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Heavenly Sword Review

PlayStation 3 Review by Kristan Reed

31 August, 2007

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The most disappointing games aren't the low-scoring Driver 3 out of 10s - those are just the road crashes we point and laugh at. Those are beyond redemption. No, the really gutting ones are always the ones that just fall short of greatness, where you feel sure that with a bit more polish and refinement that they could (and perhaps should) have been amazing. Heavenly Sword is that sort of game: your sense of disappointment is amplified because it's clear that Ninja Theory handled so many elements exquisitely. It really did have the potential to be the PS3's first must-have title - yet, somewhere along the line it doesn't quite deliver. For PS3 owners, the wait for the killer-app goes on.

But let's stay within the realms of exquisiteness to kick-off with - it's a nice place this time of year. For probably only the second time since we fired up the PS3 have we been moved to drag the sofa a bit closer to the TV. it's a game that you'll want to truly bask in, such is the visual opulence on show. It's as if Ninja Theory fell in love with the art style of ICO and fancied the idea of a setting a truly bombastic God of War-style hackandslash within it. Not a bad idea at all, when you consider how well both of those went down with you lot.

Art breaker

There are times within Heavenly Sword's six chapters when the technical accomplishments offer an embarrassment of riches; breathtaking moments designed to make you just stop, mouth agog, and wallow in some of the most ambitious, picturesque landscapes and ornate environments ever committed to a digital canvas. Some might boringly label it as 'truly next gen' or whatever - I'll just thank the art team for investing so much effort in making the simple process of traversing the game world a hugely entertaining experience in its own right. If anything's responsible for dragging you along through Heavenly Sword, it's the way the game makes you play the digital tourist, eager to find out where else the game can push the PS3. It's not as if we've had many titles that have done that so far.

'Heavenly Sword' Screenshot 1

Flame-haired women - always causing a ruckus.

It's a game that also takes the business of narrative extremely seriously, so it's just as well that such an emotive, desperate tale can be expressed on-screen in ways that have eluded game developers the world over - until now. Nariko's battle to keep the eponymous Heavenly Sword out of the hands of the evil King Botan is one told over a regular procession of in-engine cut-scenes, using the most sophisticated facial animation system seen outside of the CG movie business.Aided and abetted by the expert touch of Andy Serkis, not only do the character models look uncannily realistic (apart from the hair, which still looks like polygonal dreadlocks), but convey the kind of expression and emotion not normally associated with mere videogames. With near-perfect lip syncing adding a final layer to the effect, it's clear that an incredible amount of effort went into the cinematic appeal of Heavenly Sword. Unlike so many other games released on PS3 to date, you really appreciate the generational leap in the production values. Even Square-Enix's legendary teams would be impressed.

The problem with all this technical showboating is you need an equally great game within all the blockbuster presentation - and it's here where things start to unravel for Heavenly Sword. The crux of the matter is that the combat never quite feels as gratifying or assured as you'd hope. Lacking the hardcore depth of a Ninja Gaiden or Devil May Cry, nor as wonderfully accessible as, say, Onimusha or God of War, it sits in a kind of unsatisfying no-man's land between them, and goes its own way to the ultimate detriment of your overall enjoyment.

Dance stance

'Heavenly Sword' Screenshot 2

There's nothing at all heavenly about a blade that separates limbs from bodies.

At its most basic, it does much the same thing as all of them. Yep, the square and triangle buttons get a good pasting again, with the heart of the game's uncomplicated combo system based on various button presses of every hackandslasher's most overworked symbols. Occasionally you might want to throw in a X for good measure, but more significant is the role played by use of L1 or R1 - the 'stance' modifier. Without using either you fight using the 'speed' stance's set of moves, which effectively gives you the ability to throw a flurry of quick sword-based manoeuvres, but do medium levels of damage. It also means you can counter your opponent's moves if you see a blue-ish hue and hit triangle just as they're about to land an attack.

If you hold down L1 you can pull-off the range attacks/counter. This chain blade attack might be pretty weak in isolation, but in the right context comes in incredibly useful - such as breaking up a gaggle of enemies if you're surrounded. As a counter, it can be essential - swishing away a hail of incoming arrows, say, or dispersing a wall of water heading towards you. By far the most deadly, though, is the heavy stance, performed by holding down R1 and mashing combos using triangle and/or square. Although it's a bit slower than the others, it's invaluable when timed right - and, likewise, an effective counter to have up your sleeve when the opportunity presents itself. Once you learn a few of the basic combos (or get lucky with button mashing), even the hardiest enemies hit the deck as they feel the full force of your blade.

'Heavenly Sword' Screenshot 3

Heavenly Sword captures the mania of big battles better than any game since, oooh, Ninety Nine Nights.

Mastering Nariko's 'Superstyle' moves gives Ninja Theory the chance to zoom in on the action and show off some of its grisly, but never less than satisfying finishing moves. Essentially used as a payback for stylish, relentless killing sprees, the better you get at killing, the better the action looks. Countering successfully, and an unbroken string of kills bring delicious, grisly rewards.

While there's no denying that the combat can be brutally thrilling to watch, at no time during the game did we ever feel fully in control of our actions. Wild, random slashing would often be just as effective a technique as studying the combos and attempting to follow them to the letter - so, inevitably as new moves get unlocked, you tend to stop paying that much attention to the progression system and play on furious, rhythmic instinct. So long as you're making progress, it hardly seems to matter if you're button mashing or not - sad to say.

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Comments: 1-50 of 211 in total | next 50 »

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Peew971
31/08/07 @ 10:50
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Ouch!
disc
31/08/07 @ 10:50
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Good review and a good take on it.
Carlo
31/08/07 @ 10:50
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IGNITION ADVERT IS FUCKING SHT RAUPER!!! It's killing my CPU!!!!!
hamstand
31/08/07 @ 10:51
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adblock it?
quantumsheep
31/08/07 @ 10:51
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Where's Space Giraffe?

/goes to read this review anyway =)
Steroyd
31/08/07 @ 10:52
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Uh Oh a Seven which is somehow a shit score, and... I'm out.
Cider-X
31/08/07 @ 10:52
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I predict a riot...
speedofthepuma
31/08/07 @ 10:54
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EG destory all with their reasonableness.

Which is a word.
Dizzy
31/08/07 @ 10:54
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What ad?

http://www.ie7pro.com


Anyway... reading the review it looks pretty good for the casual players. Epic and easy. Maybe a harsh 7. I expect this to sell very well. Probably the best selling PS3 game this year. Maybe a 2 player option would have been a savior.
Edited 2 times, most recently on 31/08/07 @ 11:57
disc
31/08/07 @ 10:55
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Steroyd I think the point is that it could have been even better and it wouldn't have been that hard for them. They could have introduced the sword later on in the story, given you normal weapons and so on.
Red Moose
31/08/07 @ 10:57
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I say that Warhawk is the killer app for PS3, as it's fucking excellent and pisses over every other online FPS.

A harsh 7 I think from EG, no surprise really - if it was a year ago, it would have been 8 but 360 has finally had some good games (there was fuck all basically until Sept. 06) now.


/goes back to Warhawk and Bioshock
the_dudefather
31/08/07 @ 10:58
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before anyone else asks:

so what IS twing twang?

caligari
31/08/07 @ 10:59
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7. That ain't bad - especially after the 8 for Warhawk.

Any higher, and you would have had the Xbox zealots bashing down the door.

/looks at watch

In fact...they should still be here...anyyyyy...second...

NOW!
Schiraman
31/08/07 @ 11:01
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I'm not convinced by the argument that only having one weapon is a flaw - especially a weapon that has three distinct modes anyway. GoW's sub-weapons always felt very weak and tacked-on to me, so I wouldn't lament their loss.

I have to say though that a lack of controllable camera is shit. It really sucked in GoW and I have no idea why anyone would want to copy that idea. Why not just have a button to dodge? Perhaps I'm just odd, but I've always liked being able to control the camera and, you know, actually look at what I want to look at - rather than being forced to look where the game wants me to.

disc
31/08/07 @ 11:04
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Schiraman: Compare the camera of Ninja Gaiden with this or God of War. I know what I prefer and I see a camera where you have to control it yourself as a cumbersome hindrance in your fighting.
Hughes.
31/08/07 @ 11:05
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I was expecting an EG 6 on this. Maybe the anti-hype-hammer is being saved for next week?

Nothing here that will cause me to cancel my order, still looks right up my street.
Scimarad
31/08/07 @ 11:06
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7? That's better than I expected to be honest.

If I'm going to attack endless hordes of people I think I'd rather do it in Dynasty Warriors TBH - At least you get feeling that there are a lot skirmishes going on that you can effect. The only reason I make that comparison is because that's what the demo reminded me of when you take out the platforming elements of God of War and Ninja Gaiden.

Does the full game run smoother than the demo?
Cloudane
31/08/07 @ 11:08
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Since when has 7 been a bad score?

Overreacting for the lose.
konstantinos
31/08/07 @ 11:11
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I believe frustration is always a bad feeling to get/have when playing a game, especially when it's because greatness remains just beyond your grasp...
but that was the case for me with Resistance: Fall of Man and in the middle of it I just decided to take it for what it is and I ended up enjoying it a lot more...
Heavenly Sword though looks so beautiful, I will forgive its shortcomings... I mean, I wasn't expecting a new God of War...

cheers...
mingster
31/08/07 @ 11:11
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one down... Lair to go
TwistidChimp
31/08/07 @ 11:12
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Hmm.. not as high as I was expecting but seems to be in keeping with most other review scores. Still sounds like it gets an awful lot right though. Will still definatley be picking it up when I finally get around to getting my ps3.
dog2_99
31/08/07 @ 11:13
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After the demo and other reviews i cancelled my pre-order...i stand by that decision, will pick it up when its cheaper on ebay etc.

looks like it will be xbox360 xmas! shame...

it plays blu-ray though dont you know! :0)

krudster [mod]
31/08/07 @ 11:14
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Wow, sanity prevailing: 7 in "not a bad score" shock! The tide is turning.
Razz
31/08/07 @ 11:14
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LMFAO! YES! \o/
trav
31/08/07 @ 11:17
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So what is Twing Twang?
disc
31/08/07 @ 11:17
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trav: No don't spoil the story!
GingerNathan
31/08/07 @ 11:19
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For all those saying "7 isn't a bad score", shut up. It has nothing to do with the fact that seven is a bad score (it isn't), it's the fact that Heavenly Sword is this year big PS3 hyped to hell release which promised so much, yet will ultimately disappoint players that where expecting a AAA game.
Kiigan
31/08/07 @ 11:19
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7 is a decent enough score, better than I expected after the bloody awful demo.

That said, it just goes to show... you can have amazing art, amazing animation, amazing technology, amazing voice acting and production values... you can have buckets and buckets of Sony money to spend... and still end up with something fairly run-of-the-mill.
menage
31/08/07 @ 11:19
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"I was expecting an EG 6 on this. Maybe the anti-hype-hammer is being saved for next week? "

What's coming out then? Lair?
myiagros
31/08/07 @ 11:21
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exactly as expected. i'm still loking foward to this one despite it lacking in some departments.

Going from the demo i very much agreed with the part of the review in which it was stated they never felt quite like they were in total control of what was happening in the combat.

No mention of the brevity of the game in this review. How long did it take to get through it??
Moz
31/08/07 @ 11:22
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I think this game lost it's chances at AAA status months ago

But hay still sounds like a great game, still looking forward to playing it.

'til then RFOM- online and Warhawk will keep me more then entertained.

The main game I'm currently really waiting for is LBP

Personally I think it's looking like this years AAA titles will come from 3rd parties in the shape of UT3 and HAZE

Ratch & Clank is also a good contender for a AAA crown.
Curion
31/08/07 @ 11:22
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If god of war 2 is a 9 then on my review scale heavenly sword should then be a 4.
Emilia'sHorse
31/08/07 @ 11:23
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Good review. Thanks
krudster [mod]
31/08/07 @ 11:24
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It took me about eight hours in total. Slightly below the 10-12 hour par you expect.
Moz
31/08/07 @ 11:26
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"No mention of the brevity of the game in this review. How long did it take to get through it??"

If what's been said is true it's like 6 - 8 hours if you burn through the main story, but there is ment to be more side story stuff if you go after it
SIDEARM
31/08/07 @ 11:27
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And my PS3 continues its epic Blu-ray player only status.
Les
31/08/07 @ 11:28
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Sweet.

"However, Ninja Theory's decision to go for a predetermined approach is baffling, because it leaves the player with no means of controlling or varying how Nariko powers up over the course of the game."

Not a problem for me TBH. If given these kind of options in games usually I waste a lot of precious time leveling up everything. No choice can be better than choice.
krudster [mod]
31/08/07 @ 11:29
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There is only a single linear story to play through - no side quest at all. A more talented player than I would easily burn through it in 6 hours. Fewer if you could actually skip the cut scenes, some of which are quite long.
Les
31/08/07 @ 11:30
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"It took me about eight hours in total. Slightly below the 10-12 hour par you expect."

That was last gen...
BadBoyBonner
31/08/07 @ 11:30
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The in-game cut scene's set a new benchmark for the entire industry.

Truly a thing of beauty - showing ALL others how it can be done.

Obviously what is unknown at present is the cost involved.

But even before, the big Sony push, NT showed their tech off with the facial animation engine they had produced.

Expect Andy Serkis and the Weta workshop to be very busy in future, if it isn't already.

EDIT: off not of (tut's)
Edited 1 times, most recently on 31/08/07 @ 12:33
lennon
31/08/07 @ 11:30
#41
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Its a pass from me then. 6 hours does not make it worth the outlay. ;)
Gurgeh
31/08/07 @ 11:31
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"And my PS3 continues its epic Blu-ray player only status. "

At least you know you have a Blu-Ray player...

http://arstechnica.com/news.ars/post/200...
Hughes.
31/08/07 @ 11:33
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@menage

Mugwum hinted in the What's New section that they'll be going to see a certain big game next week. I'm suspecting it's one with a "3" after it's name.

For those enquiring, I believe Twing Twang is clit-diddling with a jew's harp.
krudster [mod]
31/08/07 @ 11:42
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Actually, it has a 2 after its name ;)
DUFFKING
31/08/07 @ 11:43
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EUROGAMER IS BIASED TOWARD SONY!!!


...





Oh.

I'd still buy this. If I had a PS3, looks decent enough.
Edited 1 times, most recently on 31/08/07 @ 12:43
lennon
31/08/07 @ 11:46
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"Actually, it has a 2 after its name ;) "

Half Life?
Edited 1 times, most recently on 31/08/07 @ 12:46
MikeJones
31/08/07 @ 11:47
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Game should have got a 5. The gameplay and graphics are really not up to par and you can beat it in 5 hours. Silly Eurogamer. I beat it using only triangle.
Hughes.
31/08/07 @ 11:48
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Oh, now I'll have to think about games with a 2 after them.

Err...

Sonic 2!!

I enjoyed that.

9/10
Caimbeul
31/08/07 @ 11:51
#49
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Shame still when you think that using the 1-10 scale means that a 5 is technically mid-range/ average a 7 still is not bad. With 10 being perfect. Halfway between average and good would suggest it actually being generally good.
lennon
31/08/07 @ 11:51
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"Actually, it has a 2 after its name ;) "

Army of or Fable 2?

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