"Closed" Xbox Live blocked FFXIV
Tanaka and MS couldn't agree.
Final Fantasy XIV Online creator and director Hiromichi Tanaka has told Eurogamer that a "closed" Xbox Live blocked the game from appearing on Xbox 360.
"The main reason why we couldn't go with Xbox 360 was the Xbox Live system," he explained at E3. "[Live is] different to the normal internet environment, so when we wanted to introduce this game in the same environment as Windows PC it had to be PS3, so that was our choice.
"Microsoft has a different point of view: they want to have a closed environment for Xbox Live. We're still talking to... We couldn't come to an agreement on Xbox Live."
Square Enix number-one Yoichi Wada told GamesIndustry.biz a similar story; he said what he'd like to see "first and foremost" was a network structure that allowed third parties to "freely design different business schemes".
Final Fantasy XIV won't be the first MMO snagged by the closed nature of a console's online service . Cryptic chucked in the towel on an Xbox 360 version of Champions Online earlier this year. Producer Craig Zinkievich told Eurogamer he was frustrated with the business side of getting an MMO on Xbox Live; the game itself, he said, ran just fine.
Ironically, Final Fantasy XI remains one of the only MMOs to be offered on Xbox 360.
Final Fantasy XIV Online is in development for PC and PS3.
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Comments (68) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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"Ooooohhh sorry... we just shut down the servers of game XXXX"
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Probably the opposite is true. Based on the rejection of iPlayer and existing FFXI model, I think Microsoft want MMOs to only be available for Gold memberships. Clearly, to reach a bigger audience, Square-Enix want it to be open to all (as with PC and PSN), including Silver members. Can't imagine Microsoft would allow Square to make money when they wouldn't.
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Also they probably would have required that the game be only for Gold members (they can't allow Silver members access as it would undermine the perceived value of the Gold membership).
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Microsoft has been fucking up a lot lately.
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MS could've done with a fresh MMO, but their loss.
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when in FF11 we 360 players played with PS2 and PC players and it was great
grow up MS
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Good for business, but not good for players (seeing and they miss out on this game and others). Unless you own MS shares I can't understand why you would stand on that side.
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MS going after the wii market. Strange Strange.
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Consumers have every right to moan; but at the end of the day they're all just their master's bitches.
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Valve will most likely offer free DLC for Portal 2 for both PC and PS3. DLC which will cost something, the bare minimum for Xbox. I think if this goes on they'll have to cave.
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It's disappointing but unfortunately understandable.... let's hope it does massive business on the PS3 and forces MS to change stance
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"Thanks to MS and their utter bullshit mmo policy i caved and bought a new pc, have hardly touched the 360 now since discovering the delights of LOTRO....so i would just like to end this by saying fuck you MS"
Was it a PC running Windows you got by any chance? I'm sure MS feel like sooo fucked... Anyway, surely most ppl into this genre of game will be after the PC version, no? Besides, does anyone even have any interest in the FF franchise after the last few abysmal titles? I don't think I'll lose any sleep over this decision tbh..
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For MMOS, I have a PC.
You don't see Blizzard whining about WoW not being doable on 360, do you?
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It's not irrelevant, buying another MS product is hardly saying "fuck you" to MS, is it? Oh and "denying people that right"? So, it's now your "right" to play FFXIV on the 360, is it?...
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+ Users have a uniform experience
- Developers can't do whatever they want and sometimes it means cutting features (or games)
If the disadvantages outweigh the advantages for a specific game, just buy it on a more open platform and stop complaining. It's not like you don't have a choice.
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As long as games for windows live has almost zero traction this will remain the case and its a good thing.
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Cheers
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Microsoft's approach has advantages, but it is clearly contrary to what works for MMOs. This is also what keeps Blizzard off of the platform.
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Look at Mass effect 2, great game, you had Kusami, the merc guy, the cerebus DLC, and now overlord, quite a bit of DLC. Difference is MS is in charge of pricing.
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MShaft wont give them the monies, they has all the monies from XBOX gold subs and theys not giving any of those monies to nobodies.
MMO or No
]
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I'm glad XIV won't be clogging up my Xbox.
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Also for gold accounts only im guessing.
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Who here can tell me the exact reason why this deal broke down? Exactly what was not being agreed on and why? Were Microsoft making unfair requests of SquareEnix or were SquareEnix making unfair requests of Microsoft?
Things work both ways, maybe SquareEnix wanted to implement Gold features for Silver users? Maybe SqaureEnix wanted access to the Xbox firmware to make patches but didn't want to go through MS quality control procedures? Maybe the way SquareEnix wrote the code would leave Xbox Live vulnerable to hacking? Maybe there's mircotransactions and SqaureEnix refused to use MS Points and MS couldn't accommodate cash transactions?
Unless you were in the meetings and read all the minutes don't just assume it was MS's issue as we have seen them flex to allow non-paid DLC through the Cerebus network and allow other companies to use their own servers like EA.
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First would be the subscription differences on live, naturaly company like squenix would want as many people to play their MMO thus they'd want to have silver accounts also be able to have acces to the game.. that alone allready goes against MS policies even with the exception of the previous FF mmo.
Secondly, it's likely microsoft would want a part a part of the subscription money, which in case doesn't realy work out for people providing & running mmorpgs, hence it'd allready provide a blockage for a possible deal.
Tbh we could come up with reasons as to why they're so reluctant to allow mmorpgs on 360 all day long, but without any official confirmation from anyones side, it's only guessing as to why.
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This is by no means defense for psn or trashing live, but saying psn is miles behind by just missing a few features people either use or don't bother with is just overblowing things.
I've never used cross-game invite on 360, i've never accepted invite either while playing a different game than my friends, i don't use cross-game chat at all either, just because i prefer to chat with people i'm playing with when i'm playing something online.
Saying these are important features just isn't true, if every 360 user would use these and saw them as mandatory feature to have, your statements might sound correct, but as it is all the silver account holders and those gold account users who've no use for such feature, beg to differ with your overblown opinnions.
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Or is this just some fanboy retard argument in which facts play no part?....Ah, I see, I'll just go then.
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That doesn't change what I said about some people being happy with a basic free online service over a more polished premium one.
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Did you catch your significant other in bed with the PSN or something? Relax!
Live is clearly a better service than the PSN, but they are what they are - a qulatity service that you pay for vs. a shoddier service for sure; but the PSN is somethin' for nothin', which is enough for some people.
PSN is far from shit- i can get a stable, competitive game of whatever i fancy with minimal fuss (yeah the updates can spoil the fun occasionally , so i just make a cuppa). It tops most free services i've ever used.