Halo Wars balancing patch soon
Title Update 3 "in a few weeks".
Microsoft, Robot Entertainment or whoever has updated the Halo Wars website with news of an upcoming Title Update that re-balances units and fixes a few bugs.
The update should be released "in a few weeks" and follows on from May's Strategic Options DLC, which introduced three new game modes.
Check out the changelog below for the full list of changes. Do you like the word changelog? Bit tinny.
Balance Changes:
- UNSC Warthogs Gauss cannon damage against tanks and other heavily armored vehicles reduced by 25%
- UNSC Warthogs build time increased by 3 seconds to 25 seconds
- Anders research time bonus decreased to 25% from 50%. Her Research cost bonus remains unchanged at 50%
- Covenant and UNSC turrets have 5% increased health and 5% increased damage
- UNSC Elephants have a 20% more health
- Grenade damage type now has 25% additonal damage against Warthogs and other medium armor ground vehicles.
- Recycle basic cost return fixed to be 50% for constructed buildings.
- Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them much more quickly than before
- UNSC Leader powers disabled at the start of Reinforcement Matches
- Players no longer receive points for team killing.
- Self Destructing/Recycling buildings now gives points to opponents
Bug Fixes:
- Players should now find it much easier to play System Link games
- Fixed Covenant Shield Generator Exploit
- Invisible Units should now have invisible health bars
- Players will no longer be able to scout opposing bases by using the area-select tool
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Comments (15) Latest comment 3 years ago
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lol?
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But I'm sure it's not as bad as I'm envisioning, I've not played it with these tweaks yet. I really can't see them help against a Covenant leader rush though.
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Well, except for the occasional army of 50 of them when I was bored and then trying to ram them all into a scarab
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Yeah, Warthog rushes are shit, but not as bad as ALL covenant leader rushes!
Muppets.
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The only thing that the UNSC has that can stop the arbiter is the disruption bomb but it takes about half an hour to reload, has net to no range and they just walk away as if nothing happened. The is simply no counter for that unit. Even if you destroy him, he will be back in a couple of minutes and your resources to counter him will be depleted, giving him free reign.
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No, they removed the UNSC rush capacity while increasing the already overpowered cov rush capacity. The only chance a UNSC player stands against an arbiter player is by rushing him before he gets his arbiter out. The moment he does that, the game is as good as lost anyway.
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