Bizarre's Blur skids to 2010
Multiplayer needs more time.
Activision has pushed Bizarre Creations' new racing game Blur back to 2010.
The Project Gotham Racing developer needs more time to beef up the "innovative and distinctive" multiplayer, explained the press release, spotted by VG247. Blur aims to allow 20 people to race online, or four locally in split-screen. Even more ambitious are the lofty community-driven goals of user-created content being shared by all.
Blur had previously been on the busy November grid, ready to match up against monsters like Gran Turismo 5 (theoretically) and Forza Motorsport 3. We hope the slip is minuscule, but Activision has not specified when in 2010 Blur will appear.
Plus, there could be another head-to-head on the cards, as Black Rock's promising Split/Second shapes for release early next year.
Find out more about Blur in our lengthy hands-on analysis written earlier this year.
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Comments (27) Latest comment 2 years ago
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which would have been a shame should I have had the hardware to play it... quite look forward to how this turns out.
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I have a bad feeling about this one.....
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The prospect of Blur vs Split Second will give both devs an incentive to polish their games so they shine. Bring it on I say but let's hope Blur is more than just Wipeout with cars.
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Thta's probably the smart thing to do, especially since it still doesn't look that hot next to all the neon.
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I'm surprised they releasing at all. Doesn't seem like a milkable enough franchise.
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Really? I mean arcade as in pre-Paradise Burnout not arcade as in 'ooh, Dirt 2 handles a bit too arcadey for my liking'.
Care to name a few?
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Not really - I'm just scratching my head as how I could have missed all those OTT racing games that have apparently come our recently. Apart from Motorstorm, and Motorstorm PSP thingy, and, er, Pure which was bikes not cars...
[adopts Paxman voice] Just answer the question man! Or are you an MP?
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I agree. I still don't see the point in asking the same price for something like Katamari and Fallout 3. But that's why I buy the latter fullpriced and the former when it hits the bins.
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True. I won't say it's an easy solution. But taking a rehashed gameconcept with dozens of sequels and only marginal updates and having the guts to ask 60 bucks for it is pretty lame imo. I won't say the game isn't good by itself, but the amount of funds it took to create said game can't be the same as some other more original or fresher titles. The price should reflect that in some way. I know it's not possible to make a perfect calculation for it, and it's certainly not based on playing time (subjective). But asking 50-60 bucks for every game is just ludicrous.
Digital distrubution games at least have a better reflection at times.
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MS was the reason Bizarre left them and allowed themselves to be bought by Activision. They werent happy with MS demanding PGR4 ahead of schedule and so close to Halo 3. When the sales of it were quite dismal, they pretty much said "We are done with PGR and Microsoft" and left.
At the same time, that was the worst move they could make cause if Blur flops, they are f***ed 3 ways from Sunday and will be making James Bond racers and GeoWars updates every 3 months till the end of time. Someone should smack Chudley over the head and ask why on earth he would even consider hoping into bed with Baron Von Kottick when he knows if Blur flops(And my god is it teetering on the edge of flop valley where Bionic Commando fell), the entire company is finished creatively.