Alan Wake "add-on content" for July

Hold on to your tokens.

Alan Wake downloadable add-on content will be released in July.

Dan Maher, Xbox Live Editor, tweeted: "The Alan Wake add-on content will be available July 28, 2010. Please hold on to your token card to redeem the content at that time."

The add-on content may fix Alan Wake's face, literally; Remedy's Markus Maki said improving facial animations was something the DLC could attempt.

We're hoping there will also be a ghost inside. Wimpy sold ghosts in cans in the 1980s. Can't be that difficult.

Comments (20) Latest comment 2 years ago

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  • CaLeDee #1 2 years ago

    This is a rent for me. Might pick up a GOTY edition if it releases with all DLC afterwards.
  • cianchristopher #2 2 years ago

    Will they be adding in the missing pixels?
  • tachometer #3 2 years ago

    When are they going to fix Dan Maher's facial animations?
  • RodHull #4 2 years ago

    Which ones Dan Meher? The annoying floppy haired one or the annoying floppy haired one?
  • Mildew #5 2 years ago

    Find it odd that stuff such as fixing animations is being marketed as DLC - surely it should be a patch.
  • lockload #6 2 years ago

    Always like free stuff !

    Anyway i still havnt got my missing mixelsw from MGS4 so i dont expect them for this!
  • sneetch #7 2 years ago

    Thank you so much for the ignore poster button EG. I missed it.
  • metalangel #8 2 years ago

    £2 from each DLC goes to the charity "Save The Wanking Bears", so please, spend your wad generously.
  • UKGN_Zoidberg #9 2 years ago

    Arrived this morning, so far looks like a 7/10 game in the same way that Dead Space was.
  • arcnas #10 2 years ago

    NO way this is a 7/10 its far better than that, eurogmer got this review along with the Dead space one way off the mark
  • thewool #11 2 years ago

    arcnas - I think the poster above was being sarcastic.

    Will either wait for the 360 GOTY edition or PC version, whichever arrives first.

    Some web sites are still taking pre-orders on the PC version which is set for the end of June. Pretty sure this isn't the case....
  • Milkman1 #12 2 years ago

    ''Find it odd that stuff such as fixing animations is being marketed as DLC - surely it should be a patch. ''

    Lol, thats only one of the things included in the DLC.
  • chub #13 2 years ago

    "Please hold on to your token card to redeem the content at that time."

    In other words, please don't sell the game after you've finished it.
  • kangarootoo #14 2 years ago

    @Milkman1

    The issue is not that the DLC contains nothing but the face update (it of course contains more things).

    The issue is that the face update is in the DLC at all, and not in a patch, as Mildew suggested. Regardless of what else might be in the DLC, a fix for facial animations is surely something that you would expect in a product update.


    This is starting to remind me a little of the IT business sector. In some sectors, only customers with a paid up support contract get access to patches and the like. If you don't pay for support, you don't get fixes for the software. That works fine for that industry, as anyone without a support contract can't be seriously considered to be in business.


    The comparison here that I am making is that only new purchasers get access to product updates, be they feature enhancements or bug fixes. Purchasers of second hand games get nothing..... the jury is out on whether I agree with this or not.

    I can certainly understand it. As was described perfectly well by PlugMonkey in another thread, if you buy your games second hand, you are not a customer of the developer, and so why should they give you anything at all for free?
  • ignatiusjreilly #15 2 years ago

    Are games a product or a service? Trouble is, most gamers currently see them as a product, but game-makers are trying to describe them a service (see Valve, EA, OnLive, Blizzard etc.). Who'll win out? The game-makers obviously, because games-as-a-service is inevitable IMO.

    And that's not necessarily a bad thing, it just needs to be handled correctly.
    Edited by ignatiusjreilly at 13/05/10 @ 14:15
  • kangarootoo #16 2 years ago

    @ignatiusjreilly

    I think they are increasingly becoming a service. Though when you think that these days we expect product updates as standard, they have been dipping a toe into being a service for some while now. There was a time when you bought a gagem, and that was it. No matter how buggy is was, you wouldn't get so much as a peep out of the dev (not least because there was no way to for them to deliver any fixes to you).

    It is a problem that we are as gamers have been used to paying once for something, regardless of how long we use or for or (more crucially) whether our continued use costs the publisher anything. Many games are already services, but the service comes to us free (or at least charged in with the initial cost of purchase).

    I for one would welcome very much any game that charged a small fee for online multiplayer, with a reduced initial sale price to match. Then if I don't care about mp I don't pay at the front door for the gamers that do plan on using it.
  • deepspacefox #17 2 years ago

    Yay! Wimpy ghost cans. Gotta love Ghostbusters burger promotions.
  • ignatiusjreilly #18 2 years ago

    I for one would welcome very much any game that charged a small fee for online multiplayer, with a reduced initial sale price to match.

    I would too, although wirth some caveats attached. With most console games using a peer-to-peer system for online play, it's not actually costing the publisher anything more than me playing single player.

    If publishers want to sell games as a service, then they actually have to 'serve' you somehow to justify that. Games like Burnout, or systems like Steam have shown what games-as-a-service can do - connect you with your customers, increasing customer loyalty, and improving your games through monitoring of player behavious and listening to your customers views.

    For example, What EA are doing with their project ten dollar is trying to get the business benefits of a service model without actually doing anything to justify it. Just cutting the content out of the game and selling it seperately later on is not an ongoing service. I understand EA Sports are going to be offering player squad updates and kit changes as the season progresses, and I hope they continue in that vein because that's the sort of stuff that adds value to a game and helps the longevity, which would justify something other than an initial payment. Bit like MMO updates with a smaller fee, or TF2 updates with any fee at all.
  • metalangel #19 2 years ago

    @ignatius: It's worth observing that Burnout: Paradise had an unprecedented amount of free content - while some of it was tweaks, some were serious additions and the bike patch alone was immense. No game on the 360 has given customers so much cool stuff without slapping a price tag on, and it ended up working in their favour as people felt a lot better about buying the proper paid DLC (the island) when it was released.

    However, at the same time as the Island we also had the cops and robbers DLC which was derided as being poor value, as well as the numerous car packs and the 'unlock everything so you don't have to earn it' pack which were also not well received as far as I can tell.

    Still, people I've encountered have a very favourable view of Criterion and Burnout for NOT nickel and diming them at every possible opportunity unlike practically every other EA title.
  • jaangus #20 2 years ago

    got this today I am only about an hour or so in but it seems great so far graphically its stunning just noticed some moths flying around a light in one of the shacks