Castlevania on XBLA now
At a whopping 95.32 MB.
Bulging like a juicy jugular on Live Arcade this morning is Castlevania: Symphony of the Night, which will cost you 800 Microsoft-bob and weighs in at a record breaking 95.32 MB.
Previously a PlayStation gem, it puts you in the wicked winkle-pickers of Dracula's half-vamp son, Alucard (uninspired parents). You'll get the chance to take him back to daddy's castle, defeating boss monsters and solving puzzles along the way, as you attempt to explore the dusty old ruin.
Symphony of the Night is the first full console game to appear on Xbox Live Arcade, and is apparently so good that Microsoft decided at GDC to up the limit of downloadable games from 50 MB to 150 MB.
But be warned, if you haven't got a premium 360, you'll have to wait until April until you can get the new 512 MB memory unit before you can play the game.
As usual, the title's been enhanced for the new high-definition era, with a bit of spit-shine on both audio and visuals, plus your standard 12 achievements on offer for a total of 200 gamerpoints.
Head over to our Castlevania: Symphony of the Night gallery to sink your teeth into the latest screenshots.
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Comments (28) Latest comment 5 years ago
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why does fate mock me so?
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Which is strange as the game is not yes compatible with the EURO PS3. Thought the PS1 emulator would be similar.
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Best Castlevania EVAH!! ...IMO
BTW How easy/hard is it to do Soul Steal?
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Have they fixed the loading times between the areas? Would be cool if the different castle segments would feel like a large continous space to explore, instead of bits connected by (loading-)pipes.
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i dont think u can do this if your running it through a vga cable.
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"Which is strange as the game is not yes compatible with the EURO PS3. Thought the PS1 emulator would be similar."
Wait! I thought Sony said ALL PS1 games would be BC? Did they stretch the truth on that one too.
With regards to the emulator, given that an emulator is a piece of software that makes one machine behave like another there is no reason that something that would work on the PS1 emu for PSP would therefore work for PS3...
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Which is strange as the game is not yes compatible with the EURO PS3. Thought the PS1 emulator would be similar.
Not that strange. Ive got hacked firmware which can play almost any PS1 game you can throw at it. Its avery good emulator.
It just seems they couldnt be arsed tweaking it for the PS3.
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ahh ok, haven't had a chance to check this game yet, but it didnt work for me with turtles, i just didnt get the option for stretching the screen.
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Okay, this is a bit odd. I looked in the settings for the game and there was no such option for me, I just assumed it was because using VGA. What resolution are you running it at? I think mines is 1280x1024, set to widescreen
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I doubt they have redrawn all the sprites, so is it just an emulator style upscaler thing?
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(red skeleton death)
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Seems like there's no loading at all.
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DAMAGE.INC.: "What Mapster said, truly pathetic."
You can stretch the 4:3 window of the game to any size or shape you like in the menu (it's in the menu once the game has started, but not when you're on the title screen, which may be why people aren't seeing it). You probably wouldn't want it completely filling the screen though, because the game's resolution is so low. The pixels are massive.
The "enhanced" mode is a very ugly kind of blurring. It kind of shaves the exposed corner off every pixel, making things look weird. It's like Filter>Noise>Median in Photoshop. I turned it off straight away.
I don't think you can complain about a lack of true widescreen for 2D games that rely on pixel-art for their level designs. It was drawn for 4:3. I'm sure it wouldn't harm the horizontal designs of most rooms in this particular game, but still.
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NOT for the points, not for the points..........
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Seeing this in an optimized form of high-definition graphics with 5.1 digital sound is incredible!!!
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It is like that with all 2D games played on an Upconverting 1080p HDTV set.
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As a not-very-seasoned SotN player, it's a bit frustrating to have to hop to gameFAQs to find that I was supposed to crack open a completely inconspicuous bit of wall to get the odd important item, but hey ho.
As far as the graphics go, I think they're lovely, stretched out to full screen through VGA on a 19" monitor.
Is SotN pretty much the daddy of the (2D) Castlevania series? If the handheld titles have even half the scope, then I might have to do a bit of shopping.
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I think I'm going to play nothing else for a few weeks...