Eurogamer's Game of the Year 2011
Hole in one.
Was 2011 a great year for gaming or wasn't it? Regardless of where you stand on that particular debate, it's been responsible for some of the medium's finest efforts. Going through our Games of 2011 has provided some heartening reading, and the likes of Bastion, Quarrel and Clash of Heroes HD go to show that when it comes to "Actual New Games" we've had our fair share over the last 12 months.
But it's the sequels and new instalments in long-running series that have, perhaps predictably, taken the limelight, and they've presented fascinating insights into how different developers approach the sometimes sticky business of iteration. Eidos Montreal pulled off a commendable balancing act with Deus Ex: Human Revolution, managing to replicate the 1999 original while offering an entirely new vision, while Nintendo once again revived and renewed its two most well-worn mascots with the dizzying one-two punch of Super Mario 3D Land and Skyward Sword.
Elsewhere, Dark Souls spread the punishing formula of its predecessor over a wider, more intricate world - and Skyrim trumped its own forebears by creating the most sumptuous and expansive world that the Elder Scrolls have ever unfurled in.
But our own game of the year was the only one blunt enough to carry its sequel status on its sleeve - though the game in question was bold enough to tinker with the very idea of what a sequel can be. And it had to really - what emerged from the test chambers the first time around flew close to perfection, a brilliantly judged and refreshingly small slice of first-person puzzling. Following that up felt like madness, but the result was a giddy and intoxicating madness that was the work of an undoubtedly special developer.
And so, for the third time in the 12-year history of Eurogamer, the honours go to Valve for Portal 2, our Game of the Year 2011.
The Courtesy Call
Tom Bramwell made the step up to become Eurogamer's operations director this year, but that didn't stop him from reviewing the likes of Rage, Deus Ex: Human Revolution and Need for Speed: The Run. Because it can't be fun times every day.
"When I look back at this year, the thing I can't help but fixate upon is that some of the magic has disappeared from gaming," says Tom, "Less than a decade ago, Half-Life 2 was able to introduce revelatory new graphics, physics, AI and narrative (remember the scene where you play catch with Dog?) all in the space of one game. These days, I rarely get the same feeling of staring at a new dawn as I once did peering across the oppressive landscape of City 17. Inventing new genres and revolutionising existing ones has grown so much harder that few have the budget or talent for it.
"There are a few exceptions, however, and Valve is perhaps the most obvious and - thanks to Steam - likely to be the most enduring. One of perhaps only two massive studios to Never Make A Bad Game (the other one is Blizzard), the Seattle developer hasn't released anything with quite the same impact as Half-Life 2 since 2004, but it has gotten better at what it does with every release, whether that was telling a story in Portal, making a competitive game entertaining for everyone in Team Fortress 2 or getting complete strangers to have enormous fun working together in Left 4 Dead.
"Portal 2 is almost boringly brilliant at times. It tells a story with a clear beginning, middle and end, it makes you angry and happy and sad and it makes you laugh out loud, it conveys increasingly complex gameplay ideas without confusing you, and of course you never look the wrong way. What I particularly like about it though is that it tells you pretty much everything you could want to know about the Portal facility and its history, but it remains mysterious and interesting beyond its magnificent final sequences. (And I haven't even tried the co-op, which is supposedly amazing).
"When I finished Portal, I remember thinking that it was admirable in that day and age to make a game that wasn't designed to be a multi-game series or, ugh, a "franchise". It was a complete game. It seems weird to say it about a sequel that seemed so unnecessary until around a year ago, but Portal 2 is much the same. The great thing that both situations have in common is that you know, should Valve one day return to Aperture Science, it will be worth the wait. Portal and Portal 2 are the first games in the same series to both claim Eurogamer's Game of the Year, but I doubt they will be the last games made by this wonderful developer to do so."
The Return
Christian Donlan is engaged in a vicious duel to the death with Simon Parkin for the title of 'nicest man in videogames', yet he still finds time to write lovely things about games such as Super Mario 3D Land and Animal Crossing.
"The puzzles were great," snarls Christian, "but I mainly love Portal 2 because of Aperture Science, a place where hubris has brought brilliant men to their knees, and corporate euphemism has evolved into something truly ghastly. Vast, echoing, and capable of endlessly resculpting itself, it's a weirdly convincing glimpse into a post-human future: part CERN installation, part nuclear bunker, and part Ikea warehouse. It has the best Really Big Doors I've ever seen in a game, and its air of expensive desolation seems like a good fit for a world still reeling from the bizarre collapse of the bond market.
"I read Michael Lewis's excellent book The Big Short recently, which explores the insane and cynical decisions that led to the financial crisis, and the characters and the terminology all reminded me of Aperture Science. If anybody's ever going to make a great game about mortgage-backed securities and credit default swaps, it's probably going to be Valve. And it's probably going to have GLaDOS in it."
The Itch
Oli Welsh is Eurogamer's reviews editor, and when he's not busy hammering the '8' button on his keyboard he's writing about such as Blizzard or Zelda.
"I laughed," laughed Oli, "I laughed at the self-aware, silly wit of "Press Space to Speak". I laughed at the balletic, multidimensional slapstick set-pieces of co-op. I laughed when I followed a tangled thread of logic through to a spectacular stunt, like dropping a river of goo from the sky by switching off a tractor beam - amazed and gleeful at the wordless cunning the designers had shared with me. I laughed at the squabbling voices in my head and the animated tics of the psychotic robotics. I laughed at the moon.
"I laughed because I was really enjoying myself. The original game was an ascetic taskmaster, but this long and loving sequel reinvented itself as the consummate great entertainer. There were more intricate, expansive, innovative or all-consuming games this year. There were even more sophisticated ones. But I don't think any others, not even the great Nintendo comebacks, dared to be this much fun."
The Reunion
Simon Parkin is most probably better at Street Fighter than you. He's also quite good at unearthing fascinating untold stories in gaming.
"It's gaming's oldest trick: the mute protagonist, allowing us to project our own thoughts, words and humanity onto the blank slate avatar," says Simon, "But Portal 2's silent heroine Chell invites us to identify with her in deeper ways. She is the white-collar worker in all of us, awakened to the corrupt, abusive system in which she operates in the first Portal, before raging against that machine in this sequel.
"That her weaponry is wits, not bullets, places her closer to us still. She relates to our menial desk jobs better than any Gordon Freeman or Master Chief ever could. Those armoured warriors are metaphors for our night fantasies, gung-ho heroes who shoot first and ask questions never, thoughtless yet cathartic lightening rods for our daily frustrations.
"Chell, meanwhile, is our daytime fantasy, sticking it to the man with silent, determined quick-wittedness, watching the perverse system crash down about her as she prods at it, not content till the entire corrupt operation has been sucked into space, the void where it belongs.
"Fitting, perhaps, that Portal 2 should be game of the year in which the financial systems of our world collapse about us, silent Guy Fawkes protestors staging sit-ins as the GlaDOS's of our world lurk unseen. Portal 2 is a comedy, for sure, but it is a black one. Wheatley and GLaDOS are two sides of the same, inhumane system, wooing us with their empty promises and cheeky witticisms like so many bank adverts. But beneath the jokes and smiles, these are monsters that want to destroy us. We understand that now.
"Chell allows us to turn the tables, not with guns or flames, but with portals that allow us to turn the system's anger against itself, deflecting it away from us to its point of dastardly origin. In that way, Portal 2's catharsis (and what is a video game if not catharsis written in zeroes and ones) is so much deeper and more satisfying than the adolescent rage of so many first person shooters.
The writing is smarter than any other video game, and the puzzles enjoy a clockwork wonder that allows us all to feel special, smart. But Portal 2's true appeal is in allowing us all to take down our personal Aperture Science Labs, to taste the justice that we all crave. In this way, Portal 2 occupied 2012's hearts more than any other."
The Escape
Kristan Reed created numerous different personas so he could vote for Dark Souls over a thousand times as we rounded-up our games of 2011. Martin voted for Portal 2 a thousand and one times. Sorry Kristan.
"When you've spent most of your year wading hip deep in hundreds of indie downloads or trying to provoke your own mental demise in the bleak depths of Dark Soul, it's tough to find time to play much else," writes Kristan.
"But it would have be akin to prolonged self-harm to deny oneself the velvety goodness offered by a few days in the company of the spring fresh Portal 2. When games emerge with unceasing creativity, it's actually quite depressing in its own way, because it sets the kind of standard that few things can ever live up to.
"From the moment Stephen Merchant's rascally West Country tones cajole you to your senses inside a bland hotel room, there's a dark playfulness to Portal 2 that never lets you off the hook. But more importantly - to my mind - is the proof that games can be witty, crafted, knowing. Portal 2 felt like a clear statement of intent about the kind of quality level that gaming narrative should be attaining, but so rarely does.
"If Merchant's off-the-cuff delivery feels spontaneous, unplanned, lucky, then you're probably on the money. But remember, this is also Valve we're talking about - a developer that frets on and analyses every tiny decision it makes. Nothing went into Portal 2 without a level of care, craft and attention to detail bordering on obsessive, and that's a large part of why it's so unfailingly enjoyable.
"Even when the game's trying to break your brain with indecent puzzle proposals, there's always an elegant solution staring you right in the face. Giving up is never an option. The fact that Valve manages to flesh out an already genius concept in so many surprising directions is also a measure of what we're dealing with here. And who seriously thought the co-op mode would turn out as well as it did? Not me.
"The problem with something this good is that you race to the end because you're loving it so much, and then curse its conclusion in the knowledge that you won't have this much concentrated fun for a long time."
The Surprise
Having reviewed both Battlefield 3 and Modern Warfare 3 for us this year, Dan Whitehead needs a nice quiet lie down.
"Portal 2 wasn't my most anticipated title of 2011," Dan recalls, "It was my most dreaded. I loved the first game so much, and yet everything I loved about it was precisely the sort of thing that couldn't work a second time around. Small and perfectly formed, the genius of Portal was inextricably linked to its unassuming nature. In particular, the way the story crept up on you so that by the time you realised you were actually part of a pitch black comedy adventure, you were also three quarters of the way through a superb puzzle game.
"The news that this delicate idea was to be expanded into a longer game, with new abilities, and a robot sidekick, and multiplayer...ugh, it gave me shivers. I wanted to trust Valve, but couldn't see how even one of the greatest studios around could inflate such a beautiful little trinket without making it gaudy and obvious. Shows how much I know. Portal 2 may have lacked the surprise punch of 2007, but it was funnier, smarter and found dozens of ways to fill its playing time without resorting to meaningless padding. And, clearly, that's why Valve actually makes games, while I just blab on about them on the internet."
The Part Where He Kills You
Wesley Yin Poole is Eurogamer's news editor, the man who brought you scoops on the new Kinect and Ueda's Sony departure among countless others.
"It's a s**t version of The Office," says Wes.
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Comments (171) Latest comment 5 months ago
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Out of curiosity, some notable games absent from your best games of 2011, batman arkham city, uncharted 3 and kirbys epic yarn, any idea why?
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/validated.
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I would say both Bungie and Naughty Dog belong in that category too. And, without checking their CV on Wikipedia, what about Rockstar North?
Anyway, good article although I skip parts as I've yet to play the game. Just ordered it from Play a few days ago though, and am looking forward to giving it a proper run-through next year (along with most of 2011's big releases.
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Haha - I meant that as a positive! Sheesh!!
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Oni. Jak X: Combat Racing. With Rockstar North, I suppose it depends whether you count all the old DMA Design stuff...
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Oni?! ONI?! Oni was awesome back in the day, heathen!!
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We use an internal voting system to determine the Games of 2011 list, and it is based more on personal favourites than what we think the obvious big games of the year were. We then pick the top 10 (and the number one for this piece). Both Batman and Uncharted missed out on that list. We reviewed Kirby on import last year.
We allow for one or two wild cards too, but that's so we can include stuff like Quarrel and Streetpass Quest that won't get discussed otherwise - or so we can let Kieron go on one of his rants.
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Edit : I'm impressed I wrote something hardcore enough to be below the viewing threshold! Also, did i mention iit was a fcking boring article!
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noticed a lot of this going on eh, EG? I dare say you have.
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1. Portal 2
2. Deus Ex : HR / The Witcher 2
3. Rayman Origins
I also bought Skyrim, Arkham city and UC3 on day one but they don't make my top 3 list.
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Please, Eurogamer. I don't have you bookmarked in Portland, Oregon USA for that kind of crap.
Minecraft? LA Noire? Bastion?
And if you're gonna pick a sequel...scratch that...
The Game of the Year should NEVER BE A SEQUEL.
Anyways, happy new year
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The best game should win GOTY, regardless of whether it's a sequel or not. Seems pretty obvious to me. If Minecraft or anything else wasn't the favourite, then they didn't deserve to win, regardless of how "original" they were.
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But of course Portal 2 is a great choice as well.
I still haven't played Dark Souls and really want to, but it's still horrifically expensive where I live.
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I'm with jimr in spirit, but unfortunately that's not how the video games industry works right now, and it would be silly to overlook games like this or Skyrim or Dark Souls just to make a point.
But it's a point we do want to make - and we will be finding other ways to make it in 2012.
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The Game of the Year should NEVER BE A SEQUEL.
Are you saying a game like Super Mario Bros. 3 wouldn't have deserved that title?
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My personal vote would have gone to Dark Souls for the freedom that game world offered and it's sense of atmosphere and place. The fact I can play back my route through the Undead Burg in my mind whilst away from the game; the way I found myself formulating strategies and planning where to explore next whilst sitting at work; the way every forum comment or blog post from the player community always fuelled my enthusiasm for it more...
I've enjoyed a lot of great games in 2011 but whereas my fond memories of Portal 2 will fade in time, I'll be living, breathing and dreaming Dark Souls for months and years to come.
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Far better than broken skyrim, which seems to be the media darling.
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Why not have a second article with winners in special categories? Like "Best new game", "Best indie game", "Best game without zombies", "Worst game", etc.
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Unlike Modern Warfare 3, where after completing 36%, i was reaching for the razor blades for very different reasons, and decided to uninstall it, to save my blood letting, caused by terminal depressing boredom.
Well deserved GOTY...
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Portal 2 is a deserving winner - very few games could even approach it in overall quality of package and experience this year. What more criteria do you need?
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Was it a big discussion, all together or was it some kind of vote for your top 5 games everyone on their own and the one with the highest score won?
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Dark Souls had :
A stunningly intricate, inter-connecting world.
Peerless melee combat system.
A huge array of weapons and armour, all working very differently.
Monsters and creatures of a huge variety and wild imagination, no re-coloured or re-skinned stuff here, even some non-boss monsters only occur once in one room!
An unforgettable atmosphere, provided by the sombre music and graphics
And yes, fuck you, it was difficult, and that isn't an elitist plug, it changes the way you play the game, you have to be cautious, the element of risk provides meaning to what you are doing.
Its not for everyone, I agree. But please don't embarrass yourself by saying people only liked it because it was difficult and provided some sort of status.
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A brave choice and probably the right one!
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We know Valve knows how to tell a story but I guess noone really expected the game to unfold the way it does; For me the most intriguing aspect of Portal 2 because I expected the game to focus on gameplay and not the story. After all it's a very fresh idea with tons of potential left. I really, really like the fact that Valve expanded the game by giving it an interesting back story told in a brilliantly voiceacted way rather than adding just bits and pieces to the core gameplay - which is pretty much perfect the way it is.
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Anyone?
Really, noone?
Damn!
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Anyway yay Portal 2. And by chance I was only playing coop last night. I will defintely include this in my new year celebrations tonight.
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"Like Minecraft, the Gollum-like grip with which the game clutches its deepest secrets has forced the community outside of the game too, onto YouTube and forums and FAQs where scraps of knowledge are traded like precious gems. The value of the unspoken has been all but lost in video games, whose comprehensive tutorials and 'extras' menu options make explicit every inch of the developer's work. Dark Souls understands the worth in choosing to say nothing.
In part, that's because its silence it makes room for us to say something, and no game in 2012 has inspired not only such commentary, but also such communal storytelling."
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The rest is of course history. It didn't take me all that long to finish but left me almost entirely satisfied. The only niggle being that I wanted to play it again from fresh without the knowledge of the game I had from playing it, which unless someone invents amnesia pills I'll have to do without. In an age where people often tack on 'replay value' to a game by adding methods that need you to play though it many times, it was very refreshing to be presented with a game that I could enjoy fully and intensively without it making huge demands of my time.
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Really looking forward to seeing the USER GOTY,
I'm expecting an epic battle between DarkSouls and Skyrim.
I just hope the game with the most "Soul" gets what it deserves this time round
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That's why the "pro" result tends to be more balanced,having experienced a greater breadth of games. I could never vote for Skyrim as I've not bought it, same for lots of people voting Skyrim over Dark Souls.
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My personal goty was strangely diver:san francisco, I thought it was am aweome retun to form for the series and arguably introduced the best and most refreshing game mechanic of the year, hears hoping to a sequal :-D
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We can't all agree, we won't all agree, but we do all have our personal GotY and that personal enjoyment is really all that matters.
Happy New Year everyone, and here's to another great year in gaming for 2012.
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There was one hell of a lot of bitching in there.
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You are right on the money with that one, pretentious and firmly up his own arse.
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If you say Body Harvest was crap I will cut you
(If you want to count a crap R* North game though, I guess Wild Metal is what you are looking for)
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At least you didn't pick Minecraft, grateful for small mercies.
/shakes head
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"Very much the right choice but Jeez, Simon Parkin does talk some rubbish."
Indeed. Ugh, I can't be doing with these failed social commentary divs.
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But Skyward Sword is still mine.
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Also, you really need to sort out the pagination on your comments.
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Happy new year EG!
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For me it was number five, after Skyrim, LA Noire, Zelda and Batman.
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I mean, perhaps not GOTY, sure, but the Witcher isn't even in the top 10? Best storydriven RPG this year.
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Or Burnout 3. Or GTA: Vice City. Or System Shock 2. Or Jagged Alliance 2. Or Fallout 2. Which was the best Final Fantasy? Or Ultima? The first one?
Where is it written the best game in a series is always the first? My 'Best Games Evar' list would contain quite a few sequels.
On a separate note, I wish people would stop banging on about how 'elitist' Dark Souls is. It is not a difficult video game compared to the vast majority of video games. I die more often, and more arbitrarily, and with a greater punishment, playing the 'mainstream' Skyrim.
It is a video game that requires a slightly different approach to the vast majority of other video games. Is that elitist?
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Anyway, this game deserves it but for me it's The Witcher 2, not even a contest.
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I'll say it again though, As long as its not MW3 then I don't care.
DS does deserve the GOTY though, a much fuller package with more innovation and most importantly it actually works on ALL the platforms it was released for.
Edit - im not saying anything against portal2, just the skyrim issues that prevent me from buying the game until the patch comes along that actually fixes the lists of CLASS A bugs!
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The new years resolution joke was old last year - you're a bit late on that one.
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I know we all want the next half life to be announced but if they dont then I'm quite happy to play other titles they make!
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Is there going to be some sort of countdown of the rest with readers comments?
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As opposed to some dudebro bullshit? GTFO
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Its considered by the so called elite to be great because there is so much to it.
A fact that seems to be wasted on many people, all of which I doubt have played it properly, if at all.
EDIT - Also on a more positive note I thought Portal 2 was wonderful. Some of the best multiplayer gaming Ive had to date. A total blast with a mate. Moments reminiscent of the climax of the Italian Job spring to mind.......
Up on a ledge with lava beneath and all four portals open.... Wait, Wait, Wait, Wait WAIT. 'Ang on a minute - don't bloody move - I think Ive got an idea! - Frickin great stuff.
I don't think I could decide what my 2011 no 1 would be but right now Dark Souls does seem to be burnt into my psyche. What a year its been.
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lol I had the same idea after I posted mine. Nice one mate.
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Maybe I'm just a heathen who doesn't appreciate arty games, like so many in these parts.
But I found Bulletstorm funnier, more compelling, entertaining & with greater re-play value than Portal 2. (And I'm a big Valve fan too)
Here we go again...
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One of all time favourites for sure but for me top spot has to go to Dark Souls. I just completed the first run through in early hours today. Quite fitting that. Best game of 2011 and probably this gen (I say probably because not sure if it is better or just as good as Demons Souls).
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Maybe you are. Bulletstorm felt like it was scripted by 13 year olds learning their first swear words. Maybe you're 13, in which case, we'll let this slide..
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It's just been a great year for puzzle games. SpaceChem was on my list for GOTY.
I mourn your narrow mind.
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I cannot choose between Dark Souls and Portal 2 for my own personal Game Of The Year.
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it's not elitist...for me,it's simply useless. I love me some challenging games and I wanted to love Dark Souls but it requires the sort of patience I simply can't bring up. What Dark Souls fans keep saying then is "if its too hard you're just to weak". I'd rather say, I don't like the concept. It's not sufficiently rewarding for me to keep playing. I'm just not feeling the concept of ever respawning enemies. I never liked this respawn concept. But that's just me
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@Marketzero, I'm as equally qualified to judge you a complete moron as you are to judge Portal 2 a horrible choice. But when the game gets a metacritic rating of 95, I think one of us is more right than the other.
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Nice that EG didn't pick something shitty, though.
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Portal 2 was probably the most unique and hilarious game of this year and Valve's experiment to allow cross-platform play between PC/Mac and PS3 owners, courtesy of Steam, deserves special recognition.
Thanks for an amazing year of gaming journalism EG, have a Happy New Year and see you in 2012.
@EG Staff the link to Tom's NFS:TR review is a typo, as it links to DE:HR.
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Will rent it sometime.
Goty is a toss up with skyrim or bf3. Cant think of any other games I've played that are worthy of mention.
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It does not look like my type of game.
/returns to Batman Arkham City
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Nice choice EG
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Weirdly I didn't really see it as a puzzle game. Although ultimately, you are solving puzzles to progress the game absorbed me and the puzzles were just part of dealing with the world.
Batman AC was actually my number 3 pick behind Dead Space 2. Batman AC is a great game but just didnt absorb me quite as much as Portal 2.
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For god sake grow up.
I guess then its win for the first game ever to feature backwards dragons... Entirely due to naivety of today's gamer's... Its a relatively poor state of affairs if this is the case... May as well given it to MW3 for its massive FUCK ALL Innovations for the last 3 versions...
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actually m8, I'm a middle aged old school gamer who occasionally writes for a living.
We're all entitled to our opinions, glad people loved P2, I enjoyed Bulletstorm more.
HAPPY NEW YEAR ALL!!
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Don't know why people are getting upset because EG have picked this as their game of the year.. its just an opinion, i don't agree with it, but its not a bad choice the game was pretty good... for me it has to be dead island.. can't wait to see what the readers have picked as their game of the year.
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Surprised not to see Batman turn up throughout any of this. I have yet to play it; can anyone offer a few thoughts on why it isn't among the top games this year?
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Of course it's also the kind of game that appeals to the snobby, artsy-fartsy games journalist-types who desperately want to nominate a game no-one else does.
Oh and if I have hear or read anymore of the cringe-inducing type of praise as found in this article for the Wheatley voice-over I might just vomit. You're reading too much into it ffs.
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No really, Batman:AC is my GOTY.
But portal is a deserving game.
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It wasnt too hardcore to go below the threshold, it was just plain retarded. Well done, only a few hours in to 2012 and youve already proven yourself to be a cock.
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Games as Minecraft, Skyrim, Dark Souls, Battlefield 3, Modern Warfare 3... capable of absorb hundreds of hours of the player time are way more powerful and relevant to the gaming status than a puzzle game that fades after a few hours, with no repercussion to the industry. Fact is: Dota 2 has bigger potential than any other Valve game in his history except perhaps Counter Strike.
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Still, it shows how indecisive the year was with all those great sequels that didn't quite fully delivered (U3, I'm looking at you). Dead Space 2 is a terrific game, but it's hampered by a completely botched story compared to DS1. LA Noire is an ambitious adventure game which open world felt too big and empty for action gamers. Revelations is a technical and artistic jewel (for a cross-platform title) which unfortunately dropped the ball in the gameplay and level design departments. As for Skyrim, a fundamentally fascinating yet derivative extension to Oblivion, I think we all agree it's impossible to credit a game that is technically broken beyond reason.
In the end, the game I had most fun with was Arkham City. It's definitely not worthy of 96% on Metacritic (how absurd is this score?) but it consistently delivers a smooth, fun and immersive experience. Infamous 2 is a close second, although that one might be a bit too formulaic to get the kudos it truly deserves.
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Don't get me wrong - it's a fantastic game, by any measure. But it feels like I'm missing something. There's a depth to it that I'm not understanding? Or is it the opposite - is it too high concept? You have a gun that creates a portal; everything in the game felt like a direct line from that idea. Almost as if I could see every idea coming a mile off. @Oli speaks of the "wordless cunning the designers had shared with me", where as all I could think at the time was, "Well how else am I to get out of this level?"
Hmmmm... conflicted.
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Cave Johnson? Great! Spending 20 minutes trying to find a tiny piece of portal surface that's hidden away? Not so great. The later parts of it where you had the gushing pipes were painful.
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There's no other game this year that I've actually bothered to properly finish. I'm a hardcore gaming FAN but not a hardcore gamer. I know a lot and read a lot but always get bored 2/3rd way in through games.
Portal 2 I finished and loved dearly. I actually play FIFA more but Portal is so original it deserves this accolade.
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If you'd prefer to simply have your own opinion regurgitated, what do you need a press to begin with? Of COURSE the press is irrelevant when all you want to find is YOUR opinion. For people, however, who want an independent review, it's certainly not - and even not independent enough, given how many gaming press members get all wide-eyed when given a tour of the company and being allowed to be one of the first to try their hands at a new game.
Opium can also absorb hundreds of hours of your time. Doesn't mean that it really adds something of substance other than substance abuse to your life.