Games of 2009: Demon's Souls
Loss leader.
The old Japanese adage 'The nail that sticks up will be hammered down' could be the design brief for Demon's Souls. You are the nail. You must be hammered down repeatedly, without mercy, with extreme prejudice, forever. The end.
Like most of the useless souls that roam the defiled world of From Software's immense action RPG, I died a pitiful, inglorious death a long time ago. Ill prepared and most certainly ill-equipped, I got used to running around without my body, being crushed like a bug, over and over again.
Take the Tower Knight, for instance. Your first meeting with Mr Knight and his cronies is designed to emphasise that you're a feeble, useless no-mark, and that you might as well just go back to the Nexus and reflect on perpetual failure. Come within 30 feet of this metallic monster and you're likely to resemble little more than a bug smeared on a car bonnet at 130mph.
Fortunately, even 100-foot monsters in 12-inch-thick armour have their Achilles heels, and in this case quite literally. In classic videogame style, anyone brave or stupid enough to wander behind the Tower Knight while he's smashing up the world will notice that hacking him furiously around the ankles yields results.
Your mileage may vary, however. If you're brave/stupid enough to wade in with a puny little rapier and poke away manfully for 40 minutes, that's up to you. Wallow in the improbable glory. Me? I ran furiously up the back stairs, systematically hacked his weedy archer friends to death, and eventually found a beautiful sniping spot where I could periodically wield my magic in relative safety.

Protected by the blasts of his infernal magic-spewing lance, I found my moment and blasted soul arrows in his face every time he tried to fry mine off. With barely a scratch, the Tower Knight shuffled off in a blast of blinding light, leaving me, arm aloft in glorious celebration to no one.
Demon's Souls ought to be a hateful experience. It's a sobering and routinely punishing game that makes offers precisely zero concessions to failure, and yet somehow it's ended up as one of my favourite games of all time. It's a complex, uncompromising punishment-reward relationship like no other.
The enjoyment is all about the context. For all its RPG leanings, it's undoubtedly the survival-horror element that works best on me. Each and every encounter, from the very first shambling tutorial grunt onwards, is filled with the kind of eerie tension that keeps your heart rattling like a knackered clock.
Thanks to a masterful art style and imaginative character design, basic exploration becomes a key element in its appeal as you take every tentative step forward. The fear infused into every mist-shrouded stair and dank corridor ensures there is never any room for complacency, and it's this inherent need to focus every step of the way that makes for such a darkly compelling adventure.
The cold fact is that if you try and play Demon's Souls like a normal game you'll probably hate it, and question the sanity of those who find it so appealing. The complete abandonment of modern concessions is refreshing, but completely contrary to the way most people like to play games nowadays.
For instance, the way Demon's Souls treats death is darkly amusing in its almost fetishistic brutality. Not only does it force you to restart that stage from the beginning (regardless of whether you'd reached the boss), it also repopulates the area with most of the enemies you just killed, and then delivers the final kick in the nuts by taking all your hard-earned souls from you. Because you need these souls in order to upgrade, you then have to patiently battle your way back to where you last died to recover them and hope that you don't suffer the same fate again and lose everything.
With such astonishingly harsh punishment meted out at every opportunity, it's clear the game wants you dead, so the problem becomes learning how to fail. We're not used to much failure in games these days, and the extent of it in Demon's Souls can be hard to accept if you're used to recharging health, auto-checkpointing and forgiving difficulty.
It sounds insane to get so excited about a game so resolutely old-school in its mercilessness, but you find you can because any and all failure is your fault. I must have died several hundred times over the 50 hours I've sunk into Demon's Souls, but not once did I ever blame the game for doing something 'cheap'. Perversely, such crushing failures only hardened my resolve to go back and do better.
Perhaps the main reason for this is the fact that the process of 'doing better' is extremely rewarding over time. There can't be too many games where trudging through the same portion of the same level is still as enjoyable 30 attempts later, but the degree of satisfaction you glean from eventually kicking the arse of everything that got in your way is something few games offer.
Another curious element of Demon's Souls' appeal is the fact it rarely tells you anything helpful - so much so, in fact, that it almost feels deliberately designed to inspire a community to help each other out. First of all, the game allows players to write messages for one another on the ground to warn of trouble ahead, while bloodstains offer an insight into how other players met their end via an animation of their last few seconds.

But as wonderful as these ideas are, they sure as hell don't help you find out which class is best to choose, how best to upgrade, where the essential weapons and armour reside, or who best to give your Demon's Souls to. Without the community Wiki to lend a hand in those dark moments the game would be a complete bitch to figure out. Rather than take away the surprise element, the Wiki enhances Demon's Souls, as the experiences and trials of fellow travellers, catalogued on the internet, come to your aid. No surprise, then, that the deluxe US version shipped with a 160-page guide.
Even 50 hours in, I'm not done yet. Having become slightly less rubbish at the game and levelled up to a semi-acceptable rank, I'm starting to roam around in body form more often than before, and experiencing the joys of Black Phantoms - other players forcing themselves into my world in order to battle me and bring themselves back to life in their own game. Brilliantly, not all of them are here to grief, either, with some helping me clear entire sections before bowing and making their exit. Blue Phantoms, meanwhile, introduce a superb co-op element.
The fact I'm still not done with Demon's Souls, and the fact that so many people seem happy to play the game through over and over again, demonstrates the quality of the core gameplay. Far from making the game predictable, repetition reveals more layers and, more importantly, ensures you get better.
The question for many Demon's Souls addicts now is whether this uniform critical appreciation will eventually secure a European release, but with region-free gaming making its non-appearance less of an issue there's every chance that prospective publishers will assume its niche audience has long since imported it. In other words, if you're one of those people who has held out on buying it so far, don't wait: there really is no excuse not to get one of the landmark games of the generation, if not the decade.
It won't be an easy ride, but then by the end of it you'll be glad that it wasn't.
Check out the Editor's blog to find out more about our Games of 2009.
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Comments (103) Latest comment 2 years ago
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This line sums it up more than any other for me.
Probably my GOTY personally, and on the PS3! Nice retrospective from one my fav journo-types too.
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Its a tough game, but never unnecessarily so. If you find you have trouble in the game, it is your gaming credentials that are lacking not the game being too punishing.
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Toast
Tea
Bit of work
Ableton
DEMON'S SOULS
Happy excksmas indeed.
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I was used to punishing difficulty and having to redo levels back in the 8Bit era but now not so much. It's definately an aquired taste and isn't a game for everyone.
I'll have to start playing it again, as it was enjoyable just a little too repetitive.
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I bought a PS3 for this game alone, and it was worth every single penny.
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Is there a 360 release on this game?
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I'm usually happy for a game to end after about 8 hours, and often completely bored of them if they last any longer than 12. And yet I've now sunk over 50 hours into Demon's Souls and I'm still not tiring of it in the slightest.
Not since daydreaming about C64 games in school assemblies many years ago has a game occupied my thoughts as much as this does.
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Is there a 360 release on this game?
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Having said that, I am impressed that FromSoftware's next game is something completely different - 3D Dot Game Heroes.
RE Demons Souls: Did anyone else lose all the souls from the last two bosses by accidently falling down the huge crater in the Nexus? Must say that nearly put me off playing again.
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Went in to help someone on 4-2. He was busy taking out shadowmen in the opening area, but thanks to my stats, I could jump right down to the lower level, taking out the Grim Reaper spawning that. So he would have seen all of a sudden all the enemies die.
At this point a Black Phantom invades and my bod I'm helping is upstairs with no help. I begin pegging it upstairs to find my bloke in dire straits on one sliver of platform, with the BP on the other side pinging magic into his face. Thing is the BP doesn't know I'm there... all of a sudden he is getting smashed in the back by my magic. A huge battle ensues with me and the BP running away to a cliff edge, facing off with a black skeleton trying its best to intervene. Epic. I win and my bod is safe.
About 5 minutes later the bod goes outside and is speared by manta rays firing huge barbs through his chest. Oh well.
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Demons Souls also reminds me of the Amiga game Imortal somehow. Despite looking like a primative Diablo it was something completely different. Imortal was also a fantastic game with great atmosphere and did not lead the player at all. At a time when there were was no internet, completing that game was also pretty hard.
Someone make a updated version please.
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But I also didnt relish the idea of fighting all those respawned enemies again with even less items than before. Must be getting old...
By the way, the price is reasonable on ebay so if its your cup of tea there's no reason to wait.
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This and Uncharted 2 are seriously tempting a PS3 purchase.....
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You only retread as much as you want to though, you can plod off to one of the other worlds. I don't even head into 1-1, 1-2, any of world 2 anymore, just started my first steps through 3-1, hit a wall of difficulty in 4-2 (now THATS a level) and not even dared world 5 yet!
I tended to grind a bit when I was amassing a few souls and was having trouble doing 1-2, but bloody nailed the dragon and got on with it.
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You see ghostly images of others playing around you, fighting unseen foes in their world.
Bloodstains litter the ground, giving you the chance to replay another players last few moments. "Ah, something round the corner might kill me!" or "Ah, I CAN'T make this jump down there after all".
Messages, true and false, litter the ground for you to take advice from. Leaving your own can refill your health bar if others recommend them. I often leave a message in front of 2-1 in the Nexus saying "Do not proceed without a spear!"
Blue stone - available after a certain point, basically put your sign down to offer up your services to another player. Good way to get to learn an unfamiliar level.
Black stone - invade anothers world and take them on! Reap the rewards of souls for doing so.
Red stone - PvP, two players get to meet to show down.
Its really good, just seeing the world alive with the images of players and messages gives a real sense of depth.
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Yes, but you don't have to interact if you don't want. It's a genius concept actually, here's a brief exlanation of its philosophy from another forum:
"The multiplayer component is especially fascinating. Producer Takeshi Kajii invented it after an experience when he and several other motorists were stuck in a snowstorm. They all got out of their cars to help each other out of the snow, one at a time, but once a car was freed, the driver had to keep going or he/she'd get stuck again. So no one was able to stop and thank their fellow drivers or even really communicate. They were all complete strangers helping each other and then vanishing. The result is a multiplayer side that I've never really experienced before, and which is really a huge portion of the game's value"
So, you see other people as ghosts most of the time and can choose to be part of their game (or to invite them to part of yours) but all is very anonymous, no chatting or anything. Also, the invading part, it is VERY exciting but you don't have to be part of it if you don't want to.
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it's very, very fun, but possibly harder than it should be to get in with someone you know (though not impossible if you know the system well)
there's also pvp, which is great even on japanese servers. i've only met one crazy jap guy that could put me down consistently who basically exploited the lag to perfection
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There is an excuse actually. I really want this game but can't afford the higher price for an import game.
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Someone make a updated version please.
Is this the same Immortal that was released on the Sega Mega Drive too? I loved that game, all the different death animations were really cool too.
I second a nomination for an updated version
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I imported but still really rankles that this act is required for us European, so it's elitest in where the minority would have done so to their contentment and majority misses out. Those who would have purchased the game if it's get out in Europe outnumbers us I m certain.
I think quite elitest for us to believe otherwise and difficult to prove as stats are not tracked?
However to the people who waits..... Look at me describing my hurts for those who hasn't got the game and GET OFFA YER ARSE! Import the game today as your Xmas present from Eurogamer!
Certainly the most radical, memorable game of the decade and there is nothing quite like it.
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Unfortunately the online element (beyond white phantoms, messages and bloodstains) has evaded me, I got an Asian copy about the same time the US version came out. I've only been invaded by a Black Phantom once and rarely find any Blue Phantoms to co-op with. This is a shame really, but the game still remains excellent.
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160 hours to platinum, four playthroughs needed.
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try renchi, ncsx or yesasia. you want the asian (not japanese) or american version of the game, both are in english.
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"> Video Games Plus.
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must go back to it sometime, goty though
shame I got the asian version though, cant play with the english speaking people...
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You can't just run in and press attack with enemies trapped in animation loop that stops them from hitting you back, unlike other games... you will get mauled!
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The writer mentions "Demon's Souls addicts", well that's me down to a tee! Haha! I've clocked over 700 hours on the Asian servers, and have 50-odd hours on the US version as well.
I simply cannot get enough of it!
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Can imagine 4-3 is nails. 1-4 is very very difficult from what I've seen briefly.
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Yes, DS is unfashionably punishing by modern standards, but its atmosphere and pacing take a lot of the sting out of the learning process. The important thing is that the risk/reward is always in the player's hands - there are relatively few places in the game where you can't stop and decide whether to "take the money and run" back to the nexus, or to press on at the risk of losing your souls.
The clever part is that although death is an ever present threat, you can always get a second chance. Loot you collect stays with you, but your souls stay at the place you died. Yes, you get set back to square one spatially, but that's not to say you have lost everything. The most important resource you gain is experience of where the threats lie, which should help you get back to those souls more easily.
So you apply what you've learned, equip the better gear you've found, use the shortcuts you've previously made and head back out to your bloodstain. Obviously this is extra tense because you've just used up your safety-net (die again and your souls are gone for good) but hey, you've gotten this far before...
You get there, and you feel great, but then it dawns on you that you've essentially "doubled up". You now have all the souls you had before, plus the ones you gained on the way back. You have your "second chance" again, but the thing that did for you last time is still lurking in the darkness ahead! Question is, do you face your fear and press on, or make a tactical withdrawal?
And that - I think- is the key to what makes it so compelling. It feels like a proper adventure, not just a story where you are a knight fighting monsters on a quest.
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Me too have fond memories of Immortal (played it on the mithical Apple IIGS), I remember the extreme difficulty and sense of cluelessness playing the game. Will Harvey was a genius (Zany Golf anyone?), don't know if he is still involved in game developing somehow..
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Demon's Souls isn't hard in terms of twitch based reflexes, but because of its harsh punishment of every misstep. But just because of the constant harsh punishment every success feels like "OMFG WIN!!!", which is something no game since the legendary Contra ever managed to achieve.
If you tread carefully, you'll be fine, but if you run into level and start mashing buttons, you're dead. Simple as that. Just don't tread anywhere near that red-eyed asshole.
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Well, except certain self healing BPs who required a machinegun like approach to my spellcasting to be applied once they reached a certain level of hps, but even that had to be timed correctly.
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As I've said before: publishers, wake up?
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Has anyone got any recommendations for the best sites to import to the UK?
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Lets have some more of this please developers.
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One really annoying thing is that the game resets all my trophies as there is no saved data. Anyone know a way around this?
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http://www.videogamespl us.ca/
Really good service. Took 7 days to arrive.
EDIT: Sorry, looks like they have sold out
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I've never had any trouble using eBay for imports, most are UK based powersellers and you'll have the game next day if you order early. In fact just received God of War Collection this morning... and I'm already moist with anticipation.
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Damn, this game is popular! Thanks anyway.
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I'm guessing it's because I'm sh!t.
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One last thing, can I assume that this isn't a game to play after a few beers?
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This is something that really needs highlighting - if you get the game and are stuggling with it before you've beaten the first boss, bear with it - the game really starts to shine afterwards when you can actually spend those souls on levelling up, and have 5 different worlds to plunder rather than just the one. I actually cheated and used a walkthrough to get me through the first bit, because I really was getting a bit pissed off with it, but I'm so glad I stuck with it. I'd guess that people who've played this fall largely into one of 2 categories; those who love it to bits, and those that haven't beaten the 1st boss.
Another vote for this as GOTY from me.
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So this is a bummer
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OK, so what am I rambling on about? Demon's Souls has the best and most satisfying replay potential of pretty much any game that I ever played. It took me about 70 hours to complete the game, playing as a mage. I am in the middle of my second play-through with my mage character (NG+), and I will definitely try to complete this play-through. I also made a different character recently, a melee-based build, and it's like playing a totally different game. Playing through Demon's Souls feels totally different depending on what type of character you choose to play as, and I'm finding that playing with melee weapons instead of magic means that I'm having to re-learn every facet of the game all over again. Whereas my mage could just blast enemies with Soul Arrow or Soul Ray from afar, my melee build has to get up close and personal, and really study and learn the movements of the enemies in order to be successful. The amount of things for the player to see and do in this game is staggering, and the game plays very, very differently depanding on which type of character you choose to create.
Demon's Souls is also, without a shadow of a doubt, one of the finest and most compelling games that I have ever played. That it probably won't find a European publisher is nothing short of sickening.
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No. You lose all your souls (ie all the "money" you are carrying that you haven't spent yet). You keep all your equipment and all the upgrades your "spent" souls have gone on.
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It's the one and only time I've imported a game and I can honestly say importing was (a) very easy, and (b) well worth it. If it helps, I used renchi.com, paid via Paypal and it cost me about £45 including postage. Don't hesitate because there's really nothing to be gained from having a Euro version (which may never come) - the US version is perfectly good.
I was also nervous of the notorious difficulty level, but if you play the game right and treat it with respect it isn't that bad and it's certainly not frustrating and unfair. This is an excellent appraisal of the game by Krudster and it sums up why I'm loving the game pretty much perfectly.
Seriously: Buy it.
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Buy it....You don't need another game for months to come
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FWIW I got my DS from Axelmusic, it cost less than buying a ps3 game in the shops - in fact it cost less than buying Modern Warfare 2 on pc.
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i'm sure it wouldn't sell less than any of the 50 shovelware games i saw while doing the xmas shopping today.
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I can feel already that this game is going to suck my life away - but I also know I'm not going to be able to withstand long periods with this game, because I had to stop yesterday because I was getting so frustrated. There's a limit to how many times I can kill the same enemies again and again.
I don't mean this to sound negative in parts, as I am enjoying the game...it's just frustratingly tough in places, but a lot of fun perversely too
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It feels really weird to actually be excited about Chrimbo at my age. I want my Demon's Souls!
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Sorry about that! Just to rub it in, playing a new game now and it is a lot easier with WWT its just an absolute pain to get without them changing it maybe thats just because I have played it through already as Stoatboy says.
I know they changed it to Black world tendency for halloween - may just have been US version as well though.
Definately my game of the year and I loved Uncharted 2 and will be playing MW2 for the next couple of years but nothing beats a really hard game.
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what the heck does this mean??
Love the art and atmosphere, but the game is broken and needlessly hard. With so many other quality games out there to gobble up your time, why bother? Only for masochists.
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Game of the year!
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You don't get it so enjoy your other favorites.
And what is a masochist ?
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Bang on the money. I'm sure my heart rate raises by about 10 beats when I fire DS up.
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And that - I think- is the key to what makes it so compelling. It feels like a proper adventure, not just a story where you are a knight fighting monsters on a quest."
+1
Started only recently (had it on the shelf for some time after initial delivery problems) but it's really great. Cleared 1-1 with a warrior type character. Thought I was starting to become reasonable as I didn't have much trouble with 1-1 except for the red eyed knight. Went to 4-1 (suggested for warrior types because of the loot available) and was killed by the first enemy in the level twice (without losing souls though) before I was able to kill him. Guess I still need some more practice...