It's been a few weeks since Prey launched and it's quickly become one of our favorite games of the year - at least on PC. You get a solid enough experience on Xbox One, but if you're a PS4 owner trying to enjoy the game, there've been a number of roadblocks, to say the least. The game launched with serious input lag, lengthy load times and no PlayStation 4 Pro support - despite functionality being flagged on the box. With the release of patch 1.04, Pro features have finally arrived, but Arkane Austin's attempts to improve the laggy controls have resulted in a massive own goal. Put simply, for PS4 owners, there's a strong argument that the new patch now represents a retrograde step.
First up though, let's assess the scale and scope of the PS4 Pro improvements. The bad news is that resolution remains at 1080p, but visual quality is clearly improved. Screen-space reflections - which were previously exclusive to PC - are now available on the Pro and look excellent, while dynamic shadows feature improved resolution, though pop-in on these elements can still look somewhat off-putting.
Anisotropic filtering is improved from 4x to full-on 16x, enabling sharper detail in the distance on elements such as ground textures. The additional 512MB of memory available to developers is also used to eliminate the occasional texture pop-in you get on the standard system, while dynamic light sources are now visible further into the distance. It doesn't fundamentally change the look of the game but the overall presentation is certainly more refined and looks much closer to the PC version running at 1080p. It would have been nice to see support for a higher resolution but still, it's great to see the game improved at last.
Unfortunately, a new problem has been introduced across both PlayStation consoles - a problem that first appeared in version 1.02 and compromises what was one of the game's most impressive aspects, its consistency and fluidity in motion. On the plus side, input latency has been fixed - the game is much more responsive now - but the knock-on effect is that, put simply, the game is a stuttering mess in motion. We've often reported on bad frame-pacing in the past, but nothing could prepare us for the severity of the problem in Prey.
This is, without a doubt, the worst instance of irregular frame delivery we've encountered, giving the illusion of a much lower frame-rate. In addition, as the game uses an adaptive v-sync solution, there is now a plethora of torn frames present in each and every scene along the top portion of the image. Taken as a whole, Prey no longer feels smooth to play. Clearly, the fix for input latency is to blame for this problem. Whichever settings have been adjusted, the results are poor.
It's a shame really, as choosing between input latency or a visibly poor frame-rate is not a choice we'd like to make and crucially, it's something Xbox One owners don't need to contend with. Prey is as smooth and responsive on the Microsoft platform as it was at launch. In fact, the rock-solid consistency in the performance level was a key aspect of the console versions we lauded when we took a look at the Prey demo - the input lag fix on PS4 has had a tremendous negative impact this aspect of the title.
Other bugs are introduced in the recent patch too. We noticed that during gameplay, the PS4 version had a cut-back field of view and couldn't figure out why this was happening - there is no user control for adjusting FOV, after all, and reloading the game sees the presentation reset to how it should be. We eventually figured it out: the game's field of view reduces after popping into the inventory and you're gaming as normal, you're stuck with it until the next map loads. This occurs on PS4, Pro and unfortunately Xbox One too though happily the PC version remains unaffected.There is a Witcher School and I've been It's not for the faint-hearted.
For our money, the PC version of Prey remains by far and away the best way to play the game, followed by Xbox One - it operates at a lower resolution, but it's a more fluid and reliable experience than its console sibling. The PS4 version is now comparable in terms of responsiveness, at least, but in addition to the performance issues, some users are still encountering controller drift which occurs with some controllers when the dead zone is too small. We didn't have any problems with this but there are plenty of reports out there suggesting it's not fixed.
It's a case of 'two steps forward, one step back' for PlayStation 4 owners right now. The Pro support isn't exactly a game-changer, but it adds PC-level refinement to its 30fps experience, while controller response is improved on both PS4 iterations. However, the near-constant stutter and bonus screen-tearing is a price too high to pay for crisper controls - it's just not acceptable, and at the very least, PlayStation users deserve parity in this area with the Xbox version.