Dragon Age: Origins - Warden's Keep and The Stone Prisoner Review
Catching up on the downloadable content.
Version tested:
BioWare didn't just launch a single game when it released its RPG epic Dragon Age: Origins last week. It launched a new series, a new RPG system, a new fantasy universe, and a platform for what it hopes will be two years of continuous downloadable content. That content will either be created by the mod community using the game's tool set, or crafted by BioWare's own developers in what must be the most ambitious plans yet for DLC support of a single game.
You can find our reviews of the game itself on PC and console elsewhere. Below, we take a look at the first two major DLC packs for Dragon Age, available for all formats at the game's launch: The Stone Prisoner and Warden's Keep. Anyone buying a legitimate, first-hand copy of Dragon Age will be able to download The Stone Prisoner for free, while purchasers of the digital version of the Collector's Edition also get Warden's Keep. Both, however, do have price points, and both serve as an interesting indication of where BioWare intends to take this endless RPG over the next two years.
Warden's Keep
It's appropriate that each of the two downloadable adventures begins with a tip-off from a merchant. In the case of Warden's Keep, one Levi Dryden shows up in your camp before you buy the pack; accept his invitation to adventure, and you'll be taken straight to the game's (or console network's) marketplace to buy it for 560 points (of either the BioWare or Microsoft variety), $7, or a little under £5. You won't get to access Levi's own in-game wares until you've finished this short dungeon romp. It's a good joke, but is it at our expense?

Warden's Keep itself, and the Warden Commander armour set it yields.
Levi's grandmother was a great Grey Warden captain who lost the titular Keep at Soldier's Peak in a dispute with a tyrant King many years previously, muddying his family's reputation. He wants you to go to the crumbling and haunted castle to clear her name, reclaiming it from undead Wardens and demons in the process. Once you're there, ghostly apparitions reveal the events of three decades ago and put the infestation of monsters in context.
What follows is akin to one of Dragon Age's campaign quests in miniature, and a considerable cut above the game's afterthought side-questing. The location, though small, is as handsome and atmospheric as any in the game proper, and there's a neat storyline that fills in a relatively interesting corner of the Dragon Age's voluminous lore and even offers multiple outcomes via a few of the trademark grey-area moral choices.
When I say miniature, though, I really do mean miniature. Having just a handful of rooms of monsters and, depending on your choices, between two and four boss battles, Warden's Keep is over in well under an hour. While it's great to enjoy the best of Dragon Age's combat and storytelling in more compact form, it's an unsatisfying meal for the money. But here's the thing with Dragon Age DLC - you get dessert.
In both these packs, the quest is only half the attraction. The other half is composed of rewards that will offer a lasting impact on your game. In the case of Warden's Keep, you unlock the location as a new base with two merchants - neither offering much of interest, it must be said - and party inventory storage. Considering the limited inventory you can carry around with you, the latter's hugely useful, but it does feel like a feature that should have been included in the basic game. Depending on who you decide to kill, you also get some vary tasty loot, for Warriors and Blood Mages especially; and, by drinking a potion in the Keep, a couple of darkly powerful new abilities.
Warden's Keep is an encouraging start for Dragon Age DLC in quality terms - but not quantity. The quest is very short for something that costs more than a video rental, and the rewards feel a little tight-fisted. If you're going to buy it, don't wait until you've finished the main campaign - with both these packs, the earlier you play them, the longer you'll be able to enjoy their fruits.
6/10
The Stone Prisoner
Let's ignore for a moment the fact that most players will get it for free, and take The Stone Prisoner's list price of 1200 BioWare or Microsoft Points (around $15, €15, £10) as a sign of which way we can expect the wind to blow. At more than double the cost of Warden's Keep for a quest which won't take much if any more time to complete, it seems extortionate. But that would be to misunderstand what BioWare is doing with DLC, and how amazingly well-integrated this pack is with the game as a whole.
A merchant offers you the control rod for a rogue golem, which is to be found in a new village location, over-run with Darkspawn. The golem, Shale, stands statue-still in the middle of the village, and you'll need to unravel a short mystery, and free the surviving villagers from Darkspawn, to gain "control" of him. It's less satisfying than Warden's Keep in story terms, but a little more varied to play - there's a tile-puzzle to solve before you can battle (or choose to free) the solitary boss and claim your loot. Once again, the location and scripting are stronger than anything you'll find in Dragon Age's side-quests.

Shale's petite as rock monsters go, but his thunderous footfalls wear you down regardless.
The difference lies in the unlock reward: Shale himself. Anyone who's played Dragon Age for a reasonable length of time will know that companion characters are the most compelling content outside of the game's main quest line (some might even say including it). Like the others, Shale has reams of well-voiced dialogue in the form of conversations, interjections and banter with the other companions. Being a surprisingly arch and sarcastic golem, Shale's humorous edge does something to leaven Dragon Age's stuffy tone.
He also has an approval rating to play around with, a personal quest that dovetails with the larger plot, his own item customisation system with the attendant loot drops added across the game, and a unique set of golem abilities with tremendous utility. His auras can switch him at will, in the midst of battle, from a tank to a melee warrior, a ranged attacker or an immobile buff machine, a sort of living totem. Extremely useful on the field and quite amusing off it, and bringing a lot more content to the game than just his origin adventure, Shale's a worthy addition.
The question isn't so much whether he's worth the (still rather steep) asking price that most won't have to pay, as whether BioWare will be able to repeat this trick. Shale was made alongside the rest of Dragon Age's companions - will it be possible to retrofit further characters so deep into the storyline, with their own opinions and comments on it, their own personal investment in events? It seems unlikely, but it's not impossible. As a statement of intent - to create DLC that can meaningfully enrich the entire game you buy it for - The Stone Prisoner is exciting.
8/10
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
EA evaluating FIFA Street features for FIFA 13
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Kingdoms of Amalur: Reckoning Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
One Piece: Unlimited Cruise SP Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Mass Effect 3 FemShep trailer debuts
-
Metal Gear Solid: The "Lost" HD Remasters
-
Double Fine Adventure passes Day of the Tentacle budget
-
King Arthur 2 Review
-
Valve admits hackers accessed Steam transaction log
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Samsung Galaxy Note Review
-
App of the Day: Superman









Comments (72) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
And how ironic that the free DLC should receive a higher rating than the premium one...
Comment below viewing threshold Show
Anyway, bought Dragon Age on launch, but haven't yet had time to really play it! Looks good though, I just need a few days/weeks/months/years off!
Comment below viewing threshold Show
Comment below viewing threshold Show
Just sounds to me like they are trying to squeeze the consumer for everything they can get their hands on.
Comment below viewing threshold Show
Comment below viewing threshold Show
Of course, I'd love for Bioware to prove me wrong.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There's way too much game still to go so it hasn't bothered me, but the whole free/not free DLC on launch day has me a little confused...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If it's free. If it's not, it just annoys everyone.
Comment below viewing threshold Show
But when you're annoying pirates by making untold amounts of cash from legitimate consumers it's a bit off. GTAIV is the only game thus far to add DLC that is value for money. Map-packs and inidivdual quests should be free ffs.
Comment below viewing threshold Show
The stone prisoner was planned to be in the retail version and was orginally cut due to time constraints. That decision, however, was taken when the PC release was going to be in March this year; once it was pushed back for a cross-platform release they finished the shale stuff as DLC. The high price point is supposedly to try and get a fraction of the pre-owned pie, as everyone who buys a first hand copy gets it free.
Watcher's keep and its £5 lockbox is another issue I guess.
Comment below viewing threshold Show
It's fucking smelly is what I'm saying in a roundabout way and I won't be buying. kthxEA.
Comment below viewing threshold Show
Where EA will suffer though, is critically. If such entertaining segments of a game are removed in such a way, then they are missing from the review-build that the press cast their opinions on. Perhaps the game may have rated more highly if this entertaining character had been left on the disc from the start..?
Not saying I agree with this practise of essentially removing parts of a finished game so that only full-priced purchasers get it included, but it does make business sense (at least until the inevitable backlash of disgruntled second-hand buyers).
It does nothing, however, to counter piracy, as both the retail game and all DLC will inevitably be available (if they aren't already) on Torrent sites. It may in fact end up pushing potential (legal) second-hand purchasers into using file-sharing, rather than actually stopping piracy. It also feels like a rather unfair oversight on the rental market, forcing legitimate rental customers to pay full-whack for the DLC.
Comment below viewing threshold Show
Comment below viewing threshold Show
You can download the DLC content and activate it for free from torrent sites.
Nothing annoys pirates its all designed to piss off legitimate consumers.
Comment below viewing threshold Show
Bioware haven't released a single piece of DLC yet that didn't sound like poor value for money relative to their main game and I'm not sure they will have the time or the inclination to do it thoroughly. Luckily, modmakers will show them up on the PC if they don't have comprehensive expansions, so maybe the competition will help focus their minds...
Comment below viewing threshold Show
OK, I could not buy the game - this is the obvious solution apparently - but I love the game and certainly want it. I just want somewhere to put my trophies without paying £10 for the privilege.
Comment below viewing threshold Show
EDIT: Also as it stands currently the only people who don't access to Shale are either a) pirates (who will just download a cracked copy anyway) or b) folks who buy the game 2nd hand. He's basically incentive to buy the game new.
Comment below viewing threshold Show
Comment below viewing threshold Show
Such a shame that DLCs wasnt "invented" when BG2 was out...
Comment below viewing threshold Show
Good game though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes, it's available.
Comment below viewing threshold Show
Comment below viewing threshold Show
I know its profitable and here to stay, but I can't understand this DLC phenomenon, the vast majority of it is irrelevant inferior content released at a premium compared to the value of the original product, at a time when I no longer have an interest in playing the game as I've usually completed it.
The talk of 2 years of DLC for Dragon Age is all very well but once people complete the 60 hour main quest its going to take a very compelling case to get us to reload the game. They are basically going to need to do an expansion like you got for Baldur's gate (Throne of Bhaal etc) with full voice acting to continue with your main quest party for the same relative length per pound to make it viable in my eyes. So given the £25 cost of the game I'd expect a £10 DLC slice to give me 20 hours of content!
The only DLC of any value so far is the GTA expansions, which were bankrolled by Microsoft to ensure exclusivity, and have ended up as a standalone package anyway, so I'm not sure they count either.
Comment below viewing threshold Show
He's clearly been planned to be there from the begining, and considering all the other characters can even interact and have special dialogue with him, I can't believe this was something that was thrown together after the main game was done.
Wardens Keep isn't a particularly long quest, but it seems to add in a lot more and costs a fraction of the price. Maybe the price of the Stone Prisoner is just because of how much work had to go into Shale but I can't understand the price difference there.
Comment below viewing threshold Show
Rewarding people who buy the game new at launch is one thing, but 1200 just seems far too much for it and the codes expire in April. Feels just a bit too opportunistic, anybody who waits to buy the game slightly cheaper is just going to have to shell out another £15 just to get one of the party members.
Comment below viewing threshold Show
Comment below viewing threshold Show
Stone Prisoner and the Blood Dragon armour comes with ALL versions of the game, it's not part of the collectors edition DLC pack. It should have been on a seperate little piece of paper in the box though, if you didn't get it, I'd assume you'll have to contact Bioware or wherever you bought the game from.
Comment below viewing threshold Show
The stone prisoner code is on the back of one of the other dlc slips of paper, so check the backside!
Comment below viewing threshold Show
It's a fucking disgrace! *Drogba*
Comment below viewing threshold Show
Comment below viewing threshold Show
I loved all the dlc, if you don't want to pay for it no one is putting a gun to your head forcing you to buy it.... just your loss
Comment below viewing threshold Show
"Nothing annoys pirates its all designed to piss off legitimate consumers"
This clearly sounds like the kind of thing large multinationals like to do. The heads of companies like EA are essentially business-trolls, searching for most ingenious way to piss off their customer base.
Logic is overrated anyway mingester. I think you took the best approach when you decided to make your decisions based on blind rage and ignorant conjecture.
Comment below viewing threshold Show
Comment below viewing threshold Show
It's a weird way Bioware went about the DLC, Shale is a very clever and maybe even rather consumer friendly move, but Wardens Keep is outrageously priced. If we were to buy the game at this rate it would cost something in the region of £1000. I suppose if you think that's fair then even the crappiest cash in sequel is outrageously cheap.
Taken as a whole I'd have had no objection paying a fiver more for Dragon Age than most other games as it's clearly worth it, but this mix of advertising and holding back core features is rather annoying. Worse still is the likelihood that if I don't buy another 5 hours of content for £100 then coming back to the game I won't be able to move for dozens of people hawking in game DLC at outrageous prices.
Comment below viewing threshold Show
With game publishers so dedicated to making enemies of their customers it's little wonder they begin to resent it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Shale is not that special as far as DLC is concerned, if you look at the WeiDu content ( a fan made toolset) they were making voiced characters with origin stories, new quests, new npcs, new dialogue options, rejigged dialogue options so it fitted in with existing content and even existing mods, new weapons, game balancing, new AI routines for monsters, etc. Shale I've seen plenty of times before.
Now regarding Day One DLC. Penny Arcade brought up a good point and that for RPGs anything that comes out after the player has finished the game is worthless. Look at Fallout 3, Oblivion and Fable. A lot of the DLC added nothing to the gaming experience, they extended it but most people had already played and finished the game, they weren't willing to replay again for the sake of a single mission and a new weapon. Say the Stone Prisoner was released in January for half the price, how many of you would buy it and replay the entire game just for a single NPC? A lot less than the number of people whinging about first day dlc thats for sure.
Comment below viewing threshold Show
Comment below viewing threshold Show
My two main problems with this DLC is firstly, Shale was probably supposed to be in the game all along and was simply cut out to irritate pirates and to recoup some of the losses from second-hand sales.
Secondly, it ruins the atmosphere somewhat when a quest that seems fully built into the game is locked off requiring a real-world purchase. It's just plain irritating to have it sitting in your quest log, as if the game is requiring another purchase for you to actually finish it.
What'll it be like when they release more DLC that you don't purchase? Will there be a horde of NPCs around your camp clamouring for cash?
Comment below viewing threshold Show
Haven't loved a game as much since Stalker.
Comment below viewing threshold Show
Comment below viewing threshold Show
(Until they give us a Minsc clone)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
But.... I personally think the free DLC you get as a new buyer is a good idea. Its a good way of making an incentive to buy it new, or for them to make money off of the 2nd hand buyers. Heck, if your buying it 2nd hand and you dont want to pay extra for it then dont buy the DLC..... just like every choice you make about DLC. Again, good business idea from Bioware.
The wardens keep DLC with the loot box. Well, that sucks to be honest. It quite clearly should be in the game already.... it was released at the same time and it adds something you would expect to already be in there. So it should already be in there.
Its like Fifa making you pay an extra fiver for DLC so that you can change your throw in taker. Sure, you can get by without it.... but its so obviously intended to be in the game already and such a small thing.... well, its just petty really.
Makes me feel glad that Im going to play the game without paying for any of it. Muahahaha.
Comment below viewing threshold Show
Warden's Keep really is high quality, and offers greatly useful things that still aren't broken powerful.
These are pretty great DLC offerings, though I do wish they do something longer the next time.
Comment below viewing threshold Show
I really don't agree with DLC of this nature* at all, in any game. It's a really bad sign of the times that developers now seem to think they can get away with removing chunks from their games and then charge people extra to have them back. You said yourself how well Shale was integrated which says it all.
For me also the price is the icing on the cake. It's bad enough that they're doing this at all, but to charge 1200 points for one and about half that for the other is totally extortionate. The problem is of course that people quite happily lap it all up and thus developers/publishers are just going to continue milking us for all we're worth.
* By this nature I mean released so close to the full game, that it has quite obviously been left out so they can release it as DLC the next week/month. DLC which is released later down the line and actually adds something new (ie. a lot of GTA4's DLC) is totally fine. As this is actually expanding on the game world and giving you reason to keep playing.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The worst thing about the Stone Prisoner is that some people downloaded the game and (not understanding which of the dozen or so free / premium / free-but-also-premium downloads they were entitled to) then went out and paid for it. These people are now in a "good luck getting your money back" situation.
Comment below viewing threshold Show
Correct me if I'm wrong, but what they have essentially done is create a full-fledged game then cut out the most impressive optional parts in order to sell the full game for $100+ instead of just the standard RRP.
Comment below viewing threshold Show
[Snark edit]
How's Warcraft going for yah Oli, the hamster wheel starting to squeak at all yet?
Comment below viewing threshold Show
[Edit]
Whilst on the topic of euros wtf is up with us euros getting the shaft with those MS Points... $15 equals €12 at the most not even ffing close to the €15,- we pay for those lame points. UK conversion rate seems about right, whats up with that?
Comment below viewing threshold Show
One thing this game does have going for it that others don't, specifically coming to my mind is Mass Effect, is the huge replayability of the game. They could add some new stuff down the line that could inspire me to start a new character, try a new origin or something like that, hey, they could even add a few new origins and that would certainly be worth my money
Comment below viewing threshold Show
Comment below viewing threshold Show
I came to Mass Effect a bit late (always intended to play it, but was busy with other games) so when I did finally get it, Bring Down The Sky was already out and slotted perfectly into the game. But two things:
1. Are you REALLY going to start a 50-something hour RPG again just because a new subquest or whatver has been added? Because I sure as hell didn't restart Mass Effect again for the sake of Pinnacle fucking Station.
2. HAD I lapsed in judgement and done so for Bring Down The Sky, I'd have been absolutely livid - that cost, that inconvenience (suffering the cool-the-first-time-but-dreary-the-umpteenth-time Eden Prime and Citadel bits) just for the sake of a quest that was over in about 90 minutes.
Sorry, game makers, if you want us to buy DLC, it has to be a whacking huge chapter that would have been an Expansion Disc in the old PC days. NOT Knothole Island (waste of money), NOT Bring Down The Sky, NOT the Orrery, and NOT Warden's Keep (which everyone would rightly ignore were it not for that magic storage chest)
(and on another note, Broken Steel seems like a deliberate holdback to me too. The original story undoubtedly took in its events too, but they decided to chop it where the boxed game jarringly ends)
Comment below viewing threshold Show
Why was it "left out"? You're just making that up. DA is absolutely massive as it is. Far more likely, it was developed extra because they knew they would charge for it.
DLC which is released later down the line and actually adds something new (ie. a lot of GTA4's DLC) is totally fine
Doesn't matter bugger all whether it was developed at the same time as the main game or six months later and then released as DLC if it was only developed in the first place as DLC.
The problem aren't people "lapping this up", the problem are people whinging about DLC noone forces you to buy in a game that easily lasts you 60-80 hour in a single playthrough anyhow. Spoilt to the core.
Comment below viewing threshold Show
However wardens keep is a rip off, the art assets are nice but bioware cant expect people to keep paying so much for so little.
Comment below viewing threshold Show
All the promotion for this spoke of 'owning a keep', no review has mentioned this fact, and I think the whole DLC is a conspiracy between Bioware and the media to malke sure you don't know this!
I don't consider it a spoiler, because it has nothing to do with the 'story' of Warden's Keep. I just tghought gamers should know the truth before they spent their money - because the general consensus is that you end up owning the Keep and are able to stay INSIDE it!!!!
Comment below viewing threshold Show
What's next, ingame merchants where you have to pay with real money?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show