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Assassin's Creed Review

Xbox 360 PlayStation 3 Review by Tom Bramwell

13 November, 2007

Page 3 of 3. <- Page 2

Which is to say that the actual assassinations are a bit ropey. You might imagine that you stalk carefully through heavily guarded hallways, keeping to the shadows, climbing across ceilings, and eventually steal into your target's presence and hold a dagger to their throat like a sort of medieval Leon. But the truth is, again, closer to Crackdown. You do indeed stalk a bit, but only by virtue of the guards being too thick to spot you at more than about 40 feet. There's no clever hiding or skulking. There are no interesting approach tactics. You just get close, watch a cut-scene, and then strike. You seldom do this without alerting the target and his guards - instead you either give chase before planting a dagger in his throat, or you get into the usual sort of block-and-counter fight and go at it until you've stabbed him enough to get the final cut-scene.

Then you run away until nobody can see you and you can duck into a bale of hay or a rooftop shack until the alert indicator's run down.

If this all sounds familiar and slightly disappointing, then I've picked the right words. It is. It would be lovely to wax flowery like Jim did about Crysis. But there simply isn't any variety to wax about. Enemies spot you and then surround you and you either kill them or leg it and hide. That's it. There's almost no fun to be had just playing with the world. The castle at Masyaf looks like Lara Croft's mansion, but dreams of climbing around exploring it are just that, as you struggle and fail to gain any purchase or hop between ledges and lips that ought to support you.

'Assassin's Creed' Screenshot 5

You ride the horse around the Kingdom bit. It's a nice horse.

By contrast, Crackdown is a much better and more imaginative free-roaming action game, and its very existence dulls the impact of a lot of Assassin's Creed's inventions. Creed's collectibles - flags hidden around each city - are less visible but also less exciting than Agility Orbs. Having to reach the peak of viewpoint towers is less satisfying than getting to Agency Supply Points because, despite articulating one of the best and most interesting platform game schemes in memory, Ubisoft doesn't really challenge you with it. In fact, there are only one or two viewpoints you'll have trouble reaching in the whole game.

It might seem a bit unfair to make such a song and dance of a comparison with a game that - on one platform at least - Creed isn't even up against, but by the end the glove fits so completely that it's impossible to ignore your fingers poking out of the holes, feeling around for missing comforts. For two such similar games to succeed in the same year, the second one has to be up to the quality of the first, or distinguish itself enough to evade comparison. Assassin's Creed sadly doesn't.

It even trips and stumbles on all the old quirks and flaws we're tired of: NPCs who say the same thing over and over again (worse: different voice actors saying the same thing for each city - get used to "You dirty thief, I'll have your hand for that"), guards who get stuck glitching up against walls, failing missions for arbitrary reasons, a third-person camera with which you're often forced to wrestle. After about hour four, the most amusing thing is checking the Achievements screen to discover there's one for beating up female beggars. Er?

'Assassin's Creed' Screenshot 6

Apart from climbing things, you spend most of your time fighting like this. Hold the right trigger and press X when someone advances. Repeat 500 times.

Even more damning is that the game's big reveal falls almost completely flat. You see it coming a mile off, and then it stands there going "Ta-da!" And - perhaps with a view to filling out the inevitable sequels - there's little in the way of resolution anyway. One storyline concludes, in similarly predictable fashion, and the other just winks at you and then buggers off. I don't think I've ever stared at a credits screen in as much disbelief and disappointment. Not helped all that much by the preceding hour of gameplay, which consists entirely of fighting. Fighting fighting fighting. Had enough of fighting? Good, because there's some fighting to do.

It's a fitting end to a game that starts off brightly, wriggling elusively as you try and grasp what's going on, delighting in the mechanics and beautiful visuals, before sinking into a pattern that, while fairly gratifying, never evolves and ultimately becomes a bit boring, and quite amazingly repetitive. After each briefing, you travel the same route to the Masyaf border with no way to skip the journey, and it takes five minutes. You will play to the end anyway, I imagine, because it's not very frustrating, it looks nice and the low-level mechanics are engagingly fluid and spectacular to watch. And you certainly want to know what's going on. Or will do, until it stops dazzling to deceive and goes a bit Dan Brown. But while there's no end of potential to the foundations Ubisoft Montreal has set, the game built upon them is ultimately disappointing, and leaves you unfulfilled.

7/10

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Comments: 1-50 of 409 in total | next 50 »

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Bloodkult
13/11/07 @ 17:02
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Ouch!
bcolter
13/11/07 @ 17:04
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...and the Canadian developer's unmatched interpretation of parkour, the art of "free running".

/Proudly rubs flag tattoo...
decibel
13/11/07 @ 17:04
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ooooouch!
KingOfSpain
13/11/07 @ 17:04
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Thats gotta hurt!!
Aretak
13/11/07 @ 17:04
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Score seems about right judging by the video review I witnessed.
Cuke
13/11/07 @ 17:04
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well thats a bit of a surprise...
bicky316
13/11/07 @ 17:05
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My prediction was right!

Damn...
the_sas_man
13/11/07 @ 17:05
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do i cancel pre-order or not?
KingOfSpain
13/11/07 @ 17:06
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It least we can save a few pennies for Mass Effect and Mario now eh?
the_sas_man
13/11/07 @ 17:07
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yay just cancelled it! I was too unsure about this but im no graphics whore. Mass Effect is a dead cert tho. But this - think its best to rent.
Danbojones [staff]
13/11/07 @ 17:09
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I can hear weeping...
el_pollo_diablo
13/11/07 @ 17:10
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So then, it was rolled out as fast as possible to make the biggest possible impact during the annual Christian festival?

Not unlike like the crusades themselves.

/awards medal to self for services to comedy.
Killerbee
13/11/07 @ 17:10
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Surprised by the 7/10, but reading through the review, it seems fair based on the comments. I am disappointed though, as I had high hopes for this and most of the previews seemed to indicate it was going to be a solid title.
Bloodkult
13/11/07 @ 17:10
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Woohoo for... Crackdown!? ;)
bcolter
13/11/07 @ 17:11
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Looks like I'll wait for a demo... damn!
peteb
13/11/07 @ 17:11
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a little part of me just died inside :(
Agent_Llama
13/11/07 @ 17:11
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The video review earlier sullied my taste for this game and this review further adds to that. I suspect it's better to spend the £££ on the plethora of other gaming delights being hurled at us from all directions in the coming weeks and wait until this is in the second-hand section.
bicky316
13/11/07 @ 17:13
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Remember 7 still makes it a good game, it just doesn't seem so good because it was so hyped up!
Eighthours
13/11/07 @ 17:14
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Bit of a shame, this. The big question is whether Ubi simply ran out of time, or whether some of the design decisions weren't as good as they could be, right from the start. My money's on the latter.

While some parts sound unpolished, others just sound like bad design choices.

I've still got this ordered, though. Worth a playthrough, methinks.
tesodosbichos
13/11/07 @ 17:14
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The reviewer comes across as a petulant toddler who wants everything and now. The fact remains that Assassin's Creed more than holds its own against the current titles available but also introduces the framework of what next generation games and true open-ended gameplay should be about. It was never going to live up to the unrealistic expectations put upon it but it still delivers a very good gaming experience and one that all other developers will need to take note of. To have it rated as low as it was and below that of the same old Halo is frankly laughable.
Edited 1 times, most recently on 13/11/07 @ 17:15
espy
13/11/07 @ 17:15
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Ouch. What a pity!

But admittedly the combat did appear to be terribly wonky in the videos. No, correction, the combat looked amazing, but the sensationally daft enemies spoiled it completely.

"I'll just stand here while you murder my colleagues. No really, go ahead, it would be impolite to interrupt."

Brianstorm
13/11/07 @ 17:15
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oh well Mazza is here on Friday!
funkyd
13/11/07 @ 17:16
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Oh. My. God.

/faints
captainrentboy
13/11/07 @ 17:17
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Aww bloody hell, I was kind of hoping for solid 8s and 9s all round, nevermind, I'll still give it a bash though, anything to get away from the constant stream of FPS titles, and I get my lil discount at Game anyway.
Oh and I'm one oif the few freaks that is in no way excited about Mass Effect, so it's not like I've gotta save moolah for that.
Aretak
13/11/07 @ 17:17
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"The reviewer comes across as a petulant toddler who wants everything and now."

You sound like either an Ubisoft employee or a bitter fanboy. Which is it?
the_sas_man
13/11/07 @ 17:19
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well at least it brought us Jade Raymond...bless her little thong
Dynamize
13/11/07 @ 17:20
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Wow, it takes some skill to make assassination, sword fighting and parkour repetitive and boring.
drumbaby
13/11/07 @ 17:20
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This always looked a bit pooh. No real surprises then.
Lionheart
13/11/07 @ 17:21
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:( NO WAY!!!!
Disco_Stu360
13/11/07 @ 17:21
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Its a shame...
rhinoxious
13/11/07 @ 17:22
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Silver lining - at least this can wait till next year now.
BiscuitBase
13/11/07 @ 17:22
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Would have been 5/10 if it wasn't for Jade Raymond
Madder Max
13/11/07 @ 17:23
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Hmmmm...imposed time limits. thats this game off my list then.
thedaveeyres
13/11/07 @ 17:23
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Hate to say I saw this coming a mile off....
the_sas_man
13/11/07 @ 17:23
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what destroyed this for e was the video review on Gametrailers showing the poor ai.

You assassinate somebody, then simply hold down the A button and u effectively become invisible?! whats the point.

Shame because it has to be one of (if not THE) best looking game on the 360 right now.
SleepyMagpie
13/11/07 @ 17:23
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Just what I thought. Must be developing clairvoyance.

Roll on Mass Effect.
SeesThroughAll
13/11/07 @ 17:24
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What are people so disappointed about?

It doesn't look like a bad game, it's just not as awesome as expected.

It looks lovely and has interesting gameplay, it just becomes repetitive, with boring combat, and...




...




:(
JDub
13/11/07 @ 17:24
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'After each briefing, you travel the same route to the Masyaf border with no way to skip the journey'

The 1up review mentioned something about being able to warp to already found destinations - Not sure how, but still...

/considers switching pre-order to uncharted
jaxon58
13/11/07 @ 17:24
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This score doesn't surprise me, it's looked very much like Prince of Persia to me all the way. No idea where the hype came from.
SeesThroughAll
13/11/07 @ 17:25
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No idea where the hype came from.

Jade Raymond.
afghan_jones
13/11/07 @ 17:25
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awwwww, dammit!

was really looking forward to this. Wanted it to be just like being Robin Hood (Note to Ubi, make a Robin Hood game) Dont get me wrong, I love a good FPS as much as the next fellow but really wanted some 3rd person action adventure goodness (without guns) for a change.

Oh well, back to COD4....


(although ill probably buy this anyway as one of my now all-too-frequent friday evening blockbusters impluse buys.)
Physically_Insane
13/11/07 @ 17:26
#42
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so stuntman's better than assassin's creed, hmm
sweetcheeks
13/11/07 @ 17:26
#43
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jade you got me all excited for nothing
SeesThroughAll
13/11/07 @ 17:27
#44
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There's a portuguese expression that describes what happened to this game perfectly.
el_pollo_diablo
13/11/07 @ 17:28
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To be fair, 7/10 is still a very good score.

Well, it should be.
Ignatius_Cheese
13/11/07 @ 17:28
#46
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/slaps tesodosbichos

Don't you EVER suggest that Tom comes across as a "petulant toddler "! He's only expressing his opinion, which is as valid if not more valid than any comment here otherwise.

/ruffles Tom's hair...
Syrok [mod]
13/11/07 @ 17:29
#47
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I'm still going to buy it after Ratchet&Clank as I'ver never played Crackdown and I like le parkour.
the_sas_man
13/11/07 @ 17:29
#48
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"I don't think I've ever stared at a credits screen in as much disbelief and disappointment."

Worse than Halo 2's ending? If so then its REALLY bad.

beastmaster
13/11/07 @ 17:31
#49
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Wow. I was once considering buying a PS3 to play this way back when it was announced as an 'exclusive'. Decided to get 360 instead and never looked back. Still may be okay though but I'll wait a wee while before I purchase. Interesting to see what Games TM and Edge say about this (my other trusted sources after Eurogamer).
GamerAddict
13/11/07 @ 17:31
#50
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Christ, everyone's very down about ONE review! You look around the net and its averaging 8-9 in most reviews, this being the first one less than that that I've seen.

I'd look around a bit, get a few more people's views before making any rash decisions.

I for one will still be getting it (free with my FHM subscription) and like every other game I've played, making my own decisions! Lets face it, everyone will have their own opinion anyway, no point in cancelling pre-orders based on one person's review!

AND as some have said, 7 doesn't make it a terrible game. I think I'd be reacting like you lot if it had been given 6 or lower!!!

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