Frontier still committed to Elite IV
Source: pre-production efforts on hold.
Frontier Developments chairman David Braben has told Eurogamer that the studio is still determined to develop and release Elite IV.
Eurogamer has been told by multiple sources that the game was in pre-production stages until recently but has since been put on hold.
"We don't comment on rumours," Braben told us in response. "There have been recent staff changes on the project, and our commitment to the game is as strong as ever."
The game was originally mentioned several years ago in connection with PC and consoles, and our sources confirmed that these were the target platforms.
The original Elite, an open-ended space trading game, was written and developed by Braben and Ian Bell and released for numerous platforms in the 1980s.
It was followed by Frontier: Elite II and Frontier: First Encounters in the early nineties.
Frontier Developments is also working on The Outsider, about which relatively little has been heard, although our sources indicated that a huge team is in full production on the multi-platform techno-thriller.
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Comments (63) Latest comment 2 years ago
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Hope I'm wrong, though and I'm doing this team a great disservice.
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Last I heard he was taking photos of topless models covered in UV paint so we win either way! \o/
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THANK YOU
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Combat was a matter of two masses moving relative to each other at hurtling speeds, losing the arcade immediacy of the original. Generally AI pirates just ended up crashing into me, forcing the most undeserved game over, because presumably they found the flight system impossible as well.
Secondly, the realistic solar system physics meant that you could warp into a system and then have to spend so many months getting to the required planet that you actually timed out on a mission. This was unbelievably unacceptable to a younger me.
There would need to be strong elements of the original, in which a comparative simplicity drove the apparent chaos, mixed in any new Elite for me to take back my hard words.
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I'd say keep the galaxy, economy and excellent spacecraft modding, add a decent single player story arc and then lose the griefers, space pirates and war-spammers. That would be a good start.
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I loved Frontier for precisely those reasons. It truly was an open ended experience.
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Did you make the mistake of leaving your engines running, just increasing/decreasing speed, in combat? If so, what you really needed to do was shut your engines off as soon as you entered combat, then use the forward/reverse thrusters; in that way, your general momentum was still towards your intended target in system, but when you use the thrusters you are then moving relatively to the combat target.
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But yeah they better sort it or abort it.
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But that's not Elite - that's Mr. Braben's Astrophysics Simulator (with, by necessity, some concession to gameplay and combat).
That concession was not big enough for me.
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I'm sorry but as Stompy says that is completely missing the point. Elite was so good because it struck a perfect balence between the immediacy of arcade thrills, the combat and the open ended structure of an adventure, the trading and exploring. Frontier completely removed an integral componant of it, hence it was utter utter shit.
Stompy I salute you sir!
Sadly I've been trying to get a space game off the grid for years now.. Where's a good, commited, time-on-his-hands programmer when you need one!
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Perhaps the thing to do is go the other direction. Go extremely casual and capture the handheld or social networking sites with something which is basically a glorified flash game.
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I can't wait to play Outsider and Elite 4 on my Playstation 10.
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There is allways another game frontier need to finish up first. I tell you now, same shit different day in 3 years time, it's coming.. but ohh this game first.
And don't even go there with eve/elite, eve is full of asshats on every level from the developers down to the scuzzy greifing element that pad out the win (cheat) at all cost social outcasts.
You'd need to do away will all of that to make elite 4 work, otherwise the millions that don't bother with eve will be drawn away.
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I'm also thinking that ancient method of copywrite protection is far superior to the current DRM methods and the like. At least it would piss less people off without being any less secure.
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I honestly can't believe anyone would seriously report on this story. There is no way this game will be any good. They're going to try and make it console friendly and probabaly have it tie in with one of their shitty mobile phone games. I'm sorry Frontier, I loved the early titles as much as anyone, but I'm damned if I'm going to buy what will surely be an absolute piece of shit.
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A new Freelancer on the other hand would cause a Spuzzell happy dance. I loved that game with a passion right up to the dull unfinished brick wall of an ending.
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/gets coat
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Then you have the obvious problems of what type of game do you make? Space sims only really work on PC as it's very difficult to get a flying sim working on a console control pad. As we know - the PC has been going through painful times these last 6 odd years as piracy has killed it off as a viable games machine. So most publishers wouldn't dream of releasing a game on PC only.
THEN, you have the problem of cash - a true Elite sequel would demand a AAA game - one where the game really pushes the boundaries and offers innovation in its genre. Most publishers don't do innovation. Most publishers wouldn't spend tens of millions of pounds on a game that in all honesty - would be a massive risk!
So many problems with Elite IV. No wonder it's been in development limbo for so many years.
Shame. Real shame. I regard Elite in the highest degree - it's one of my personal favourite games ever and one that inspired me to join the industry & become a games designer.
David? If your listening - I have an idea or two.
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I believe Elite IV has only ever really been in concept & pre-production phases. (Someone can correct me if I'm wrong).
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The only E4 media that has been ever been shown were a couple of pictures (hand drawings) of a female character in tight clothing running around with guns. It got pretty much slammed by the regulars on alt.fan.elite as Tombraider in Space. That was pre-2000 that I recall.
I would never consider getting an Elite game on a console, even though I own as PS3. It would not feel "right" and the game itself lends itself towards keyboad/mouse play, or a HOTAS joystick...
I have a mate that is trying to convince me to join him on EVE, but I am not convinced by having to shell out to play something every month, when I may only want to play it periodically. That is why I still have to drag myself back to the Direct X version of Frontier, as there is little else to choose from.
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]http://ww w.gamedev.net/community/forums/...[/link]
ed: U tube vid: [link url=http://www.youtube.com/watch?v=h7eREddM jt4&feature=player_embedded&fmt=22
]http://ww w.youtube.com/watch?v=h7eREddMj...[/link]
@ gizmo: are you a programmer yourself?
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I think they may have kids by the time this games out.
It's a shame, but if they'd churned out sequal's every year, we'd also be piss sick.
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From my experience, EVE Online is the spiritual successor to Elite. Maybe that's the reason they're having so much trouble coming up with Elite IV, as every idea they have is already being played out on an Icelandic server?
I'd say keep the galaxy, economy and excellent spacecraft modding, add a decent single player story arc and then lose the griefers, space pirates and war-spammers. That would be a good start.
To me, EVE is basically the anti Elite. I didn't even get to fly my ship any more! And all the bloody trading. Ugh. The 'X' games had the same problem. I don't want a massively complicated and realistic trading market. I know some people do. I had a mate who found a choice trading route in Elite and just spent hundreds of hours going backwards and forwards making mountains of cash.
Elite for me was about exploration and space combat. Becoming 'Elite'. Fuck the rest of it. Why does everyone focus on the dull arsed trading elements? That's the one bit that didn't NEED developing.
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Interested in any space game of course and was a big fan of elite but i remember reading about this in PCGamer back in '03 or even earlier than that. Screw Outsider just get on Elite IV.
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