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Dante's Inferno Preview

Xbox 360 PlayStation 3 Preview by Kieron Gillen

28 April, 2009

Page 2 of 2. <- Page 1

The shades pick up one of the game's key mechanics. While EA is keeping the actual details of the character improvement under wraps for now in a secret satanic EA bunker (probably), the coin with which you pay for upgrades are souls themselves. The shades are just the biggest source of them. "Those shades you punish are rich in souls," says Knight. "The choice you make is either to get a guaranteed payout with a satisfying animation if you punish - or absolve, which comes with a fairly involved skill-based mini-game in which if you fail you get nothing or if you succeed you get twice the payout. We really play with people's sense of risk/reward and how good they actually think they are." The link to BioShock is easy to make, but it seems that the choice is more about tactics than the moral aspect.

Stepping away from the fine detail, when approaching a genre with a clear reigning champion it's important to nail the fundamentals. I ask Knight what he thinks is the absolute key for a fighting game. "Number one for the genre is a really simple idea: that the character is my avatar, and when I tell him to do something he should do it immediately," he says.

"When we talk about responsiveness, that's what we mean. We've learned by studying other games - and of course worked on Return of the King at the same studio a few years ago - that the thing about the genre is that you can branch from one move into any other move. It's that sense of responsiveness. If I tell him to dodge, he immediately dodges. If I tell him to move, he immediately moves. What happens with that is that you get a lot of moves which pop. So if you looked at a game at a distance and examined it like a movie, you'd notice it - but who cares? I'm playing the game, not watching it. When I put the controller in someone's hands, I've never had that comment. It just feels great. You have to be dedicated to that principle that the responsiveness and control of the character takes precedence over everything else visually in the game... because it's a game."

'Dante's Inferno' Screenshot 2

I still think Dante/Virgil co-op would be a good idea.

While it's an asset in actual play, EA's devotion to enormous frame-rates does come with a price. It's far from an unattractive game, with some splendid vistas and set-pieces, but it's not the immediate knock-down oh-my-god-I-have-never-seen-hell-like-this-before culture shock you may hope for in a game that's trying to bring Dante's Inferno to our doors.

Simultaneously, its individual ingredients - slashing, quick-time-event takedowns and gargantuan bosses - are very much the unholy terrain of God of War. You wonder whether the initial descriptions of it as God of War meets Dead Space will prove prophetic in an unintended manner. As in, much like Dead Space, it could end up being a rock-solid genre game somewhat overlooked in the Christmas rush amongst games with more outspoken, obvious attention-getting assets. But that's something that no-one other than EA's accountants should worry about it. For gamers hungry for diabolic - in a good way - adventures, Dante's Inferno is highly promising.

As I leave Knight, I ask him off-the-cuffly what his favourite bit in the original poem is. "In the eighth circle, he meets a sinner who was so bad that he went to hell when he was still alive," says Knight, after a few moments' thought. "He was damned and sent to hell when his body was still alive. So when his soul goes to hell, a demon inhabits his body and lives out the rest of his days. That concept, which was introduced by Dante, is so powerful and so out of step with contemporary catholic thinking [which says] you can always save yourself if you go through these rites... and here's Dante saying, 'Nope. There's some people who commit enough sin, they go straight to hell before they die and their bodies are walking around with demons inhabiting them.' That's crazy".

And I'll say this: some of that crazy is definitely visible in the Dante's Inferno game. For example, you can come across pathways blocked by gargoyles, which you clear by pushing their spear through their stony chest. In other words, Dante's Inferno is a game so macho that you have to kill doors. Would Dante have approved? Who cares? I just killed a door.

Dante's Inferno is due out for PS3 and Xbox 360 in 2010.

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disc
28/04/09 @ 06:53
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They already did do Grand Theft Godfather (but yes sure, Godfather isn't a classical work like Hamlet but still) you know.
Edited 1 times, most recently on 28/04/09 @ 09:04
notmyrealname
28/04/09 @ 07:08
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Spot the corporate PR spinner, trying to link the likely gameproduct with a poem. I've seen politicians that excercize more tact:P
squarejawhero
28/04/09 @ 07:13
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Didn't we already have a preview week? o_0
Maykael
28/04/09 @ 08:16
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no more PC version?... too bad I was really curious what they'll pull of from the Poem.
Metalfish
28/04/09 @ 08:19
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"It might sound a little bit lofty to say that's what we're doing - or that he'd be proud of what we're doing - but I don't think it's that far off."

Nah, it sounds like absolute horseshit. It's like that Churchill the Early years film, only not a joke. If it were a point and click, or something, then he might be more likely to approve.
Plewt
28/04/09 @ 08:31
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Video games at it's worst.
Postumo
28/04/09 @ 08:40
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What a lot of nonsensical stuff...


I'm sure there are developers out there that could do a great and imaginative job bringing Dante's Inferno to life
Tzetrik
28/04/09 @ 08:41
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Really doesnt look as good as EG keep telling me it is.
Plewt
28/04/09 @ 08:44
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Check out the Kotaku preview for some opinion on the actual game instead.

Seriously what was the point of this article?
Edited 1 times, most recently on 28/04/09 @ 09:46
MaxiSleep
28/04/09 @ 09:07
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I honestly find the coverage of this game by eurogamer quite disturbing.
drumbaby
28/04/09 @ 09:28
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I'm sure they're all very excited about it as creators, and to them it must seem like the best thing ever...but it just doesn't come across that way. It really looks and sounds like GOW's scruffier half cousin.
Meho
28/04/09 @ 09:37
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It will be funny after all if the game comes out underperforming and Eurogamer destroys it in the review... Not that I want a bad game to be made but after all this previewing, one can not but feel slightly cynical.
Maledictus010
28/04/09 @ 09:52
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One of the worst mechanics in GOW was the button pressing/quicktime boss killing stuff. One of the biggest immersion killers i've come across in my gaming life; you're not watching the action or killing stuff, you're looking for bright colored icons to appear and making sure you press them on time. How gamey. That has always looked better for people -watching- the game, because they can actually focus on the scripted kill. It's disturbing to see that this is becoming a gaming mainstay and is even touted as a cool mechanic in previews. Devs need to get creative here, not copy existing design choices.
I'm looking forward to seeing some actual reviews when the game's finally released, as is it's not on my watch list.
Edited 1 times, most recently on 28/04/09 @ 10:55
Shrike
28/04/09 @ 10:20
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Nnnngh. Every time they try to justify why it's Dante and not a new licence set in a Dante-esque hell I digest a bit more of my own soul.
Ashen-Shugar
28/04/09 @ 10:30
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Quicktime events are no longer acceptable. As stated, they are surefire immersion killers and not only that, are deeply uninjoyable gameplay mechanics in their own right.

Tombraider:Underworld showed how to make a much more enjoyable alternative which doesnt distract you from the action but still limits your options allowing a more cinematic approach to an encounter.
kendoji
28/04/09 @ 13:00
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Incredible statement: "Guys like Shakespeare and Dante would probably be working in videogames today"
Domovoi
28/04/09 @ 13:34
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Sounds like absolute nonsense. Generic God of War clone they dragged Dante's Inferno into so they could say it was not another God of War clone but Intellectual and Important.

But who knows, they might surprise. Either that, or Eurogamer is getting incredible amounts of money to hype this game.
jeebthegreat
28/04/09 @ 14:09
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Take a step back and look what Redwood did for the survival horror genre; they made a genuinely scary game, something that the guys at Capcom forgot to put in Resi 5. I think Dante's Inferno could turn out to be another Dead Space; a great yet under appreciated game, though with a release of 2010 only time will tell. Looking forward to it though since there'll be no God of War for 360!
MightyMouse
28/04/09 @ 14:34
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Cheesy PR lines aside, the odd thing about this is that it emphasis the source literature so much, when over at Kotaku they say that the limbo level had a completely different tone from that in the divine comedy. Which is it?
Gearskin
28/04/09 @ 19:25
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I'm suprised so many "gamers" have even read Dante's Inferno. I haven't. Not in the original form anyway. The novel adaption.

I don't see how it's a problem.

Did people get so bent out of shape over God of War?
Did they really save Private Ryan?
Did 300 Spartans fight monster Rhinos?

The Inferno is something they can really draw from. Draw hard. The question isn't "should they?" the question is "can they?"

After Dead Space, I'm more than willing to give them a shot.

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