IW wanted you "close to atrocity" in MW2
Every tester "opened fire on the crowd".
Modern Warfare 2 scriptwriter Jesse Stern has said that the goal of the game's controversial airport level
was "to put you as close as possible to atrocity". (Beware, spoilers ahead.)
"We've been catching a lot of criticism for that and a lot of praise as well," Stern told GamePro (thanks Kotaku). "People have really strong reactions to the airport scene and it's been fascinating because we all wanted to make it something that would be upsetting, disturbing, but also something people relate to.
"There's something instantly identifiable about it when it happens, when you're in that situation and the level begins."
Stern went on to say that there were periods during Modern Warfare 2's development when the team had to take a step back because the events they were trying to incorporate into the game were coming to life in the real world: terrorists running amok with machineguns in urban areas, Russian tanks rumbling into Georgia...
But they stuck with the airport level, called "No Russian", regardless. "People want to know," Stern explained. "As terrifying as it is, you want to know. And there's a part of you that wants to know what it's like to be there because this is a human experience.
"These are human beings who perpetrate these acts, so you don't really want to turn a blind eye to it. You want to take it apart and figure out how that happened and what, if anything, can be done to prevent it. Ultimately, our intention was to put you as close as possible to atrocity.
Also interesting is Stern's recollections of people testing the game. While reactions were obviously polarised, one thing does stick out: "Every single person in testing opened fire on the crowd, which is human nature."
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Comments (68) Latest comment 2 years ago
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I enjoyed the Airport level... does this make me sick?
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Human nature? Really?
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But thanks for wringing one more news item/free advertisement out of that scene. Activision's promotion seems to take every chance to ejaculate this shootout in the face of the public, reminding us that it is not about the message, but cheap shots for attention. Oh Activision, if you only had known in advance what an outrage Tony Hawk would cause by skating in the White House. You would have made it the cornerstone feature in your new Tony Hawk game.
Well, there is always next year. May I ask to be able to choke babies in the next CoD? I promise to tell my local news team your game made me do it when I choke real babies due to my human nature afterwards.
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Huh?!? What a strange thing to say.
If it was a test only to see how people react in that situation then I'd say that says more about the testers' nature than everyone else's. I mean I didn't shoot them... I found the whole scene tasteless and pointless. It made little sense storywise either, at best it was far-fatched and at worst it was downright stupid IMO. Yeah... sure... it's perfectly believeable to expect a nation to go to war and invade another because one American was framed despite there being bodies of Russian terrorists there too?
It's been said that the game's set-pieces were done before the story was finalised and, boy, does it show. That says to me that this particular scene was created not for story reasons but purely for the controversy it would cause.
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Isn't that their job? They're testing sweet F.A. if they don't.
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It wouldn't be so bad if they'd kept up the quality of COD 4,and it deserved all this hype, but they didn't. And if that airport level was meant to make you feel 'as though you were there', then it failed miserably. Watching people stand and wait for you, even though they can hear gunshots ten feet away, and only run away when you get close to them, just so they can be shot down, was totally unrealistic. And I didn't partake in the shooting of civilians, because that's not what I would have done in real life. I'd have taken the opportunity to shoot the others from behind, before the atrocity even started.
Last COD I buy unless it's with chips or until they buck their ideas up and stop trying to ruin the industry with their self-indulgent and aggressive sales techniques.
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"Everyone I've heard talk about that level say they fired on the crowd and it boggles my mind. Why would you want to do that? Honestly please answer cause I cannot fatham it."
Because it was mindless violence and fun.. It's something you would never do in real life so it's fun to do in a game.... Just like in GTA carrying out drive by shootings, trying to run people over, stealing a cop car...
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instead of the constant activision promotion!
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You get to be a nice CIA agent that is somehow planted into close proximity of evil evil terrorist Makarov (speaking of that, how long does it take to teach average GI Joe, who is recruited from the standard platoon in Afghanistan, Russian? Not only the language, but the Russian customs and ability to drink vodka by the glass and all that? No wonder it failed. But that's beside the point).
So, you're a badass CIA agent. You are given gun to mow down innocent civilians. Your comrades march happily ahead turn their backs on you. Including the evil Makarov himself. Now, is there any particular reason I shouldn't be able to just aim the bloody nice gun i've been given towards the back of really evil terrorist Makaroni and pull the bloody trigger?
Controversial for it's stupidity imho.
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Human nature? Really?
yes, it is. it's the forbidden thing to do (like that apple, way back in the days), and if you put something like that in an environment without consequences, people will do it. guaranteed.
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O_O
Erm no....
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try to kill makarov, because the game doesn't even bother to try explaining why you can't.
failing that you trundle along
depending on when boredom sets in and to what extend you may hold down the left mouse button, which has zero emotional weight due to the fact that you've been so thoroughly reminded it's a game by forcing you to interact with it in a specific way.
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Can we not just be mature about it and say its a fucking computer game and get over yourselves? Cheersthxbye!
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Again for those not bothering to read the whole thread -
[link url=http://www.rockpapershotgun.c om/2009/11/19/wot-i-think-about-that-level/#more-21358 ]http://ww w.rockpapershotgun.com/2009/11/...[/link]
It is really all you need to know about "that level", and the debate that surrounds it.
If "that level" is our poster boy, our flag bearer, or representative to the rest of the world about how "games can be serious too"... we have been failed.
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Dude, i have the same issue. i cant help but always do those things the right way. A problem of being obsessive some times with perfection in things around me in general in my life. Yet in MW2 in the Airport scene I played it once and I killed.. Lots of them since i knew it wouldnt affect the game ( the rest of it.. ) . lol
Btw as of the statement of the script writer. Im always against ppl and countries banning games and not the way they treat movies etc. BUT.. Dont say it as if you would plainly create a recreation of the Twin towers and the event of 9/11 without wondering what is wreong about it. That said. Great game butthats it.
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But again, if depicting a true attrocity was the plan, a civilian probably would either escape or be killed immediately. 5 guys simply cannot hold an airport hostage in the way that was depicted.
Armed security at airports are either military personel or they are from the armed response section of the local police force. And what is more, they are trained specifically to defend airports against attack. 5 guys wandering through an airport in the way shown would get dropped in no time.
I said when I first saw the movie that I didn't feel it would work, because based on what I was seeing I didn't BELIEVE it. I stand by that. It is as if the director of Bad Boys dropped in a scene from Schindler's List, but only after it got a workover from the Bad Boys script and storyboard team.
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i didn't find it shocking in anyway as it's just a game, i did not fire on anyone and found myself getting slightly bored having to walk at a snails pace waiting for all this pointless stuff to end.
IW is usually good at doing those scripted events, like riding in a jeep well all hell is breaking lose or climbing out of the chopper after the nuke goes off and so on. but that well fell sort, it brought nothing out, like most people just found it pointless
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erm. I didn't.
and tbh, it felt more like a cheap stunt to me than anything like an essential plot device.
/shrug.
but then I always max out light side or play good guys in games like fable and KOTOR etc :/
Mostly thats because the majority of games that say they give you moral choices would have you pegged as either Jesus come down from upon high or some cartoonish Mustash twirling Dick Dasardly cloned Baby eater (yes im talking about you Fable).
/sigh whatever happened to the grey area, the middle ground... for those of us generally decent sorts that still have he capacity for a rather twisted sense of humour...
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Because it's just a fucking game.
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hopefully that means im still human?? :/
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I don't how many times i saw Makarov get shot, the man must be made of rock.
PS I thought the level was shit, both in terms of artistic intent, and purely from a gaming perspective.
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It is human nature when your attempt at gritty realism fails. If it had genuinely worked, maybe people would have behaved differently.
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And why weren't there any civilians anywhere else in the game? It's convenient that these battles all take place in ghost towns isn't it?
The single player of this game is actually a shambles, I enjoyed Army of Two more.
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They chickened out of having a 'proper' airport population, there were no kids.
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No civilians elsewhere in the game? What? other than all the civilians in the generic middle east country the first fucking level is in? Or all the people in the Brazilian levels who run away once you and the enemies start shooting?
Fail.
I think people are a little too worked up over this. it doesnt make you a better/worse person if you did or didnt shoot at the civvies during the airport level as some people seem to be insinuating with their rather pompous posts. IW just tried something different. it didnt work. So what? Its a fucking computer game people. And if the story didnt make sense to you in MW2 i feel sorry for you. It was basic as fuck, 2 dimensional and predictable, but it did make sense. Oh and IMO, the airport level was a rare miss, and the rest of the game is fantastic entertainment. Which is all the game should ever have tried to be.
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"I loves ma guuun..."
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If I were of a slightly more cynical state of mind, I'd say that EG is becoming either:
A) Fixated with MW2 to the point of obsession.
B) Desperate for hits, so keep reeling out this increasingly-tired nonsense to provoke response clicks.
C) Copping a back-hander from Activision to keep this bollocks front and centre.
D) Determined to drive readers insane with the incessant drivel coming from Activision and IW.
E) All of the above.
Yes, there are one or two of those factors that are more than likely non-starters, but for crying out loud, aren't there more interesting things to be reporting on, rather than the same spiel again and again? Yeesh.
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to put you as close as possible to atrocity
Yes you did IW you gave us a rubbish SP experience... thats as close to atrocity I wanted to go.
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The projectionist would count the total and show the piece of film relating to the winning total so the hero would have something good or bad happen to him depending on the vote.
Some time later he confessed to only shooting the bad parts as human nature being what it was he did not think he needed the bad parts. He was proved right. None of the cinemas in the US asked for the good scenes.
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However, instead of this, I also recommend rockpapershotgun's brilliant article on the mission, that kangarootoo posted previously:
http://ww w.rockpapershotgun.com/2009/11/...
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House of the Living!
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Missed opportunity
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In all honesty... not once in the entire game did I feel disturbed. There was nothing shocking to me in the whole thing. I've seen worse things in games than watching people kill civilians. I mean come on... much worse things. I just don't know what all the fuss is about :S
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Aside of the fact they were obviously testing what happened when you did open fire...you create something that appears to offer a choice, but then renders the choice meaningless, stop the clearly obvious way out of the situation (kill Makarov yourself) for unknown and arbitrary reasons, implement the whole thing in a highly immersion-breaking and technically lacking way, and make the good moral choice not only meaningless but actually boring. Then you claim that it's human nature. Are you involved in opinion polls, mister IW goon?
@ everyone complaining about MW2 stories: It's not like EG is neglecting other things in order to report on this. This is a controversial game and the controversy is ongoing, and the issues that come from it are interesting and important to me and I think to gaming too; I want to hear about it and I'm glad EG are reporting on it. By all means do not read MW2 news if it does not interest you. Or would you rather email the BBC and ask them to stop reporting on Afghanistan because you already know there's a war on there?
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I played the level, and I had no reaction. It is just a game, after all. Does that make me apathetic?
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at the end of the day. its a game. who cares. it was fun for some not for others but it did what it was supposed to do.
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As it stands, No Russian was a half arsed attempt at something new. Should have been able to shoot babies whilst being held by their cowering mothers, pleading with you not to. That would have been realistic.