Mass Effect 3 Demos Analysed

PS3 suffers in frame-rate comparisons.

The concluding chapter of the Mass Effect trilogy is remarkable in that it's the first to be released simultaneously on all major HD platforms, with BioWare releasing Xbox 360, PS3 and PC demos earlier this week. Feedback we received from readers suggested that the PS3 build fails to match its Xbox 360 sibling, exhibiting major frame-rate issues - something we decided to put to the test.

Methodology in testing this sort of thing is fairly straightforward. In the absence of actual benchmarking tools for console games, we produce two separate tests to measure performance. In the first, we simply capture the exact same footage from each version. Mass Effect games are packed with engine-driven cut-scenes which gives us plenty of material to choose from: we decided to opt for the opening cinematic as it appears to pose various challenges for both Xbox 360 and PS3 engines.

Like-for-like footage from the demo analysed on both Xbox 360 and PlayStation 3 - v-sync in combination with over-budget frame rendering produce some alarming drops in performance.

General performance characteristics for Mass Effect 3 appear to be par for the course in comparison to its predecessors. Both versions appear to be operating with a 30FPS cap, and v-sync is engaged. The game is double-buffered, meaning that it is drawing the next frame behind the scenes while the current one is being displayed, with the framebuffer flipped on the screen refresh. The good news is that there's no tearing (well, not on PS3 any way - the 360 is sometimes a bit late with its update, resulting in an unnoticeable tear at the very top of the screen), but the bad news is that if a frame runs over budget, the game stalls until the next refresh.

This manifests in the 360 analysis as a smooth 30FPS frame-rate suddenly dipping for prolonged periods to a more jerky 20FPS. Now, with the PlayStation 3 game what we're seeing is more scenes operating over budget, resulting in longer, more sustained drops to the lower frame-rate. More than that, we also seem to be seeing that the PS3 version sometimes misses the 20FPS refresh, making the stall even more pronounced, resulting in some drops down to 15FPS - not good at all.

So how does this translate into the gameplay? Let's run some more analysis across the run of play from both levels featured in the demo.

"So is this unpolished, early code? In the most cases, playable samplers are entirely representative of the final product, but BioWare does have some form in releasing unfinished demo code on PS3 in particular."

Moving into analysis of the demo's gameplay on both levels, we see the same capped 30FPS with v-sync engaged, but there are still plenty of dips in performance which are amplified on PS3.

It's pretty much the same story: frame-rate dips on both platforms (fairly consistent with Mass Effect 2, on 360 at least), but it's clearly the PlayStation 3 demo that is operating at a lower level of performance. It's something of a shame because in most other respects, the demo suggests that there's not very much to tell these two versions apart otherwise: both utilise a stunning new lighting system, and appear to feature FXAA anti-aliasing, which really suits the artwork.

However, the issues on PS3 do extend beyond the frame-rate; there's just a general sense that the code is somewhat unfinished. On scene changes, sometimes characters or textures noticeably pop-in - something we don't see on Xbox 360. And there's the odd bug too - check out this shot comparison and look at the background. All appears to be well on the Microsoft platform, but something bizarre is happening on PS3 - a shader bug or texture compression issue, perhaps.

So is this unpolished, early code? Can we expect changes in the final game? In the vast majority of cases, playable samplers are entirely representative of the final product, but BioWare does have form in releasing unfinished code for its demos, on PS3 in particular. The Mass Effect 2 PS3 demo ran with v-sync disabled, improving overall frame-rate at the expense of image consistency - this was adjusted in the final version of the game. Similarly, the PS3 version of the Dragon Age 2 demo also saw some changes in its transition to final code.

Perhaps lending further credence to this theory is that the content we're seeing here isn't new: the introduction mission has been used in plenty of press material, while the second mission will be familiar to those who witnessed the Kinect voice command demonstration at Microsoft's E3 press conference. So hopefully we will see improvements to the final game - and of course, we'll be running a full Face-Off as soon as we can.

Comments (91) Latest comment 3 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • ZeroDayVirus #1 3 months ago

    Let's hope the game itself will make up for that :)
  • silver001 #2 3 months ago

    And I already Pre-Order the ps3 version...OH Well. My only request is that, I get to kill TIM.
  • Nova1977 #3 3 months ago

    Fraggin hell for all the hate I've been giving ME3 I enjoyed the ME3 demo a massive lot!
  • ZuluHero #4 3 months ago

    Can't wait to finish the fight! Gonna have to play through ME2 again just to remind myself of what has come before (and to do all the DLC i bought in the sale but never played)
  • Ace-Reject #5 3 months ago

    I've tried the Xbox demo, but the ps3 one is taking ages :lol:
  • Arsecake_Baker #6 3 months ago

    The 360 demo on my Panasonic 50 inch VT30 looks like washed out shades of bluey grey, it also plays like a slightly smoother version of ME1.

    Seriously wtf am i missing? has the entire world gone mad!
  • ronuds #7 3 months ago

    That camera angle looks really annoying.
  • rockavitch #8 3 months ago

    It's a demo... Let's keep the analysing for the retail release. Kind of a pointless article other than to get some negativity on the PS3 version.
  • ShiftBreaker #9 3 months ago

    Hopefully the sound isn't as screwy as ME2's was. I love that game, one of my favourites, but the glaring sound delays that the PS3 version had that were constantly ignored by Bioware really ruined the experience.
  • Draikin #10 3 months ago

    What's Digital Foundry's opinion on the colors in the game? Especially in the first level everything looked unusually pale and dark. In ME2 Bioware already messed around with the shaders to make the game look darker than it should, often obscuring a lot of detail. It looks even worse now with ME3.
  • hiscore #11 3 months ago

    Bioware can't hide behind PS3's "failing architecture" this time because of the superb ME2 for playstation.. it seems that -again- 360 was prioritised. It's not a lack of skill to do the right job for PS3, it's clearly about attitude.
  • weebl #12 3 months ago

    Most importantly, are us PS3 owners going to get told that there are performance issues in the review or are we going to find out when we buy it?

    I don't want another Skyrim whitewash situation like last time thanks.
  • arcam #13 3 months ago

    @weebl It will be 360 review, EG probably won't even have played the PS3 version by the time the review comes out.
  • kwolf666 #14 3 months ago

    I won't buy this if the final PS3 version sucks. Was really annoyed by Skyrim on PS3, both by Bethesda (for shit coding) and by Sony (for their moronic proprietary PS3 agenda). In about half a year I plan to buy a decent PC and will turn my back on console gaming, since I am tired of the need to consult Face-offs before buying a game.
  • Miths #15 3 months ago

    Shame for the PS3 owners - let's hope performance is a bit better in the final product, though that's probably overly optimistic thinking.

    I just bought the PS3 version of ME2 a few weeks ago, having originally played ME1 and 2 on PC but leaning towards getting the PS3 version of ME3. I haven't tried the PS3 demo yet, but I must admit that after playing the PC demo with runs at 1920x1200 at a smooth 50-60 fps even on my aging system, I think my decision has been made for me - even if I did have to cave in to EA's Origin software (even for the demo).

    What I've played of ME2 on my PS3 (and this must also apply to the 360 version) also presented another issue I really didn't like. Not only is the number of hotkeys for powers obviously more limited, but unless I've missed something I wasn't even able to tell how far along the power cooldown was without pausing the game by pulling up the power wheel. Quite disruptive when I was used to playing the PC version in real time 99% of the time.
  • blarty #16 3 months ago

    Why has there been no comparison of frame rates in the second level?
  • Snake_2011 #17 3 months ago

    demo seemed fine to me.
  • GFox #18 3 months ago

    It's already been confirmed that the demo is a old build, there are new screens of those demo levels that have completely different lighting and better textures. The demo also has extra dialogue options locked out so people will be able to go in to those sections again with new options.

    This article is pointless, you're comparing builds as old as the reapers themselves. A lot of work has been done on both versions since this demo build.
  • Badassbab #19 3 months ago

    I enjoyed the demo but why on earth did Bioware only have a crappy build (I hope) ready to demo on PS3? Are EA starving them of resources or something? First no game pad support for PC ME and now this.
  • wattsn26 #20 3 months ago

    Its true, and noticeable. I played both and the 360 version has a "somewhat" consistent frame-rate whereas the PS3 version was choppy during cutscenes, but the ending demo sequence played out pretty good

    I still wouldn't mind buying the PS3 version as I paid full price for the PS3 version of ME2
    Edited by wattsn26 at 16/02/12 @ 20:02
  • cheeky-sod #21 3 months ago

    Isn't surprising... let's be honest.
  • wattsn26 #22 3 months ago

    @hiscore It also has something to do with the UE3 engine which, of course, was optimized for the 360 and PC. Hopefully Digital Foundry brings this to Bioware's attention.

    Yes, Microsoft has also been paying for ME3's advertising budget and that worries me because then the 360 gets priority treatment..
  • Srift #23 3 months ago

    Please BIOWARE fix the frame-rate issue on ps3!
  • lolercopter #24 3 months ago

    Should I expect a Binary Domain demo comparison and then a full face-off? Eh, who am I kidding...
  • skunkfish #25 3 months ago

    Looks great! I'm still in the middle of ME1 with 2 waiting on Steam. Could be my game of 2014 :)
  • Srift #26 3 months ago

    @lolercopter I haven't tried Binary Domain on X360 but the PS3 demo was having framerate problems too..
  • lavalant #27 3 months ago

    Thought it looked worse than ME2, yet somehow it's using more resources, so much that holstering your gun is impossible due to memory constraints? Miss the film grain also, now everything is all shiny.

    and as someone said ME2 ran fine on the PS3 so something is pretty off, BiowarEA's priority was obviously KOTOR.
  • wingZero21 #28 3 months ago

    XBOX 360 VERSION BETTER

    PS3 NOT AS GOOD DUE TO FRAME RATE/MEMORY/INSERT BS HERE ISSUE

    FO REAL????

    wingZero
  • FuzzyDuck #29 3 months ago

    The PS3 demo of ME2 ran like dog poop, whereas the finished game was fine.

    Something similar here?
  • JohnnyHD #30 3 months ago

    I've played the demo on 360 and PC. I own ME1 and ME2 for both 360 and PC but I'm kind of torn as to which version of ME3 to buy.

    PC version looks so much smoother and better, especially in 1920x1080 on a 40" screen. I just don't know if I can stand the mouse and keyboard controls. If only bioware would have given us a controller option for the PC!

    Bioware has said they won't support a controller for PC, but WHY?! So many other games have this option seamlessly built in. E.g. Skyrim, Bastion, Fallout Series, Bioshock, etc.

    Edit: After posting I read the Suggested article at the bottom of the website:

    Description_here
    Edited by JohnnyHD at 16/02/12 @ 21:21
  • Djimm #31 3 months ago

    Still buying the PS3 version because swapping disks mid-game is only acceptable on my Amiga.
  • ShiroBen #32 3 months ago

    Yes, but which version has the best writing?

    ... oh.
  • Kaminari #33 3 months ago

  • Lucodeath #34 3 months ago

    I've have ME 1 & 2 on 360 but this time its going to be the pc version.
  • dagas #35 3 months ago

    As long as it plays like ME2 on 360 and not ME1. ME1 goes into slide show mode at times while I never was bothered by the framerate in ME2.
  • agent55 #36 3 months ago

    Because it's a demo I'm not too worried ... yet. But while I think it's cool to have the engine run the cut-scenes, it's always bugged me in ME that the cinematic-feel is compromised by crappy engine-related miss-edits and in this demo, under 24fps cutscenes that loose a lot of their impact because of the low fps. Bioware should, imo, spend more time locking the cutscenes at 24fps and making sure the "film edits" are always shown the way they were intended. To someone who works in the video production industry; the sporadic, inconsistent editing in these games is beyond unacceptable.
    Edited by agent55 at 16/02/12 @ 22:06
  • fbhbankai #37 3 months ago

    I hope Digital Foundry has a full face off shortly after the game launches. If the final version of the game (on Ps3) has the quality of the demo I just won't be getting it (not new and no at launch). Framerate was bellow acceptable.
    The seccond part run quite better which gets my hopes up that the first part was just some old content. But I won't spend 60 bucks on a game just hoping the framerate is not as shitty as in the demo, I need some sort of confirmation.
  • Snake_2011 #38 3 months ago

    feel like these type of articles are bad when there is hardly anything noticeable plus it is a demo!
    Edited by Snake_2011 at 17/02/12 @ 00:57
  • GaryStew1980 #39 3 months ago

    @kwolf666 why consulting face offs? the 360 version to the game are almost always better and very rarely is the PS3 version the superior one, ME2 on PS3 maybe be better but in fairness it took over a year to release after the 360 version.
  • Badassbab #40 3 months ago

    @JohnnyHD

    Try Xpadder. It's what I use when games don't support control pads on PC. I use the 360 pad but it works with any controller. Lot's of Youtube tutorials available and many users have already done the hard work for you so you can just load their controls maps into the settings. All for less than a tenner.
  • metatron197924 #41 3 months ago

    20 fps is very smooth for me i am a console player
  • VagueBlur #42 3 months ago

    Hmmm, Eurogamer publishes article down-playing PS3 version of ME3 while advertising the 360 version of ME3 on the home page.
  • DrStrangelove #43 3 months ago

    I wanted to try the PC demo, but then I remembered it's not on Steam... bad luck then.
  • funkateer #44 3 months ago

    Just tried the demo. I looked ok, but the framerate in the cutscenes almost gave me seizure. Also the sound effects seemed kind of sparse: when walking outside in the first level, it didn't sound like being outside in the midst of an epic invasion at all. The sound mix seemed rather off too.
    Let's hope the final product is better than this...
  • chrisola #45 3 months ago

    of course! They didn't have time to implement controller support for the PC version because they were busy ensuring the console versions had decent framerates!
  • Farzlepot #46 3 months ago

    The Xbox 360 version could be unplayable and I'd still have to buy it. I've spent two long building my save files on the previous games to switch to another platform at this point.

    I'm presuming many other people feel the same way. I have never started a fresh game on ME2 without having a unique ME1 save to draw from; you just feel like you're missing out otherwise.

    Which, incidentally, made trying out new classes on ME2 extremely time consuming!

    But I'm also presuming that Bioware know that this will be the case for many other people. And I worry greatly that they'll let development slide on non-lead platforms as a result of that knowledge, believing that people won't care.
  • Velios #47 3 months ago

    Article starts off saying about how this is the first ME game to be released on all 3 formats at the same time then proceeds to completely neglect any mention of how the PC version compares. :(
  • Velios #48 3 months ago

    @DrStrangelove What's so awful about Origin? I mean would you seriously opt not to play the ME3 demo just because it's on Origin and not steam? Sounds a bit retarded to me.
  • Yuroko #49 3 months ago

    Just replayed ME1 and about halfway through replaying ME2, I should be done, work permitting, just in time for ME3. I've avoided playing the demo cause I want it to all be new to me when I get the game.

    For those that have played the demo, what's the kinect integration like?
  • Miths #50 3 months ago

    @Velios One thing I certainly can't complain about with Origin is the speed of their download servers (and the same was the case the few times I used the old EA downloader to buy games).
    I usually get 2-3 MB/s from Steam, the ME3 demo from Origin remained almost rock steady at the full 6 MB/s my 50 Mbit line can handle.
  • uninspiredcup #51 3 months ago

    Pc big superior time. Big muscles. Winner.
  • digoutyoursoul #52 3 months ago

    Mass Effect was born on 360 so it doesn't surprise me it's being marketed more for that platform considering the whole import character function.
  • NoTheMama #53 3 months ago

    Just release the damn game already so we don't have to put up with these constant Mass Effect 3 articles!!
  • Quixz #54 3 months ago

    360 version for me, I want those ME3 achievements! :rolleyes:
  • DreamT #55 3 months ago

    Urrgh, the PS3 version isn't so hot, at-least in the demo. Seems like a bit of a pattern for multiplat games with a lot of content and/or needing to meet a certain release date. F1 2011, Skyrim and MW3 were all pretty junky last year on PS3. Probably just a case of needing more time in the cooker. They should go back to belated PS3 releases so they can get them right if they need to, ME2 probably got a fair bit more love.
  • Kaminari #56 3 months ago

    It's obviously a very early alpha build. Now that the MP is accessible to all, you can measure the (surprisingly) vastly different performances between the solo demo and the co-op mode. Framerate is rock solid on PS3. It's clearly not the same code.

    I hope DF will have the curiosity to upgrade their article with a review of the multiplayer.
  • Snake_2011 #57 3 months ago

    digoutyoursoul can do the same with the PS3 as well.
  • Sodding_Gamer #58 3 months ago

  • super_monty #59 3 months ago

    Why do a Tech on a DEMO, pointless.
  • Zebula77 #60 3 months ago

    I did notice some jerkiness, but I figured it's beacuse I've been playing Rage, which is 60fps (mostly). Don't think I noticed any drops to 15fps, though.

    In any case I was well impressed, and really looking forward to the full game.
  • franco214 #61 3 months ago

    Just finished ME2 again to refresh my memories. I can't believe how addictive the game is!! I've played through the ME3 demo and it is awesome, kinect controls are so accurate and a fantastic addition.
  • handsonhips101 #62 3 months ago

    sub heading should read; ps3 suffers in frame rate while 360 code tears screens no? just saying....
  • Gel214th #63 3 months ago

    How does the PC stand up? :-)

    Oh what's that? Not capped? Higher resolutions and richer textures? Tell us more! ^_^

    You can use Controllers on the PC just use one of the many programs (xpadder, pinnacle) that map keyboard/mouse to a controller. They don't need to explicitly support controllers in order for you to be able to use controllers.
  • T3TSUO #64 3 months ago

    DF trying to dissuade PS3 sales? Everything you read or see on this site illustrates 360 as the primary platform of choice from adverts to boxart. 360 everywhere. They won't review the PS3 version, they should if they are so obviously different and they certainly won't review the PC version which should take precedence in my view.

    I remember ME2 Demo on PS3 had awful tearing issues that was fixed upon release as the demo was based on old code as is obviously the case here. Still it's a reason for DF\EG to report on "trash" news.
    What is more they comment on this in the final third but every sensationalist journo knows damage has been done, even by the time the headline is read seeds negative views towards PS3 as a buyers choice.
    Truly awful site.
  • apoc_reg #65 3 months ago

    No holster, no film grain, no fun :-(
  • Subquest #66 3 months ago

    DF trying to dissuade PS3 sales?

    Ahh, the conspiracy theorist. How utterly moronic.
  • mcmothercruncher #67 3 months ago

    20fps can fuck RIGHT off.

    I found Dragon Age really hard work with the PS3 framerate. I suppose I've just saved 40 quid if nothing else...
  • darm #68 3 months ago

    Tried the demo last night on PS3 and it was really bad. The framerate issues make all the cinematics look like a youtube video sometimes does on a bad internet connection: it stalls for a barely noticeable fraction of a second and afterwards plays all the frames at a slightly increased rate. It completely breaks the 'movie-like' experience.
    So no longer a day 1 buy for me. I'll wait for the reviews of final copy and only buy it if it's fixed. In case it's not, I'll get 360 version in some time - when it's cheap and maybe even has DLCs bundled(it's one of the reasons I prefer ps3, my 360 is old and only has wired internet connection, so I have to drag a wire to the living-room and remove it when I'm done - a major pain overall).
  • DrStrangelove #69 3 months ago

    @Velios

    If I really wanted to play the game, I'd download Origin of course. But I still have ME2 (from a Steam sale) and haven't played that longer than an hour, so I feel no need for ME3 right now.

    I did download Origin for the BF3 beta, I was really looking forward to that game. But it was so boring I deleted it again, and Origin with it. I don't want it and I'd need a good reason to install it again.
  • DarthInsinuate #70 3 months ago

    I'd put money on the final version having 'drop sync if frame is late' type V-sync.
  • Velios #71 3 months ago

    @DrStrangelove Fair enough - I didn't know ME2 was on Steam either, I might get it if it's on sale :)
  • DrStrangelove #72 3 months ago

    @mcmothercruncher

    "20fps can fuck RIGHT off."

    If you ask me, 30fps can too (not that you'd ask me)
  • Darksjeik #73 3 months ago

    That's what 2x256mb RAM instead of 512 all purpose RAM will do for you...
  • kirankara #74 3 months ago

    @Darksjeik also what using UE3 and working with 360 as primary port does for ya
  • Collymilad #75 3 months ago

    @kirankara More what he said though really, eh?
  • CatWeazle #76 3 months ago

    @kwolf666 : There's no need to consult the FaceOffs.. General rule of thumb is play PS3 exclusives on PS3, and everything else you should play on the 360.
  • kirankara #77 3 months ago

    @Collymilad Maybe, but lets be honest UE3 has never worked well with ps3, and leading on either console usually results in that being best port. ps3 led ports usually have advantage over 360 version, so I'm inclined to say that engine and lead console are most important factor in most cases.

    We will never know unless they decide to work from ground up on both in most cases , will we?
  • kangarootoo #78 3 months ago

    @Darksjeik

    "That's what 2x256mb RAM instead of 512 all purpose RAM will do for you... "

    Surely the important point there is the "all purpose" aspect, not the amount (2x256 is 512, you see).

    Anway, thats not the issue. Engine optimised on 360 is the clear reason for this. Every cross platform game developed primarily on the PS3 has outperformed or matched the 360, and vice versa. Always the way.
  • Zerobob #79 3 months ago

    On the subject of the film grain, hopefully it'll be a toggle option like it was in ME2, so you can just turn it on if you want it.

    I can see why they have removed it by default, as it is a fairly cheap overlay effect that diminishes visibility and graphical quality, but I have to admit, even though you could turn it off to fully reveal clean visuals, I kept it on the whole game.

    Michael Bay should take note of this before making another Transformers film. Gritty, dirty, war-torn robots would really have helped the tone of the movies, rather than the chrome-tastic and characterless robots he decided would work.
  • Badassbab #80 3 months ago

    @Zerobob

    I hope Michael Bay stops making Transformers films are the boring 2nd and the truly dreadful 3rd.
  • penhalion #81 3 months ago

    Will likely be playing through on both consoles as I have a "saved the collector base" save on PS3 and a "Nuked the frakker" save on 360. And for anyone who remembers I'm not buying it but, my sister decided to get it for my birthday!

    I apparently asked for it a while back so she had it on pre-order! The universe conspires to nuke my moral compass
  • devrante #82 3 months ago

    just finished the demo on ps3 and i don't think its THAT bad..sure there are the well known issues from the previous game( some sound problems, frame rate issues, some tearing ) but nothing too serious imo. at least its a brilliant game and all that go unnoticed..
  • devrante #83 3 months ago

    @Velios probably because its just gonna be as the game is meant to be. thats why they are struggling with consoles..
  • ichobi #84 3 months ago

    I have a Xbox and a Macbook Pro 2010. Was thinking of which version should I buy. I tried demo on both platform and found that even with my half-arsed laptop, I can run it at 1680x1050 AA on @ more than 40fps which is more than enough. It looks way better than Xbox. Playing this game with controller is also rather sketchy especially with the introduction of new movements. I usaully play all games on Xbox controller even on PC but keyboard and mouse win on Mass Effect 3 big time. Control feels much tighter. I had a lot of problem gettig in/out of cover and do accurate aiming.

    So even if you have meagre PC I really recommend you buy it on PC. It just looks better. Origin is a PITA though.
    Edited by ichobi at 19/02/12 @ 04:00
  • demons #85 3 months ago

    demo is old version....very hold
  • demons #86 3 months ago

    yea multiplayer video?
  • ps3xdr #87 3 months ago

    i just finished playing the demo ps3 version, i have no frame rate issue while playing the game, the gameplay run smooth and quite faster,.
    but the footage/cut scene from demo ps3 version, IS DREADFUL.
  • drSchiwago #88 3 months ago

    So we are not wiser than before. Maybe it is the - well known - issue of UE3 on the PS3 or less optimized code on PS3; in other words, we have to wait for the analysis of the retail editions.

    Bizarrely enough, the performance is practically not a real issue.

    If you only have a PS3, you have no choice (except to skip the game, which nearly nobody would do), when owning several platforms, you can easily choose according to personal preference (or game performance).
  • varsas #89 3 months ago

    @ps3xdr I agree, the lighting and frame rate was off in the non-gameplay parts.
  • fbhbankai #90 3 months ago

    Update from IGN.

    According to the person who is making the review and is playing on Ps3. The bad framerate is only during the opening segment of the game (the same one of the demo). He says that after that there are still some framerate drop, but nothing nearly as bad as the opening segment.
    But he says there are other problems, like overall bad Lipsync (he doesen't say if it's only the Ps3 version or if this is a general issue) and he says the character pop-in is still there =(.
  • ps3xdr #91 3 months ago

    "The bad framerate is only during the opening segment of the game (the same one of the demo)."

    this is bad news, if this problem still hasn't been fixed, that means the demo version is 99'99% identical to retail version, and that VERY NARROW FIELD OF VIEW ISSUE will stay on this game.