DDO third-biggest MMO in the US
Ony RuneScape, WOW are bigger - survey.
Dungeons & Dragons Online: Eberron Unlimited is the third most played MMO in North America.
That's what NPD Group found after surveying a random 19,000 people in January, according to Massively.
Of those people, 30 per cent play WOW, 10 per cent play RuneScape and now 7 per cent play Dungeons & Dragons Online.
Guild Wars had held third place for two years before this, but DDO activity doubled at the beginning of the year and dislodged the ArenaNet-developed game.
The boost in Dungeons & Dragons Online activity stems from a re-launch in autumn 2009 as a free-to-play game. That means people can download and play for absolutely nothing, only choosing to splash out to access more content past level 20 and enable the full suite of guild, auction house and support features. Micro-transactions are built in, too.
DDO is not free-to-play here in Europe, but Europeans are able to access the free US servers.
Warner Bros. Interactive splashed out and bought DDO developer Turbine in April 2010. Turbine also makes The Lord of the Rings Online.
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Comments (14) Latest comment 2 years ago
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Eh?
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Make sense?
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is pretty misleading - much of the good pre-20 content is only available by forking over cash too.
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I wasn't even aware of that, when I downloaded it there was absolutely no signage about any different EU or US version. It was download, install, play. Even the chatter in the public channels made it seem like there was no localisation.
How very bizarre. Codemasters should probably give up on that one.
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Unless I'm misreading the story, in which case I apologise.
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The game itself has some pretty big flaws - the user interface looks like someone's recollection of the old CDE for Unix, the auction house has no practical search option, and in order to avoid gimping your character you need to check the forums before you start playing. Where WoW continues to strip everything down to as few stats as possible, DDO barrages you with feats, skills, enhancements, vulnerabilities and stats. I guess that could be viewed as a positive or a negative, but it does mean you really have to pay attention.
On the plus side it's free and most importantly great fun in a group. The DDO dungeons are a sad reminder of how dull and linear the WoW 5 man badge-collectors have become, and traps are a hoot, you almost look forward to someone getting splatted.
Don't think you'll get to 20 without spending something though, unless you like frequently repeating content.
*edit* for a trap example
<a href="http://www.youtube.com/watch?v=UgpKXCbcGmI
">http://www.youtube.com/watch?v=UgpKXCbcGmI
</a>
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As for DDO well i tried it briefly in the late beta so i cant comment regards current state but back then it felt so clunky and basically was a battle aganist the UI to get anything done. The basic premise was good if got past these problems but for me i just couldnt immerse myself in the game.
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That's no longer true. I play on US servers with EU cc and address.