Dark Messiah Elements details
Extra bits and bobs for 360.
Ubisoft has finally gotten around to the official unveiling of Dark Messiah of Might & Magic: Elements.
We've already told you it's the Xbox 360 port of the Source-powered fantasy action game on PC, but according to new information there are some teensy differences.
Because a pad isn't quite as adept as a mouse and keyboard combination, developer Arkane Studios is popping a lock-on feature in, along with tweaked level design and statistics to wrap your bearded chops around. We're also promised various technical improvements, which are presumably in-line with the numerous PC patches released so far.
Multiplayer has been revamped specifically for Live, and will feature new maps for up to ten of you to blow fantasy lumps out of each other on. Whether you do it as an archer, priestess, mage or knight is up to you.
Dark Messiah of Might & Magic was released late last year on PC. Built on the famous Half-Life 2 engine, it conjured up all sorts of physics-based mischief and ingenious killing solutions. It was also a refreshing action-slant on the fantasy genre, basing itself firmly in first-person territory.
It had a few kinks, but still earned itself a solid eight from Kieron Gillen, largely thanks to the pantomime splendour of dispatching enemies in increasingly more original ways. Head over to our Dark Messiah of Might & Magic review to find out more.
Dark Messiah of Might & Magic: Elements is due for release on 7th September.
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Comments (6) Latest comment 5 years ago
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No idea if it picks up after that as I couldn't be bothered in the end. Oh and anyone who thinks spiders are a good thing to fight in a FPS needs to die, the same applies to the idiots who put them in Call of Juarez as well.
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How's that, then? The fantasy setting wasn't new but the combat and interaction with the scenery is fairly original.
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