Age of Conan adds four dungeons
Massive patch day for Funcom's MMO.
Funcom has just served up a weighty patch for players of its MMO Age of Conan. The update notes reveal the addition of four new dungeons to the game, as well as a slew of fixes and improvements to most aspects of the game.
Of the dungeons, three are for max-level players: the Slaughterhouse Cellar is a solo instance, Xibaluku a group dungeon that follows on from it in Thunder River, and wing three of Black Ring Citadel is a new raid. The fourth, Cradle of Decay, is a group instance for players in the middle range, the low 40s.
In addition, there are some class tweaks, considerable changes to all aspects of PVP from minigames to sieges and the Notoriety system, new crafting resources that drop from other players in PVP, and plenty more.
We're particularly please to note that five new essential emotes have been added - adjust, cough, fart, picknose, and sneeze - and that "the emote 'relaxed_lean' should no longer cause the camera to shake slightly".
Plenty more on the Age of Conan gamepage.
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Comments (26) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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edit: edit to be fair, it's probably a bit more since the servers got merged. Was bloody empty on some servers prior to that mind you.
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Still, nice for any MMO to get extra bits. Might want to develop early level stuff though, don't focus on Endgame stuff because it won't win extra subscribers, as I was censored suggesting in that last Livetext interview.
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Essentially - and yeah, I'll get flamed for this but I don't care - this is because they launched the game massively unfinished and without giving any thought to long-term sustainability.
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Anyway, Tortage is where AoC shines, there's no need to revamp that. What they need do is polish the last 60 levels to that of the first 20...
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Tortage was good, the first couple of times and yeah, it was nice to see the other side of the story, but it became old very quickly.
And for me personally, I tend to play the same archetypes, as I don't like casters. So I saw the same sequence of quests over and over when all I wanted to do was get on with the game.
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I just found the prospect of starting a new character in AoC incredibly offputting as I really didn't want to sit through all the same cinematics, play the same quests and put on the same brown bloody armour.
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Sure there are a few quests tailored for each archetype, but about 80% of the content is shared across all four. And regardless of the tweaks and window-dressing, you're still in the same area for about the first, what, five hours or so?
One of the main things that put me off AoC was the restrictive nature of the newbie zone: in almost all MMOs that I've played you start off in a newbie zone of some sort but if you want you can go skip it and head elsewhere straight away. In AoC you have to play through the newbie section before you get out into the world and as a result the world seemed smaller and more linear to me. (And with only a single newbie zone the idea of creating alts got real tedious real quick). The lengthy loading finished off any interest for me.
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bring back gaol, atleast his rants were well put
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I ask because the AoC Flash ad here shows lots of people with delightful facial hair and I wondered if it was a requirement of play...
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Wel let me ask you this, do you have pink hair? Blue skin or look like a cow? You sound like a World of Warcraft kinda guy so im just asking.
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I thought it was bearable due to the soothing music, and it had a certain thrill of exploration, but in general, it was a single-player RPG done badly instead of the more streamlined grind of WoW.
Again, only talking about the first nine levels here.
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Nope, I used to play WoW but not any more.
I asked simply because the AoC ads on Eurogamer show every player of the game with a beard so I wondered if that were true.
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There you have it, comment section over
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