Devil May Cry 4 Review
But PC owners may shrug...
Version tested: PC
As a franchise, there doesn't seem to be much about Devil May Cry that would appeal to the stereotypical PC gamer. A series founded on relentlessly aggressive repetition, button-mashing combat and an overwhelming sense of style over substance, it should fit the expected (and, to be honest, hopelessly outdated) console gaming model far better than the supposedly more sophisticated PC crowd.
Such concerns wouldn't be so noticeable if Devil May Cry 4 had straddled the PC/console divide at launch, but when the PC version turns up six months later you have to wonder who, exactly, has been waiting for it to arrive on this format? And what does Capcom have to offer those patiently sitting in front of their monitors, joypad in hand, unable to play the game on the 360 or PS3?
New game modes, basically. Two of them, to be precise, but both seem geared towards hardcore fans who have already mastered the game and are looking for that little extra challenge. Fans, in other words, who would surely already have sought out the game in its console form...
But let's not keep getting hung up on such matters. What are these modes, and what the hot sticky fudge do they offer? Turbo Mode is the most obvious - it speeds the game up to ker-azy levels and, well, that's it. It's not the sort of thing that would take terribly long to implement - my impeccable coding knowledge tells me that you simply have to type > MAKE GAME FAST PLZ into a big monitor with flashing lights - and it's not the sort of thing that's going to appeal to anyone but the most masochistic player in the long term. It's fun to try it for a level or so, just to see what it's like, but it's not really fun and it doesn't improve the game in any tangible way.
Legendary Dark Knight mode is the other new feature, in which you control Batman and must chase the ghost of Heath Ledger around a virtual Gotham City. Or, to put it another (and vastly more accurate) way, it fills the screen with as many enemies as your graphics card can handle and forces you to carve your way through them like a demented lawnmower. It's nothing that hasn't been done already in KOEI's long-running Samurai Warriors, and its various spin-offs, but it's never been done with the polish and style of Devil May Cry, which certainly makes it worth a look. Again though, it's a secondary amusement rather than a substantial addition to the game.

The new Legendary mode in full effect - pile on!
Apart from those fun but minor diversions, the only other feature that's being touted as new to the PC is "custom graphics settings". This is a rather strange boast, given that every PC game offers custom graphics settings simply because of the nature of the platform. It's a bit like when a DVD lists "interactive menus" as a special feature. Still, there's no denying that Devil May Cry 4 was always designed for maximum visual impact, and the ability to whack that detail up to true HD resolution showcases the game's unique artistic sensibility to impressive effect. Some of the enemies have been shifted about as well, but you'd have to memorise the entire game to really notice this. Or look it up on the internet. Like I did.
Other than that, you're getting almost the exact same game as those grunting console owners got back in February. It's a handsomely mounted action game, no doubt, but as with too many Capcom franchises it suffers from an aging game engine buried under the shiny new coat of paint. The Devil Bringer ability mixes things up a little bit, allowing you to grapple from specified spots and also grab enemies from afar, but for 99 percent of the time it's a question of using gun and sword to juggle, maim and slaughter wave after wave of grisly demonic foes - just as we've been doing for seven years in the previous games. Bosses are large and rely on pattern-based attacks, while the coloured orbs that top up your various gauges and abilities have remained the same since fellow Capcom demon-slasher, Onimusha. New lead character Nero even has the old "demon hand" thing going on. All too often, the game feels like Capcom's Greatest Hits rather than a new and invigorating title in its own right.
Cut-scenes are a painful mixture of western emo-goth cliché and eastern anime melodrama, while the voice acting is as...enthusiastic as ever. Not that the script gives the actors much to work with - the dialogue wouldn't make the grade in a 1980s action movie. For many this is part of the charm of Capcom's action and horror games, but there comes a point where unrehearsed cheesiness becomes embarrassingly self-conscious, and the poundingly repetitive nu-metal combat music certainly won't make you feel any more receptive to the game's florid infernal soap opera storyline.

"Dante never told you the truth about your father..."
When you're not fighting, you're trotting through gorgeously rendered yet strangely lifeless environments, smashing the obligatory boxes and pots to earn yet more glowing orbs. It looks lovely, but is also painfully flat and old-fashioned. This is a game world with no depth and no physics other than that pre-rendered into the cut-scenes. The fixed camera angles, that even Resident Evil has since abandoned, ensure that you always get the most impressive view of the grand gothic scenery, but as much fun as it is to pile into a gang of monsters there's always a nagging disconnect behind the glittering distraction. It feels like a game in search of its own identity, anything of substance to justify our anticipation for the inevitable Devil May Cry 5.
Good looks and dumb fun will only get you so far. Capcom has always clung to archaic game engines way past their sell-by date, and cranked the sequel handle a little too quickly, reusing tired elements until the cries of derision become too loud. This bout of monster mashing is still fun, yes, but Devil May Cry has now reached the point where it desperately needs to evolve into the 21st century as with Resident Evil 4, or fade from the spotlight like Dino Crisis.
7 / 10
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Comments (40) Latest comment 4 years ago
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DA ORKZ HAZ DA BESTEST CONZOLE
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Graphically, despite the higher resolution, the game understandly looks almost indistinguishable from the 360 and PS3 version. It also felt odd playing this kind of game on a PC even though I was using the wireless Xbox 360 controller... it's definitely a console game at heart and feels out of place on the PC to me. Not that it matters as my "rig" isn't powerful enough to run it at 60 fps at my monitor's native resolution anyway.
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Yup, I had that with the demo at one point as well. That said, I had some insane FPS number most of the time, but when I exaggerated a bit with the AA settings, it still felt smooth, but was running in slo-mo. Very weird behaviour for a game, it's like back int he 80s where some game used the CPU to determine the game's running speed, and would run way too fast with a new processor.
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"We do both, because that's what people want."
Hear, hear! Thanks for ignoring the endless swarms of whingers. These re-review/comparison articles are appreciated, even if this particluar one doesn't interest me so much, as I already have the 360 version...
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The dark knight gag was fun though.
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Just mentioning this because it's a scenario where people like me who prefer console games would actually contemplate playing them on PC.
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Good point. If I had a laptop I would definately consider a purchase. The more I think about it, DMC is perfectly suited to playing on the move, with it's bitesize-ish(snacksize, maybe? - well, some of them anyway) mission structure. But alas, I do not have a laptop, and my PC outputs through my projector, as does my 360, PS3 and TV. So, just for the extras you get with it, not really an option for me.
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You can't shake an at least a decade old reputation of being by far the worst console->PC port developer/publisher with a single game. Capcom's reputation on the PC is just a tiny bit above the Love Bug virus.
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I have a PC as well, but quite honestly I haven't upgraded it for like years... so it's ancient (it still plays Diablo 2 quite well though)
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Mentioning specs can be useful for others to compare how it will run on their system. You want dick measuring, go into any 360 vs PS3 thread.
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sure it makes sense to state the setup of your rig. that way you don't have to read the recommendations by the games developer, they are usually pointless anyway. But you have to admit that there is some dick swinging going on here somewhere
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on the review: I prefer more charismatic ones (well charisma is there, just too short though).
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Sure for console people that thing is probably nothing new but to me as PC gamer I love the senseless smashing of enemies into the ground and shit.
Works nicely with my Xbox 360 gamepad on my 19" screen.
Wasn't too expensive at play.com either.
Mindless fun to let off some steam.
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also, imho there's plenty of room on the pc for an old-fashioned hack 'n slash, especially one that is as gorgeous as the demo led me to believe dmc4 is. and the demo ran flawlessly on my almost 3 year old hardware at 1680x1050 at max settings.
not all of us own a console, and we don't need to as long as there is still some variety among pc games. i have no problem if that variety comes in the form of quality console ports.
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LOL at the "button-mashing" line the review's second sentence like Devil May Cry has Dynasty Warriors style gameplay.
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Cudnt help but just be entertained by all the crazy over-the-topness that seeps from this game's every pore.
It's fun to try it for a level or so, just to see what it's like, but it's not really fun and it doesn't improve the game in any tangible way.
The game's actually kinda slow without the turbomode, glad that feature from dmc3SE returned to numero 4 aswell. Saw sum footage on gametrailers on normal mode, it looked absolutely slow.
Keep it up w/ ports like this, Capcom. 4 out of 5
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But still not as atractive as I could expect. Frankly, DMC 1 was the best in the saga by a huge leap.
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I pity the console suckas who miss out on the extra PC goodies.
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P.S. Great GUI.
/lol, end of ad text, but technically speaking, this game is really brilliant (especially compared to old CAPCOM ports).
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