Capcom explains why PC versions are released later
Deliberate torture, clearly.
Capcom games are released later on PC because development doesn't usually begin until after the console versions have been finished, company bigwig Christian Svensson has explained.
All PCs have 13 ports they're SO CONFUSING.
Street Fighter X Tekken launches 9th March on PS3 and Xbox 360, but not until 14th May on PC. And Resident Evil 6 arrives 20th November for consoles, but later on PC.
"Quite often," began Svensson's answer to an Ask Capcom post, "PC development starts when the console development finishes or nearly finishes.
"Unless we start sitting on the console code and not releasing it until the PC development is complete (which we can't do from a business planning perspective), there's going to continue to be some small gaps, unfortunately.
"We try to keep the gap as small as possible and, at times, we have been able to make them simultaneous: Dark Void, Bionic Commando, BCR, MotoGP, Dead Rising 2, Dead Rising 2:OTR.
"Oh," he added, "and Arcade Edition was shipped on PC within one week of the console retail release (which I'd consider pretty much simultaneous)."
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Comments (69) Latest comment 3 months ago
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So what you mean is, externally developed games can manage simultaneous launches whereas games developed in-house at Capcom cannot.
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Basically, it's your own fault pc gamers. You made pc gaming what it is today and continue to do so with piracy and make every poor excause you can to justify it.
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To be honest I would imagine most PC gamers expect a late game as it's a practice...er sorry "problem" many have nowadays. Still a small delay is a lot better than the Rockstar method of flat out denying it will happen for 6 months after the console release.
I think uninspiredcup has his socks mixed up there, he seems to be replying to himself. Uh-oh...
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#1 No overly resrictive DRM
#2 Its properly ported so its playable on PC. IE FoV, controller / keyboard rebinding, graphics options, good netcode
#3 No gimping of the PC version eg Mass Effect 3 having no controller support
#4 Let me know that a PC version is planned, I might just buy the 360 version possibly used
#5 If the game has any major bugs at release provide a later patch or some tech support on forums (im looking at you EA with laggy mouse in Deadspace 1)
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Games on a PC???
/wonders whatever will they think of next
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Has MS ever stated just how many banned modded 360s are out there? I doubt it because they dont want facts like that scaring devs
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PIRACY!!!!
The problem is, most devs don't realize why PC games don't sell that many legal copies. Case in point: the country I live in, I can easily get the latest PS3 and X360 games through legal channels and I do. PC? For one thing, there is NOT ONE SINGLE SHOP selling or importing legit PC games, in the entire country. Secondly, the stupid online stores of these big publishers often don't list more than a dozen countries as legally supported. Result? There's NO FREAKING WAY to get a legit PC game here, despite widespread availability of broadband and no shortage of specialized games retailers.
Fix that and THEN whine about PC piracy.
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I give your trolling attempts 3/10.
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Waiting half a year (like what happened with Resident Evil 5) is when it becomes a bit irksome though. I'll be playing Resident Evil 6 half a year after the rest of the world has moved on.
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Now go back to your cry wanking over the fact daddy wont by you an alienware.
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Waiting for the console versions to sell for the first couple of months is beneficial to them, because as soon as the PC version arrives, someone will crack it wide open and post it on the torrent sites.
I can't really blame them for holding back the PC version.
It will be nice to see SFxT running at 1080p on PC hardware. I do hope that they optimise it well.
No more junk PC versions please, Capcom.
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Let me break it down for you: I was given a game by Steam in the giftpile give away. I offered to trade it with another game and was willing to accept games that were decent even if they cost less than the one I was given by Steam - got it? People would add me, with stupid profiles, probably a lot like yours. Then in conversation they would try to give me links to download sites and expect me to just give them the game I had been given by Steam. Some begged, some said they couldnt feed their children if they bought a game to trade with me, some were racist with the usual British stereotypes thrown at me. PC gamers arent some effing noble race of great people who all buy games like some people want to believe.
As for Alienware, I have an i7 laptop that can run Saints Row or any other recent major release. I'm not some poor whingy pleb like you. I used to be a PC gamer but we all know the piracy has forced Publishers to shift away from it.
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Now you all will chime in with 'oh but people pirate on the DS/Wii/Xbox/PS3 too!!!!'. Yeah they do. Some pricks in my local pub brag about getting free gas or electricity or freeloading off their neighbour's internet. Does everyone do it though? Of course not, gas/electric/internet companies would stop providing services if people ripped them off so much. The same with Sony/Microsoft/Nintendo - if so many people ripped them off they wouldnt bother making games or consoles.
Yet what do we see in the PC games market? Publishers are not selling games, developers are removing resources - THEY ARE CUTTING OFF THE SUPPLY! Its not to hard to understand that the PC gaming community has made its bed and now doesnt want to lie in it. Tough shit. I've got a Xbox/PS3 and 3DS to play on. Cant wait for the Vita and WiiU either. Who needs PC gaming?
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well... the x360 version could get cracked wide open too yaknow?
so whats the point?
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The point, is that to play the cracked 360 version, one has to own a PC and understand torrenting, then they also have to have their 360 modded.
That's relatively a lot of hoops to jump through, considering the PC version needs no more kit or expertise beyond those that PC gamers already possess.
Clear?
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So you didn't explicitly say 'all' or 'most', however what you did do was address PC gamers collectively and tell them that it is their own fault because they're pirates. Lumping us all in together and laying the blame on us collectively like that implies the "all" that I used in my paraphrasing of your comment. It doesn't imply "most" or "just the pirates". You said "it is your fault PC Gamers", I'm a PC gamer and so you were clearly addressing me but I am not a pirate, not part of the "most" you now claim you were laying the blame on. You addressed your criticism to all PC gamers when the blame lies only with the subset who pirate games. If that wasn't what you meant then fine, I agree that pirates are a problem and are very detrimental to PC gaming, but don't claim I misinterpreted you just because you can't defend what you actually wrote. Just say "I didn't mean that...", it may be harder on the ego but it is far more civilised and makes you look like a reasonable person rather than a weasel.
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http://en.wikipedia.org/wiki/Taito_Type_X#Taito_Type_X2
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It used to be the case that PC games were ported to consoles more often than not.
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Oh, and I buy *all* my PC games.
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*cough*
Doom 1 and 2? Diskettes and the piss poor anti-piracy methods that had?
This is nothing new not by a god damn long shot. Yes internet has globally linked piracy, but its been going on since the days before the household modem. When all you had to do was rent the game from a shop/library and cellotape over the ani-piracy part of the diskette.
We already know that most games that are pirated are done so by people who wouldnt have bought the game full price anyway and that they would either pick it up cheap or 2nd hand if the pirate option wasnt available.
Any game im excited about or been a fan of I buy, hands down no questions asked. If its something I wouldnt normally enjoy or am on the fence I grab a demo or torrent and if its good buy it.
I dunno about other people but I tend to buy games I like which Ive "pirated". Theres a thing called multiplayer and when your pirate you literally get 50% of what you would had you bought it, assuming the sp isnt also locked to being online.
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If you hadn't noticed consoles have caught up a bit now from those early days of console gamers looking on in envy. They may not be uber PCs, even this gen, but they do hold their own not to mention making games is expensive so a multiplatform release is normally what most publishers will do. PC port, console port what does it matter if we all can enjoy the games?
Anyway there is still lots in the land of the elite that doesn't make it's way over (and vice versa) so nothing much has changed really.
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Most of the PC sock fest trolling on EG is only one or 2 people trolling over and over. The only "me too" is in their head
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Did you read the things I was demanding? Things like Fov, graphics options etc are easy to impliment. Do you know what FoV is? its very important for ppl playing close to the monitor.
As for bugs and netcode what I mean is that it works, with support for any major bugs.
I honestly think youve dont understand that many examples of bad PC ports are cheap to impliment. Its just devs and publishers making a quick cash grab (with no demos) because PC games cant be sold on.
As for if it makes business sense? yes it does because bad PC games burns ppl who buy their games at release. More and more gamers are savy to the idea of waiting a month or 2 to see how the game pans out.
To sell anything anywhere, a customer needs to have confindence in the product, something that is badly lacking in AAA PC gaming