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Darksiders Review

Xbox 360 PlayStation 3 Review by Tom Bramwell

4 January, 2010

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Ah, betrayal. With the possible exception of Brain Training (and I stress "possible"), all videogame stories are about betrayal. Darksiders' certainly is. You play as War, one of the four Horsemen of the Apocalypse, and in this alternative retelling of the Revelatory bits of the bible you find yourself called to Earth to judge the sinners before everyone's ready.

You've been betrayed. The higher-powers-that-be reckon you're to blame for mankind's untimely destruction. It's only by the grace of the Charred Council - the Simon, Louis and Cheryl of obelisk-based supernatural arbitration - that you're allowed to return a century after the end of the world to try and put a lid on things. And only then if you agree to have Mark Hamill escort you in the form of a devious sprite called the Watcher who lives in your arm.

You're here for revenge, but ostensibly you're here to do the Council's bidding, and that bidding translates into a mixture of puzzle-heavy dungeon-crawling and brutal hackandslash, played out in a colourful, fairly-openworld third-person action game full of collectables and upgrades to gather, many of which allow you to do new things in areas you've already visited. We're back in Metroidvania territory then, but sales of Batman: Arkham Asylum and Shadow Complex last year suggest Darksiders is in good company - and 15 hours rampaging around the end of the world suggest it belongs in that company too.

It certainly has the component parts. Each location yields a new toy - a grappling hook here, environmental Bullet Time there - and puzzle and enemy design falls into step with the timeline of new gizmos, demanding that you consider your new contraption first and foremost before you're gradually invited to use it in combination with other tools once you get the hang of it.

'Darksiders' Screenshot 1

Giant walls of ice and red rock are so transparently anticipating a gadget later on that it can be irritating, but hey, it's... not the end of the world! Right kids?!

As you progress through the interlinked districts of the game's cauldron of post-apocalypse, the developers demonstrate they understand the subtler side of a good Metroidvania too. Some gadgets are nifty in and of themselves - a portal gun, for instance - while others are seemingly prosaic, like a boomerang device called the crossblade and an earthquake gauntlet, but all of them are used in inventive and measured fashion. Most vitally, and no matter the scale of the complicated puzzle you're solving, you come to trust the game to treat you respectfully and deposit you in the right place to make quick progress once you're done with something.

There's attention to detail, but that attention to you is evident all the way through. Some of the puzzles in the Destroyer's tower near the end, for instance, ask you to gather light sources and transfer them to a central hub, which involves retreating through your own footsteps using different mechanisms and combinations of your gadgets to the ones you used originally. While many elements of the level furniture that you require to go in both directions are in plain sight at all times, it's always clear what is relevant now and what will become relevant later on.

Combat is the other great pillar of the game, and there are boatloads of ways to fight people in Darksiders, with an impressive range of mashy sword attacks, secondary weapons and combo attacks to discover or purchase from the sinister shop-demon, Vulgrim. You can also earn Wrath attacks - spikes from the ground, spinning knives, that sort of thing - and equip active and passive modifiers to your key weapons.

You even get to use projectile weapons occasionally, including a sort of angel cannon and a demonic grenade launcher with remote-detonation capability. However you fight though, individual skirmishes usually end as you opt for an ultraviolent one-button finishing move once an enemy is in a dazed state.

These finishers are dazzlingly gratuitous and gory, to the extent that by the end of the game the sight of War merely slicing an angel's wings off and then impaling it on his gigantic Chaoseater sword is utterly blasé. You take out one boss by going inside its head and cutting it apart from the inside out, and in another satisfying outcome you dispatch a long-term antagonist by squashing his head in your fist. Other demons simply have their arms lopped off at the elbow before you stab them in the face, and giant worms must learn not to expose their bellies.

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Comments: 1-50 of 79 Next →

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henrix
04/01/10 @ 00:02
#1
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Want this game!
CrunchinJelly
04/01/10 @ 00:02
#2
-3
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HYPE!

Hurry up Friday!
Edited 1 times, most recently on 04/01/10 @ 00:02
Razorus
04/01/10 @ 00:06
#3
+1
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Interesting. I never really expected much from this game as it looked a bit shoddy, but may have to give it a try now.
stevetuck
04/01/10 @ 00:08
#4
+2
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SOLD!
Hantheman
04/01/10 @ 00:14
#5
+5
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Finally something for the new year to read!
Hantheman
04/01/10 @ 00:17
#6
0
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Also, reads like a 9/10.
Vitor
04/01/10 @ 00:17
#7
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I've had faith in this ever since I first laid eyes on it nearly 3 years ago - glad to see my preorder wasn't too foolish and am looking forward to Friday. A colourful game, how fresh! Hopefully Bayonetta won't demolish it too thoroughly in terms of sales on release but they both seem to be offering sufficiently different things to appeal to different audiences and not force someone to chose between the two
Jonathan_Fakenham
04/01/10 @ 00:19
#8
+2
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Yep. I'm getting this.
Liam64
04/01/10 @ 00:22
#9
+11
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" Also, reads like a 9/10. "

Comments like that wind me right up. :P As if the number at the end has some sort of almighty power, beyond being taken into account as one fiftieth of a Metacritic score.

Any word on version differences? I'm not sure which console to plump for.
jimboton
04/01/10 @ 01:03
#10
+3
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The only slight criticism is that it's difficult to keep track of areas that you will need to return to with a new tool, and once the game is over your inability to quickly identify areas with secrets still to reveal may put you off the job of revisiting them for remaining treats - something that feels like a letdown in light of Arkham Asylum in particular.

what Arkham Asylum eventually did was showing you exactly where everything was, thus turning exploration and secret hunting into the mindless chore of going from one 'secret' dot in the radar to the next. Now that did put me off.
asphaltcowboy
04/01/10 @ 01:13
#11
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Cool! Been very excited about this one!
absolutezero
04/01/10 @ 01:20
#12
+1
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Bayonetta and this in the same week.

Joy.
TriggerHippie
04/01/10 @ 01:56
#13
+14
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I am also inexplicably Scottish.
Harmonica
04/01/10 @ 03:52
#15
+9
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I imagine it's more the case of them doing the job without actually meriting special discussion.
bumgut
04/01/10 @ 05:13
#16
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I hear the PS3 version has less tearing that the 360 version but is otherwise identical.

Can anyone confirm?
frankfurter209
04/01/10 @ 07:51
#17
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I don't recall any betrayal in Batman: AA
BabyJesus
04/01/10 @ 07:59
#18
+6
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Ah and so 2010 begins.

I shall call this year 'the year my wallet died', but with a bounty of great games, I can honestly say I'm looking forward to it.
galerian86
04/01/10 @ 08:01
#19
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Brilliant. I like Madureira and I'm glad his first foray into video games is a successful one. Might get this when I got a bit more funds
schachmatt
04/01/10 @ 08:06
#20
+5
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Rather awkward intro paragraph about betrayal being a central motif of videogames.
Do you want to tell us what happened in the christmas holidays, Tom?

Darksiders sounds like a cool start of the year. Have to see it in action first, though.
mkreku
04/01/10 @ 08:26
#21
+13
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Tom actually thinks it's a bad thing that the game isn't explicitly showing him where the secrets are? Uhm, that's why they're called "secrets", Tom. Batman did it WRONG.
Cadence
04/01/10 @ 08:36
#22
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Why no mention of the graphics or sound?
Beano
04/01/10 @ 08:38
#23
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"I hear the PS3 version has less tearing that the 360 version but is otherwise identical."

Judged by some videoes and early reviews, the 360 version have a lot of tearing and even some framerate issues while the PS3 version have no (or worse) AA.

Seems to me the PS3 version is the one to get for once.
Edited 1 times, most recently on 04/01/10 @ 08:40
berelain
04/01/10 @ 08:54
#24
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Damnit. My review copy hasn't arrived yet, and I was looking forward to playing this >.<

Glad to read its shaped up well, though; I'm a fan of Joe Mad's work and have had my eye on Darksiders for a while.
Edited 2 times, most recently on 04/01/10 @ 08:56
Quint2020
04/01/10 @ 09:03
#25
-3
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An 8 almost seems too low based on the text of the review, either way I knew this was going to be a damn good game, I'll be picking it up next month, give me time to finish Borderlands.
Darkjinxter
04/01/10 @ 09:06
#26
+1
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2010 The year of the Tom Bramwell
Good stuff Tom.
Shame this game is out now we punters have no money left to spend after Christmas.
darkmorgado
04/01/10 @ 09:08
#27
+4
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Happy: A game that I've been waiting ages for turns out to be very, very good and adds another shining star to the underused metroidvania genre.

Sad: Between this, Bayonetta and Mass Effect in January alone, my wallet just started crying
menage
04/01/10 @ 09:12
#28
+3
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5 hours in and liking it a lot. Ulthane is fucking fantastic. Combat is a bit hard to grasp with the hold button nd triggers + stick + buttons though, Sometimes I break my paws.
SteveB
04/01/10 @ 09:27
#29
+2
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I'm pleasantly surprised by this. I had dismissed this as a straight forward hack and slasher, but the references to Metroid have piqued my interest and I'll probably check it at some point now.
TitusCrow
04/01/10 @ 09:36
#30
+1
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have been looking forward to this game since i saw it last year early, alas.. wont be getting it right away though thanks to the steam sale, got to many things to play through 1st to prove the were not impulse buys :P *dithers*
muscleblade
04/01/10 @ 09:41
#31
+2
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Getting this and Bayonetta.
schnide
04/01/10 @ 10:01
#32
-8
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Er, no - most games are not about betrayal. This opening salvo put me off the rest of the review, I'm going to read the rest of it again later.
kinky_mong
04/01/10 @ 10:16
#33
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...and above all in the growing sense that if you're missing something then it must be right in front of you, and not something obtuse that you will resent when you eventually discover it.

This has made me look forward to this game even more after the disappointing Spirit Tracks has frustrated me with many of it's tedious long-winded puzzles. Now to abuse my wallet even more!
Kikekun
04/01/10 @ 10:26
#34
-8
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Itīs out in Spain for several days already and I can say this game is a solid 9. Sorry Eurogamer, we donīt agree on this one.
lucky_jim
04/01/10 @ 10:45
#35
+6
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Bayonetta, Mass Effect 2 and now Darksiders in the same month. January is the new December!
irve77
04/01/10 @ 10:48
#36
+1
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I've got to agree that from the review i was expecting the score to be a 9/10 .. but hey this is eurogamer and 8/10 should be a very good game !!

this does look like a good game... shame my money is on Mass effect 2 this month.
telboy007
04/01/10 @ 11:10
#37
+1
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I haven't even started to play all the games I recently bought on Steam for mucho cheapos in the last few days, how on earth am I going to have time to play this Bayonetta and Mass Effect 2 while still trying to finish Dragon Age and play Modern Warfare 2 online??? How?!?!? Good times.
ulikmegee
04/01/10 @ 11:19
#38
-4
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I got this game yesterday on the PS3. It's quite a good game but IMO the combat is not a patch on GOW2.I don't like one button for combat but I'm getting over it. I like the upgrades you get along the way and the demon's look great I have a 60inch Pioneer Kuro(kurro) and the graphics look every so slightly rough. I have had Bayonetta since it came out in Japan and at the moment I say story,upgrade and character model wise this is wayyyyy better
Kikekun
04/01/10 @ 11:40
#39
+3
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Bayonetta story way better than Darksiders'? o_O
Maybe is just me that canīt stand Japanese overly exaggerated melodrama anymore...I thought Bayonettaīs "story" was a complete mess. Ended up skipping the most part of the cut scenes.
menage
04/01/10 @ 11:41
#40
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It doesn't use one button, it uses x and y for different weapons and the shoulder buttons in conjunction for combo's.
ohcomeon
04/01/10 @ 11:44
#41
-9
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mizcicz
04/01/10 @ 12:03
#42
+2
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i actually do not like button mashing/ fighting kind of games that much...i played and liked all the god of war games. i enjoyed them and they are great, of course they are not fighting games but more like buttonmashingpuzzleadventures hehe.. but i donīt love em. itīs just not my genre. i preordered this one anyways because of the promissing zelda/metroidstyle adventure/ puzzle elements. i donīt think itīs cheap to īcopyīideas from other games if youīve built a great gaming universe of your own (adapted from a comic in this case of course)...well wtf am i trying to say here? canīt wait to play this one.
Stoatboy
04/01/10 @ 12:03
#43
+16
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re: "Tom actually thinks it's a bad thing that the game isn't explicitly showing him where the secrets are? Uhm, that's why they're called "secrets", Tom. Batman did it WRONG."

I think the point is that in the case they're not secrets - you've usually already seen them, you just can't do anything with them until you've got the correct tool. It's my one big bugbear of all these type of games - I haven't got the memory, or the inclination to schlepp back through acres of (often) dead gamespace trying to remember where I saw some poxy cracked rocks, or shiny silver surface who-knows-how-many hours ago, which like-as-not will grant me a few gold pieces, or ammo that I already have plenty of. Marking them on a map so I don't have to remember is courtesy (or at least allowing me to mark them on the map myself would work, to prove I noticed the thing first time around).
chrisola
04/01/10 @ 12:24
#44
+5
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"There's a giant enemy crab..."

Do you target it's weak points for maximum damage? Does this game have real time weapon swap? Is it based on historical battles which actually happened?

If the answer is Yes then count me in :op
Monkey_Puncher
04/01/10 @ 12:37
#45
-5
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I like the look of this, but I'm not getting it as I'm still broke from Christmas. Stupid time to release a game in my opinion!
jimboton
04/01/10 @ 12:54
#46
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I think the point is that in the case they're not secrets - you've usually already seen them, you just can't do anything with them until you've got the correct tool. It's my one big bugbear of all these type of games - I haven't got the memory, or the inclination to schlepp back through acres of (often) dead gamespace trying to remember where I saw some poxy cracked rocks, or shiny silver surface who-knows-how-many hours ago, which like-as-not will grant me a few gold pieces, or ammo that I already have plenty of. Marking them on a map so I don't have to remember is courtesy (or at least allowing me to mark them on the map myself would work, to prove I noticed the thing first time around).

If they are not secrets because because it's plain where they are and how to reach them (once you get the gear) and feels like they are stuck in acres of "dead gamespace" then that's another problem the game has. why bother map or not? where is the fun in that?

Can you imagine Ocarina of Time or Castlevania Symphony of the Night showing you every heart piece, weapon or hidden anything in the map? Those games were fun to explore and never seemed 'dead gamespace' because you never knew when or where you could discover something new..
psgamer
04/01/10 @ 13:16
#47
-1
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AWESOME!
designerheadache
04/01/10 @ 13:20
#48
+3
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Eurogamer is explicitly pro-horse

Something unsetteling about that statement there.

Didnt expect anything at all from this to be honest, but it sounds like a good bit of fun.
shotgun44
04/01/10 @ 13:20
#49
+3
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Eurogamer is last on Metacritic so far. And considering that the last score is an 8, this has piqued my interest more than Bayonetta. may have to look into this!
Widge
04/01/10 @ 13:52
#50
+1
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I think the element from Batman Tom is on about is where you can view the Riddlers challenge in the menu and it tells you that in the area there are X type of various things not discovered. Yes, it tells you on a map once you get the secrets map as well, but I think its that core summary sheet he is on about.

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