Newell: Valve wants its games "more baked" before revealing them
"We're acutely aware of how much we annoy our fans."
As the wait for news on the next Half-Life game goes on, Valve boss Gabe Newell has explained the famed developer's current strategy on revealing new titles.
Valve's experience with Half-Life and Half-Life 2 caused a rethink, leading the company to back off from talking about future games until they're good and ready, Newell told Penny Arcade.
"Part of the reason that we backed off talking so much about what was happening in the future is that when we've done that in the past, you know, with Half-Life 1 it was a year after we originally said it would be, Half-Life 2 basically if you go and read the forum posts apparently took us 50 or 60 years to get done, so we're trying to be careful not to get people too excited and then have to go and disappoint them.
"So we're sort of reacting in the other direction and saying, 'okay, well let's have things a little more baked before we start getting people all excited about it.'"
Valve's continued silence over the next Half-Life, be it Half-Life 2: Episode 3 or Half-Life 3, has frustrated many of its fans.
Earlier this month 10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard. It was the result of a Steam Group, called A Call for Communication (Half-Life), that is lobbying Valve to release more information on the future of the much-loved series.
"The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return," the group's description reads.
"We're acutely aware of how much we annoy our fans and it's pretty frustrating to us when we put them into that situation," Newell told Penny Arcade, while agreeing with the suggestion that there is tension between all the various projects the company is interested in doing.
"We try to go as fast as we can and we try to pick the things that we think are going to be most valuable to our customers and if there's some magic way we can get more work done in a day then we'd love to hear about it.
"But we recognize that it's been a long time whereas we have so many games that people really love - Counter-Strike, Half-Life, Portal, Left 4 Dead, not a whole lot of Ricochet enthusiasts out there, and at the same time we want to be making sure that those games and those stories and those characters are moving forward while also making sure that we don't just get into terminal sequelitis."
In June 2009 Newell said he had "very good reasons" for not discussing Half-Life 2: Episode 3, but refused to be drawn on them or when the developer would be able to open up about the concluding chapter in the FPS saga.
"I get a ton of email every day saying why aren't you talking about Episode 3? And there are very good reasons why we're not talking about Episode 3, which I can't talk about yet, but I will," Newell said at the time.
And last year, Newell told Eurogamer he wouldn't trade the "enthusiasm and straightforwardness of our fans for a quieter inbox".
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Comments (92) Latest comment 3 months ago
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I wonder if the reason Sony changed how they work and allowed Steam on PS3 was part of a deal they got with Valve for a PS4 timed exclusive for HL3? Obviously he wouldn't be able to go into details about that yet and would mean it 'may' be used as demo showing the power of the PS4.
It's complete speculation and probably way off the mark.
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I only played through the HL2 games once before, so it's not overdone for me, but interestingly it's more "retro" that I imagined it would be.
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As an ex-salesman I can tell you that is how people are.
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A man can dream can’t he……
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I can confirm that Half-Life 3 is currently smoking a joint.
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would be sweet ^^
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Well thats your fault aint it? Solution is to make shitty games. That way no one pesters you for a sequel.
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Polyphasic sleep cycles. Can you announce Half-Life 3 now?
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let them do what they want and in their order and pace. i always read comments like "5 years and no result" who told you guys that they even worked on half life all these years? I dont think so.
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That would provide the communication required. They don't need to show any game play, or give any release time frame.
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Brendan Mcnamara might have a few thoughts there.
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That would make sense from a business perspective.
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Surely you can see this would just increase all the whining and begging for details? And what would it achieve? We all know they are working on a new Half-Life, they are not going to dump their most popular franchise after a huge cliffhanger.
Just let them get on with it, and be happy that when its announced, you won't have to wait another year or two to play it like so many other games.
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Yeah, after over 5 years, I would imagine any new HL game will be on a new engine. Source Engine 2, or whatever. Source has had very long legs due to its modular nature, but there's only so far it can be stretched.
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Episode 2 was like 5 years ago. At this rate they'd have a new Source engine before we see Half Life 3. Get baking damn it!
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Terrifyingly so.
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I wonder if the reason Sony changed how they work and allowed Steam on PS3 was part of a deal they got with Valve for a PS4 timed exclusive for HL3?
If anything, HL3 will be a PC exclusive as Valve will be looking after their 40 million Steam customers first.
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Also in 2004 you can put up with loading screens at every turn but in 2012+ not so. Granted they are cleverly disguised in Portal 2
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I should have been clearer and said 'console' timed exclusive as I agree with you. Would piss off too much of the fan-base not going with PC too.
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I agree, this delay is more to do with a new Source Engine than anything else.
When Half-Life 2 was released it was ground breaking. Valve will want to do the same with implementing the new Source Engine within games like HL3.
When Valve get round to showing HL3 running on their new engine, i think it'll blow gamers away.
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HL3 new Xbox launch title confirmed?
Not if MS keep charging $40,000 a patch.
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That while I like if a game is "baked" but the sort of Blizz like "when its done is done " mentality will bite both Blizz and Valve in the ass sooner or later.
At least in the gamesales department (not that it matters to them lol)
Wait too long and no matter how legendary a dev you are people are going to loose intertest in your game.
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http://en.wikipedia.org/wiki/Development_of_Duke_Nukem_Forever
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Valve actually owes them on this one.
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I still haven't forgiven Quantum Leap for the really bad, rushed ending they did. Would have preferred no closer to that.
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Well there you go. He says he will be talking about it at some point. Frankly, that's good enough for me. I would imagine the biggest issue is taking the classic game play and narrative style of the Half-Life games and modernizing them enough to appeal to the current generation of gamers without crapping all over the things that made the older games charming and brilliant. Also doing justice to the complex and interesting story is going to be a challenge. But if anyone can do it, Valve can. And if they can't do it, Ogre can.
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However, the other part of me suspects this will be my last generation in gaming so HURRY THE FUCK UP VALVE!
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I hate developers who promise lots, or show lots of things which end up being cut, at least this way you don't get to excited and expect miracles.
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Valve have no publishers as such, they can take as long as they want.
Judging by Valves history I very much doubt their next game will be anything as Duke Nukem.
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This is Half-Life, not the latest flavour-of-the-month console shooter. This kind of attitude would ruin one of gaming's most-loved series, so, in the nicest possible way, and with all due respect, please STFU.
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In other words "we havent even started yet" or "We are too busy raking in cash from Steam"
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But couldn't he at least talk about he can't talk about why he can't talk about it?
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Edit: someone beat me to it!
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Remember Gabe: fans aren't asking for much. Just a little reassurance that Valve haven't completely forgotten about the franchise will do just fine!
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(Almost.)
With all that weight of expectation, though, it's hard not to feel sorry for the devs. Can you imagine actually working on HL3?
No pressure...
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On the other hand, when you start a story and tell it so very well, you do honestly owe it to your audience to finish it sooner rather than later. We're already past later. But hey....keep on dreaming. Portal 3/HL3 crossover (my dream).
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Maybe in the real world?
Or play as the 2 robots, which wouldn't look that interesting though ^^
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And? That's really not that long. Loads of new IPs will be in development for half a decade before you even hear about them.
Then you demand a sequel just as good in 2 years, max.
And then you bitch and moan if it's not as good as the original.
Good on Valve for not doing this.
See, now, I've worked on projects where people have thought the magic way to get more work done in a day is to swell the team to 200 heads. It doesn't work very well. The best way to make great games is with an intimate team, and plenty of time.
Release it when it's ready, Valve. Not after a 200 man, 12 month crunch, and then only because the deadline has hit.
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"the other part of me suspects this will be my last generation in gaming"
Why?!!!? My dad is over 60 and all he wants to talk about is what he's been up to in Skyrim (whenever I ring him) haha
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(i suspect not tho - you'd assume in an ideal world something like that would be commodity-pc-hardware based and capable of playing the steam back catalogue, which would mean persuading Microsoft to allow you to licence windows+direct-x, or some reverse engineered equivalent. That, and I know they're cash rich but a hardware launch on that scale would be immensely expensive?)
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Valve obviously wants to put the next Half-Life out on consoles, loads of money to be made and millions of fans who have bought the Orange Box. But obviously the next Half-Life can't look like HL2, PC technology has advanced quite a bit from those days. But then how are you going to port a state of the art 2010/11/12/13 PC game to current consoles without it looking like crap in comparison? Of course the answer is: you don't. You wait for the next console generation and while you're at it, secure a zillion billion dollars from Nintendo for making Half-Life 3 a Wii U launch title.
Okay, that last sentence might not actually pan out, but I'm pretty certain about the rest of it.
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