Rockstar mulling LA Noire 2 development
"Considering what the future may hold" for series.
Rockstar is currently mulling the future of last year's crime thriller L.A. Noire.
Will there be an L.A. Noire 2? Rockstar has said it will not "count out the possibility", despite controversial developer Team Bondi now no more.
"Don't count out the possibility of a new game in the L.A. Noire franchise in the future. We simply have not decided anything," a Rockstar spokesperson wrote, answering a reader Q&A on the company's official site.
"We're all very pleased with how that game turned out and are considering what the future may hold for L.A. Noire as a series."
Rockstar said it was in no hurry to create a follow-up however.
"We don't always rush to make sequels, but that does not mean we won't get to them eventually - see Max and Red Dead for evidence of that - we have so many games we want to make and the issue is always one of bandwidth and timing."
Brendan McNamara-headed Team Bondi was shut down by administrators last year after swirling accusations of employee mismanagement during a brutal "crunch" period on L.A. Noire.
In the near future, Rockstar already has its plate full launching upcoming shooter Max Payne 3. Then presumably next on the cards is the already-announced Grand Theft Auto 5, more details of which Rockstar plans to share soon.
"We know that there are a ton of questions you all have about the game, including release date and lots else," Rockstar said of GTA5.
"Right now, we are very hard at work on the game and are excited as well to show and tell you more as development progresses - expect that we'll be talking much more about GTAV starting at some point in a few months' time." E3 then.
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Comments (51) Latest comment 3 months ago
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I'd also like to see the next Noire game set in Chicago or somewhere other than LA.
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And no, not because I wanted or expected it to be GTA but because the investigations, interrogations, story line, sidequests, exploration, branches and script had been good ideas that had started off well but being implemented in a balls stupid way.
I've never played a game that was so 'almost good' in so many respects and fell short in all of them.
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I would like to see a lot more crime scene/clue interaction and a reworking of the interview dynamics.
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Aside from that and the jumbled up gameplay content (homicide desk being the best, and first out the gate, leaving the rest of the game rather dull), I think it was a pretty great game.
The detective-em-up sequences were very enjoyable, and I appreciated the way the narrative was presented, writing, voice acting, newspaper excerpts, etc, even if we'd seen it dozens of times before in films.
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Actually, to be honest the RDR sequel would be what I'd wish to play next. The world they created there was so much fun.
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It worries me that they would make a similar game without fixing the on rails narrative and dead world that haunted the first one.
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After GTA4 I would prefer them focusing on other series like RDR and "Noire" instead, I just couldn't finish it unlike GTA3/VC/SA.
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But yeah, LA Noire was a bit pants at times, but it tried so hard and it tried something new and exciting that I really think a Rockstar-developed sequel could actually be amazing. I would love them have a go.
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..and no, I did not buy LA Noire for all the above. I did come very close, when Block Buster Video had it up for £10
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There's definitely a lot to be lifted from the first LA Noire game that could be implemented into a sequel or in other Rockstar games. I'm interested to see what they do with the IP.
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It seems to me, to do a new LA Noire would require some kind of hook, some kind of advance over the facial recognition they did with the last one and I should imagine that could take some time to come up with.
They'd also have to find a studio to put it together.
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Also a more complex interrogation and clue finding mechanic would be nice. In the first game, once you got used to interrogation, the rest of the game was just a case of going through the usual patterns.
Also make the world feel real. Very rarely was there any reason to wonder away from the case checkpoints. Considering how polished the game looked visually, it ultimately came across as underwhelming and two-dimensional in terms of exploration/content. That being said I still had a lot of fun with it and managed to immerse myself in the game at times. Would definitely look forward to a sequel.
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Motionscan. If Rockstar is able to use this tech, it should be employed in EVERYTHING, to allow actors' facial expressions to make their way into all of their games.
I personally think that we could have an LA Noire-esque game that uses Motionscan and Kinect to create an experience more akin to Mass Effects conversations and interactions.
I'd like to see this, and it sounds like a huge project, but one that Rockstar could pull off. It's their 'thing', I'd say.
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However, having now played halfway through it, I must admit that when they do get it right they really get it bang on target. The atmospheric detail is chilling, the characters feel genuine and whoever had the idea to pick the era of the lone woman murders in L.A. deserves a pat on the back. The story is really drawing me in. I'd definitely like some more of that and if they could graft it onto the standard R* template I'd be a very happy camper.
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I know that sort of stuff goes on, but it's not for me.
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A bit of Starsky and Hutch, Kojak, Columbo, The Streets of San Francisco, Hawaii Five-O
And my personal favourite.. Quincy M.E.
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Allow us to 'book' the wrong guy for any case which would then spawn further cases for example a serial killer - you book the wrong bloke and all's well then randomly after a time period the killing's begin again interrupting whatever you are doing which you can chose to persure or not.
'Dynamic' cases, a bit like Skyrim’s endless ' miscellaneous' quests where a something small you stumble upon can become its own narrative you can chose to peruse or not without being 'side missions' that’s the wrong term for this kind of game.
Interrogation... needs vast improvement, disagreeing with someone doesn’t mean to bark their head off and accuse them of the most heinous crime, also use the facial tech for more than shifty eyes.
I could go on but essentially give me a more open world, let ME be the guy i want to be not just watch a story unfold but be part of the story.
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They've never done it and I doubt they ever will, sadly (have been wishing for the same kind of thing within the GTA universe ever since GTA 2). Any serious dynamic gameplay is the sort of the thing we have to look to the indie scene to do properly.
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The detective idea is a good one, but I think the execution of it was faulty in LA Noire.
Personally rather than the tired NY/LA settings I'd love to see a new detective game, set in London in the 70s!
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