Mass Effect 3 Demos Analysed
PS3 suffers in frame-rate comparisons.
The concluding chapter of the Mass Effect trilogy is remarkable in that it's the first to be released simultaneously on all major HD platforms, with BioWare releasing Xbox 360, PS3 and PC demos earlier this week. Feedback we received from readers suggested that the PS3 build fails to match its Xbox 360 sibling, exhibiting major frame-rate issues - something we decided to put to the test.
Methodology in testing this sort of thing is fairly straightforward. In the absence of actual benchmarking tools for console games, we produce two separate tests to measure performance. In the first, we simply capture the exact same footage from each version. Mass Effect games are packed with engine-driven cut-scenes which gives us plenty of material to choose from: we decided to opt for the opening cinematic as it appears to pose various challenges for both Xbox 360 and PS3 engines.
Like-for-like footage from the demo analysed on both Xbox 360 and PlayStation 3 - v-sync in combination with over-budget frame rendering produce some alarming drops in performance.
General performance characteristics for Mass Effect 3 appear to be par for the course in comparison to its predecessors. Both versions appear to be operating with a 30FPS cap, and v-sync is engaged. The game is double-buffered, meaning that it is drawing the next frame behind the scenes while the current one is being displayed, with the framebuffer flipped on the screen refresh. The good news is that there's no tearing (well, not on PS3 any way - the 360 is sometimes a bit late with its update, resulting in an unnoticeable tear at the very top of the screen), but the bad news is that if a frame runs over budget, the game stalls until the next refresh.
This manifests in the 360 analysis as a smooth 30FPS frame-rate suddenly dipping for prolonged periods to a more jerky 20FPS. Now, with the PlayStation 3 game what we're seeing is more scenes operating over budget, resulting in longer, more sustained drops to the lower frame-rate. More than that, we also seem to be seeing that the PS3 version sometimes misses the 20FPS refresh, making the stall even more pronounced, resulting in some drops down to 15FPS - not good at all.
So how does this translate into the gameplay? Let's run some more analysis across the run of play from both levels featured in the demo.
"So is this unpolished, early code? In the most cases, playable samplers are entirely representative of the final product, but BioWare does have some form in releasing unfinished demo code on PS3 in particular."
Moving into analysis of the demo's gameplay on both levels, we see the same capped 30FPS with v-sync engaged, but there are still plenty of dips in performance which are amplified on PS3.
It's pretty much the same story: frame-rate dips on both platforms (fairly consistent with Mass Effect 2, on 360 at least), but it's clearly the PlayStation 3 demo that is operating at a lower level of performance. It's something of a shame because in most other respects, the demo suggests that there's not very much to tell these two versions apart otherwise: both utilise a stunning new lighting system, and appear to feature FXAA anti-aliasing, which really suits the artwork.
However, the issues on PS3 do extend beyond the frame-rate; there's just a general sense that the code is somewhat unfinished. On scene changes, sometimes characters or textures noticeably pop-in - something we don't see on Xbox 360. And there's the odd bug too - check out this shot comparison and look at the background. All appears to be well on the Microsoft platform, but something bizarre is happening on PS3 - a shader bug or texture compression issue, perhaps.
Character and texture pop-in on the PS3 version suggests we're looking at unfinished code, and there's a general sense that the demo didn't enjoy the same level of QA as its 360 equivalent, as this shot demonstrates. Hopefully the PS3 version will be improved for its full release.
So is this unpolished, early code? Can we expect changes in the final game? In the vast majority of cases, playable samplers are entirely representative of the final product, but BioWare does have form in releasing unfinished code for its demos, on PS3 in particular. The Mass Effect 2 PS3 demo ran with v-sync disabled, improving overall frame-rate at the expense of image consistency - this was adjusted in the final version of the game. Similarly, the PS3 version of the Dragon Age 2 demo also saw some changes in its transition to final code.
Perhaps lending further credence to this theory is that the content we're seeing here isn't new: the introduction mission has been used in plenty of press material, while the second mission will be familiar to those who witnessed the Kinect voice command demonstration at Microsoft's E3 press conference. So hopefully we will see improvements to the final game - and of course, we'll be running a full Face-Off as soon as we can.
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Comments (91) Latest comment 3 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Seriously wtf am i missing? has the entire world gone mad!
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I don't want another Skyrim whitewash situation like last time thanks.
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I just bought the PS3 version of ME2 a few weeks ago, having originally played ME1 and 2 on PC but leaning towards getting the PS3 version of ME3. I haven't tried the PS3 demo yet, but I must admit that after playing the PC demo with runs at 1920x1200 at a smooth 50-60 fps even on my aging system, I think my decision has been made for me - even if I did have to cave in to EA's Origin software (even for the demo).
What I've played of ME2 on my PS3 (and this must also apply to the 360 version) also presented another issue I really didn't like. Not only is the number of hotkeys for powers obviously more limited, but unless I've missed something I wasn't even able to tell how far along the power cooldown was without pausing the game by pulling up the power wheel. Quite disruptive when I was used to playing the PC version in real time 99% of the time.
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This article is pointless, you're comparing builds as old as the reapers themselves. A lot of work has been done on both versions since this demo build.
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I still wouldn't mind buying the PS3 version as I paid full price for the PS3 version of ME2
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Yes, Microsoft has also been paying for ME3's advertising budget and that worries me because then the 360 gets priority treatment..
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and as someone said ME2 ran fine on the PS3 so something is pretty off, BiowarEA's priority was obviously KOTOR.
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PS3 NOT AS GOOD DUE TO FRAME RATE/MEMORY/INSERT BS HERE ISSUE
FO REAL????
wingZero
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Something similar here?
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PC version looks so much smoother and better, especially in 1920x1080 on a 40" screen. I just don't know if I can stand the mouse and keyboard controls. If only bioware would have given us a controller option for the PC!
Bioware has said they won't support a controller for PC, but WHY?! So many other games have this option seamlessly built in. E.g. Skyrim, Bastion, Fallout Series, Bioshock, etc.
Edit: After posting I read the Suggested article at the bottom of the website:
Description_here
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... oh.
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The seccond part run quite better which gets my hopes up that the first part was just some old content. But I won't spend 60 bucks on a game just hoping the framerate is not as shitty as in the demo, I need some sort of confirmation.
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Try Xpadder. It's what I use when games don't support control pads on PC. I use the 360 pad but it works with any controller. Lot's of Youtube tutorials available and many users have already done the hard work for you so you can just load their controls maps into the settings. All for less than a tenner.
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Let's hope the final product is better than this...
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I'm presuming many other people feel the same way. I have never started a fresh game on ME2 without having a unique ME1 save to draw from; you just feel like you're missing out otherwise.
Which, incidentally, made trying out new classes on ME2 extremely time consuming!
But I'm also presuming that Bioware know that this will be the case for many other people. And I worry greatly that they'll let development slide on non-lead platforms as a result of that knowledge, believing that people won't care.
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For those that have played the demo, what's the kinect integration like?
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I usually get 2-3 MB/s from Steam, the ME3 demo from Origin remained almost rock steady at the full 6 MB/s my 50 Mbit line can handle.
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I hope DF will have the curiosity to upgrade their article with a review of the multiplayer.
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Piss poor attempt lmao
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In any case I was well impressed, and really looking forward to the full game.
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Oh what's that? Not capped? Higher resolutions and richer textures? Tell us more! ^_^
You can use Controllers on the PC just use one of the many programs (xpadder, pinnacle) that map keyboard/mouse to a controller. They don't need to explicitly support controllers in order for you to be able to use controllers.
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I remember ME2 Demo on PS3 had awful tearing issues that was fixed upon release as the demo was based on old code as is obviously the case here. Still it's a reason for DF\EG to report on "trash" news.
What is more they comment on this in the final third but every sensationalist journo knows damage has been done, even by the time the headline is read seeds negative views towards PS3 as a buyers choice.
Truly awful site.
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Ahh, the conspiracy theorist. How utterly moronic.
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I found Dragon Age really hard work with the PS3 framerate. I suppose I've just saved 40 quid if nothing else...
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So no longer a day 1 buy for me. I'll wait for the reviews of final copy and only buy it if it's fixed. In case it's not, I'll get 360 version in some time - when it's cheap and maybe even has DLCs bundled(it's one of the reasons I prefer ps3, my 360 is old and only has wired internet connection, so I have to drag a wire to the living-room and remove it when I'm done - a major pain overall).
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If I really wanted to play the game, I'd download Origin of course. But I still have ME2 (from a Steam sale) and haven't played that longer than an hour, so I feel no need for ME3 right now.
I did download Origin for the BF3 beta, I was really looking forward to that game. But it was so boring I deleted it again, and Origin with it. I don't want it and I'd need a good reason to install it again.
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"20fps can fuck RIGHT off."
If you ask me, 30fps can too (not that you'd ask me)
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We will never know unless they decide to work from ground up on both in most cases , will we?
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"That's what 2x256mb RAM instead of 512 all purpose RAM will do for you... "
Surely the important point there is the "all purpose" aspect, not the amount (2x256 is 512, you see).
Anway, thats not the issue. Engine optimised on 360 is the clear reason for this. Every cross platform game developed primarily on the PS3 has outperformed or matched the 360, and vice versa. Always the way.
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I can see why they have removed it by default, as it is a fairly cheap overlay effect that diminishes visibility and graphical quality, but I have to admit, even though you could turn it off to fully reveal clean visuals, I kept it on the whole game.
Michael Bay should take note of this before making another Transformers film. Gritty, dirty, war-torn robots would really have helped the tone of the movies, rather than the chrome-tastic and characterless robots he decided would work.
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I hope Michael Bay stops making Transformers films are the boring 2nd and the truly dreadful 3rd.
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I apparently asked for it a while back so she had it on pre-order! The universe conspires to nuke my moral compass
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So even if you have meagre PC I really recommend you buy it on PC. It just looks better. Origin is a PITA though.
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but the footage/cut scene from demo ps3 version, IS DREADFUL.
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Bizarrely enough, the performance is practically not a real issue.
If you only have a PS3, you have no choice (except to skip the game, which nearly nobody would do), when owning several platforms, you can easily choose according to personal preference (or game performance).
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According to the person who is making the review and is playing on Ps3. The bad framerate is only during the opening segment of the game (the same one of the demo). He says that after that there are still some framerate drop, but nothing nearly as bad as the opening segment.
But he says there are other problems, like overall bad Lipsync (he doesen't say if it's only the Ps3 version or if this is a general issue) and he says the character pop-in is still there =(.
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this is bad news, if this problem still hasn't been fixed, that means the demo version is 99'99% identical to retail version, and that VERY NARROW FIELD OF VIEW ISSUE will stay on this game.