Codemasters "terminates" Hei$t
Pub's future will be internally-made games.
Codemasters has thrown bank robbery game Hei$t in the bin.
The ramifications of this move are that Codemasters will, by-and-large, no longer publish externally created games. "After a much extended development period, Hei$t has been terminated as a project and removed from our release schedule. Codemasters is focusing its future portfolio on high quality titles that will, in the majority, be developed and produced by our internal studios," read a company statement.
Codemasters' decision comes after external games like Rise of the Argonauts and Damnation scored badly and crashed commercially. Big 2009 successes for the publisher were Ashes Cricket 2009 (external - Transmission Games), DiRT 2 (internal), Operation Flashpoint 2: Dragon Rising (internal). Overlord II (external - Triumph Studios) failed to make a significant impact on the UK chart, despite reviewing well.
Hei$t had been in development at inXile Entertainment, maker of spoof RPG The Bard's Tale. Announced in 2007, the game was set in a late sixties San Francisco and would follow a gang of criminals as they hatched bank robbery plans and elaborate getaways.
Noise surrounding the project had been long muted, with nothing heard after the game missed a summer 2008 release.
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Comments (30) Latest comment 2 years ago
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It reads like Wetherspoons are branching out.
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With the major rumble in the "Racing Studio" recently, there is certanly lots going on at Codies... As always
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I was going to say something to you, but I "Bricked" it
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BRICKley?
I think you mean PRICK
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This is a shame, I've been looking forward to this game for a while. I always thought it would have made a cool online team mutiplayer game, especially in the wake of TV shows like Hustle and Leverage.
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Shame though as Hei$t looked very appealing to me.
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Its Fronk not Frank
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With Dirt 2 and Flopperation Gashpoint released so close to each other it could be argued that without external project there's absolutely zero need for any QA at the company for the next year or so. It's definitely bad news for those guys.
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And I certainly don't believe that anyone ever deserves to lose their job with the exception of through their own negligence or misconduct, neither of which apply to the decision to eliminate the one thing that justifies their existence between internal projects, and it's not like Codemasters have a couple dozen studios like EA or Ubisoft...
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That's a fair point frOnk, but that is also the Path of Kotick. I think I've just been warped by the EA and Activision idea of 'make it, sequel it, triquel it and make a spin off for the DS.'
I miss the days when a game could just be a game without it having to be a brand aswell.