Bayonetta Preview

Just stepped out of a saloon.

Comparisons between the character of Bayonetta and Devil May Cry's Dante are inevitable. For starters, both were created by Clover Studio veteran Hideki Kamiya. Both are the stars of fast-paced action shooters with distinct visual styles. Both use dual pistols and fast-paced melee attacks to take out endless waves of enemies. But only one can beat up people with their hair.

For those who aren't familiar, Bayonetta is the eponymous heroine of a new title from Platinum Games. The studio was established by former Clover developers including Kamiya, who also worked on the original Viewtiful Joe and Okami. In other words, he's got experience creating games with a unique look and feel. Judging by the demo we're being shown, Bayonetta will be no exception.

The title character certainly has style. Bayonetta is a witch, we're told. She's dressed in skin-tight black leather, with a waist so tiny and a walk so wiggly she makes Jessica Rabbit look like Hattie Jacques. She also sports naughty secretary glasses and a long, glossy ponytail that will come in handy later.

But for now we're watching Bayonetta slink round a gothic courtyard. Everything is shown in sharp relief and coloured in lurid shades of lilac and gold, and everything seems to glow. Transparent figures are wandering around too, seemingly oblivious to Bayonetta's presence. The SEGA chap conducting the presentation explains that Bayonetta exists in a different dimension, and these figures are the ghosts of people in the real world. She can see them, but they can't see her. Nothing is being revealed of the storyline as yet, so it's not clear what role these ghosts will play.

'Bayonetta' Screenshot 1

Now those are killer heels.

Now a gang of winged, clawed creatures appears, and Bayonetta springs into action. She's pulling off a super-fast string of handstands and somersaults, all the while blasting away with the two pistols strapped to her ankles. These are Bayonetta's default weapons, explains the SEGA man, along with the guns she wields in her hands. Then she's got a healthy range of punches and kicks at her disposal, and can string moves together for combo bonuses. Every time an enemy is defeated, they release collectible golden halos. These can then be exchanged for weapon and attack upgrades. Customisation is a big part of the game's appeal, apparently.

The speed with which our heroine can skip around the screen and whack away at enemies is impressive enough, but the special moves really are quite special. For example, Bayonetta can summon a guillotine out of thin air, boot her opponent into the correct position and flick a switch to send the blade crashing down. Even better is the iron maiden - this snaps around enemies like a Venus flytrap, releasing great showers of blood.

Bayonetta also has a power called Witch Time. This allows her to slow down time and freeze enemies on the spot, providing the perfect opportunity to hit them repeatedly and fill up the combo meter. She can pick up weapons dropped by enemies and use them for a limited amount of time; in this demo, Bayonetta tries out a trombone that doubles as a shotgun.

'Bayonetta' Screenshot 2

Worst babysitters ever.

But even Witch Time, weapons and medieval instruments of torture won't be enough to defeat the giant boss now bursting out of the ground, which is where Bayonetta's hair comes in. She can command it to weave itself into different shapes, such as a huge foot that can kick enemies into oblivion or an enormous fist capable of killer uppercuts.

Most impressive, however, is the dragon. Bayonetta sends her ponytail streaming into a portal in the ground, and from across the courtyard bursts a gigantic, roaring, clawing dragon. Made of hair. It proceeds to devour the boss character in a series of huge bites, and so ends the brief demo.

We've seen rather a lot to be going on with in the five minutes it lasted, but isn't all this just Devil May Cry with hot chicks and more hair? No, says the SEGA man. "There are a couple of games that have been released lately that we might be compared to, or you might think we look similar too," he says. "It's inevitable they'll get compared, but they're both original IPs and they're going to be different games. We want to set the bar when it comes to that kind of gameplay. We want Bayonetta to be the most stylish, the most action-packed."

Without having had the opportunity go to hands-on, it's hard to tell just how different the games will feel to play. But there are already plenty of distinguishing features. A heroine sexier than Dante could ever hope to be, and who has double the firepower. Some highly inventive finishing moves. Musical instruments that double as pump-action shotguns. Boss battles that revolve around hair-based combat. So while the comparisons with Devil May Cry will inevitably continue, there's much to make Bayonetta worthy of interest.

Comments (36) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Darren #1 4 years ago

    "A heroine sexier than Dante could ever hope to be..."

    What an odd sentence... unless you're bisexual then surely the definition of sexy very much depends on your own sex and sexuality. I mean straight men are obviously not going to ever find Dante sexy, let alone admit it... ;) LOL
  • Reihn #2 4 years ago

    Sounds kinda like a remake of Bulletwitch, but good! : )
  • Reihn #3 4 years ago

    @farticusmaximus:

    While I'm glad there are others who've played Bulletwitch out there (I played it through to the end) I can't say I liked it much ultimately.

    I loved the over the top ELG style they were going for, however I felt the gameplay was both clumsy and uninspiring. Oh and graphically it was underwhelming to say the least.. : )
  • Bigglesworth #4 4 years ago

    @Darren
    It is acceptable in these enlightened times to acknowledge that someone might be considered sexy without automatically declaring your love for them... We're not at school any more =)
  • Skeletor #5 4 years ago

    Sounds wonerfully crazy. I always said, realism is overrated and stylish madness should dominate the industry!
    Btw, I do like naughty secretaries...I really do:-)
  • alimokrane #6 4 years ago

    Sounds very nice! I cant wait.
  • Shrub #7 4 years ago

    That chick definitely reminds me of Quistis :)
  • DFawkes #8 4 years ago

    I'm all for Devil May Cry style games, plus I liked Bullet Witch. Will probably be good.
  • Bigglesworth #9 4 years ago

    That chick definitely reminds me of Quistis :)

    Blimey, too right. I knew I'd seen her somewhere before!
  • Uncle_Fishboy #10 4 years ago

    No one has yet posed what is clearly the most important issue here...what are her tits like?
  • madgerald Verified Studio Head of PR & Marketing, Colossal Games LTD #11 4 years ago

    @Uncle_Fishboy

    I can confirm that they are made from pixels.
  • viper_h #12 4 years ago

    She looks like Quistis...

    LOL didn't read the above posts... sorry. She's like a mix of Quistis and Edea.
    Edited by 2 at 31/07/08 @ 16:10
  • mischief #13 4 years ago

    Women in specs!! Works for me every time.
    Thanks Shrub. I was racking my (fragile) brain trying to work out who she reminded me of. I can get back to work now.
  • QotSAfan #14 4 years ago

    This sounds terrible. Hair dragons?!
  • mingster #15 4 years ago

    sounds like freak-out
  • mischief #16 4 years ago

    Freakout? you mean the one with the scarf and the bra twanging?
    How?
  • CunningLinguist #17 4 years ago

    Guilty Gear X gone 3d?
  • Chufty #18 4 years ago

    She does in fact look like Quistis.

    Sounds like every other DMC-alike though.
  • Pasco #19 4 years ago

    I'd rather have the team making a new Shinobi. The heroine doesn't look appealing at all. It's like all japanese fetishes arbitarily thrown together.
  • MattyD #20 4 years ago

    Well the way it's sounding right now it's going to have to absolutely rock my tits off before I consider buying it. Sounds far too much like a bunch of other games at this stage.
  • Robyrt #21 4 years ago

    Having thoroughly consumed Devil May Cry, God of War and Prince of Persia, I am not really enthralled by the promise of ridiculous special moves. What really matters for me is the design, the difficulty curve, and the storyline - all things that are difficult to judge without a hands-on. I'm reserving judgment.

    Also, a hair dragon is merely one step up from Guilty Gear's Millia Rage and her hairmobile, hair chair, etc.
  • illusiondance #22 4 years ago

    tell me about your mother....
    Edited by 1 at 31/07/08 @ 18:50
  • Diabeu #23 4 years ago

  • penhalion #24 4 years ago

    @lavalant

    Yep I got fed up playing as a woman. Why the heck is there never simply a choice of a male or female character. Heck ant attack on the bloody spectrum had that choice!
  • Kenshin001 #25 4 years ago

    Fighting with hair? Sounds stupid.
  • MightyPenguin #26 4 years ago

    I want to say I care... but this is not an Infinite Space preview. And thus I will withold enthusiasm out of petty spite.

    SPITE I SAY!
  • Bigglesworth #27 4 years ago

    @lavalant & penhalion

    Could you elaborate on that? I don't get how you can get sick of playing as a female character, or a male for that matter. In fact, in the vast majority of games, how is the gender of the main character even relevant?
  • viper_h #28 4 years ago

    The female characters have to take more bathroom breaks, have times of the month, and have to take time out of the game to clean up, cook and have children.

    :p
  • Quint2020 #29 4 years ago

    Well as long as it's better than DMC 4 it might be worth picking up.

    DMC's combat system has gotten overly complicated and fiddly, I hope this feels closer to Ninja Gaiden than the newer iterations of the Devil May Cry franchise.
  • MattyD #30 4 years ago

    Quint, are you kidding? DMC4 was a one-button MASHIN' game. Ninja Gaiden 2, for all it's flaws and spiteful game design, at least requires you to A) learn proper combos and B) gather an understanding of the fighting system and use timing, blocking, evading etc to your advantage.
  • Quint2020 #31 4 years ago

    MattyD what about all the stupid sword revving and crap like that?

    What I was saying is that NG2 managed just as deep a combat system as DMC4 (if not deeper) without making it so convoluted, NG2's combat was also a hell of a lot more satisfying.
  • Meho #32 4 years ago

    Come on, I thought DMC4's combat system was fairly deep and even developed further from DMC3 whatwith Nero's exceeding and devil bringer and frankly outrageous air-combat abilities. The truth is that DMC4 is easier than Ninja Gaiden 2 (outside boss battles that is, where I felt NG2 has had unexpectadly easy bosses here and there and DMC4 just kept the old huge-dumb-bosses-with-huge-health-bars formula) and that it doesn't exactly require you to master the depths of the combat system if you don't want to. You can really button-mash through a lot of the game but it IS a game where style and imagination ARE awarded and as such it kinda has something for everyone: for 'casuals' you get a lovely looking hack and slash game that can be beaten even if you're not the most imaginative fighter in the world and don't feel like memorising long combo button sequences and for the 'hardcore' you get TONS of options to be efficient, stylish and deep all at the same time.

    As for Bayonetta, I have to admit I was expecting GREAT things from this game when it was announced and even if it's just a reinvention of DMC4 with a Japanese-fetish-compendium protagonist I think I'll like it quite a lot. However, this preview does suggest that this is more about shooting than about hacking and slashing which may turn out to be a major step away from the DMC formula. And again, this might be for the good - if I choose to read this in optimistic mindset, combination of outrageous shooting and hair combos (hair as a weapon is just cheesy enough for it to work properly, yes, I love Guilty Gear!) might actually be very rewarding for a discerning combo-keen player.

    Then again, it actually could turn out to be just a more polished Bullet Witch (which I thought was near atrocious in its clunkiness and shitty enemies but then again, I am a bit of a spoilt elitist and shit and only could force myself to play through the first half an hour or so) or... I dunno... Blood Rayne???
  • Bezzy #33 4 years ago

    Hair powerups = shampoo?
  • trixter©ú #34 4 years ago

    I would turn my hair into a BIG ASS DAGGER so that I can kill myself for coming up with something so stupid.
  • Saii #35 4 years ago

    IF it has the style and playability to match DMC then I'm all for it. It's fun and we could always do with more of that.
  • mukki #36 4 years ago

    mnnn it does sound like DMG with a girlie... lets see