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Lair Review

PlayStation 3 Review by Dan Whitehead

5 October, 2007

Page 1 of 2. Page 2 ->

Upon its American release, back in August, Sony's anticipated flappy dragon epic Lair received the sort of critical reception best described as a "drubbing". Much was said about the decision to use the Sixaxis motion sensor for control, with no option for traditional analogue stick control, and most of what was said was very bad indeed. Sony retaliated by sending out a "reviewers guide" to unimpressed journalists, explaining how to review the game, while Factor 5's Julian Eggebrecht rather patronisingly implored them to "open your mind and hands for something very different!"

Know this much: the slightly wonky control scheme is actually the least of Lair's problems.

It is, sadly, the sort of game that encapsulates all that is wrong with console transition periods, that development limbo where Next Gen and Last Gen overlap. It's a game full of ugly gameplay lurking behind pretty cutscenes, where visual showboating fails to mask gruesome design decisions. It's all mouth and no trousers, a clumsy and shallow experience that desperately tries to position itself at the start of a console's life as the Future Of Gaming. It is, ironically, much like Dragon's Lair - another slender gaming experience that relied on visual impact to distract from its hollow centre.

'Lair' Screenshot 1

This sea serpent looks impressive, but acts like every other end of level boss ever. Find the pattern, repeat until dead.

For all of Eggebrecht's evangelism, Lair is emphatically not "something very different". It's just another uninspired aerial combat game, in which the only innovation comes in the form of motion sensing control. If you've played Ace Combat, Panzer Dragoon or Crimson Skies then there's little here that you haven't seen before. Heck, it's almost identical in concept and intent to Thanatos, the sorely underrated ZX Spectrum game from Durell that did the giant flying dragon thing far better over twenty years ago: chewed-up enemies, sea serpents and all.

Lair's storyline follows Rohn, a dragon riding knight, the fighter pilot equivalent of his painfully generic fantasy world. There's a kingdom torn asunder by civil war, scheming politicians and reams of leaden purple prose that make the Star Wars prequels look like havens of naturalistic dialogue. The design and soundtrack, meanwhile, shamelessly strive for the sweeping majesty of Peter Jackson's Lord of the Rings trilogy without ever achieving the same level of emotional honesty or cultural verisimilitude. Unless you're the sort of person who eagerly buys pewter statues of trolls and dutifully reads books called The Moonsword of Gragarth: Volume XI of the Blood Riders of Ferax Saga, there's not a single element of the game's universe that will feel fresh or enticing. As your involvement in this lurid yarn is simply to fly around in between great gobs of exposition it's a real act of will to remain engaged with the lumbering plot.

'Lair' Screenshot 2

Look at the rows of soldier mannequins in the background. Where's the sport in ripping such blank foes to shreds?

Once you're in the air, and contrary to popular opinion, the basic controls are actually fairly intuitive. Banking left and right feels fluid and, while it admittedly takes a while to be able to navigate with accuracy, the spread of tutorials gives you plenty of opportunity to practice. Less successful are the 180 turn and forward thrust moves. To immediately reverse direction, an upwards jolt on the controller is required. Shoving the joypad forwards produces a burst of speed. At least, that's the theory. These moves actually highlight the shortcomings of the Sixaxis as a motion sensing device, often requiring several attempts before the game reads your movement and responds in kind. That it sometimes misreads one for the other can be hugely irritating, sending you barrelling onwards when you needed to go the other way.

Even so, it's not unworkable by any means, just a little fudgy and counter-intuitive. What it utterly fails to do, though, is justify the change in control. The game doesn't benefit in any appreciable way from the motion sensing, nor does it make the game more immersive. If anything, the opposite is true. The lightweight plastic of the Sixaxis doesn't sell the feeling of a monstrous beast at your command and jolting the controller up and down to perform simple functions simply serves to remind you that you're waggling a joypad to move a dragon on your telly. You're more focussed on what your hands are doing than what's on screen.

'Lair' Screenshot 3

These flying mantas are the basis for some truly wretched escort missions. If they take too much damage, they explode like bombs.

Still, the feeling you get as you swoop your leathery mount around the epic HD scenery is undeniably impressive first time out. Unfortunately, you're not in the game to go sightseeing and combat is where the game's real weakness lies. Battling airborne foes requires you to lock on to them, as a white halo appears around enemies in your sights (you have no on-screen reticule or any control over which enemy the game highlights) and R1 then fixes them in your baleful glare. A jab of the Square button sends a fireball their way (a homing fireball, apparently) while Circle sends your dragon hurtling towards them for some close-up scrapping. For weaker foes, this alone is enough to kill them and as they fall you can move the camera around to lock on to other nearby targets to rack up combo kills, pinballing through a flock of dragons.

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Comments: 1-50 of 205 in total | next 50 »

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smoothpete
05/10/07 @ 06:33
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To be expected really.
slave23d
05/10/07 @ 06:35
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well, so erm... another reason to buy a ps3 goes up in smoke. doesnt look good either. apart from the dragon. erm, which flies and plays like a leather x wing
Edited 2 times, most recently on 05/10/07 @ 07:37
NotSoSlim
05/10/07 @ 06:38
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Anyone suprised.

Wheres the 360 fanboys jumping on the bandwagon?

Factor 5 suck. Roll on 26th October onwards
numptyboymatt
05/10/07 @ 06:38
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I WAS considering getting this as I love anything that involves dragons, but if you HAVE to use the motion sensing, then its a no no no for me. Also, it sounds a tad rubbish.
Genji
05/10/07 @ 06:39
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more like liar OH YEAH
smoothpete
05/10/07 @ 06:41
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Egregious is my word of the day
Twinkle
05/10/07 @ 06:42
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Unless you're the sort of person who eagerly buys pewter statues of trolls and dutifully reads books called The Moonsword of Gragarth: Volume XI of the Blood Riders of Ferax Saga...

\o/

/buys Lair
mojo_x
05/10/07 @ 06:42
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So it's as good as Halo then?
lambtron
05/10/07 @ 06:47
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"Onward, Draco! Onward to Aldi, and cheap biscuits for all!"

haha.
Edited 1 times, most recently on 05/10/07 @ 07:48
JayPea
05/10/07 @ 06:50
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Factor 4
Talha
05/10/07 @ 06:53
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Ouch. It seems Sony didn't do a decent enough job with their reviewer's guide!
Genji
05/10/07 @ 06:56
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"How to give Lair 10/10 - a handy guide"

Obviously, the reviewers didn't read it properly.
Les
05/10/07 @ 06:59
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"Even with the controls mastered, even with the numerous technical flaws ignored, the game remains shallow and repetitive, devoid of drama and reliant on sound and fury to disguise the fact that at its heart is a rather shoddily constructed collection of hoary old clichés."

Like all the other next gen games that for some reason don't get slammed as much... The game is quite good IMO, offers something that you can't get elsewhere: gigantic scale air and ground battles and the motion controls add to the experience. It's definitely a step up from the Rogue Squadron series rather than just an HD upgrade.
LeD
05/10/07 @ 07:03
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4 seems a little bit generous. Reads like a 1/10 game.
Kill_Crazy
05/10/07 @ 07:07
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Didn`t think it was too bad. Every one of my mates that has played has liked it.

This, however is going to get ugly.
disc
05/10/07 @ 07:07
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I'd give it a 5. The controls aren't a problem, it's really the rest. The actual game design that's lacking. I had a bunch more comments in the forum.
bauhaus
05/10/07 @ 07:08
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oh dear
Xerx3s
05/10/07 @ 07:15
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Not as good as Halo 3 then. Or 2. Or 1.
peteb
05/10/07 @ 07:17
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So, half as good as Gears then?

(i thought i'd join in)
NewYork
05/10/07 @ 07:19
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Sorry but this is clearly more of a 9/10, possibly a strict 8/10, but never a 4.

Like most reviewers, you probably gave it a quick go and thought the controls were rubbish. If you worked at it a bit, you might find that it's actually a lot of fun navigating your unwieldy dragon, and the gameplay underneath is tight and absorbing.
Trip SkyWay
05/10/07 @ 07:19
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Sounds a bit duff, what does "verisimilitude" mean?
Verwandlung
05/10/07 @ 07:20
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Is there a reason to buy a Ps3?
themerlin13
05/10/07 @ 07:20
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"Lair, sadly, is a classic example of the apocryphal polished turd"

LOL Quality. Wonder if that will be the review caption that every game has to have stuck on the front case! LOL
Nithron
05/10/07 @ 07:21
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The dragon's head looks like it was ripped right out of that 90's Godzilla remake.
Garulon
05/10/07 @ 07:22
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"The game is quite good IMO, offers something that you can't get elsewhere: gigantic scale air and ground battles and the motion controls add to the experience"

PS3 fanboi loves Lair shocker!
Triggerhappytel
05/10/07 @ 07:23
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There's still 75 users who want this game.
siro
05/10/07 @ 07:24
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Would have been a better tag line if slightly altered: Dragons drag on. And on. And on.
b0bb1ns
05/10/07 @ 07:25
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'verisimilitude' means something that looks true/real/correct
Guv
05/10/07 @ 07:26
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*goes back to playing Panzer Dragoon Orta*
Trip SkyWay
05/10/07 @ 07:26
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@bobbins
Thanks.
Edited 1 times, most recently on 05/10/07 @ 08:26
Darren
05/10/07 @ 07:30
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It's hard to argue with the review or the score because it's typical of what every other review has said about the game. Personally I don't find it that bad - I found the controls mostly fine - but there again I wouldn't be foolish to call it a classic either. It could and should have been so much better; the framerate, for example, is pretty awful for a 720p game and even worst at 1080p. I'd give it a 6 I think; it gets an extra mark for the cool factor of flying around a huge dragon!
Trane
05/10/07 @ 07:32
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"So, half as good as Gears then?"

And/or Mysims I guess.
dr_swin
05/10/07 @ 07:32
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very funny the merlin13 - I liked that a lot.
dr_swin
05/10/07 @ 07:33
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i seem to remember it was pretty high up the most wanted list as well.
Scimarad
05/10/07 @ 07:35
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"Know this much: the slightly wonky control scheme is actually the least of Lair's problems."

Yep! That's the Lair I played rather than the one everybody keeps describing in the comments thread. You were extremely unfair about one thing, though: How dare you compare this steaming pile draco-shite to the wonderful Thanatos.

/dons rose tinted specs
Pablo2k5
05/10/07 @ 07:36
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Is there any point to owning a PS3?
Scimarad
05/10/07 @ 07:38
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@ Pablo

Yes, plenty - Lair most certainly isn't one of them.
Gojira
05/10/07 @ 07:39
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@ Trip SkyWay

b0bb1ns was clearly making a point about the reviewer trying to sound clever, but in fact sounding like an faux intellectual idiot who doesn't know the meaning of the words he's throwing around when he's trying to impress people with his big vocabulary.

Dan Whitehead (and Trip) ftl.
Carlo
05/10/07 @ 07:43
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I f***ing knew it!
krudster [mod]
05/10/07 @ 07:43
#40
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You know, expanding your vocabulary now and then isn't actually a bad thing. It takes about 1 second to copy the word in question and another second to paste it into google. I'm not sure where all this inverted snobbery comes from.
deepmenace
05/10/07 @ 07:45
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worse than genji?

you guys need to get some perspective. nice "trendy" review.

btw, famitsu gave this 34/40. a fairly reliable publication far removed from western influence. interesting yes?

if you're a ps3 owner who's is curious then do yourself a huge favour and give this a go. it has flaws but it is playable, often breathtaking and, tbh, if it was analog stick controlled it'd be boring.
Edited 1 times, most recently on 05/10/07 @ 08:47
3william56
05/10/07 @ 07:47
#42
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"cultural verisimilitude"
Ooohh - look who got a thesaurus for his birthday.

Pity this has been so badly messed up. There's a great game in there somewhere screaming and kicking to get out. Maybe if someone's daft enough to fund a sequel, it'll be worthy of the concept. This, on the other hand, is worthy of a movie cash in -would have made a perfect Eragon game.
Scimarad
05/10/07 @ 07:49
#43
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"if you're a ps3 owner who's is curious then do yourself a huge favour and give this a go. it has flaws but it is playable, often breathtaking and, tbh, if it was analog stick controlled it'd be boring."

I'm really pleased at least some people are enjoying it but please don't try and persuade people to buy it! If you are curious about Lair FFS try before you buy...
paul_haine
05/10/07 @ 07:49
#44
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Game gets bad review - Eurogamer gets told off for being trendy/following the crowd.

Game gets good review - Eurogamer gets told off for falling for the hype.
gamerbunny
05/10/07 @ 07:50
#45
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Oh dear....
Pike
05/10/07 @ 07:54
#46
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btw, famitsu gave this 34/40. a fairly reliable publication...

Lol!
Dizzy
05/10/07 @ 07:57
#47
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4? Phew.. I expected EG to murder this.. but a 4? Game reminds me of those early CD gagmes... well at least it fill a Bluray disk!

Can I say it? Nobody has ; )

TEH R3AL NEXT GEN! ;)

I think the lesson Sony learned is that you should not hype your games until you are sure they are actually good. If this was an 8 game with solid gameplay I am sure a lot of people would have been happy and impressed.
Edited 2 times, most recently on 05/10/07 @ 09:02
DUFFMAN5
05/10/07 @ 07:58
#48
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.........another one bites the dust, reasons to own a ps3 that is. If I were Sony I would be doing everthing to get MGS and GT out NOW. Just makes me love my 360 that much more.
Scimarad
05/10/07 @ 08:01
#49
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"You know, expanding your vocabulary now and then isn't actually a bad thing. It takes about 1 second to copy the word in question and another second to paste it into google. I'm not sure where all this inverted snobbery comes from."

While I fully agree with what you are saying, some reviewers take it to the extreme by spouting paragraph after paragraph of flowery nonsense and don't end up saying anything much at all. Edge certainly used to do that a lot and came across with a superior "Let's all get together and laugh at the stupid little game" attitude. I can think of one contributor to EG who is sometimes guilty of this but I not pointing any fingers - Especially as I appear to be alone in being infuriated by it;-)

Er, this wasn't one of THOSE reviews though - I thought it was informative and to the point.
BM
05/10/07 @ 08:01
#50
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Where the fuck is Draco with my cheap biscuits?

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