Media Molecule focusing on "new, risky innovations"
LittleBigPlanet dev spent £4m on R&D last year.
LittleBigPlanet developer Media Molecule poured cash into developing brand new products last year, in an effort to address its reliance on its PlayStation platforming franchise.
The Sony-owned Guildford studio's annual director's report, dug up by Develop, explained that its main business risks came "largely as a result of the company's heavy reliance on the one LittleBigPlanet brand name."
Duly, it's been spending big on new projects. According to the report, it made £3.44 million in profit during 2011 but spent £4.1 million on research and development.
"It is vital for Media Molecule to focus a high proportion of its resources on R&D to allow it to maintain its world leading position as a developer of innovative games," read the report.
The studio added that it must "remain at the forefront of technological advances, and must bring new and often risky innovations to market in products of the highest quality."
The report referenced significant investments in "leading edge physics and dynamics, rapid world creation from laser data, innovative routes to market via web based interfaces, 3D stereo-optics for advanced simulation, and use of 'hi-def' data capture and processing techniques."
The studio has already confirmed it has no plans to make a third LittleBigPlanet game, with responsibility for the impending Vita title passing to Double Eleven and Tarsier Studios.
Back in July last year, technical director Alex Evans explained the studio's decision to step away from the franchise that made its name.
"The point is, we're no longer a one threaded company," he said.
"That's really difficult for us, but we're doing it to keep it fresh. Because if you do the same thing all of the time single-threadedly, and that's it, you do end up getting stale.
"So what we've tried to do is almost pile things on. But as anyone knows who's worked in a growing studio, that's a dangerous place to go."
It hasn't yet confirmed the identity of its next project/s.
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Comments (14) Latest comment 5 months ago
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unfortunately the thing i value most in platformers, precision, was absent.
hopefully they can turn their talents to something a little less reliant on engine perfection this time.
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(Though I would've loved an LBP3).
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I suspect most of Sony's biggest studios are hard at work on future titles for a future console. Even Naughty Dog said during a recent interview that the team making "The Last of Us" is quite small when compared to the size of the Uncharted team. Why would that be? The rest of ND is surely upto something behind the scenes.
I'm actually quite excited. PS3 still has at least 2 years of high quality exclusive and third party games coming out on it, and if by the end of that period the PS4 is released, and studios such as Media Molecule, Sony Santa Monica and Naughty Dog all have new IP day one, it will make for a truly remarkable console launch.
Sony have already shown with the Vita that they intend to bring out the big guns from the get go so I expect a similar strategy with their next home console too. As much as I am happy with my PS3 and 360, I'm still very excited about what the future could bring.
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.... that being said i wish Sony d extend their Play - Create - Share mantra to adult games as well. Only Infamous 2 did something like that with its editor - but not enough imho. some kind of RPG with an easy to use level-editor (see good old Neverwinter Nights for PC) would be fantastic.
maybe/hopefully Media Molecule is working on something along these lines ?
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If it's as fun as LBP then I know it'll be fantastic. Good luck MM.
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Thats because LBP2 only sold half of what the first did. I would move on too instead of taking more losses.