Bionic Commando dev shuts down
GRIN founders blame cashflow situation.
Swedish studio GRIN has officially closed.
"It is with a heavy heart we announce today that GRIN has been forced to close its doors," announce founders Bo Anderson and Ulf Anderson on the GRIN website. "This as too many publishers have been delaying their payments, causing an unbearable cashflow situation."
"After 12 years of hard work, employing hundreds of wonderfully talented men and women, it is over. It has been a great adventure and the GRIN family has experienced what few have."
GRIN has been responsible for Ballistics, Bandits, Ghost Recon Advanced Warfighter I & II (multiplayer), Bionic Commando Rearmed, Wanted: Weapons of Fate, Terminator: Salvation and, most recently, Bionic Commando. The Andersons also mentioned an "unreleased masterpiece" that they say they "weren't allowed" to finish.
Shortly before the announcement 25 former-GRIN employees, lead by lead programmer Peter Bjorklund, formed developer Outbreak Studios, which will focus on making games for digital platforms.
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Comments (27) Latest comment 3 years ago
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I think ballistics could have been a nice XBLA/PSN game ..
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It is sad, but their recent games did show they were looking to basically use big liscences (wanted, terminator), and throw out liscenced shit in the hope it would make them millions, so in this regard, glad that part failed....but it would have been nice if they could have kept going and rectified matters....become a bit more like....starbreeze
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Shame they didn't continue on the Rearmed path, cause that was freaking awesome.
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They did do a good job of Bionic Commando, you just didn't like it. I loved every minute of it.
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I suppose we were lucky to get the PC version of Bionic Commando at all and it likely explains why the promised DX10 enhancements weren't included despite the box claiming they are on the back. Shame the game wasn't as good as I'd hoped though; it's OK I guess, if a little hard, but marred severely by tiny levels (made almost completely linear by absurd/conveniently placed radiation pockets) separated by annoying loading screens that sap any atmosphere the game might have had. Have GRIN never heard of streaming?!? :?
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It's a shame as GRIN was a name I was beginning to trust and I could have seen big things for them if the world wasn't so cruel!
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On the bright side a developer who loves third-person games and will make any old movie tie-in game has gone!
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[link url=http://www.gamesindustry.biz/a rticles/capcom-sees-record-q1-profits-up-23-per-cent
]http://ww w.gamesindustry.biz/articles/ca...[/link]
How much of the license fee did they have to pay upfront?
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Yet, another license game making let's-make-a-quick-buck company is gone, a company that pours effort into one good game instead of several mediocre ones can get funds instead, the gaming industry is moving away from making awful license games, and people still think it's a bad thing. How fucking sad is that.
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yea OK, sure, whatever.
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Didn't get round to the recently released 3D one yet.
Bad news.
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