with the guide is that it was only sent to journalists after they'd reviewed the game and scored it badly, implying that they didn't know how to play it.
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That you'll get.
"Not a good game, but not a great review either!"
It's his honest opinion (I assume), so quite hard to fault that. Main motivation for the poor score is poor (but partly addressed in a comment). Like I said earlier, if an HD upgrade of an old game format doesn't cut it, than there's no 'next gen' game that should be awarded a score above a 4. Lair sure has its faults and isn't a great departure from the Rogue Squadron series (though with a completely different feel thanks to the motion controls) but its not like this game category is as crowded as FPS, racing games, or whatever.
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After all, two months ago you'd have had Lair on your list of fantastic upcoming PS3 exclusives.
Oh please - Lair was certainly never on my list. All the screenshots and gameplay videos from day one had 'this is going to be pants' written all over them. Besides, those who don't have a PS3 are probably reading more of the hype than those with the console, who are genuinely looking out for which games will be good on the horizon.
My point was that all of those titles are an unknown quantity at the moment-you can't buy a console based on the hope that every game will live up to its hype.
Not quite. I've played the Uncharted demo, loved it. Played the Ratchet and Clank demo and loved that too. SingStar has shining first reviews.
The others - sure, they could bomb. Eye of Judgement is the dodgiest, the others are 'expected' to do well. Of course - time will tell. Those are just the exclusive games that I personally am looking forward to.
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I was looking forward to a graphical update to Drakan.
Damn them.
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That's starting to become quite a common refrain in this console generation. Apart from Wii Sports, Wario Ware and other minigame compilations, all this motion-sensing stuff has had a bit of a drubbing.
Edit: (ooh hark at me picking up on vocabulary from the review)
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The videos were terrible, except for the 'day one' one TBH...
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"I agree. We need more mascara-based gaming."
Reposted because its hilarious...
As for the "review guide", there is nothing wrong with that. I just had a look at it, and its basically just an expanded manual. Theres a foreword by Julian, then about 10 pages on how to play, then theres about another 10 pages on art direction.
Bogstandard manual.
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Not letting you get away with counting a karaoke game as a AAA killer title though. We're gamers not 16-year-old girls!
I should point out that I'm really not partisan - the non-handhelds I have include PS1, N64, Yaroze, DC, GC, PS2, XBox, and Wii. I'm also likely to buy a 360 or a PS3 this side of Christmas. The 360 has a solid catalogue of games right now, and an excellent online component (including the XBLA goodness). The PS3 mostly has a bunch of broken promises.
I'm sure I'll end up with both a couple of years down the line (price isn't an issue, just finding enough hours in the day to use them). But if I want a console to enjoy over the next 6 to 12 months, I'm really not finding much to recommend a PS3 at the moment.
Although I'm willing to be convinced.
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And I honestly cannot see Drakes, Ratchet, and Haze having any more impact.
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where are you know bitches? that's right crying over your dead console"
what are you like 12 years old?
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Everyone should have known this would suck dragon balls from the videos!
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Edge magazine Xmas 06
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oh dear
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Indeed.. join the ignore list.
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And if Lair is lurking in the 50p bargain bin I'll have one too please.
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Another game that I wont be getting although I do agree with whoever it was that said about EG's Blue Dragon score which I throughly enjoyed.
Bring on R&C thats what I am waiting for.
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Edge magazine Xmas 06
Haha - more like the game it didn't WANT to do
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We picked the wrong platform boys it's time to BAIL OUT!
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its like a who's who of retardation
"Fantastic news! The ps3 is dead"
I mean really - what a prat!
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As far as I'm aware I'm neither a retard or a prat
Irony, get it? Obviously not.
I'll get a ps3 when Sony reduce the price, then I can make up my own mind whether it is as hopeless as all the x trolls suggest.
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Of all the hyped PS3 games, this was the one which consistantly failed to impress me, especially in terms of gameplay.
Still, at least some gamers enjoyed it.
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I'll rent it first and then make my kind about it.
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There is nothing eurogamer can do if one platform is lucky enough to get a run of good games while another doesn't.
Maybe there's a world wide conspiracy among publishers to release poor games on the PS3. This conspiracy is probably run by international bankers and lizard men.
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i never said that about Halo3, and now we are discussing other game ok.
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mmmm 4
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Ps3 will deliver great games in short time... next month release (Uncharted: Drake's Fortune) is definitely one of them, just relax.
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No comment
/loves singstar
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Of course the 360 has shit games, there are quite a few infact, but this particular game ending up crap isn't like the 360's Vampire Rain turning out poor, it's almost the same, as say PGR4, getting a critical drubbing everywhere.
It's almost 8 months down the line now, Sony can't keep saying ''Yeah, well we've got Resistance and Motorstorm''
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you don't have SixAxis in the X360 and you don't have Lair (or even a similar game) on the X360 or any other system except Ps3... it's a compleatly different approach that have it's negative elements and positive ones.
Concerning it's different from anything you have seen, and plays in an unorthodox way, it's possible for some people to like it (allot), and some to dislike it (allot).
That's why i'll give it a try.
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I would actually say when a site has been accused of bias towards multiple sides that probably means they are fairly neutral.
What makes a site turn neutral who can say.
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It really isn't. Lair isn't Space Giraffe. It's certainly not attempting anything revolutionary. It's a below average aerial shoot-em-up that uses an unusual (though hardly esoteric) control input. Please don't fall for this "The game is so unique that some people just won't get it" nonsense.
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...and for some people to mis-use the word "allot" a lot.
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Crap review, crappy arguments.
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Come on guys, let's go for the Gaming Forum Grammar Grand Slam: somebody needs to mis-spell the antonym of "win". I have faith in you, EuroGamers, we can do it!
/checks post fastidiously for ironic typos.
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Or maybe it's just a title that they enjoy? Different people, different tastes. I gave a game that everybody seems to hate a try and I liked it (I did enjoy the Rogue squadron games, pretty much the only thing worth playing besides SSBM IMO). I gave a game that everybody loves (Oblivion) a try and I hated it (never played such an uninspired, ugly, broken piece of crap TBH).
There’s no point arguing that the 360 currently has the bigger game library and every PS3 gamer would want to have that much choice right now. Or even better, have as big and diverse a library of games available for PS3 as PS2 has available right now. However, it takes time to build up that library. But to imply that if you own a PS3, you’re “suffering gaming hell” and therefore would need to buy every crap game that gets released for it, is a bit over the top. It definitely isn’t that bad anymore.
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Well, you sure didn't get 'it'...
Maybe it's just me, but I don't know many aerial shoot-em-ups of this scale and include the seemless transition into ground combat as this game does. For me, that adds to the overall experience: a dragon should not be constrained to just flight. Might not be "revolutionary" (please name me one next gen game that is revolutionary) but it's a nice addition to the rogue squadron template.
And I sure appreciated the motion controls much more than you did. They are more sluggish than analog controls would have been, however given that you're controlling a dragon and not an x-wing they again add to the overall experience IMO.
It's by no means a perfect game (plenty of technical issues and the frequent cut scenes within the missions are anoying), but IMO at least an enjoyable one.
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/checks post fastidiously for ironic typos.
Shame you didn't check your username for ironic typos...
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Bioshock is groundbreaking. Halo 3's movie theater is revolutionary (have you tried it? I mean, come on, it's just fantastic). Dead Rising is a dream come true, Tenchu Z is revolutionary awful. It's not that bad... But what do you mean exactly by "revolutionary"? IMO, the old gen only had a few "revolutionary" games: I'd say GTA3, Ico, Ninja Gaiden, and... ahem... Maybe MGS2, but that's a bit of a stretch: the cutscenes were groundbreaking, but the gameplay was too close to MGS1.
The future is bright, though: Assassin's Creed should redefine stealth games, and Mass Effect and Alan Wake are coming. LittleBigPlanet should be great, too, but that's not my cup of tea.
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All good games (according to the reviews, except for Tenchu Z of course) but none of them labeled revolutionary. Personally, I don't think reviewers like revolutionary games, no matter what they pretend.
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I just want to say u please see the Famitsu´s score for Lair: Rise from Lair (PS3, Sony): 9, 7, 8, 9 - (33/40)
What that means??? Not much, just means that u r a little noob talking about playin videogames
You sucks playing Lair and think, "man i have to bash this game just for make look even more stupid and useless than i already am".
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ChocNut
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And let's be honest, that game was pretty bereft of gameplay too, once you stopped wowing at the Cube's graphics.
So Factor5 really don't seem to be attempting anything groundbreaking here.
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I didn't say those games didn't include groundbased combat, I said the transition between air and ground is seamless in Lair while it was not in the Rogue games.
But I agree about the gameplay being basic: they're just 2d arcade shooters translated to nice 3d. But sometimes I feel like playing simple shooters, though Lair has more gameplay in it than the Rogue games.
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And I dont get it! The machine hasn´t been out for a year and besides not having a truly fantastic launchtitle the gameslibrary feels absolutely normal.
Of course it´s lacking compared to the 360 but too me that seems to be the result of a phenomenal year for the 360 rather then a bad one for the Ps3
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With this kind of attitude towards the game it'll get slaughtered for everything. What do they expect, all new inovative gameplay that no one has seen before?
What about Halo 3? It's the same as Halo 2 with better lighting and somewhat better resolution. What new is there?
I'm not saying this game is an 9 or 8 even, but giving LAIR a 4 is just ridiculous, non-serious, and plain stupid.
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i have to say i like this game its not a great game it has its issues but i enjoyed it.
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>Like most reviewers, you probably gave it a quick go and thought the controls were rubbish. If you worked at it a bit, you might find that it's actually a lot of fun navigating your unwieldy dragon, and the gameplay underneath is tight and absorbing.
Why do I get the feeling you were probably one of the guys complaining about Halo 3's "perfect" score?
I've played it round a mates. It's probably a 6 or so - nothing special at all and certainly not a game I'd buy a PS3 for.
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Quickly my boy! Fetch the Sword of Flame +1, +3 vs regenerating creatures! We must reach the higher ground!
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/chortle
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Liar, Heavenly Sword - average at best.
Oh! if you like dragons and flying; get Panzar Dragoon Otra for the Xbox and play it on the 360 - Classic game.
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Didn't famitsu give PDZ a high score?
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Yeah, good luck finding that.
LEARN TO SPELL!
And the "classic" is Panzer Dragoon on the SEGA Saturn. You know, the one that the "remakes and sequels" console - XBox - version builds on?
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Lair on PS3. 4/4.
Not really looking all that rosy on the Sony front. Is it?
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Here is a review I posted last month (U.S. version of LAIR) on some other forums to help people who thought they shouldn't even rent it let alone buy LAIR.
I just bought LAIR a week ago and last night was the first time I put it in the PS3. I actually planned on just briefly testing it before putting in Heavenly Sword which I bought at the same time and was more excited to play!
As soon as I booted up LAIR, I was impressed, very impressed! In fact it made me think that the game site reviewers need to change the way they dish out scores. I rarely get this indescribable feeling of being so content/happy/intrigued by a video game. Going back-in-time to the games I can quickly and honestly remember that made me feel this way were: Gears of War (I know it’s on the other system but I liked it a lot nonetheless), Gran Turismo 1, Metal Gear Solid 1, Golden Eye on the N64, Super Mario Bros, Flashback on the Commodore Amiga, a Star Wars game on the PC that I can’t remember the name but was made around 1996, Need For Speed 1, Colin McRae 1, Castle Wolfenstein, Tekken 2, Tomb Raider, and some others I can’t remember now.
There is no way I could give this game a 4.6 out of 10. From the little play I had, I was very happy with my decision to buy the game for myself and ignore the so-called expert reviewers!
I played through the 1st level and 80% of the training missions before calling it a night. I went to bed at 1am and I had to go to work today. Needless to say, I didn’t get a chance to put in Heavenly Sword because I was captivated by LAIR. I will be playing it first for a while so Heavenly Sword will have to wait, not to mention Colin McRae Dirt and GRAW2 which I had also bought (who says the PS3 has no games now?).
Back to the scoring methods, so far from the 1st level and training missions I’ve done, I would give LAIR the following score using a more detailed scoring method of my own creation:
Menu presentation: 10/10 – Coolest Menu I’ve seen… probably ever!
Game play Controls: 8/10 – Could have had an adjuster for fine tuning quicker or slower response times to the motion controls, but still very innovative and good as it is right now.
Menu Sound: 10/10 - Perfect!
Game play Sound: 10/10 – Pretty much perfect. New standards are now set!
Cut scene Sound: 9/10 – Very Nice but there is a slight hesitation or roughish drop in sound when going between cut scenes and the actual game
Menu Graphics: 10/10 – Perfect!
Game play Graphics: 9.5/10 – Impressive indeed! The large scale of the environment is awesome! Only in one training session where you have to walk and mount the dragon was the ground texture odd. We’ll have to see what happens later in the game.
Cut scene Graphics: 9 /10 – Even tidier than the Game play graphics but also has a slight hesitation between cut scene and game.
Lasting appeal: 8/10 – Still early to tell but I think I would keep playing this just to fly the dragon around and enjoy the scenery.
Game length: haven't yet finished, just started
Innovativeness: 10/10 – This definitely sets a new benchmark with the motion controls, musical score and graphical beauty. Plus a big item of interest is the PSP remote control feature!!
Fun: 9/10 – It was a lot of fun!
Multiplayer offline: N/A – Don’t believe in giving low score just because it’s not available.
Multiplayer online: N/A – As above.
N/A = Not applicable
AVERAGE TOTAL SCORE: 9.3 out of 10
Every PS3 player must at the very least give this game a rent. It actually felt like I was playing a next-generation game. It will be interesting to see if I still give it the same scores by the time I have finished playing it.
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"Forget the reviewers. Try it out for yourself...you might be mightily impressed!
Here is a review I posted last month (U.S. version of LAIR) on some other forums to help people who thought they shouldn't even rent it let alone buy LAIR.
I just bought LAIR a week ago and last night was the first time I put it in the PS3. I actually planned on just briefly testing it before putting in Heavenly Sword which I bought at the same time and was more excited to play!
As soon as I booted up LAIR, I was impressed, very impressed! In fact it made me think that the game site reviewers need to change the way they dish out scores. I rarely get this indescribable feeling of being so content/happy/intrigued by a video game. Going back-in-time to the games I can quickly and honestly remember that made me feel this way were: Gears of War (I know it’s on the other system but I liked it a lot nonetheless), Gran Turismo 1, Metal Gear Solid 1, Golden Eye on the N64, Super Mario Bros, Flashback on the Commodore Amiga, a Star Wars game on the PC that I can’t remember the name but was made around 1996, Need For Speed 1, Colin McRae 1, Castle Wolfenstein, Tekken 2, Tomb Raider, and some others I can’t remember now.
There is no way I could give this game a 4.6 out of 10. From the little play I had, I was very happy with my decision to buy the game for myself and ignore the so-called expert reviewers!
I played through the 1st level and 80% of the training missions before calling it a night. I went to bed at 1am and I had to go to work today. Needless to say, I didn’t get a chance to put in Heavenly Sword because I was captivated by LAIR. I will be playing it first for a while so Heavenly Sword will have to wait, not to mention Colin McRae Dirt and GRAW2 which I had also bought (who says the PS3 has no games now?).
Back to the scoring methods, so far from the 1st level and training missions I’ve done, I would give LAIR the following score using a more detailed scoring method of my own creation:
Menu presentation: 10/10 – Coolest Menu I’ve seen… probably ever!
Game play Controls: 8/10 – Could have had an adjuster for fine tuning quicker or slower response times to the motion controls, but still very innovative and good as it is right now.
Menu Sound: 10/10 - Perfect!
Game play Sound: 10/10 – Pretty much perfect. New standards are now set!
Cut scene Sound: 9/10 – Very Nice but there is a slight hesitation or roughish drop in sound when going between cut scenes and the actual game
Menu Graphics: 10/10 – Perfect!
Game play Graphics: 9.5/10 – Impressive indeed! The large scale of the environment is awesome! Only in one training session where you have to walk and mount the dragon was the ground texture odd. We’ll have to see what happens later in the game.
Cut scene Graphics: 9 /10 – Even tidier than the Game play graphics but also has a slight hesitation between cut scene and game.
Lasting appeal: 8/10 – Still early to tell but I think I would keep playing this just to fly the dragon around and enjoy the scenery.
Game length: haven't yet finished, just started
Innovativeness: 10/10 – This definitely sets a new benchmark with the motion controls, musical score and graphical beauty. Plus a big item of interest is the PSP remote control feature!!
Fun: 9/10 – It was a lot of fun!
Multiplayer offline: N/A – Don’t believe in giving low score just because it’s not available.
Multiplayer online: N/A – As above.
N/A = Not applicable
AVERAGE TOTAL SCORE: 9.3 out of 10
Every PS3 player must at the very least give this game a rent. It actually felt like I was playing a next-generation game. It will be interesting to see if I still give it the same scores by the time I have finished playing it. "
SONY FANBOI IN SHOCK 'BUY THIS GAME, ITS GREAT' PLEA!
6 posts. All Sony/PS3 related. Name of GMWPS3.
Says absolutely everything. As in, fuck off. Please.
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LOL!
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>Menu Sound: 10/10 - Perfect!
>Menu Graphics: 10/10 – Perfect!
WOW! I've never seen menu's given individual scores before - forget about the rest of the review / game - it's a must buy, the Menu system is surely worth the price of the game and PS3 alone. System seller features RIGHT there. Makes you take the whole review seriously - sounds like the best game- EVER!
Crushingly, if your game reminiscing is to be believed, you're actually an adult...there is NO hope...
/jeeeesssuusssss.
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i agree with you, and, as i said before, Lair may please a lot of people, my advise is to give it a try... (i will for sure, as soon as the game arrives Europe).
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Is this a new Halo 3 review?
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*weeps*
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As used by Firkraag in his note to your character in the Windspear Hills section of Baldur's Gate 2 as a clue.
...
Should I be worried that I can remember these details off the top of my head years later?
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Even though I really don't care much for PS3 games as I'm strugglig to play all the games I have for my 360 I still read reviews of PS3 games in order to be able to keep up with all the new games. Today I read Dan Whitheads review of Lair and the following onslaught of comments.
Dan didn't like Lair very much which made a lot of anonymous people very upset indeed - prompting them to point out that Dan was wrong. Their way of doing so varied from simple, horribly misspelled one-paragraph insults to well articulated posts.
There are of course those that take every chance they can to point out how right they have been all along in pointing out that PS3 is a doomed system with nothing but poor games. Mostly in broken english and single-paragraph posts.
Now, as for creativity I'd like to give the Lair-defenders 4/10 - it's mostly the same old spiel about how innovative the six-axis controller is and how great the game looks and plays. Bonus star to the guy who thought that posting a "review" of a game which he had just started was a good way to convince the non-believers.
The PS3/Lair-bashers gets 3/10 - nothing even remotely creative here with the same old "LOL - told you so!"
As for spelling the pro-Lair posters gets 7/10. Les brings up the score here while others do their best to bring it back down. Still, on the whole I'd like to say that it's more understandable than not.
The anti-PS3/Lair crowd gets a 6/10 in spelling - mostly because there are more of them spouting one-liner nonsense. None the less, some of you are clearly educated people.
In the fact-checking/proof-gathering department both camps get a 5/10 as they both lazily and off-handedly refer to other sources and reviews - some praising the game, others bashing it. It's basically a tie.
On the whole I'd like to say that the commenters that doesn't like Dan's review of Lair has a slight upper hand as they seem to form more well-thought out comments but the Lair-defenders has less moronic fanboys ruining their strategy.
Conclusion: I grew tired of this idea before I managed to follow it through. Thanks for reading/Sorry for wasting your time.
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You can't, and they aren't planning to support it in the future. Same with JSRF. I bought the 360 on the assumption that while I was waiting for the new titles I would be able to play these titles, among others. When they didn't work, I sold the machine, although I still have both games in a box under my bed
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The best thing about this review was the review itself - Dan Whitehead is basically the only reviewer on this site I trust, and his style is in depth and concise. Do more reviews please.
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No, you're a terrible liar, not even close to being average
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