Tech Comparison: Dead Rising 2 PC
This time it's personal computer.
Yesterday's release of Dead Rising 2 on PC presents us with an interesting example of all that is good and bad about mainstream gaming releases on the computer platform. By default it is the best version of Capcom's zombie sequel, and if you shop around it is by far the cheapest. However, it also highlights quite dramatically just how much PC gaming technology is being held back by the technical limitations of the current generation of HD consoles.
It didn't used to be like this. It wasn't so long ago that we could look to the PC version of any multi-platform launch as the "master platform" from which the console releases would be converted from. Artwork and polygon levels would be pared back to accommodate the limited RAM, slower CPUs and older graphics chips that were built into the consoles.
Nowadays, thanks to a combination of focusing on getting as much performance from console as possible combined with a frankly enormous PC piracy problem, plus the spiralling costs of creating game art, things have changed. Consoles are now the focus, to the point where the incredible rendering technology being developed by NVIDIA and AMD is simply being used to generate fairly simplistic visuals compared to what the raw hardware is physically capable of delivering.
Dead Rising 2 is the perfect example of this, and it's born out in the comparison assets. First up, we've updated the Face-Off comparison gallery to factor in the PC version of the game. Next, here's our usual comparison movie, featuring the 360 and PC games (with an alternative PS3/PC Face-Off vid
also available).
Dead Rising 2: Xbox 360 vs. PC.
Dead Rising 2 is obviously developed with the consoles first and foremost in the developers' minds. The challenge was daunting: to create a game that manages to cram as many zombies as possible into large environments with an insane draw distance. On 360, developer Blue Castle Games managed to achieve this at full 720p resolution with 2x multi-sampling anti-aliasing, with a decent stab at maintaining a v-synced 30FPS update. The PS3 conversion doesn't fare quite so well, but is still a perfectly playable and enjoyable release.
PC offers clear resolution and performance advantages even with fairly modest graphics hardware. In this piece we'll be including plenty of comparison shots showing 360's hardware-upscaled 1080p up against the real thing on PC.
On PC, the amount of graphical tweakables you have available is fairly limited - nowhere near as threadbare as Capcom's Bionic Commando but still fairly light. There's the mandatory ability to switch resolution. You can also increase both anti-aliasing and anisotropic filtering levels significantly and turn blur on and off. But that's about it really - aside from a 3D Vision mode that some enthusiasts are saying breaks game performance.
Obviously, the ability to increase these settings to well beyond the limitations of the consoles is significant, but the bottom line is that the raw assets for the game were designed to be seen at 720p resolution. Even then, the requirement of running so many zombies on-screen meant that compromises had to be made - geometry levels and textures can be pretty simplistic, and lighting is fairly basic. On a PC this translates to a game capable of operating at supremely high resolutions, but still featuring rather bland artwork in places: all those extra pixels count for little if the base artwork is of a fairly low resolution.
While artwork quality is essentially a match, there are areas where the PC version shows definite improvements. For example, in the shots above, comparing the 360 version running via 1080p upscaling to the PC version running at the same resolution, we see that the texture quality is definitely improved on the computer version. Chances are that some elements of the art are identical while others such as normal maps and specular are running at a higher resolution.
While most of the art remains mostly unchanged on PC, we do see the odd improvement here and there. The coat on this character for example is clearly pared down significantly on the 360. Elsewhere though, running console res art at much higher resolutions doesn't work so well as you'll see on the next page.
Other elements we would expect to see improved significantly don't really see much change. Shadowmap filtering is improved (as is usually the case with PC conversions of console titles) but the game still operates with cascades - the further you go into the difference, the lower the overall shadow resolution. The transition points in the cascade remain the same between 360 and PC, which is a bit surprising.
Where moving up to a higher resolution should make a difference is in terms of draw distance. It stands to reason really - with more definition there are physically more pixels available to render the faraway elements of the scene, and you would hope that the LODs - the detail level, in effect - of the zombies and environment would be increased in order to favour the higher resolution available. Aside from natural increase in texture detail via the normal process of mip-mapping, we don't really tend to see much improvement. However it does seem that the accomplished depth of field effect the developer uses is pulled back on the PC version, giving the impression of a clearer view at long distances.
You may also like...
-
In Theory: How iPad 3 Breaks the 1080p Barrier
-
Can SSD Upgrades Boost PS3 Performance?
-
Mass Effect 3 Demos Analysed
-
Face-Off: Kingdoms of Amalur: Reckoning
-
The Rise and Fall of Sega Enterprises
-
The Essential PlayStation Vita
-
Game of the Week: Dear Esther
-
Retrospective: Stardust
-
Strange Tales From The Studio
-
Asura's Wrath Review
-
AMD in "hush-hush effort" to put graphics chip in PS4
-
GAME to close 35 stores
-
Gameplay signs off with £5 Gamestation.co.uk voucher
-
BioWare: we finished Mass Effect 3 before working on DLC
-
Syndicate Review
-
Sony: 3G gives Vita "immediacy"
-
Ridge Racer Vita Review
-
Battlefield: Aftershock pulled from App Store
-
FIFA 12 gets January transfer window squads update
-
Assassin's Creed: Revelations The Lost Archive DLC details
-
Amnesia: A Machine for Pigs announced for PC
-
Eurogamer Expo 2012 early bird tickets go on sale
-
GAME: "we can't stock absolutely everything"
-
Dating site for gamers launches in the UK
-
PlayStation Vita: where's the cheapest price?













Comments (33) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Again though, as with the PS3 comparison, the DLC is the real reason why to get this on the 360. It's a shame that others have to miss out on one of the best DLC concept in recent years.
Comment below viewing threshold Show
You don't have to be part of the pc arms race, or spend much money, to be able to buy console games that run at faster framerate, higher resolution, and with some additional tweaks such as better AA.
These games will be available much cheaper than console versions, are playable with a 360 pad if that is the best input method, or mouse and keyboard if that works for you.
Additionally you will open up the massive world of cheap and innovative indie games available via multiple online retailers.
Webistes like GOG will allow you access to the cream de la cream of older gaming, such as beyond good and evil, completely DRM free, and compatible with a new pc.
The only downside is that you shouldn't think of buying any UBI games until they get rid of their ridiculous DRM. I'm waiting until they patch it out of AC2, Silent Hunter and Settlers 7 before I buy. Failing that I will buy AC2 for ps3 and buy the others when they are a fiver on some budget label.
I have a good graphics card, and like to see it used--but I don't like the aspect of pc gaming that makes me feel like if I paid out for a new card each year my games would run better. For now the improvements I mentioned over console versions, and the certaintity they will run silky smooth, is enough for me.
Cheers.
Comment below viewing threshold Show
Comment below viewing threshold Show
How are we to get Capcom to patch these problems if it's not mentioned in mainstream tech comparisons!
Comment below viewing threshold Show
However if you have a BEAST of a PC, I can see how you'd be frustrated by being held back... But there will always be devs who are willing to push further and let your PC shine... (as with Crytek pre-Crysis 2)
Comment below viewing threshold Show
I don't think this will happen anytime soon but you'll never know.
Comment below viewing threshold Show
Comment below viewing threshold Show
Which is why today, i wouldnt spend more than £450 building a gaming Pc, until these two pieces of Fisher Price Toy shit, are replaced.
Up until 2004-2005, i wouldnt think twice about buying a £1200 Pc every 18mths or so to be able to play the latest and greatest (Far Cry, Doom 3, HL2)....but since the Fisher Prices moved in, no more.
Until new consoles arrive, using the DirectX 11 (or higher) feature set arrive, £400 will buy you all the power you need to run any console port at a minimum 1680x1050 with 4xAA, with double the frame rate.....
Comment below viewing threshold Show
i think its good
because PC gamer no need to upgrade their vga/cpu often
like my 2 years old 300USD PC, still able to play console games on high @ 1440x900
when i still a kid long time ago, the PC is crazy. Maybe every 6months need to upgrade VGA if you buy mid-end vga card. That time Really eat too much money for PC.
Comment below viewing threshold Show
Anger issues?
Comment below viewing threshold Show
Although the price to upgrade PC hardware has stayed a relative same or lower, as going from my 8800 card to a 275 was a huge improvement in graphics and the price was much lower, the sheer amount of on-screen content has sky-rocketed. More people are needed to create this and it is a simple analogy that the amount of people needed to build a village as opposed to an entire city is vastly greater.
It is mentioned as one of the main reasons for the current state of affairs and I agree, it's generally speaking cheaper to create content for a console than it is for a PC, if the aim is to make the most of each platform. Just like it's cheaper to produce a game for iPhone than it is to do the same for iPad.
Piracy is a problem but I don't think it is more or less a problem than it was ten years or twenty years ago. However, what makes it a more noticeable problem now, is that to make the best of the hardware, production cost has gone up. The amount of people buying (generally) cheaper priced games on PC hasn't been able to keep up with this increase in cost so in order to survive, companies had to do something. Converting pirates by taking away ease of availability is one (albeit controversial) avenue. What steamworks does is another (in my view fantastic) way of doing things, stuff works when you buy it from Valve. Creating your games for console however is the most obvious and "rewarding" avenue.
Companies have been able to survive THANKS to console gaming and although the speed of graphical improvement may not be as steep as it was ten years ago, there is still improvement. Look at what Halo:Reach or God of War do with 5 year old hardware, look at where Rage and Crysis will take it and that's a batch of games build in a way that WILL prefer the PC platform. PC gaming's relationship is literally one of love and hate and companies are finding better ways, tools and better middle ware to approach each platforms strength at an overall lower cost. Big games can't be made without the console audience to help fund them for the PC audience to play the "elite" version; that is a reality. But it does result in games that don't make the most of PC hardware, that's also a reality.
So easy to dismiss the console, you have to be very careful (as we Dutch say) not to throw away the baby with the bathing water. Perhaps that saying like conversions to PC, doesn't survive the translation that well ; )
For clarity sake I will add that I gradually stepped out of the PC arms race when I got into console gaming and spend what seems like an eternity of time perfecting the use of a controller. I have a fantastic amount of fun with Reach, Uncharted, Bad Company 2, Angry Birds and Torchlight at the moment.
And like others wrote before here, I too got a bit sick of looking at screen shots, and seemingly never having the hardware to make it look anywhere near that good no matter if I had spend a lot of money (far more than a console costs) the year before or even several months before. Let alone two years later when games would ask me to again spend far more than a console costs, just to make them run decently. I'd rather spend that money on the games themselves and support developers I really like to create more games.
Comment below viewing threshold Show
Holding the steady advance back has been a good thing but it's also the newer graphics cards that are pushing the prices down
your demand on firepower and the price required to gain such firepower have both been massivly reduced.
Its not just PC games that get held back the storage of bluray is massivley wasted since about 90% of all games cover the multiplatform bridge between the 360 and PS3 and still stick to sizes between 6 to 7 Gigabytes roughly only a quarter of blurays full storage capacity on a Single layer disc to remain the parity due to the lower storage capacity on the DVD's used by the 360
Comment below viewing threshold Show
Comment below viewing threshold Show
There are patches out there to fix all of them but they don't come from Ubi.
Comment below viewing threshold Show
Comment below viewing threshold Show
for me GFWL is completely a big NO. Dirt 2 really give bad taste of GFWL because my country is not supported by GFWL but supported by Steam.
so, if your country is supported, what make hate gfwl? (im pure question, i really dont know the good/bad sides of gfwl because my country not supported)
Comment below viewing threshold Show
Comment below viewing threshold Show
I've had no issues at all with it.
Comment below viewing threshold Show
Comment below viewing threshold Show
To be honest GFWL doesn't both me in the slightest and I quite like it. As for games being held back that doesn't bother me much, the lack of tearing and higher res/filtering works for me while other games push it harder.
Comment below viewing threshold Show
@dl, sc, in
thanks the replies
Comment below viewing threshold Show
Comment below viewing threshold Show
This game seems a direct port, but in a PC gaming landscape with titles as Metro 2033, ArmA II & Arrowhead, Shattered Horizon or Crysis & Warhead pushing constantly the technical limits the role of Dead Rising 2 seems pretty minor.
Comment below viewing threshold Show
Comment below viewing threshold Show
You may remember those times when people were complaining about the constant war between games graphics, hoping that the fight to have the best looking game will end and then the producers will finally be able to focus on new revolutionary gameplay and game genres. The fight has reduced, but the revolution is not here. Innovation still occurs, but at the same pace as before, meaning that there's even less to be excited about upcoming games.
Of course, one of the upsides is that the complaint that you need to upgrade so often your computer to play the newest games is disappearing. The only reason I'll soon ditch my Geforce 9600GT for a GTX 460 is because I went from a 17" to a 24 " screen.
Comment below viewing threshold Show
I don't think you read the article properly
"lazily done console port still looks infinitely better on pc"
lazily done console port looks damm near identical on a system with measurably faster hardware, what gives?
Comment below viewing threshold Show
Comment below viewing threshold Show
With blur on you can't really see far because... everything in the background is so blurred! Like 70% of zombies are blurred and you don't even think about them as a danger, because they seem to be so far away.
Disabling it (i think it's off by default) helps, the image is crisp and clean, you can see lots of zombies in their, uh, HD glory. You now see each and every zombie on the screen as you should.
Now i can't even stand looking at the game with blur enabled. It's like seeing only half of the game.
Comment below viewing threshold Show
Comment below viewing threshold Show
I know it's like the xbox version is Farcry 1 and PC is Crysis Warhead
[link url=http://images.eurogamer.net/assets/ar ticles//a/1/2/7/7/0/7/2/PC_000.jpg.jpg
]http://im ages.eurogamer.net/assets/artic...[/link]
[link url=http://images.eurogamer.net/assets/a rticles//a/1/2/7/7/0/7/2/360_000.jpg.jpg
]http://im ages.eurogamer.net/assets/artic...[/link]
"Consoles are now the focus, to the point where the incredible rendering technology being developed by NVIDIA and AMD is simply being used to generate fairly simplistic visuals compared to what the raw hardware is physically capable of delivering."
"On a PC this translates to a game capable of operating at supremely high resolutions, but still featuring rather bland artwork in places: all those extra pixels count for little if the base artwork is of a fairly low resolution."
"Aside from natural increase in texture detail via the normal process of mip-mapping, we don't really tend to see much improvement"
"A lot of the texture artwork can look pretty low resolution on the 720p Xbox 360 version, looking even more incongruous running at much higher resolutions on PC."
"Dead Rising 2 features impressive draw distance on console and while there are some changes for the better on PC when running at higher resolutions, the overall improvement level is fairly subtle."
Comment below viewing threshold Show
But then i realised that i can still play the case zero and case west on my xbox and i don't have to put up with the xbox load times (judging by case west, ouch!) on PC. Level transitions are about 5 seconds on my PC maxed a 1920x1200...
Now if capcom could just fix the damn pad support for x64 win7 machines!
edit: and living in the western world GFWL is absolutely fine. great even (if you have an xbox too). No problems on nearing 15 GFWL games i've got
Comment below viewing threshold Show
He's covered wars you know! (Someone had to
Comment below viewing threshold Show