Batman: Arkham Asylum Review
Cape fear.
Version tested: Xbox 360
Character goes a long way. Developers know this, which is why most games based on existing characters are, at best, adequate in their construction. Ghostbusters, for example. It's a rather ordinary corridor shooter, really. Dress it up in a funny script, get a beloved movie cast back together and throw in Slimer and Marshmallow Man, and suddenly you've got something that fans will embrace regardless of the pedestrian construction. The litmus test for any licensed game is to strip away all the fan service and see if we'd still be as interested.
Within the first hour of play, Batman: Arkham Asylum passes that test with flying colours. The appropriately named Rocksteady has delivered a solid, immersive blockbuster title. It's well paced, boasts a well-judged variety of gameplay elements and is brought to life with excellent visuals, a compelling story and superb voice acting. Even if you were controlling a generic ninja rather than an iconic superhero, this would be a polished and engrossing game.
Add the Batman to that recipe and you've got something remarkable; a game that doesn't just use its famous character to make up for rote design, but one that takes a rich and detailed fictional universe and uses it to enhance an already enticing prospect. The great thing about Arkham Asylum isn't that it's a Batman game, it's that it only makes sense as a Batman game. Every plot detail, every gadget, every action set-piece ties the game back into the world of DC Comics in a way that feels utterly organic.

The seamless interaction between characters means that every encounter feels viscerally real.
Taking its title and basic concept from Grant Morrison's brilliantly obtuse graphic novel, we're dropped into Batman's world as he delivers The Joker to Arkham for the umpteenth time. This time, however, the Clown Prince of Crime was defeated too easily, and Batman is wary. His instincts are proven right when the Joker springs a trap on his captors. The lunatic takes over the asylum, and it's up to the man in the cape to restore order.
Drawing inspiration from both Resident Evil and Tomb Raider, what follows is an action-adventure in the classic mould. You'll spend a lot of time fighting, but it's far from a mindless brawler. You'll do a lot of creeping around, but it's never just a stealth game. There's plenty of climbing and exploring, but it's more than a platform game. It's a true hybrid, delivering distinct gameplay styles in carefully measured portions without ever losing sight of the bigger picture.
Combat is the first element you're introduced to, following an enjoyable interactive cut-scene opening, and the pared-back method chosen for hand-to-hand fighting is immediately impressive. Relying on just two buttons - one to attack, the other to counter - it takes the emphasis away from memorising complex special moves and instead lets you focus on timing and flow. Tap the attack button and Batman will direct his fists and feet in the direction of the left stick. If an enemy approaches from another angle, buzz lines will flash above their head to alert you to their imminent assault. Tap the counter button and Batman seamlessly alters his attacks to block and then eliminate the new threat.

A whole game of this stealth style would be frustrating, but served up in bite-sized chunks it's easy to forgive the sometimes clunky AI.
In theory it could end up being a question of just steering Batman through the villains, windmilling his arms like a fool. There's more to it than that, though, and it soon becomes clear that steady, precise rhythms are more effective than button mashing. The higher the combo meter climbs, the faster and more agile Batman becomes. As the game progresses, you can add a couple of special attacks to your arsenal - a grapple and throw move, plus an instant takedown - as well as utilise your batarangs to stun and slow opponents from afar. Health recharges after battle but, for as long as enemies are engaged, it can only ever go down. This neatly raises the stakes for each encounter without making progress impossible for those who haven't mastered the combo system.
It's hard not to pick up the combo style though and soon you're elbowing one guy in the face, grabbing another enemy's leg in mid-kick, uppercutting him for the impertinence and then vaulting over him to deliver a crushing roundhouse to the thug with a baseball bat rushing to join the scrum. At all times, it's a thrilling and satisfyingly cinematic way of presenting Batman's elite fighting skills. Everything connects with wince-inducing force, and the animation chains it all together beautifully, even if there is some forgiveable polygon overlap. For the coup de grace, when you finish off the last enemy you're treated to a punishing slow motion close up as Batman delivers the final devastating blow.
As slick as it is, the game would soon grow tiresome if every corridor and hallway was filled with dozens of foes to pummel into submission. This isn't the armoured tank version of Batman made popular in the movies, so armed enemies require a more subtle approach. Periodically, you'll reach an area populated by gun-toting goons on patrol. Foolishly, they always seem to choose areas rich in stealth opportunities, and you're well equipped to take full advantage.
Your grapple will let you zip up to high vantage points, then glide down and boot bad guys in the mush, while grates in the floor can allow you to travel underneath an enemy then pop up behind them. You can use corners for cover, and throw batarangs to stun enemies from hiding, and as with the melee combat there are also upgrades to your abilities to purchase with your accumulated XP. Other gadgets can play a part as well. Explosive gel can be sprayed on weakened walls, and then used to drop rubble on unsuspecting villains. Sonic batarangs can be used to lure enemies wearing special monitoring collars, then detonated in a pulse to knock them out.
Dropping down from a gargoyle and stringing up an enemy by his feet is undeniably fun. Even more fun is swinging away to a different spot, then dropping the poor sap on his friends when they come to investigate, and then watching in Detective Mode as their heart rate rockets and panic sets in. It's just a shame that their AI isn't as acute as their emotional state. Enemies either have enormous blind spots, large enough for them to run straight past you, or they're ruthlessly efficient. It never really feels like you're outwitting them, more that you're working out the gaps in their virtual routine and taking advantage.

As the game progresses, cuts and rips start to appear on Batman's costume and cape. Another nice touch.
Stealth is therefore never quite as engaging as straight combat. When it works, it's fantastic, but controlling Batman in close quarters can be a fumble - especially when you need him to vault over a railing, and he decides to do an evasive roll instead - and as the stealth sections get harder, they can be frustrating. One particularly taxing segment puts you up against seven armed enemies, each wearing collars that will alert the others should they be taken down. Your usual lofty vantage points have been booby-trapped by Joker, so you're forced to creep and roll on the ground, a task that pushes the game's stealth features to the limit.
When you don't have to be too careful about being spotted, control isn't an issue. Batman sprints at the push of a button, and will automatically jump across gaps and grab ledges. He can glide on his cape, so dropping from any height isn't a problem, and his grapple gun has fantastic range. Should you tumble off the map into a hole, or into poison gas, he simply grapples to safety again. Rare are the occasions where you'll find yourself holding back because you don't want to get stuck. Wherever you are, Batman is agile enough to get out again.
He's a good-looking fellow as well, a large and convincing character with genuine weight and presence that seems to favour Jim Lee's take on the Dark Knight. All dialogue is lip-synched during gameplay, and along with the impressive animation, it totally sells the idea that this is a living, breathing superhero, able to take punishment as well as dish it out. Perhaps most impressive for fans, though, is that this is a game that remembers Batman is a detective. You won't need his brains quite as much as his brawn, but simply by acknowledging that the Dark Knight defeats his foes using his intellect the experience already feels richer.

The game doesn't overuse Batman's villain roster, but there are references galore for fans to savour.
Detective Mode is where most of this thinking happens. This infra-red vision can be used to locate and identify other people - whether they're enemies, terrified Arkham staff or even unconscious or dead - but it also highlights environmental features. Destructible walls and removable grates are the obvious subjects, but there are also several sequences where you have to track someone down.
This involves scanning a scene for some sort of clue - the first one, for example, is a whisky flask. Batman's cool computer then isolates and identifies the exact brand, and calibrates his cowl vision to highlight forensic traces of the stuff in the air. Really, all you're doing is following a linear series of dots to the next objective, but it's here that character comes into play. You're not just following dots. You're Batman, hot on the trail of the kidnapped Jim Gordon, with an arsenal of investigative technology at your command.
If this isn't enough like real detective work, then The Riddler is on hand to supply more brainteasers. He's hacked into your communication channel, and will pop up with cryptic clues in each area of the map. Some are incredibly easy, others are surprisingly clever or require knowledge of Batman's vast mythos. Even after the story is completed, these teasers are compelling enough to lure you back to the map to crack them all.
Less engaging, there are also Riddler trophies lurking around the map, chattering Joker teeth to destroy, interviews with Arkham's famous inmates lying around on tapes and mysterious messages from the tragic Amadeus Arkham, spelling out the bleak history of his asylum. The story is linear but the gameworld is not, and at any time you can wander off and sniff out hidden bonuses. There are 240 such secrets to find, and unlike most other games that pad themselves out with hunt and gather elements, these are surprisingly compelling. It's hard to miss some, but that's just enough to tickle the OCD gland that makes you think you should probably try and find some more. Each earns you a sizeable chunk of useful XP as well as character biographies and rendered statues of in-game characters. Far from essential, but still compulsively collectable all the same.
Also prolonging your pleasure are the Challenge Rooms, unlocked through gameplay, with extra ones available as DLC. Split between combat and stealth, these not only test your ability to dispatch foes quickly and effectively, but also set you specific tasks to earn medals. You might have to defeat all enemies using Silent Takedowns, to use an obvious example. As an optional extra, they're fun to dip into, and leaderboard obsessives will enjoy the ranked competition they provide.
Tying all these disparate elements together is a satisfying story from the pen of Paul Dini, whose stewardship of the seminal 1990s animated series should allay any fears that anyone will behave out of character. In actual fact, by placing the game in the realistically restricted confines of Arkham, and by having the unpredictable Joker as the antagonist, the story doesn't really have to stretch too much to accommodate the requirements of a videogame. Joker is playing with Batman, after all, and so it makes sense that he'll be opening up new areas only when you've performed specific tasks.
Also carried over from the animated series are Kevin Conroy as Batman and Mark Hamill as the Joker. Conroy's task is the less glamorous one - he has to be stoic and determined at all times, and does it with customary aplomb. It's Hamill's game, though, and his cackling performance ensures that the Joker's presence is felt throughout, even though he's rarely on-screen. Much like every other element of the game, the dialogue is virtually seamless. Knock out a sentry while he's talking on his radio and Joker's script changes accordingly. "Is that you, Bats?" he coos. It's undeniably cool, and a great way to make you feel immersed in the world.

The zipline is just one of the gadgets you'll unlock along the way. Also cool is the Cryptographic Sequence, which lets you overload security barriers in a fun thumbstick mini-game.
Complaints are minor. For all the attention to detail, the game-world is a disappointingly lifeless place. Only certain objects are affected by physics, so you can have a ventilation grate that clatters out of the way as you pass, while a small chair becomes an impassable barrier. There are also moments where character logic gives way to videogame lore. It seems highly unlikely that Batman would travel anywhere without a gas mask of some kind, yet poisonous fumes are used as obstacles several times. Ditto for electrified floors, even though Batman clearly isn't running around in his bare feet.
It's also a shame that the last chunk of gameplay loses some of its hard-earned lustre, devolving into a series of depressingly ordinary boss battles of the "repeat this pattern three times" variety. It's a testament to the game's narrative that I don't really want to go into too much detail, for fear of spoiling some cool moments, but showdowns with Bane, Killer Croc and Poison Ivy all feel a little anti-climactic.
One villain who does come out of the game smelling of roses (even if they are decaying) is the Scarecrow. Several times during the course of the story, you'll be subjected to his fear-inducing gas, and the way Batman's nightmares seep into the gameworld is quite brilliant. One sequence, close to the end of the game, even calls to mind Kojima's meta-textual monkey-business with Psycho Mantis. It's just a shame that these superb twists on the formula are always followed by some awkward side-on platforming dream sections. In a game already full of different gameplay mechanics, it feels like a step too far and the fussy control makes them a fleeting inconvenience rather than a refreshing break in style.
However, most of the gameplay concerns are minor when taken in the context of how much Arkham Asylum gets so gloriously right. Rarely does a game do a character justice in such a satisfying way. Arkham Asylum finds room for every major aspect of Batman's enduring appeal, and it does so in a game compelling enough to work even without its masked star. Fans of the caped crusader really shouldn't hesitate - this isn't just the best grown-up Batman game, it's the best superhero game, bar none.
9 / 10
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Comments (141) Latest comment 1 year ago
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Embargo!
Conspiracy!
All that aside, what a tasty demo there was for this game. Dead up for it, you could tell it was going to be class.
Completely the opposite to Wet, which had me reaching for the mind bleach.
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However, it sounds like its probably one of the best current examples of that genre of game, which means I need to have a nosey if only on principle and for professional reasons.
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I was so blown away by the quality of the demo that I just knew this wouldn't let me down come review-time.
Well done Rocksteady! Great to see a young developer shine on only their second outing. Bravo!
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*Batman and Wolverine.
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Buying this tomorrow!
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EDIT: For the love of god donnie080208, start using punctuation and line breaks!
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Just kidding.
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Surely that's better than ANOTHER 1st person shooting game?
But play the demo.. you'll be surprised! Its not often a play a demo and am left wanting more!
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No reason to stop buying the books or the game (which is pre-ordered). Good call.
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Batman Arkham Asylum has everything. Great story, great graphics, great combat mechanics and great gameplay.
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I was starting to think I'd pick up a PS3 Slim in September, but now it looks like we're going to get blitzed w/ excellent new 360 games, so perhaps not. I'll never find time to play half this stuff anyway! Sony really should have made their move at the *beginning* of the annual summer drought.
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But he later proves that that stuff is complete babble by contradicting it - "Complaints are minor. For all the attention to detail, the game-world is a disappointingly lifeless place."
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Within the first hour of play, Batman: Arkham Asylum passes that test with flying colours. The appropriately named Rocksteady has delivered a solid, immersive blockbuster title. It's well paced, boasts a well-judged variety of gameplay elements and is brought to life with excellent visuals, a compelling story and superb voice acting. Even if you were controlling a generic ninja rather than an iconic superhero, this would be a polished and engrossing game.
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The great thing about Arkham Asylum isn't that it's a Batman game, it's that it only makes sense as a Batman game.
Erm...yea, that makes sense.
Game looks very good, i think i'll wait till it's 24.99 or thereabouts as i'm a cheapskate, but it looks worth a play.
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Have this pre-ordered and looking forward to tackling the big bad guy that was at the end of the demo.
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The demo convinced me that my pre-order should stay and after reading this, I can't wait to get my hands on it. Special edition here we come
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I can only wish that the next Iron Man game would be just as good (Dream on)
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that and the fact that wolfensteins turned out to be a rancid turd!
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Don't be ridiculous. I docked a point because the ears on his costume are the wrong shape.
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well done children!
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Have a nive week end.
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The superb demo left me in no doubt that would be a great game anyway but it's still nice to have confirmation that the quality carries right through the full game.
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Good to see the game getting great reviews everywhere, I thought the demo was fantastic so am looking forward to getting this next week
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Great review, this game was not and still isnt on my list of definite buys though, no particular reason really but there are just games I want more
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I found the demo a bit clunky but will be getting this regardless as I love teh character
And its not better than Halo nothing is
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when was the last time that happened, Batman for Spectrum 128k?
now that was a game.
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"I still can't empathize with the persona. Too "vigilante"; too "fascist". No, it's not in the same way that almost any other super-hero, with Batman there's something else."
A respectable opinion. For many of his fans, that's the exact reason he's so iconic. His treatment in Miller's Dark Knight miniseries really takes that aspect over the top -- he's a vicious bastard, and revels in it ("I know so many lovely ways to hurt them . . ."
I don't know if it ever made it over to Europe, but there is/was a TV series in the States called The Shield (starring Michael Chiklis) that fantastically encapsulates that "good-bad guy" tension . . . well worth a view if you get the chance.
Personally, I love that tension. Struggling with whether I support the lead in a story is more stimulating than simply rooting for Hero Archtype vs. Evil Archtype. You know how those stories are going to end. With the murky hero, there is no "win", much like most of life.
This was completely off topic. My apologies.
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And only two grand's worth of hardware to run it!
My £1,000 PC from 2007 will max it!
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At 1080p60? Seriously?
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Probably the first game this year I'm stupidly hyped about playing.
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If those are the elements that make the game compelling (varied gameplay, effective use of the Batman 'narrative', atmospheric surroundings) then shouldn't the reviewer point them out so that people can understand why the reviewer liked the game, and therefore decide whether it will appeal to them?
Clichés are are bad when they're used as a replacement for substantive content or argument, but in this case you're picking apart a summary for being shallow when the whole point of said summary is to condense what is more clearly articulated in the rest of the review. What does, for example, the reviewer mean by "a well-judged variety of gameplay elements"? Well, scroll down a few paragraphs, and you find out:
"Drawing inspiration from both Resident Evil and Tomb Raider, what follows is an action-adventure in the classic mould. You'll spend a lot of time fighting, but it's far from a mindless brawler. You'll do a lot of creeping around, but it's never just a stealth game. There's plenty of climbing and exploring, but it's more than a platform game. It's a true hybrid, delivering distinct gameplay styles in carefully measured portions without ever losing sight of the bigger picture."
"But he later proves that that stuff is complete babble by contradicting it - "Complaints are minor. For all the attention to detail, the game-world is a disappointingly lifeless place."
I don't see any contradiction in the claim that the voice acting and story help flesh out the world in a convincing fashion, but this is is let down by a lack of environmental interaction. Notice he starts that sentence with "For all the attention to detail", i.e given the detail that's present elsewhere in the game.
If you're going to criticise a review at least read it properly before you do so.
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Seriously though this is looking pretty good. I thought the demo was the right side of ok, but if the various reviews are to be believed, this is quite special.
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Can't wait till my US copy arrives.
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It'll be between 1080i and 1080p.
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my thoughts : first - i confess to being a MAJOR batman fan, in 33 and my wardrobe upstairs is full of batman comics and novels (much to the dismay of my other half - i keep telling her im keeping them for our kids should we ever have them).
The game - i thought to be fairly mediocre to be honest.. the only thing which kept me playing was that i was playing as batman, and the story... So it was the "fluff" which kept me playing as opposed to the actual gameplay. I find this hard to explain, but i have the same problems with shooters - if the only thing which is keeping me playing is to see where the story goes next .. then there's something inherently wrong with the GAMEPLAY mechanic itself imho.
If i think back to the best games i've played, and keep going back to .. it's the GAME that keeps me playing not the story. And therein lies the problem.. i replay mario galaxy (For example) every so often for the sheer fun of it. Will i go back to this once i've beaten it (probably tomorrow) - probably not... So therefor is it worth the asking price (And subsequently the score it got)?
It's a tough one. Most modern gamers seem to care less about the game itself - and more about the plot/story.. style over substance/etc.. So if you're one of those.. if you're the type of person who rushes out to buy the latest carbon copy fps game just to follow it's cliched plot - you'll probably love it.
If you prefer actual gameplay.. then i'm not so sure..
Either way.. it seems to be quite short (will let you know if i finish it tomorrow or not), rent - dont buy.
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still nice to see this got a 9 all reviews i have read point to good scores. but im not going to buy untill its like 25 quid
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Surely there is a problem with the gameplay if you were unable to progress in the story?
I'm confused, what comes between 1080i and 1080p? 1080m?
It was my understanding that 1080i could be like, 1280x1080 while 1080p is 1920x1080. So my monitor display isn't as low as 1280x1080, but isn't as high as 1920x1080!
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I guess your monitor is 1680x1050.
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GFX are nice (very "Unreal" looks very Bioshock/Gears)
voice acting is cool
batmans walk look stupid and robotic tho'
I might wait on this one and wait for it to become cheaper... Not convinced this is a 9 TBH
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Are you kidding! The gameplay is very good. The fighting mechanics is extremely good. Even the hidden collectibles (i usually hate collectibles) is fun to find.
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The demo is nothing but a taste. The combat gets a lot more advanced later in the game when new moves unlocks and new enemy types show up. The combat looks authentic no question about that. No QTEs to be seen in bossfights or anywhere else. The boss fights is kind of untraditional for the most part.
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Because it is fluid, responsive and just looks smooth and contextually perfect.
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Because it's not about mashing the attack button?
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Well I tried to give an "alternative opinion" The fighting is no different to every other 3rd person game i've ever played. I enjoyed the stealthy bits swinging from gargoyles, going in for a stealth kill.. but near the end i just grew tired of it.
I got a huge feeling of "deja vu" while playing it.. and found if it wasnt for the fact it's batman (a character i love) and the story .. there would've been very little to keep me playing..
Finished it yesterday.. that's 2 days of play for $60... No online, no downloadables.. Okay i could go back for the hidden stuff, that might take a while.. but i'm not feeling the urge..
I'm just recommended rent rather than buy, it's a short game.
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I cant agree on this. I have played it for at least 7 hours and i havent beaten Killer Croc yet so i believe it will clock in at around 10 hours. Thats about average lenght for a game and its without counting collectibles ( wich is fun to get in this game) and challenge rooms. Getting 100% in this game will take atleast 30+ hours. I dont think its fair to complain about lack of value if you only complete some of the game. I know i will play it for atleast 30 hours so i think the value is great.
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The joker stuff will be released on Live sooner or later for a small price anyway.
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Sure. I appreciate your opinion. I know i will go back after completing it. Im going for all the riddles no doubt.
I might wait awhile before going for hard playthrough though depending of how much time it take me to complete all riddles.
When Halo ODST hits im all over that. Under a month to go.
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"(much to the dismay of my other half - i keep telling her im keeping them for our kids should we ever have them). "
You don't have to prove anything to us mate.
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Dont worry. The demo is from the very first tutorial level. It gets harder and you definently take on 20 or more enemies at the same time later on. There are rooms without gargoyles and with gragoyles that have planted boms on them. there are plenty of ways to knock out a foe without the help of gargoyles. This is a game where variety is one of its strongest points.
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The storys great, the voice acting superb but most importantly it's a great game in its own right without the Batman name. It mixes things up a lot and it's never boring, the combat is simple but yet viscerally satisfying and never about button mashing. I never once felt like I was pushing ahead because I was playing as Batman or because of the story, I was just enjoying myself so much playing the thing that the story was just gravy.
Rocksteady, as well as making a fine game, absolutely nailed the feeling of being the goddamn Batman. All the little things added to it a well, such as Joker taunting you throughout the game over the intercom, the way your batsuit gets more and more messed up throughout the game from a slight rip to torn cape and rips in your suit, it's a tough night
It's, for me at least, the finest superhero game ever made. I love it and would highly recommend, Batman fan or not. It's great to see one of my comic book heroes since I was a young lad finally being done justice in a game and in such a superb fashion too. It deserves all the scores it's getting and I really hope Rocksteady are already hard at work planning the next one.
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No
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It is a bit yes. You are directed to go to particular parts of Arkham Asylum during the story but you can revisit them at anytime during the game and will have to do so as the story dictates. When you also get new upgrades you can go back through the locations to get Riddler trophies which were unavailable before etc
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See, no there's your problem.
Now shut up.
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I've never played a game where it is actively enjoyable to search for collectibles. Full thumbs up from me.
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FIFA/MW2 and uncharted 2 are the top 3 for me
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YES!
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You can switch Detective Mode on and off at will. It just helps you find things - you can still interact with them without Detective Mode. As for detracting from the immersion, I found it made it even more immersive in the stealth sections. Being able to track the increasing heart rate of an enemy as you take down his friends is ultimately pointless, but very cool.
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It is also really hard on hard and some of the situations can be tough on normal. The final boss is a bit anticlimactic but then I suspect it always is with who batman is facing.
Also if you button mashed in the harder fights you would die quickly. The game makes a good case for simple fight systems because it concentrates on the key aspect imho which is timing. And really satisfying when you get the timing right.
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Assasins' Creed 2 better be one hell of a good game, between this and the new Splinter Cell.
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Anybody else have this problem? I'm 99% sure I shut down the Xbox properly after a save had finished...
Question is can I be arsed to go back and do it all again?
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