Retrospective: The Legend of Zelda: Link's Awakening

THIEF of time.

On the surface, The Legend of Zelda: Link's Awakening may appear to be an offbeat side-story to the main series. An oddball tale originally released on the Game Boy, it sheds some of the Zelda series' staples and fills the gaps with its own hallucinogenic story that includes more than a few left-field references to the world of Mario.

But I didn't know any of that when I first played Link's Awakening. It was my first Zelda and, years before Ocarina of Time defined the series' possibilities for vast 3D worlds, the game's comparatively modest 2D island map offered up an entire continent to me. I would explore every nook and cranny.

Link's Awakening launched in the era before mass internet when, for me, games lasted months, gameplay secrets took days to discover and strategies were passed between me and my friends by word of mouth alone.

I was helped, quite considerably, by a friend of mine who'd completed the game already. Day after day we'd meet in the playground (I was eight at the time, should you be getting any funny ideas) and he'd guide me through the next section or tell me how to get that one last chest on the dungeon map I hadn't yet claimed as my own.

Some elements remain typical of the series. The game's eight dungeons, for example, are standard Zelda fare, each room holding its own ingenious riddle to solve - and later exploits, such as the pillar-demolishing Eagle's Tower puzzle, can still be infuriating on subsequent play-throughs.

1

You can steal items from the Mabe Village shop, but doing so will cause players to be re-named 'THIEF' for the rest of the game (colour images from the DX edition).

But other aspects of the game are markedly different. The setting is away from Hyrule for the first time, and series villain Ganon sits the entire game out. The Master Sword is missing and Zelda is also absent, bar a mention in one initial line of dialogue.

While every Zelda game, even the few true sequels, can be played perfectly well as its own adventure, Link's Awakening's story is undoubtedly a standalone episode within the overall saga. The game ditches the standard Princess-getting-kidnapped plot, with Link's Awakening's darker tale proving the series strong enough to exist without such a simple story mechanic.

The quest begins with Link sailing alone across a dark and stormy sea, our hero illuminated only by flashes in the lightning-cracked sky above. Shipwrecked, Link washes ashore on Koholint Island, waking in the care of the game's love interest, Marin. But Koholint Island, players quickly discover, is no normal tropical getaway.

Guided throughout the game by a mysterious owl character, Link is told he cannot hope to leave Koholint while a creature named the Wind Fish is sleeping. As the game progresses, players discover that the whole island exists only as a dream, a world concocted by the Wind Fish that has been invaded by nightmare monsters Link must defeat in order to leave.

His final task is to wake the Wind Fish, but in doing so Koholint Island and all of its inhabitants will cease to be. As mid-game plot twists go, it's an eye-opener.

2

Complete Link's Awakening without dying and Marin will briefly appear.

Throughout the quest, Link is tasked with collecting an orchestra of eight Wind Fish-waking instruments (making it more of a chamber orchestra, really), each recovered after felling one of the game's eight dungeon bosses. You'll have the majority under your belt before the above bombshell is broken to you. Finding out your mini monochrome (until the Game Boy Color remake) world of adventure will be taken away from you when you complete the game leaves a lasting impression as, by this point, players will know the doomed island and its peculiar residents well.

Like most Zelda games, it doesn't take long to fall in love with the characters who surround you, each with their own offbeat personality and quirky mannerisms. There's rocking chair-bound old man Ulrira who suffers from shyness in person, but is a reliable source of help when called from one of the island's telephone booths, or loner letter-writer Mr Write who, as part of the game's extensive trading sequence, you help find love with a goat named Christine.

Christine, incidentally, tricks Write by sending him a picture of "herself" that actually depicts the Mushroom Kingdom's own Princess Peach. It's one of the countless references to Nintendo's other main series found in Link's Awakening. The aforementioned trading sequence begins when players win a Yoshi doll in a claw-grabbing mini-game; Piranha Plants, Boos and Kirby-like enemies appear in Koholint's dungeons, while a section of the game has you walking a Chain Chomp named Bow-wow.

Mr Write is a parody of SimCity's Dr. Wright (a character in turn based on that series' famed creator, Will Wright), while frog-loving nobleman Richard is borrowed from forgotten Japanese Game Boy title, For the Frog the Bell Tolls.

3

Players can craft bomb arrows by equipping the two items separately and hitting the two buttons at the same time.

Meanwhile, some underground sections of the game place Link in Goomba-filled side-scrolling caves reminiscent of the Mario series' underworld levels, which echo with a similar thumping bit-tune bass line.

These not-so subtle nods make some sort of sense however, explained away in any questioning player's mind by Link's Awakening's dreamlike setting. They serve as a constant reminder that the world around them is far from real.

But the game excels in more than plot-twists and eyebrow-raising references. With the regular cast resting, Link's Awakening sees players get acquainted with the characters of Marin and her father Tarin (predecessors in design to the more famous Malon and Talon found in Ocarina of Time, just as Link's guiding owl is clearly an inspiration for Kaepora Gaebora).

Marin is a central figure in Link's Awakening and her relationship with the player is one of the game's highlights. The pair develop a touching closeness that is reminiscent of how Link and Illia interacted in Twilight Princess, but sustained throughout far more of the game's storyline. Marin is always there to visit and, in one of the game's standout moments, briefly accompanies Link on his journey.

4

The photographs included in the Game Boy Color's DX version are a delight to find, although some can be missed entirely.

Here, Marin's character is expanded on in one of the game's only cut-scenes. The tale she tells of her life is achingly sad; of growing up on the island and wanting, like Link, to leave, to be free to soar away from Koholint's shores like one of the island's many seagulls.

So when it comes to leaving this vivid land full of character and characters, it is not without sadness the deed is done. As Link plays his collected array of instruments, as the Wind Fish finally wakes and Link's surroundings begin to disappear around him, Nintendo shows you the places and people that you're leaving behind. The kids throwing ball outside of the Mabe Village Library, the spot on the beach where you first picked up your sword, and finally, Marin.

More than most games, it was a world I didn't want to leave and where the finality of the ending brought about a feeling of loss. Of course, you could turn it back on again to return to a previous save point, but it was never the same.

Despite its bizarre-sounding story and change of setting, Link's Awakening is far from an offbeat handheld spin-off. Its story, heart and humour cements it as one of the series' finest offerings and sets the stage for the games to come. It's the first time you're allowed to fish in a Zelda game, the first time you're sent on a trading quest, and the first time you'll learn songs to play on an ocarina. As my own introduction to the series, Link's Awakening was a great place to start.

Comments (50) Latest comment 6 months ago

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  • DDevil #1 6 months ago

    I played this for the first time on the 3DS. I was surprised how wonderful it actually is, they packed a lot onto one of those carts!
  • Daddy-Doom-Bar #2 6 months ago

    Christ...I bought this for my GB when on a ferry to France with my parents when it was first released. I'd forgotten my GB and just looked at the box for two weeks. It was painful! When I got home I wasn't disappointed. Great game and the extra wait was worth it.
  • warburni #3 6 months ago

    This is my favourite Zelda (yes more than OoT. Infact I liked LttP more than OoT). The island was just a brilliant setting and I'd be thinking about solving the puzzles all the time. I remember solving one in my head while walking back from an under 16's club night and worried I'd forget it by morning!

    Great retrospective for a great game.
  • Agent_Llama #4 6 months ago

    This was my first Zelda, bought as a present for me when I broke my arm when I was 12 or 13. It's still my favourite Zelda. I'm very glad the retrospective mentions the cut-scene on the beach with Marin, it's possibly my favourite part of the whole game. I also remember finding the Eagle's Tower immensely challenging. /loves Link's Awakening
    Edited by Agent_Llama at 20/11/11 @ 09:18
  • Tiger_Walts #5 6 months ago

    Not only is Richard from 'For the Frog the Bell Tolls' in Link's Awakening, both games use the same engine. Although the Zelda build is modified somewhat.

    Link's Awakening is the first game to make me feel sadness, real sadness.
    Edited by Tiger_Walts at 20/11/11 @ 09:22
  • GrandpaUlrira #6 6 months ago

    The moment it dawns on you that by 'winning' you will doom the island is one of gaming's best moments for me. I can't think of many games that tell a story so well and so sparsely.
  • Mister-Wario #7 6 months ago

    Guided throughout the game by a mysterious owl character, Link is told he cannot hope to leave Koholint while a creature named the Wind Fish is sleeping. As the game progresses, players discover that the whole island exists only as a dream, a world concocted by the Wind Fish that has been invaded by nightmare monsters Link must defeat in order to leave.

    Seems legit
  • [STARS]TyranT #8 6 months ago

    My first Zelda game too, and like many I was floored by the ending as well.

    Absolutely superb game, the fan remake isn't half bad either.

    http://www.thekartel.com/video-games/17662499-fan-made-zelda-reawakens-links-awakening.html
  • wellzy4eva #9 6 months ago

    Although it wasn't my first Zelda game (having dabbled in my mate's Zelda 1) this was the one that got me hooked.

    I remember my cousin borrowing someone's Gameboy on a visit and bringing that game, and us playing it non-stop, I love the restricted exploration expanding after each dungeon, the seashell hunting (ah, the days before the net)

    lol, people should list their nostalgic moments, like the first time you robbed the shop or the first time you got swarmed by chickens.

    My fave Zelda game ever.
  • Razz #10 6 months ago

    One of my favourite games this, actually a lot of the GB/GBA Zeldas were awesome.

    One thing seemingly overlooked was the great score Link's Awakening had, I absolutely loved the music from this one. Awww man, I might have to play it again.
  • Stratix #11 6 months ago

    I am replaying this again on my 3DS, I knew there was a good reason not to steal from the shop, but I couldn't remember what it is, so I didn't try!

    I try my very best to not use guides in games, but there was one thing I did not want to miss: any photo oppertunity. I loved printing out those little collectables, I am sure I have them all in my gameboy bag somewhere. It's a shame the 3DS version doesn't let you use the print button to save them to the consoles memory instead.

    So many good memories of this game, felt really guilty when completed it!
  • matts1900 #12 6 months ago

    Link's Awakening was also my first Zelda game, and it left a lasting impression which significantly contributed to how much I love the Zelda series.

    The emotional attachment I got from it was equalled only by Ocarina of Time. Playing it on the train home from the Zelda Symphony in London brought back all sorts of feelings which sent me back to my childhood :')
  • gallow #13 6 months ago

    For me i think its the best Zelda ever and the GB Colour versionb is even better with the addition of a new colour puzzle based Dungeon with an fantasic reward at the end.
  • Demiath #14 6 months ago

    Never finished Link's Awakening, but it felt a bit liked a half-baked Link to the Past which was severely diminished by being squeezed onto a handheld system (...even though the device in question happened to be my favorite electronic gaming device of all time; the original Gameboy).
  • Jaz666 #15 6 months ago

    In my opinion it's still the second best Zelda title - second only to LttP. And at the time it did feel very much like a handheld version of LttP, similar play style yet the dungeons, and indeed quests, seemed designed with shorter bursts of play in mind.

    One of the best games ever to play whilst finishing off your dip-dabs on the bus on the way home from town. ;)
  • sethsez #16 6 months ago

    The best Zelda by far for me. It's the one that really established the series' personality, it was the first one to have anything resembling memorable characters, it's got one of the best soundtracks in gaming, the setting is one of the most fully-realized in the entire series, there's not a bad dungeon in the lot, it's paced pretty much perfectly... man, I could go on forever. But the big thing the game has is a real melancholy streak underneath all of the heroic fantasy wackiness, which the series only came close to recapturing with Majora's Mask and parts of Wind Waker.

    I think it says something that after all these years, I can still hum the Ballad of the Wind Fish, and get a slight chill when I think of the ending and that song playing over it. It didn't work because it was a big epic conclusion, it worked because it refocused the big world-ending event on the characters and places I'd come to care about.

    Oh, and you can jump. Like... by pressing a button. And it's pretty great.
  • Code_R #17 6 months ago

    Ah the Gameboy colour! Probably my favourite in the series, it's got the best mix of the overworld theme too.
  • Daeltaja #18 6 months ago

    What a wonderful game. I have some extremely fond memories of this (in black and white) but Link to the Past just pips it as my most favourite game of all time.

    Like many though, this was my first experience with Zelda and it took my breath away.
  • jonno394 #19 6 months ago

    I never had a gameboy growing up but my friend did and he had this. T remember borrowing this and his GB off him and being floored at just how good it was! It's a testament to Nintendo at how well they know their hardware and how well they can develop a game ithat was easily as huge and involving as it's older brother AlttP on the SNES.

    The Zeldas on the Gameboy and Game Boy advance really are great titles, Oracle of Ages being my favourite, but I fear we will never see another classic top down 2d zelda (PH and ST are different games entirely) now that the 3DS is here.

    If they are confined to the annals of history, then at least they will be remembered as classics.
    Edited by jonno394 at 20/11/11 @ 13:07
  • cloudskipa #20 6 months ago

    Very fond memories of this one. I bought it along with my GameBoy Pocket. I could not believe the quality of the game, or that a game so complex could be made on the Game Boy. It was as engrossing as any home consoles game, in fact more so than most of them. This is one of my favourite Zelda games.
  • Canyarion #21 6 months ago

    I must have been too young when I played the Color version, because I don't remember the described dark tone of the game. I do remember it's a great game, one I plan on replaying one day.
  • alcides #22 6 months ago

    "I was eight at the time, should you be getting any funny ideas"

    You're never too old or too young for love, Tom.

    edit: someone needs to fix the quote banner
    Edited by alcides at 20/11/11 @ 14:08
  • Felbridge #23 6 months ago

    This was my first zelda game, if not my first videogame. I still have my gameboy original and copy of this and it is still my favourite Zelda game.
  • anss123 #24 6 months ago

    I enjoyed this game more than LttP. Without even trying I somehow even got that sword that fires when your health is full, but I didn't find out about that bomb/arrow thing until now...

    Hmm, wonder if the battery is still keeping my saves alive, it's only been ~15 years since I last played the cart.
  • Raiko101 #25 6 months ago

    This is my favourite Zelda game too. It's the one I got drawn into the most and you really do not want it to end when you're aware of the plot twist. Playing it again on the 3DS this year only reminded me of its greatness.
  • DUFFKING #26 6 months ago

    What's the dungeon with the patterns of blocks which you can move up and down with switches? Was it the 7th one or something like that?

    Because on behalf of my younger self, I'd just like to say: FUCK THAT DUNGEON.
  • alcides #27 6 months ago

    and the one where you had to kill the enemies in a given order so as to find a small key, and the one where you had to poke walls with your sword to know where you could bomb your way through...
  • greenfanguy #28 6 months ago

    Post deleted at 09:51:11 12-12-2011
  • lavalant #29 6 months ago

    My second favourite Zelda game (after link to the past) sad ending indeed. It seemed to be the perfect length with very little or no padding from what I recall, just a perfect game. I'm planning to go through the DX version for the extras.
  • galerian86 #30 6 months ago

    Who else read the shop in the third pic "Sex Op"?

    What? No one?
  • siegarettes #31 6 months ago

    This was my first Zelda game as well, and after it I found it harder to care about the stories and plots of other Zelda's since they seemed to be overshadowed by this gem. There were so many fresh ideas in here that never made it to other Zeldas.

    One of the best and strangest parts was a glitch in the original black and white version which occurred if you moved to the next screen and pressed SELECT at the same time. Instead of moving to the opposite side of the screen, you would stay on the same side of the screen, but move to the next area. It made a mysterious game even stranger and had so many opportunities to break the game.

    Also you are wrong about the Master Sword, if you collect 20 shells you can actually pick it up.
  • Lemming81 #32 6 months ago

    I assume Link to the Past is banned on Eurogamer or something? If anything deserved a retrospective, it's that! BEST. ZELDA. EVER.
  • Spazdarn #33 6 months ago

    First and favourite Zelda
  • eviroboy #34 6 months ago

    It was my first Zelda game too, and to me is the best in the series so far.
  • greenfanguy #35 6 months ago

    Huh, I wonder why my comment got deleted. I don't think I said anything offensive, and I put the spoilers inside tags. :confused:

    Anyways, it was my first Zelda and I have very fond memories of it as well.
    Edited by greenfanguy at 20/11/11 @ 17:33
  • Jenslyn87 #36 6 months ago

    Underrated game. I'd actually go as far as to say it's one of my favorite games of all time! Have so many great memories of it - and with it, so to speak.
  • godofthesandwich #37 6 months ago

    Great retrospective on one of my all time favourite games. I played this game to death, to the point I could run through it in three hours. Seeing the Wind fish fly through the air in the ending, and Link's expression still make me smile and tear up at the same time.

    Happy times...
  • ilmaestro #38 6 months ago

    A retrospective of an actually old game! Wonders will never cease!
  • FuzzyDuck #39 6 months ago

    I remember when i was in my early teens i lent a mate my Megadrive plus 20 odd games in exchange for his Gameboy plus this.

    I suggested the swap and think i got more playtime than he did. Epic gaming.

    \goes back to Skyward Sword for the evening.
  • Kami #40 6 months ago

    Still my favourite entry into the series. I just love Link's Awakening.

    You do realise this started as a port of ALttP to the Game Boy? And that Link's Awakening is, in fact, a direct sequel to ALttP? I was pretty surprised by that too - but either way, what a game!

    And that RPG Maker remake is great, but I don't think it's complete (edit; It isn't, it ends after the first dungeon and since the guy who did it is working on a 2D OoT project, the Link's Awakening project has been cancelled). Which is a shame, as it's bloody gorgeous - if Nintendo did anything remotely like that, I'd be all over it. Really.

    That's the sort of love the game needs. I know so often we ridicule remakes. But thing is, it has to be the right game - and Link's Awakening is the right game. It deserves more love. It deserves to be celebrated. And it deserves a fancy 2011/2012 graphical overhaul.

    The fact the game still feels fresh and innovative even now speaks volumes about how much they nailed this.
    Edited by Kami at 21/11/11 @ 00:50
  • O11Y #41 6 months ago

    The greatest Zelda game ever made in my humble opinion; fantastic story, setting and puzzles
  • bnjmmn #42 6 months ago

    The first game to invoke existential feelings, the first to make me shed a tear, it will always have a quarter of my heart
  • wtc0771 #43 6 months ago

    My parents bought me this and a gameboy colour for my 7th birthday whilst I was confined to bed with an illness, I played it non-stop for days when I was awake, and it remains one of my favourite games of all time, particularly the song that is played at the end!
  • darkmorgado #44 6 months ago

    Never quite got into LA, though I appreciate its excellent design. Tonally it felt very different from the other games. In a way, it almost feels like a Zelda clone.

    As an aside, to be pedantic,technically speaking, every Zelda game is standalone as the various incarnations of Link are not the same character, but reincarnations. That's why the story rarely changes - it's sort of a riff on fate and destiny, an orouborous thing, where events are destined to repeat themselves. There is a very fast and loose timeline and some games are linked (wind waker, spirit tracks and phantom hourglass supposedly use the same incarnaction of link and obviously Ocarina and Majora are on the same timeline), but the main tenet of the series is the idea that history repeats itself over and over.

    Taken in this light, the whole saga gains an air of subtle tragedy.
  • Baleoce #45 6 months ago

    This is my personal favourite of the series. The ending alone gave off such a poignant feeling that it stuck with me ever since. Nice retrospective :)
  • trufflesonline #46 6 months ago

    I remember my sister getting this game for her birthday. The wait until she finished it so I could play it was agonising. Then she ruined the twist for me as she handed over the cartridge. Pure evil!

    I still loved the game though - took about a month to finish in the pre Internet guide era
  • flameboy84 #47 6 months ago

    Will always remain my favourite 2D Zelda. Remember painstaking searching the streets of Norwich for a copy before finally finding one in a Tandy store. So many fond memories of similar playground meetings about how the hell to beat certain sections. When I'm done with Skyward Sword I may well have to return to the island.
  • pigmoth #48 6 months ago

    Absolutely adored this game.

    Similar to Tom, I was about 8/9 when I got it and had a friend in school who was always one step ahead of me. Every morning I'd run up to him to pry the latest bit of information out of him.

    Never did get all the sea shells though!
  • skowhegan Verified Staff Writer, Eurogamer Network #49 6 months ago

    @flameboy84 It was all about One Step Beyond!
  • Sylpharion #50 6 months ago

    Wha?!?! You can make bomb arrows in Link's Awakening? After all these years and all the times I've finished that game, I never realized that...

    Just goes to show, you really do learn something new every day.