Guild Wars 2 suffers huge delay
MMO sequel now "TBA 2010/11".
NCsoft has pushed the launch of Guild Wars 2 back to "TBA 2010/2011".
Word comes from financial 2008 roundup papers (spotted by Voodoo Extreme), although there's no reason for the hefty delay. Yet.
Guild Wars 2 had, once upon a time, been pencilled in for launch last year. So far, however, we've seen nothing of the sequel, just heard tidbits of projected features and word there will be no early-days beta - ArenaNet feels there's much more riding on Guild Wars 2.
Whether that means the game design has changed from the level limit-less original concept ideas, we don't know. But all we do know can be found on our Guild Wars 2 gamepage.
Interestingly, the same NCsoft financial report shows Guild Wars 1 has 5.8 million active account as of December 2008. The MMO is free-to-play, however - the only costs involved are buying the game/expansions.
Active account-counts for NCsoft's other MMOs are not given. We do, though, know the highest concurrent user count for each month: Aion had 238,181 people, Lineage had 162,328, Lineage II had 109,850 and City of Heroes/Villains had 13,823.
Most of the traffic and sales come from Korea, and NCsoft makes over half its sales revenue from the Lineage series alone.
Aion will launch across Europe and North America by the end of the year.
Our Aion: The Tower of Eternity gamepage has much more information on.
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Comments (13) Latest comment 3 years ago
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Im not too upset by the delay - im looking foward to AION in the meantime. I am a little disappointed that this was pushed to the end of the year, esp. after its already been released in Korea.
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They only published the highest number of people who played at the same time during the last 3 months. CoH has more than 15k players, that was just the maximum of people who played at once. Look up Q3-08 to get pinpoint precision numbers for all NC MMOs. Why they did it is a mystery, maybe Aion looks strongest that way.
The GW number is not the number of accounts, but the number of boxed copies sold. If you own all four parts, then you will be counted four times in that number. Since GW has no additional fees, that number is the most important one anyway. 6 Million units sold on the PC is quite an achievement any way you look at it.
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The thing a lot of people miss is that GW - in terms of bandwidth usage - is nowhwere near as intense as something like WoW. The only time there's any "MMO-ish" content is when you're in a city. In effect the cities are just lobbies and most of the game is played locally anyway, which will probably save them a fortune in overheads...
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The hosting and bandwidth costs for running an MMO are next to nothing. It's an urban myth that the subscription costs come from server costs.
You can read it in the business report for yourself. It lists all the costs of running their business. Server costs are negligible.
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The original date was a Beta in the end of 08 and a release somewhere in 2009.
Now it won't even be announced untill next year.
I just hope they add more stuff to Guild Wars, the wait between GW2 and Eye of the North will be a bit too long...
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No it wasn't. It was pencilled in a for a beta in late 2008, with no talk of launch until at least 2009.