Interplay re-opens dev studio
Rummages around old portfolio.
Revitalised US publisher Interplay has re-opened its internal development studio in an attempt to rekindle some of its old magic.
It can do it because its revenues were up 872 per cent on last year, according to a financial statement by boss Herve Caen - although he accepts it is largely from selling the Fallout property to Bethesda for a rumoured USD 5.75 million.
The result is that we may see the likes of Earthworm Jim, MDK, Clayfighters, Freespace, Kingpin, Sacrifice and more reworked to stoke the fast-burning money oven.
It will need all it can get, too, as it has ambitious plans to create a Fallout MMO requiring a minimum financing of around USD 30 million. A tall task, then, but one Caen has previously said he is busy securing funding to overcome.
Meanwhile Bethesda continues work on Fallout 3 for PC, PS3 and 360, a game tipped by many to be as successful if not more so than acclaimed RPG Oblivion.
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Comments (54) Latest comment 4 years ago
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Except for Descent.
Just gimme my Freespace 1 and 2 on XBLA. Now. Or next year. But now is fine.
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WORM!
JIM!!!
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"Earthworm Jim was overrated."
So was your mum. Doesn't stop you from loving her though.
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Hells yeah!
MDK, MDK, MDK, MDK!
Not fussed about MDK 2, although I wouldn't say no!
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Wouldn't surprise me one bit if they just fall back into doing what it was that killed them off in the first place.
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I wouldn't doubt Interplay in the state it's in would try to cash in on horrible sequels if those games would have been good sellers, which they weren't.
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Jus' me then.
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/is 29 and 364 days
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I hope interplay can succeed in their revival. Would pay good money to play the next Earthworm Jim, MDK, or Freespace.
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Although Descent would be nice.
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Jus' me then.
You are not alone brother!
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He, who shall not be named, does.
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Interplay has kept the rights to online stuff.
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First move ... port all old games to DS controls be damned!
Second move ... roll in money!
Hit that bullseye and the rest of the dominos will fall like a house of cards. Checkmate!
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It was ace, but I guess the license for that is elsewhere now.
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Shiny went completely down the dumper after MDK and Messiah too, culminating in that godawful Matrix game.
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That's a lot of pub games in one go.
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NOW!!!!
EDIT: Thought about it... here's an incentive Interplay: I'll buy 10 copies!
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Ditto. With a co-op Guitar Hero mode, so a friend can provide the rock 'n' roll.
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NB - I'm not even sure they were called ion cannons, as I've just remembered that's what they're called in Homeworld. The huge pretty laser beams that the huge pretty capital ships fire at each other and that fry you instantly if you fly into them.
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They just made what the public wanted and were much more successful with that. Can't really blame them when even here dumbed-down, derivative work gets so much praise.
"They did a top down LOTR RPG on the PC years ago, but only released the first two parts."
Those were totally great games, with a lot of freedom in the framework of the story. It foreshadowed a lot of what Fallout made great.
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\o/ - First game with a FPS-style sniper rifle?
Sacrifice
\o/ - Awesome easy-to-use map editor on top of everything else
It's all win.
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Ooh and a new MDK wouldn't be too bad either.
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And a proper 360 version. Not a shitty Wii cast-off.
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Ditto. With a co-op Guitar Hero mode, so a friend can provide the rock 'n' roll."
Your ideas intrigue me and I wish to subscribe to your newsletter.
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Jesus, thats takes me back. I've barely more than a nostalgic feeling as a memory (though its a good one).
Off I go to google to find some mnemonics.
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]http://www.ulu jain.org/stonekeep.shtml
[/link]
Statements like this make me feel very old.
"This game is old. We're talking 1996 here."
'96 seems like only yesterday. Stuff like "Eye of the Beholder" and "Dungeon Master" is what I would call old. Christ, I was doing my A'levels in 93 ffs.
I'm off to have a cry now.
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Please don't let the likes of zombie Interplay or Smart ruin it.