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God of War III Interview

PlayStation 3 Interview by John Gaudiosi

1 April, 2009

Page 2 of 2. <- Page 1

During the gameplay demo, Kratos finds himself in the heat of an escalating battle between the gods and the Titans. While Kratos is on his own quest for vengeance, he sides with the Titans - hulking beasts that can be used to his advantage. A lava-spewing behemoth tears through enemies in the distance, and Kratos remains extremely resourceful when it comes to taking advantage of the world around him. He can tear into a Cyclops and ride the beast through battle (and then rip its eyeball out and gut it when it's served its purpose). Kratos can fly through the air by hopping from one winged Harpy to another. He can also glide up tunnels and from precipices using the Wings of Icarus.

These manoeuvres enable Kratos to rush head-on into armies of skeleton warriors and fight against mythical monsters like the Chimera, a three-headed mini-boss that's part snake, part lion and part goat. Players use the traditional quick-time event mini-game when slicing off the three heads.

"We can now zoom in a lot tighter on the action, so when you are in the middle of a battle sequence you can practically smell what's going on right up close," adds John Hight, director at Sony Santa Monica Studios and executive producer of God of War III. "Next to that, we're pulling out all the stops. The Titans themselves, which were alluded to and actually took part in parts of the game of God of War II, are now an integral part of the game. So there are entire sequences - levels from beginning to end, that will be played on the backs of the Titans.

Asmussen said that seeing massive battlefields with 50 to 100 enemies on them has become common with the current generation of systems. But while these spectacles look awesome within gameplay, the actual experience hasn't lived up to the promise.

"When you play these games it's very much doing the same thing against 50 guys that you used to do against five," explains Asmussen. "The combat really didn't evolve. So what we're doing is implementing a bunch of new grab moves and actions and attacks that you're able to do that actually do evolve when more creatures get on screen."

'God of War III' Screenshot 2

Judging by the weather, the Wings of Icarus won't have any of their historic reliability issues.

The one-on-one battles are also epic, as Kratos can now change weapons on the fly, allowing for more robust combo chains. In the demo, Kratos takes on a 15-foot tall Centaur captain. It's interesting to note that when on screen, the Centaur actually improves the fighting of his undead minions through new artificial intelligence, according to Chase. But that doesn't stop Kratos disemboweling him in the end. The god Helios, who looks so powerful riding his fiery chariot, doesn't fare much better. Kratos rips his head clear off after an epic battle and then uses it to find the door into the base of Mount Olympus.

But the adventure is just beginning, not just for God of War III, but - Santa Monica Studio would have us believe - for the gameplay landscape on PS3.

"One of boss levels from God of War II is now able to fit in the hand of one of our Titan characters," concludes Cash. "From a technology standpoint, that is huge. I imagine that as we start heading into the later years of PlayStation 3, the stuff you are seeing with God of War III just pales in comparison with the kinds of things we will be able to do."

God of War III is due out exclusively for PlayStation 3 late this year or early next.

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Comments: 1-50 of 59 in total | next 50 »

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RedSparrows
01/04/09 @ 12:41
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;o
disc
01/04/09 @ 12:45
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In Katamari you started at golf ball size and you grew to planet size. That's one game that does scale better than you guys.

Planets. Beat that.
bad09
01/04/09 @ 12:47
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Come on Sony do you never learn. It's a long way off, don't overkill the hype. Just keep it under your hat until it's a bit closer then dazzle us, why not give us something in the meantime instead of "just look what you'll get in a years time".

/ Forgets about God Of War until December so not to fall for Sony bull again
Ryze
01/04/09 @ 12:50
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Let's bloooooody well hope so!

I'm also not a fan of the early hype, as it really means nothing until the playable hits the shelves.

I remember the 32X hype, when Mean Machines Sega showed 'screenshots' of Daytona USA - and they said that the hardware was more powerful than the Model 2 Arcade board. What a load of BOLLOCKS that was. Then Sony did the same with the PS3.

This will make me impulse buy a PS3 - providing it lives up to its promise.

They should shut up and work on finishing the game, in the meantime - as I bet the damn thing doesn't run in 256/200Mb RAM yet.
Edited 1 times, most recently on 01/04/09 @ 13:56
lcmnick
01/04/09 @ 13:19
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This article hasn't told us nothing we didn't already know weeks ago.

I think he's right about the later years of the PS3 though.

Look at early PS2 software compared to later PS2 software such as GOW2 and Shadow of the Colossus, and there's a complete gulf in class.

But yeah, Santa Monica should zip it and just finish the thing...



Krelle
01/04/09 @ 13:22
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Whats your job, Nick?
ChthonicEcho
01/04/09 @ 13:26
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That picture seems to be more among the lines of 'Goddess of War'.

Edit: Or Queer of War, come to think of it.
Edited 1 times, most recently on 01/04/09 @ 14:26
chessboxer
01/04/09 @ 13:29
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It's not locked at 30fps. It will run at 60fps but will drop down to a minimum of 30fps when there's a lot of action on screen. I have no idea if it will be native 1080p though.
robg
01/04/09 @ 13:29
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"God of Queer"

Welcome to the playground :)
Ryze
01/04/09 @ 13:54
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The thing is, that launch titles for ANY platform are usually rushed shite.

So yes - Smuggler's Run on PS2 is way behind Burnout 3.

However - how much more advanced is God of War II from MGS2? Burnout 3 from Gran Turismo 3???

The 2nd gen of games is usually massively better than the 1st (technically) - like GTA IV in comparison to Saints Row, for example. I can only wait and see how developers can get around having 200Mb main memory, a slow optical drive and a limited GPU.

I'd like to think that some amazing results are possible - but you still have to overcome serious RAM, streaming and GPU limitations.
Edited 2 times, most recently on 01/04/09 @ 14:55
Thunderbolt!
01/04/09 @ 14:27
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Cant wait for some HD boobage

Having played all GOW games I can't wait but please enough with the QTE.
Widge
01/04/09 @ 14:45
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STOP. STARTING. CONSOLE. WAR. COMMENT. THREADS.

and keep the QTE, its not GoW without it and QTE does not mean shitness by default.
Edited 1 times, most recently on 01/04/09 @ 15:45
farticusmaximus
01/04/09 @ 14:45
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"enough with the QTE"

No such luck. The devs already said they are not moving the series forward at all. Same combat, same QTE's.

There are batter ways to handle action sequences than QTE's. The way tombraider:Underworld works, for example.

Once again a 1st party PS3 dev completely ignores anything gameplay related and simply concentrates on how many polys and post-processing effects they can cram on the screen.

Laughable.

Goodfella
01/04/09 @ 14:47
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A bit like Gears of War then?
El-Dev
01/04/09 @ 14:48
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Oh another good game for the PS3 this year, I expect it will be shit in comparison to most 360 games though. They all are.
NotSoSlim
01/04/09 @ 14:51
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Goodfella

You took the bait...shame on you. Ignore him, most people do anyway.

Game looks mint and hopes it keeps the same style and gameply but just more accessible...loving the change weapons on the fly.
Widge
01/04/09 @ 14:57
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I also think rather than continue the rather excellent series, God Of War 3 should aspire to be as good as the 'ok' Tomb Raider Underworld.
Goodfella
01/04/09 @ 15:02
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lol, I didn't take the bait, I'm waiting to see what his laughable reply to it is?
ronuds
01/04/09 @ 15:03
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Why is every PS3 exclusive interview 70% about the PS3 itself? Like, who the hell cares about that when they're supposed to be talking about a game and how cool it is?

Ugh...well, game's looking pretty good anyway.
Grom
01/04/09 @ 15:14
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Doh - they forgot to mention how BLU-RAY lets them fit twenty copies of the game on the disk, with room to spare for a hi-rez picture of Kaz Hirai's smiling face. That'll earn a bollocking from Sony HQ.
andijames
01/04/09 @ 15:22
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I don't see the problem with QTE's as long as they're used contexually. It's not like the whole game is based around it. In all fairness most games out there are based on someone interacting with a pad and pressing the right button at the right time. QTE's just vary the button to press and prompt you on the screen with it.

Simples.
NotSoSlim
01/04/09 @ 15:30
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J1GSAW

Couldnt agree more..here hoping for collectors edition with all 3 games bundled!! Drools :D
Goodfella
01/04/09 @ 15:33
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That would be sweet as I foolishly traded in the first game due to lack of funds at the time.Won't happen though.
Widge
01/04/09 @ 15:34
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People have a go at game mechanics but apply a generalisation to all games. Stealth sections is another one of them. Are we going to start saying that the next Splinter Cell is a no sale if it includes stealth because all stealth is bad, regardless of whether it does it well or not?
DrDamn
01/04/09 @ 15:41
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@Widge
I've seen stealth done well in several games. I've never seen QTE's add anything to a game. It always seems to be to do some really cool move they couldn't work out how to do any other way - the actual player doesn't even get to see said cool move because they are too busy being dragged out of the atmosphere of the game and concentrating on matching button presses the screen is telling them to do.
El-Dev
01/04/09 @ 15:44
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Not overly into QTE's, was gonna buy Legends of Wrestlemania until i played the demo and the whol game is basically press a button when it appears on the screen, absolute poo. I don't mind them a little in a game but too much just ruins the whole thing.
ronuds
01/04/09 @ 15:50
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"Couldnt agree more..here hoping for collectors edition with all 3 games bundled!! Drools :D"

^This - but for every sequel!!!
GamesProgrammer
01/04/09 @ 15:59
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Guitar hero and rock band are the ultimate QTE games and they seem to have done quite well. :P
ronuds
01/04/09 @ 16:45
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I think you're the one who could use some therapy. LOL
ronuds
01/04/09 @ 16:56
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I have family and know people with PS3's. Someone has to keep an eye an these things for them.

Besides, I haven't said anything negative about GOWIII. Looks good.
Edited 2 times, most recently on 01/04/09 @ 17:57
Ryze
01/04/09 @ 17:01
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Re QTEs:

GamesProgrammer, Widge and andijames are spot on. If they're well implemented, and in contect to the action - then they're excellent.

I personally think that Res Evil 4/5 and God of War are the best 2 action games where QTE is concerned. As long as it's not overused, or a silly load of bashing that doesn't match the action, then it's fine.

I hope that they use a combination of button presses and SIXAXIS control for the QTEs in this game, but that the motion controls are much closer to the on-screen action to any Wii crap.

It'd be nice to bash a monster's head in by making bashing motions with the pad - where the animation actually follows some of your movements.

I'll wait and see what they manage.

Going off topic slightly - it'd also be decent if Fight Night Round 4 allowed play using 2 SIXAXIS pads - one held in each hand to punch with.
Benno
01/04/09 @ 17:02
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So whats better then? the x360 or Ps3?

This game looks awesome btw
Ryze
01/04/09 @ 17:04
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@J1GSAW

With a bit of luck, they wont use too much of the following:

- obvious corridors to hide load times

- obvious small play areas / rooms to mask a struggling GPU

- obvious repetition to mask a lack of RAM

I'll wait and see...
Goodfella
01/04/09 @ 17:25
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Well, the PS3 seems to cope fine with open world games such as Oblivion so I don't see what the problem is.
Vertical Stand
01/04/09 @ 17:42
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"Kratos can now change weapons on the fly"

REAL TIME WEAPON CHANGE!
ronuds
01/04/09 @ 17:57
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"Well, the PS3 seems to cope fine with open world games such as Oblivion so I don't see what the problem is."

You can't really compare Oblivion to GoWIII or games of that kind. In Oblivion there are 1 or 2 things going on at once, in GOWIII there are lots and lots. That's why you can't have games like GOWIII with the open world of a game like Oblivion.
Goodfella
01/04/09 @ 18:15
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So what are you saying?

I guess we're going back to Gears of War again because you can't do an open world version of that either.
Vertical Stand
01/04/09 @ 18:22
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Bit vague that ronuds, when you mean stuff going on what do you mean, God of War is a scripted title in the Devil May Cry mould, which is of course derived from the Resident Evil style of gameplay, not sure why they are being compared to one another.

I don't see why Ryze brought it up for this game, when FPS titles and many other modern games used corridors (interactive parts of the game being surrounded by non interactive events) arenas and scripting to a great extent. God of War 3 is a sequel that is trying to do more of what people already like about the series using a more powerful machine, rather than a rethink of the entire basis of the game that would be needed to make an open world fighting system. If that was the case, it would have an impact on the tight scripting, set pieces and showcase production values being used to sell the game.

Now a third person action game that could suit an open world would be a new God Hand from Platinum Games, massive crowds and a world you can run around and beat the crap out of, that would be fantastic. :D
ronuds
01/04/09 @ 18:26
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I'm not saying anything - only that you can't compare the inner workings of a game like Obvlion to a game like GOWIII...or Gears II for that matter, if that's the direction you want to swing it. Well, I guess I am saying something then. :P

But nothing to do with the PS3. I'm not foolish enough to believe the PS3 or 360 can do anything the other can't.
ronuds
01/04/09 @ 18:32
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"Bit vague that ronuds, when you mean stuff going on what do you mean, God of War is a scripted title in the Devil May Cry mould"

I don't claim to be a programming genius, but I know that a game like Oblivion and a game like GOWIII are very differently programmed behind the scenes. I could try and describe why for you, but I'm sure there are people much more qualified. I only know from a high-level perspective. Scripted has nothing to do with it - it's more about how much is going on at once and how much a console can handle.
Widge
01/04/09 @ 18:36
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I actually BLAME God Of War for poor QTE, that and Resi 4. Since those games, everyone seems to have it on their checklist to shoehorn in.

Call the ones who do it shite out, but don't disregard the entire mechanic. Someone once said that if you took the QTE out of Shenmue, you'd have half a game left.
Widge
01/04/09 @ 18:39
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Gears/Oblivion-Gears (and non-open world games, lets not just pin stuff on Gears, we can say Half Life 2 etc) is intended to be played a certain way through a certain route, you can use lots of smoke and mirrors to give the illusion of something massive going on. Oblivion, you can walk round the mirrors and through the smoke.... so you can't rely on them, as a result all the grunt that goes into the game is not on flash but on being able to cope without the gameplay being directed and approached in any fashion from any direction.
ronuds
01/04/09 @ 18:43
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Right, but it would be difficult for a console to handle an entire open, streaming world, with the amount of things going on at once as in a game like Gears. GTA IV comes closest, but then you take the graphics hit. It's give and take.
Goodfella
01/04/09 @ 18:51
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All good points and ronuds yeah you are right, it's just that I was replying to Ryze and his hinting at the PS3 not being able to cope with anything more than confined game design, and as I said neither console would be able to cope with an open world game that had the demanding activity of games such as God of War or Gears of War.
ronuds
01/04/09 @ 19:01
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Well, Ryze's comment was nothing more than fanboy fodder. While he makes a point in the tricks they use with games like GOWIII, they do the same thing across all consoles. I believe there's Conan for the 360, which is something along the lines of GOWIII, and it's all small rooms and battlefields and such.

That's just how it is. Maybe when there are PS5's and XBOX 1440's we'll be able to get rid of the smoke and mirrors, but it's not happening this gen.
drumbaby
01/04/09 @ 20:22
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I think this game is going to suck due to low ram and crappy gpu. Should've done it on Wii.
dominalien
01/04/09 @ 22:06
#47
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I really liked QTEs in GoW, I thought they really added to the gameplay (especially killing off those women with snake tails, whatever those were called, these were wicked!).

QTEs in RE4 were crap, half of my deaths counted at the end were from the single qte-based encounter with Krauser. Even after I got through it, I was too annoyed to try it again.
mr_writer
01/04/09 @ 22:11
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QTE suite God of War, I mean how many times have we seen games with a kick ass fight and thought 'wish that was playable'. Well its not the exact same but its nearer then just watching it. GOW has some brillaint boss fights, I mean some that would be impossible to play had they kept to the same combat of the game. So they came up with a way to make the player feel like they were kicking shit out of a fuck of monster.

Who can blame them for wanthing us to feel like we did?
notmyrealname
01/04/09 @ 22:20
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if this game scores a 0 on metacritic I'd still buy it.
Waldo
02/04/09 @ 03:59
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"Couldnt agree more..here hoping for collectors edition with all 3 games bundled!!"

Are they going to bundle in some backwards-compatibility too?

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