F1 2010 due out in September
Massive Career mode, multiplayer.
Codemasters has announced plans to release F1 2010 for PC, PS3 and Xbox 360 this September.
The British publisher has also released the first two screenshots of F1 2010 in action.
F1 2010 promises to include all the official teams, drivers and circuits, including the returning Michael Schumacher and the new Korean International Circuit.
Game modes include an "extensive, innovative" Career mode, plus Grand Prix, Championship and Time Trial.
Naturally there will be competitive multiplayer as well.
As you might imagine, developer Codemasters Studios Birmingham is using Codies' fabulous EGO engine (DiRT 2, GRID).

Hamilton academic?
We're promised a "highly advanced" damage model, dynamic weather and changes to "accurately recreate the unique aerodynamics and handling of 200MPH+ Formula One cars".
Codies also boasts of "unprecedented access" to teams and drivers, but then everyone says that. I had unprecedented access to a sandwich earlier.
We're all fairly pumped about this one though, especially after Codies did such a reasonable job of F1 2009 on Wii. Expect proper impressions of F1 2010 very soon.
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Comments (48) Latest comment 2 years ago
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Have proper rules like blue flags for overtaking and maybe different goals (even online) depending on what car you drive. No point in having a grid full of Ferrari's, Merc's or whoever is on top in September.
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With the exception of the front wing, if you take any damage it's race over.
The pictures look pretty stunning though.
Also, how are they going to be able to match the constantly changing relative performance of the cars?
Last year the relative speeds of each car where all over the place, at various point throughout the season, depending on who brought what new parts to what race.
It would be disapointing to be stuck with the relative car positions based on where the teams are in september, rather than have them evolve over the entire season.
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F1 should always be about the technical side of racing and although I agree another Geoff Crammond game would be awesome I've still got high hopes for this. Come on Codies, do us proud
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How about another Geoff Crammond F1 game instead?
Yes. I played the crap out of Grand Prix 2/3. Awesome sims.
I hope this turns out good, but I can't get passed it being GRID in an F1 skin. Still think you will be best served by rFactor and one of it's high quality F1 mods if a decent F1 racer is what your after.
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Dirt: 83
Dirt 2: 87
GRID: 87
I have high hopes for this. Finally, a decent multi-format F1 game.
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F1 cars will no doubt be in GT5. The license is a strange beast as while Codemasters have the rights to the championship and all the cars, drivers and tracks that entails, teams are still allowed to sell their individual rights to anyone they please. Which is why the Williams F1 car will be in iRacing and the BMW was in Live For Speed.
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Please don't dumb this down and have rewinding and all that associated cr@p (oh god, please no auto braking).
I know you can turn them off, so as long as they give me a proper sim I'll forgive the inevitable nub aid inculsions.
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If they can sort this rather hard issue out then i can imagine it would be tremendous fun online.
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Doubt it, F1 doesn't sell in the US, and codemasters will know their market well.
To be honest, their making all the right noises, I'm a graduate of F1GP2, 3 & 4, and hope to god they will allow 100% race distances.
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I don't have a problem if they do cater for people just wanting to have a shot at being Button, but there's a fair number of people who want a sim of F1, one with nice graphics and plenty of options. Somehow if it's based on the handling models of GRID or DIRT then it will be a pretty shallow experience for the true F1 and sim fan out there.... If it handles like a ramped up version of the F3000 cars in Race Pro then I will be happy, that's all I want.. not this wishy washy handling, over the top speed and ridiculous braking and grip capabilities. Please Codies don't squander the license trying to make a game for all sorts and ignore those wanting a real and realistic challenge in their F1 racing game! You'll earn a bit more respect if you can fulfil our dreams
(P.S. I don't see how a true sim game can't be fitted into a game maybe catering for a more mass-market appeal. Race Pro on Xbox is my benchmark for sim handling on consoles really, especially the open cockpit cars. It feels right and believable, AND challenging, but with a bit of practice and an understanding of the basic principles of driving a car fast round a track I think it's rather easy and accessible. Sadly too many people don't seem interested in this and just want games which pile blur effects on and you slam into things a lot and where finesse and control seem to be the last thing on their minds. F1 is the one motorsort above all where this mentality is quite at odds really. I don't think it's a massive challenge really to do both in one game
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It may be possible on the PC though?
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I believe you meant Americanized, you know with a zed?
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The exact same could be said of the Colin Mcrae and Toca games and look how they have turned out so that they now appeal to the US audience, I think your kidding yourself if you think they are going to make an F1 game that isn't targeted at their primary market, the US.
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You have caught me out this time, but next time I will have my revenge.
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Well yes fair point, but both those games, they changed the actual game content as well as the presentation to make this work. With this game, its a series of races, with a fixed, known number of participants, a fixed format, and fixed locations (none of which are in the US) it would be much harder to aim this at the US market, and lets be honest, Colin Mcrae & Toca were in the grand scale of things pretty small markets(despite how much I enjoyed the early McRaes), and needed expanding to make games profitable, F1 is massive, and massive globally, its less nessessery. I remain hopeful.
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"Early on in development we identified all the key areas that we needed to make shine.
Number one on that list was the car physics system, which is being re-engineered from the ground up for F1 2010. Several key areas have been rewritten, enabling us to have a detailed simulation of how an F1 car feels on track."
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The exact same could be said of the Colin Mcrae and Toca games and look how they have turned out so that they now appeal to the US audience, I think your kidding yourself if you think they are going to make an F1 game that isn't targeted at their primary market, the US.
This this this. Codies americanized dirt, BECAUSE genuine rallying doesn't hold much appeal in America. I would not be remotely surprised to see the same thing happen to an F1 game.
As for fps issue, I think 60 is critical for racing games, even more so for ones with a simulation slant. Bollocks to the eye candy, drop it a little as needed to get that 60 fps.
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They dumbed down (and destroyed) both McRae and TOCA to fit a wider audience and sell to the maricans... hopefully they will not do the same with F1. I want a serious F1 simulation in 60 fps and not a gimmicky semi-arcade racer.
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the game engine has been tweaked enormously from the grid game, so whilst it may look as pretty as that game it should handle very differently indeed.
i have been following this game and it does look special, its just how much of the intricate rules of F1 they have to leave out in order to get it released that might upset F1 purists. but make no mistake this will probably be the best F1 game to have ever been released on consoles.
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Instant 9/10 if Codebastards work in "Felipe Baby, stay cool!" somewhere in the team radio voices.
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PS3 F1 game was pretty darn fine - but just didn't have that on the track feel that Forza/GT5P have. Just hope Codies overcome the hovercraft feel of Dirt and Grid.
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On that line, Geoff Crammond is a very secretive person and apparently has retired. He also amazingly didn't like the way people edited his games.
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The most overrated motorsport in the world, made into a game by one of the most overrated devs in the world!
Agreed. It's been a long time since I rated the F1 as the best motorsport going...
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And I don't mean 'Forza or GT' sim, I mean a proper sim, with the option of long races, proper tyre wear, and accurate rules.
Anything else, there's no point. Remember Codies, casuals don't care about F1, but the diehards do. Don't make a stupid business decision by catering to a non-existant casual F1 audience and develop a game for the fans!