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Bit. Trip Beat Review

Wii Review by Simon Parkin

26 May, 2009

Page 2 of 2. <- Page 1

This temporary retro downgrade acts as player purgatory: manage to refill the top gauge while in this state and the game will be rescued, the level stuttering back to life with colour, sound and spectacle. But fail this challenge and everything grinds to a halt. There is no continuing to be had. Rather, you register your high score, if indeed it's high enough, the only other takeaway being some further solidified memory of the dot patterns that will haunt your sleep.

As with the best arcade games, progress is slow but deliberate: with every attempt you inch forward towards completion, growing further accustomed to the game's immovable patterns and rhythms. While there are only three 'levels' to play through, each one locked until you complete its precursor, they are long and their challenge is tall. By the third song, aptly titled 'Growth', the flurry of dots bounding about the screen will test even the most competent rhythm-action gamer.

In part, that's because the physicality of the control scheme has its own learning curve. You must teach your wrists to twist in smooth, defined movements, snapping backwards and forwards to move the paddle with a sort of precision few Wii games demand. Mainly, however, it's because, unlike Guitar Hero et al, there are no lanes down which the notes travel, no markers to offer a subconscious musical notation of whereabouts on the bar each dot will strike.

Sometimes the dots hang, suspended in air for two bars, before hurtling towards your side of the screen. Other times they simply streak out from nothingness, the challenge then one of reaction and revision rather than rhythm-action's usual discipline of learning to read primary colour sheet music. To help you discern which dot does what, their pixels are colour-coded by behaviour. Orange dots move in a flat horizontal line; yellow dots bounce off walls testing your reading of diagonals; purple dots move as a sine wave while pink dots spin in a clockwise or counter-clockwise direction. Sometimes you'll be sent a single white cluster of pixels to rebuff, a challenge trigger that reduces your paddle to a mere blip, amplifying the need for precision, exaggerating the stress of the situation.

'Bit. Trip Beat' Screenshot 2

In a mean-spirited design choice you must register a high score on the first song before you can permanently unlock the third one.

This skewed focus makes Bit Trip Beat different to its music game contemporaries, the skills it tests closer to those required in reading Rez's bullet patterns than interpreting Dance Dance Revolution's arrow streams. This looser relationship between music and play offers, then, an alternate experience to that found elsewhere. But towards the end of the game, developer Gaijin Games is clearly struggling to increase the difficulty in ways other than just hurling fistfuls of dots at the player. Here new dots are introduced, trailing long tails across the screen as they travel, making unreasonable demands of the player by obscuring the screen with their flair.

For that reason, the game's brevity is a positive, ensuring Bit Trip Beat burns brightly without having to grind on after it's extinguished its best ideas. The result is a brisk, radiant creation, presenting a nostalgic celebration of the medium's beginnings as well as a bold testament to how those narrow compulsions that inspired people to play videogames thirty years ago are, in fact, timeless.

7/10

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Comments: 1-20 of 20 in total

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galerian86
26/05/09 @ 06:26
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I really like the gameplay. It is a bit like Rhythm Heaven
HuggyAtHome
26/05/09 @ 06:30
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Looks good. After getting bored with the Infamous and Bionic Commando demos, and finding the Tiger Woods 10 Demo too, erm American, this is a refreshing switch back to gameplay over hype and big names.
ChrisOTR
26/05/09 @ 06:45
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Tremendous game. Can't rate it highly enough, especially when you consider the price.
Der_tolle_Emil
26/05/09 @ 07:21
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I'm glad this has finally been reviewed. I would have hoped for a higher score though. This game is fantastic, of course in the end it always comes down to taste with such games, personally however I think it's even better then Rez. Highly recommended.

Now on to the Swords and Soldiers review, another brilliant WiiWare game.
justMe
26/05/09 @ 07:25
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The score is wrong, it's a 9/10 at least.
paul_haine
26/05/09 @ 07:26
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7/10 is too low.
paul_haine
26/05/09 @ 07:27
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Incidentally, although there are no buttons to press, if you do press any buttons on the d-pad or elsewhere, it adds some more beeps to the soundtrack.
Santino
26/05/09 @ 07:51
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this game rocks
Agent_Llama
26/05/09 @ 08:03
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Awesome game, but still can't get off the first stage. /cries
Plewt
26/05/09 @ 08:42
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Wish I had bought this instead of the overrated LostWinds.
Burkey123
26/05/09 @ 08:51
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How much is this?
Golgo
26/05/09 @ 08:53
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This is a fabulous game. And only 600 points. Very hard towards the end of stage 3, mind, but it keeps you coming back until it's done. Shame no online hi-score tables, though.
Razz
26/05/09 @ 10:32
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7/10 is too low.

This game is 9/10 at the very least.
Gaol
26/05/09 @ 11:32
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I'd highly recommend this, I've had several hours of casual fun for the £4.20 asking price and the paddle control implementation is spot on.
peterfll
26/05/09 @ 11:56
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How strange, I was surprised by the score....
speedjack
26/05/09 @ 13:07
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9/10 for me too.

Awesome game and a steal at 4 quid.
Inquisitor [mod]
26/05/09 @ 14:44
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Aside from Halo Wars I haven't had a manual threaten to 'strain at its staples' for years. The days of nicely presented manuals laden with backstory for characters and descriptions of enemies are long gone.

What I've seen of Beat trip looks awesome however. I watched someone playing it and, whilst admittedly very drunk, came to the conclusion that it was 'the best game ever'. A more sober description might be that it's a very clever, fun game that I thought would score higher than 7.
TheBear
26/05/09 @ 17:03
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9
electrolite
29/05/09 @ 00:06
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What a remarkably unappreciative review, completely unrepresentative of the quality of the game. The gaming press seem to complain about the lack of originality in gaming then they mark down a true beauty like this to 7/10. Have some respect.
ChrisOTR
29/05/09 @ 02:30
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I think reviewers are entitled to have a different opinion to me, but if you're thinking about buying this game, the comments say a whole lot! :-)

Comments: 1-20 of 20 in total

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