CryEngine 3 Technical Breakdown
Video analysis of the GDC demonstration.
Over at Digital Foundry, we often like to take a hardcore look at new technology, and worthy of our attention is Crytek's CryEngine 3 trailer, released during GDC. We've prepared an annotated video that you'll find embedded below. There is a lot to discuss (so be prepared to pause the video to read the comments!) and if the technical terms confound and confuse, take a trip to Wikipedia or just sit back and enjoy the shot.
First of all kudos to Crytek for releasing a trailer that really is an accurate representation of the work it has done so far on its new CryEngine 3 console technology. We're talking about direct captures from the PlayStation 3 and Xbox 360 with no touching up. In an age where massaging and manipulation of media assets is all but the norm, what Crytek has revealed is refreshingly authentic.
The engine is clearly still in development, and I suspect that there's still plenty of work to do. Most people have already commented on the fluctuating frame-rate, but it's also clear to see that there are a range of differences between implementations of graphical features on both platforms. We'll save the in-depth analysis there for a time when there is actually a gameplay experience at stake.
Frame-rate analysis on the released video? Perhaps a tad unfair right now bearing in mind that the engine is still deep in development, but what we can say is that as an average across the entire range of clips, frame-rate on both systems is at 25.5fps give or take a 0.1fps.
You can surmise that the Xbox 360 version of the engine appears to be ahead in development compared to the PS3 rendition. You draw this conclusion simply from the fact that the majority of shots involving elements that really tax the engine (and thus incur frame loss) are using 360 video. So, early days yet, and I would be hoping for closer platform parity and a solid 30fps frame-rate on any game powered by this new engine, the first of which must surely be Crysis itself? Crytek needs a showcase game for its console technology, and why not a console rendition of one of the most beautiful-looking games ever made?
So there we go. The trailer itself is a very intriguing teaser and it leaves us all hungry for more information. Look out for more soon, including a technical Q&A with the developers themselves.
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Comments (90) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I knew you'd do a breakdown of this!
Now I'm off to read and prepare rabid foaming.
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Hehehe... very politically correct
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.
.
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Tech demo runs at 25 fps...zzz
Crytek=lol
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Read the article, that's an estimation based off a video. And even if that were true, it's a tech demo, it's not optimised for best performance it's meant to show off the fancy effects.
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And everyone that has seen the demo can see its crappy framerate at its "demanding" parts.
And its a tech demo without AI,gameplay,etc...
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They have not... stop using your imagination for once.
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Really, really poor.
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[link url=http://p c.ign.com/articles/966/966403p2.html
]http://pc .ign.com/articles/966/966403p2....[/link]
Yerli went on to describe how the engine is being built to perform across platforms. "The CE3 runs currently at more or less the same quality bar. I say more or less because the engine still optimizes itself to power of the platforms' intrinsics. So the PS3 will run slightly better here, it'll look and feel probably the same, but the engine is diverting computation needs to power subsystems available to the PS3, and the 360 differently, and PC differently."
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Consoleers fighting over bones from the Master's table
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I'll read his proper analysis when he gets the real deal in front of him to use whatever those expensive analytical tools are, but until then I declare - Richard Leadbetter, bullshit, good sir. Bullshit, for now.
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PS3 has better colours.
Xbox360 has lower frame rate.
Both versions will run generic FPSs that I won't be playing.
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Do you know no better? Ye hath surely doomed us all.
/readies the sword of flame +1, +3 vs regenerating creatures
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This is Eurogamer. They simply cannot stop.
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Plus we all know it'll look best on a good PC
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It looks pretty.
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I don't really see how this comment is the developer saying "the PS3 version is overall better," but you need to relax yourselves! If the PS3 version was better, why was 90% of the video from the 360 version?
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I think you need to read the article better. What he said was that the engine will run better in some aspects on machine XX and better in some aspects on machine YY or ZZ.
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Exactly.
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What do you think he meant by "here"?
This room? This universe? The mind of a fanboy?
....or maybe just at this particular point of the game compared to other parts where the opposite is true?
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I second that, and I'd be happy to pay more as well for the pleasure!
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I must say Crysis to me was stunning to look at and good to play, take away the stunning graphics and replace them with dumbed down console attempts and it will just be good looking and good to play. won't have the same edge.
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Seriously, how much is Microsoft paying this fucking site?
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The ones using quantitative analysis and not the ones using subjective opinion.
i.e. "the frame count is X with Y% tearing" versus "it looks nicer"
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This reminds me of that farside comic.
What some people actually read is :
Blah blah blah PS3 blah bah blah BETTER blah
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You've got have a serious/desperate case of wishfull thinking if you forgot about the PC too, in regards to that statement(it just shows how desperate some gamers are to beleive the hype still). He was basically not saying anything at all different from what most devs say, each platform has its strengths and weaknesses.
Also EG was kind of using something that is lacking in the people who were so quick to get in their bitter little jibes(haha, how sad you look); common sense. As Spacemidget suggested if the footage was comprised of both PS3 and 360 footage and most of it is 360 footage, what does that tell you?
They captured footage from both versions and chose the best examples, it's simple, why would they do it any other way?
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Just check the DNS settings. Eurogamer.net actually runs on the same server as Microsoft.com
Bill Gates personally writes most of the articles. Eurogamer is his personal project now he is semi-retired.
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[link url=http: //www.youtube.com/watch?v=APNDEfsqtBA&hd=1
]http://ww w.youtube.com/watch?v=APNDEfsqt...[/link]
though i think this will more likely get used on the next generation of consoles and of course on pc.
worth a look!!!
[link url=http://www.projectoffse t.com/
]http://www.projectoffse t.com/
[/link]
that's the team's website if you want to keep up to date with developments etc.
ps - i am in no way affiliated to them just found it in GT and it blew my mind
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Remember there is no spoon!
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Yeah defo not coming out for this gen consoles - http://ww w.youtube.com/watch?v=uBPegjNG2... thats Project Offsets lead technical guru who states that this gen consoles were clearly built from 2005 technology and that they are aiming for the future.
Project Offset looks very good - even if the art itself is a little dodgy.
CryEngine3 - on the other hand looks like it may very well be one of the best engines to grace this gen - been a long time coming mind.
The best thing about this though is that if they have the engine running as well as they clearly do on the 2005 tech consoles - SURELY - the new build of the CryEngine for the PC will be running much more efficiently than previous versions and give every PC owner out there a reason to rejoice the push on consoles?
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Yes, because unless you're constantly singing Sony's praises, you can only be biased!
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Not that simply, look at the specs of the consoles and they always run better than if you built a PC using the 'same' parts, if you know every box its going on is the same then you can optimise for a single hardware and know it will work.
With the PC engine they may very well optimise it for my CPU/RAM/GPU combination but then it leaves everybody else out, basically they have to make it work on many different combinations so itas code can never be as efficient as the console code.
With that I don't think crysis is too bad, yes its a pig to run at top quality, but it scales well and I got it running on an ATI x800 as an example and it was still playable. Just looks better on my 4870 1GB toxic.
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"Exactly Dizzy. Some fuckwits seem unable to read a full sentence. The key word was HERE - "So the PS3 will run slightly better here"
What do you think he meant by "here"? "
"Here" means latest trailer. Think about the background of this article/interwiev. It's funny, that so obvious and clear quote you are trying to interpreting in another way. There's no hidden meaning. Now PS3 version of CE3 run "slightly better", in future it will look the same.
"You can surmise that the Xbox 360 version of the engine appears to be ahead in development"
Now PS3 version of CE3 run "slightly better", so it means that X360 version needs more optimalization, because in future it will look the same = Ps3 version is ahead in development. It's easy to manipulate, isn't it?
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If you hadn't written E102 I'd tell ye to shut it.
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If he meant the PS3 version is the steadiest at the moment it could be that the PS3 version is indeed further along, as always though the SDF(like they have several times already... Assassins Creed, COD4 and countless others) have decided the devs are telling us their version will be "superior". So we'll see about that, there's no reason it should be.
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I must admit I wondered what the fuss was about until I realised it was the console version.
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However this is a multiplatform engine and they always try and make it sound like each has their own engine almost, when they dont but they have come a long way. When you remember it's harder now than its ever been with complexity of the hardware compared to previous generations and then look just how much performance they are squeezing out of every platform, performance/visuals that sometimes bests 1st party titles. Say what you like about UE3 but it was very fortunate for gamers simply because its probably the highest the bar has been set by a multiplatform engine, at the start of any gen you'd like to mention.
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Meanwhile on a PC.
Processor and ram on the northbridge, graphics, and drives on the southbridge and basically then everything has to go through the pipe between the north and south bridges. Its not the most efficient way for games but does have a whole load of other advantages away from gaming.
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I'm more excited about seeing this new engine running on a high-end PC myself. According to Crytek it looks a lot better but then I'd have been shocked if it wasn't.
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While everything you said is true - the fact remains that you can no longer even buy any new PC parts that run as slow as the 360 or PS3 do.
I am not wet enough behind the ears to think off the shelf components and general software run anywhere close to the efficiency a bespoke system like the 360/PS3 will; what I am saying is that CryEngine3 may deliver visuals on par with CryEngine 2 using short-cuts that look almost identical while also being far easier to process - resulting in an increase in FPS on PC (relative to Warheads overheads) and a close approximation on the consoles.
As time once again shows in the PC/Console arms race, the PC is now at the point where it's increasing price-to-performance ratio is outstripping what the PS3 currently offers by a huge margin, and has been doing for some time.
Where as what the 360 Arcade can actually do for the price of an ATi 4850 is nothing short of amazing.
Personally I have high hopes for CryEngine3 saving me a few quid on 360 instead of having to update my PC again - or the even more unwanted scenario of having to persuade my 360 gaming friends to invest in PC gaming - and then being "tech support" for all of them.
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Dizzy ,shut the hole already .You wanted proofs of Crytek saying the engine did run slighty better on the PS3 and you have it .Stop playing semantics you dont trick anyone .
I love the fact that you two are trying to lecture us on what the original article is saying when you can't even put together a decent paragraph yourselves! You're either not very literate or English is your second language. Either way it doesn't put you in a very good position to be arguing your case.
My point was that this statement...
"The CE3 runs currently at more or less the same quality bar. I say more or less because the engine still optimizes itself to power of the platforms' intrinsics. So the PS3 will run slightly better here, it'll look and feel probably the same, but the engine is diverting computation needs to power subsystems available to the PS3, and the 360 differently, and PC differently."
... is incredibly poorly put together and doesn't give enough clear info as to what he means.
EDIT: Added quote
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Amazing.
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Wait and see, then boast when the final results are out if you are able to or you may yet again end up eating your words, is it any wonder people take pleasure in adding insult to injury when you have such an attitude and make empty claims left right an centre? (remember you are usually left clambering about doing some serious damage limitation or are in hiding, nowhere to be seen)
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Just pointing out that the whole the "the PS3 only uses a X graphics card, yet a PC with the same can't do that" is apples and oranges as such.
PC's aren't as efficient in gaming but the raw power you can get now means that no longer an issue, I still remember the whole PS3 1080p, next gen starts when we say thing... looks like its the PC is the true 1080p machine (if spec'ed properly)
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Anyone who values IGNs comparisons over EGs has got to be lying to themselves.
That quote has been posted here several times already, yes the two contradict each other but EG was using common sense.
Take a look at the video again and take note of how much 360 footage is in there compared to the PS3, what kind of developer makes a demo real and uses less footage from the version which is performing better at that time I couldnt tell you, it is a bizarre decision if true.
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"really? number of exclusives? 360 second."
Actual number of exclusives worth playing on each is about the same (down to taste), do we also forget that most games are multiplatform, to which 360 is better most of the time.
"multimedia capabilities? 360 second."
Yep they sure do help me play games... with that to one media element which is useful during games is streaming your own music which works across all games. pretty sure thats the 360.
"it's all about the games? see number of exclusives."
Back to the sheer number of multi platform games that run better on the 360.
Now going to my PC fanboy roots lets do another comparision.
"really? number of exclusives?"
PC has a good range of exclusives too (yet again down to taste) and out of the 3 has best multi platform performance.
"multimedia capabilities?"
Its a PC it will do whatever you want it to do, mine personally stores music, plays DVD/Blu-ray/HD-DVD + Freeview PVR. Can add radio, satellite etc if wanted
it's all about the games?
You like that 1080p Sony promised, well I have found it, but it doesn't say PS3 on it. Will add PC games are cheaper too.
Basically we can go all day, all 3 platforms have good and bad points, PC is the best and the 360 is the best value, The PS3 is just in a middle ground to me and doesn't represent great value to me.
But these are my opinions and you won't agree with me, but its kept me entertained for a short while while I type this.
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Does nobody actually USE THEIR EYES anymore? You don't need a machine to tell you that the PS3 version has a far wider colourspace. You don't need a machine to tell you that there are VISIBLE framerate drops in the 360 version.
The amount of fanboys in this thread makes me want to burn it down with them all inside.
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Leadbetter stated that xbox360 engine is ahead in development because it's used to show the most complex scenes, and that's the reason it could suffer a little more. Anybody knows by now that multiplatform titles are better on xbox.
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Leadbetter stated that xbox360 engine is ahead in development because it's used to show the most complex scenes, and that's the reason it could suffer a little more. Anybody knows by now that multiplatform titles are better on xbox.
At last, someone has nailed it, thank you sir.
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The PS3 version has jerkier turning, which is very apparent if you stand still and do it, and has more framerate drops than the 360 version. OK so neither renders the game unplayable and the lack of the screen tearing from the 360 version is refreshing but it doesn't change the fact that it is still the inferior version when it comes to smoothness and framerates. Reviews often make mention of the framerate when considering how playable a game is, after all no-one wants to play a game with a low, jerky framerate, so it does can affect playability. It's dependent on the individual though as to how much they think these these framerate drops affect the gameplay. Not everyone will notice them.
Clearly you don't see these differences in Resident Evil 5 but it's a little immature to name call someone who does just because you don't agree with them.
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Also frame rate dips are so frequent on the PS3 titles where its been mentioned, that to match 360s frame rate with V-sync off it would would ruin the game, I for one dont mind the odd tear(aslong as its not too frequent) and Im pretty sensitve to jerky frame rates(it pulls me out of the game and frustrates especially in games where timing is important, it can completely throw you off). So next time you make sweeping statements about what everybody else thinks, remember you dont know what the heck you are talking about first and then remember plenty of people dont agree with your biased opinions.
BTW: it's not IGN I'm quoting, I'm quoting the guy from crytek himself in the respective interview... read something before you post plz.
I did read it you mug, how about you read the thread before posting a link to a quote thats been copy and pasted in this very thread several times already? Not to mention I explained that in the last post which you completely ignored and made your own strawman up. So YOU read before posting thankyou very much.
I just find it irritating that again internet says THIS and EG says something else, which in this particular case is pure bias/ wild speculation / way premature.
What planet are you on you muppet, the "internet" says you're right does it now? You are utterly deluded my friend, there isnt another gaming site that bothers going as in depth as EG do, all they do is give a none expert opinion, they are journos who are meerly geussing unlike EG.
If you continue with that attitude and ignore that sound logic then you are showing yourself to have sour grapes about the real truths of this generation, which is infact far more irritating to see someone spitting their dummy out and acting like an idiot burying his head in the sand so he can continue beleiving what he wants to beleive.
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@Seasidebaz Im not sure how you can say you know that for sure and you'll have to conceed that would be a first if that happens, one of the benifits of the E-DRAM means that if any console has a general advantage here it should be the 360, Also as hinted by leadbetter there could be an encoding error with the 360 footage theres a blurring of the image to be seen too which is not what you'd expect on a 360 title(you have to admit that PS3 is more known for these types of IQ problems). Either way though this is the first showing we've had of the engine, so lets not carried away on either side of the fence just yet.
Theres Rage too to think about, Im suprised it wasnt shown again here on the consoles, I agree with others comments that its good to finally see other engines than UE3 appearing because they will each have their strong points and weaknesses and the games will look more varied if devs choose the engine that suits them best, rather than not having a choice.
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