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Insomniac: 60FPS no more

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Insomniac: 60FPS no more

Is frame-rate really that important? [73 comments]

Insomniac: 60FPS no more
Face-Off: Borderlands

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Face-Off: Borderlands

Skag binge. [86 comments]

Face-Off: Borderlands
digitalfoundry blog

Ninja Gaiden Sigma 2: PS3 Upgrades Keep on Coming

July 3rd, 2009

The recent rush of new media assets for Ninja Gaiden Sigma 2 has allowed us to update our previous analysis of the game, and it's even more good news for PS3 owners.

In our first look, it was clear to see that the Tecmo team had enhanced the PS3 version in many ways, with superior lighting, shader and bloom effects when the first shots were put up against counterparts from the 360 code. But it looked to us like the PS3 version also shared the sub-HD leanings of the original version, with a disappointing 1152x585 resolution. Media released this week, and checked out by DF associate MazingerDUDE, demonstrates that this is no longer the case, with the new Sigma title showcased to journalists exhibiting full 720p resolution.

The only disadvantage to this approach is that the edge-smoothing anti-aliasing found in the Xbox 360 version has been completely omitted, but something tells me this is a compromise most people will be happy to live with... especially when new elements of bonus bling crop up in every new set of media Tecmo releases. For example, depth-of-field effects have been introduced during gameplay, something again unseen in the 360 version. All of which goes to show that Tecmo is taking the PS3 seriously with this new project, even if the gore level has been inexplicably toned down...

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