Media Molecule focusing on "new, risky innovations"

LittleBigPlanet dev spent £4m on R&D last year.

LittleBigPlanet developer Media Molecule poured cash into developing brand new products last year, in an effort to address its reliance on its PlayStation platforming franchise.

The Sony-owned Guildford studio's annual director's report, dug up by Develop, explained that its main business risks came "largely as a result of the company's heavy reliance on the one LittleBigPlanet brand name."

Duly, it's been spending big on new projects. According to the report, it made £3.44 million in profit during 2011 but spent £4.1 million on research and development.

"It is vital for Media Molecule to focus a high proportion of its resources on R&D to allow it to maintain its world leading position as a developer of innovative games," read the report.

The studio added that it must "remain at the forefront of technological advances, and must bring new and often risky innovations to market in products of the highest quality."

The report referenced significant investments in "leading edge physics and dynamics, rapid world creation from laser data, innovative routes to market via web based interfaces, 3D stereo-optics for advanced simulation, and use of 'hi-def' data capture and processing techniques."

The studio has already confirmed it has no plans to make a third LittleBigPlanet game, with responsibility for the impending Vita title passing to Double Eleven and Tarsier Studios.

Back in July last year, technical director Alex Evans explained the studio's decision to step away from the franchise that made its name.

"The point is, we're no longer a one threaded company," he said.

"That's really difficult for us, but we're doing it to keep it fresh. Because if you do the same thing all of the time single-threadedly, and that's it, you do end up getting stale.

"So what we've tried to do is almost pile things on. But as anyone knows who's worked in a growing studio, that's a dangerous place to go."

It hasn't yet confirmed the identity of its next project/s.

Comments (14) Latest comment 5 months ago

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  • Jolly_Armadillo #1 5 months ago

    Good for them! Look forward to hearing what things they come up with
  • Mister-Wario #2 5 months ago

    Glad to hear it. The point of a game like LittleBigPlanet is NOT to sequelise. In any case I look forward to seeing what they come up with.
  • nazzyq #3 5 months ago

    They've certainly been quiet since the release of LBP2. Maybe we expect some news about their next project(s) at GDC or E3?
  • SteelPriest #4 5 months ago

    i so desperately wanted to like LBP.

    unfortunately the thing i value most in platformers, precision, was absent.

    hopefully they can turn their talents to something a little less reliant on engine perfection this time.
  • alexbulluk #5 5 months ago

    Mm are a great studio. No matter what is next, I'm sure it'll be good!

    (Though I would've loved an LBP3).
  • sfp_noodle #6 5 months ago

    I can imagine their next game being either a Vita title, or a brand new title for the PS4. It sounds like early days, but most "next-gen" games go into development upto 5 years before intended release dates. Not just MM, but Sony Santa Monica have also been suspiciously quiet for nearly 2 whole years now since they released God of War 3 in March 2010.

    I suspect most of Sony's biggest studios are hard at work on future titles for a future console. Even Naughty Dog said during a recent interview that the team making "The Last of Us" is quite small when compared to the size of the Uncharted team. Why would that be? The rest of ND is surely upto something behind the scenes.

    I'm actually quite excited. PS3 still has at least 2 years of high quality exclusive and third party games coming out on it, and if by the end of that period the PS4 is released, and studios such as Media Molecule, Sony Santa Monica and Naughty Dog all have new IP day one, it will make for a truly remarkable console launch.

    Sony have already shown with the Vita that they intend to bring out the big guns from the get go so I expect a similar strategy with their next home console too. As much as I am happy with my PS3 and 360, I'm still very excited about what the future could bring.
    Edited by sfp_noodle at 07/01/12 @ 05:55
  • Triggerhappytel #7 5 months ago

    Good for them. Media Molecule are an excellent studio, and Sony are showing great faith by allowing them so much creative freedom. I can't wait to see what they're releasing next, although like sfp says above, I suspect it might make sense for them to focus on the PS4 now.
  • razzafazza #8 5 months ago

    LBP is a fantastic family game - as a father of 2 sons i d rate it much higher than nintendo titles for the same reason i prefer to buy them Lego over playmobil/whatever kind of action figures. nothing better than seein your kids get creative in addition to having fun....

    .... that being said i wish Sony d extend their Play - Create - Share mantra to adult games as well. Only Infamous 2 did something like that with its editor - but not enough imho. some kind of RPG with an easy to use level-editor (see good old Neverwinter Nights for PC) would be fantastic.

    maybe/hopefully Media Molecule is working on something along these lines ?
  • RandomTerrain #9 5 months ago

    If Sony do intend to release PS4 in 2013 then having MM working on a release title for it would be a very smart move. With that much money spent on R&D, I think this is likley to be the case.

    If it's as fun as LBP then I know it'll be fantastic. Good luck MM.
  • SaintDaveUK #10 5 months ago

    Excellent! Great to know that a developer famed for innovation is continuing to innovate despite finding a gold mine of a winning formula.
  • Mnia786 #11 5 months ago

    Post deleted at 14:08:14 14-01-2012
  • DurzoBlint #12 5 months ago

    It feels like it's been longer since LBP2 than it has been; I hope we get some hint of what MM are working on sometime this year.
  • reeferchief #13 5 months ago

    I have every faith in Mm to deliver further innovation in the world of gaming, looking forward to seeing what direction they move in next.
  • server-1 #14 5 months ago

    @nazzyq
    Thats because LBP2 only sold half of what the first did. I would move on too instead of taking more losses.