Resurrecting a Dinosaur
The boy who wants to save Turok.
When Disney binned a sequel to 2008 game Turok and closed developer Propaganda Games, did you really care? When Disney turned off the Turok multiplayer servers, did you really care?
The Turok Multiplayer Revival Campaign on Facebook did.
"I may be a dreamer, but I'm not the only one," began an email sent to Eurogamer from Bryan Shuler, a member of the TMRC, in April this year. "Turok was unlike most games. It helped build strong friendships with people all over the world of all ages.
"Unlike most co-op games, it was not just going killing everyone you saw, not caring about your team members. It built character, respect, and yes, honour among its co-op players. The teams shared, and had to work together to achieve common goals," Shuler declared, "while evading dinosaurs."
"I am a 53-year-old gamer with drawers full of video games. I was always pulled back to Turok. Turok was a brotherhood game, not just a first-person shooter game."
The Turok Multiplayer Revival Campaign needed between 1,000 and 10,000 supporters before Disney would apparently switch the multiplayer servers back on. The Turok Multiplayer Revival Campaign only managed 408 Likes on Facebook, its HQ.
But disappointment unexpectedly vanished when, in July 2011, the Xbox 360 Turok multiplayer servers were mysteriously turned back on.
"I coordinated the whole thing," Luis Walters, the 15-year-old founder of the Turok Multiplayer Revival Campaign, told Eurogamer. "I got people to write letters [to Microsoft]. I didn't send one personally, but I told them to send links to them raising awareness."
Walters learned that the Xbox 360 servers had been turned back on via a campaigner. "I had a guy come on saying, 'Guys, Turok's on!'" he recalled. "But the PS3: nothing happened. It's still deserted; there's nothing. I checked the other day and they've done nothing about it. We've written on the Sony discussion forums, trying to get people to read about it, but people have gone 'pah'.
"But the servers are pretty desolate," he admitted. "There's not many people. There's at least 100 weekly players, which I'm surprised [about]. And we try and organise games."
Walters hasn't ever spoken to Microsoft about the return of the Turok servers, and laughed when we asked if he'd talked to Disney.
"They don't even associate themselves with Turok any more, which is wrong."
Luis Walters, leader of the Turok MP Revival Campaign
"Ooh ooh ooh no way, heh heh, they'd never reply anything about that. I suggest they probably put them in their delete box. They never reply to any of us," said Walters.
"We're writing on Disney Interactive Studios' [forum] and we're writing about what happened to Turok? What's happening with Turok multiplayer?
"Deleted," he said. "They've deleted them - they've deleted evidence of Turok. They don't even associate themselves with Turok any more, which is wrong."
Partial success, then. But Walters' journey was only just beginning. He felt bad that PS3 owners had no way to enjoy the game he so passionately enjoyed. So, bizarrely, bravely, this 15-year-old boy vowed to make those people a new a game in the style of Turok.
In May 2011, Dark Territory Studios was born. An email sent to Eurogamer boasted of 30 people working on the project, over 100 applicants, hopeful support from decorated actor Robin Atkin Downes, talks with Vin Diesel's agent, a completed soundtrack and with production well under way.
But the prospect of a triple-A, multi-platform game like Turok is just a dream. Dark Territory: Hunter's Isle has absolutely no budget. Walters is 15-years-old boy, he's at school. "There is no money - it's absolutely free," Walters explained. "We work on voluntary contributions." Everyone works part-time. There is no core, full-time team.
Nevertheless, Walters revealed that he gets "two to three applications a day". "I've had to turn people down," he said. "These are the circumstances: I get people apply, I don't think their work's up to it, or they want to be paid and I can't offer pay - and I explain to them the situation and some agree, some disagree.
"It's a win-win situation," he believes. "I get some work that contributes to the game, and they have some work that adds to their portfolio."
Dark Territory: Hunter's Isle won't even be a PS3 game - not "straight away" - despite the project's initial raison d'etre. "I didn't know how hard it would be," Walters admitted. Instead he'll aim for Xbox Live Indie Games, which sounds pleasantly grounded for Luis Walters. "We put it on Xbox Live Indie Games and see how that is," he said. "If we get investors and it goes successfully we'll have it on Xbox Live Arcade and release it all on disc and stuff."
Dark Territory: Hunter's Isle won't even be a multiplayer game - despite the project's raison d'etre. Walters explained that "of course you have to pay for servers" for multiplayer games. And, once more, the project has no money. So, Walters told us, "We've decided that we're going to do a single-player [game]."
"The story is kind of Jurassic Park mixed with Turok," he revealed. "It's set in the present time. You're a set of four protagonists versus four antagonists, so if it goes well we can release some multiplayer if we've getting some money out of it.
He continued: "You go out on an island, it's a bachelor party for the four main characters, which you'll play. The island, like Jurassic Park - they're doing experiments on dinosaurs, and recreating them for the black market to be sold as weapons. And they test them. So the people think they're going to a holiday resort on a remote island outside of America, when in fact they're going to be live human specimens to be chased down by dinosaurs!
The four protagonists enter the facility, cotton on to what's going on and, it sounds like, run into the woods and make a campfire. Obviously. From there, you can pick a character "for example a woman called Helena or something" and access her mission to go find a radio on the other side of the island. Three waypoints are marked on your map and you traipse over to them "across rivers, across mountains - anyway she likes" and try to find a radio that works. The other characters' missions will trigger from here; another character may make an emergency broadcast with that radio.
"I hope it will be quite a good game when it's released," confided Walters.
What of Robin Atkin Downes and Vin Diesel's involvement? "I talked to [Robin Atkin Downes] and he said he's busy," Walters admitted, "but he'll see what he can do.
"I've talked to Vin Diesel's agent," he said, "but I don't think that it's going to lead anywhere. If this interview goes out and they see what's happened, I hope it will catch their eye and, with this being run by someone who's young, that might catch their eye."
"But I can't offer payment, so..."
How would he even record their voices if he can't pay for time at a recording studio? "They record it themselves," he retorted, "and then send it to us - and we can just put it simply in the game."
A press-push for Dark Territory: Hinter's Isle is planned for January. A demo is tentatively planned for summer 2012. Walters is hopeful that, between now and then, his "notable" director friend - who he may hand the project over to - will convince "big names" to join the project and attract investors.
"I occasionally get negative thoughts and think, 'What if this doesn't work? What if it fails? The people will be angry.'"
Luis Walters
But construction of Dark Territory: Hunter's Isle's island only began "a few days ago". And when Walters revealed that "we haven't really got many programmers", and "we haven't really got many 3D modellers", the bubble pops.
Luis Walters' talks with the confidence of a man beyond his years, but he's relying on a part-time development-force to create a video game. He has nothing more than goodwill-loyalty of strangers, whose help may evaporate in the click of a job offer.
"I've always thought of this," he told us, referring to the chances the project will actually be completed, ever. "I always get edgy. I occasionally get negative thoughts and think, 'What if this doesn't work? What if it fails? The people will be angry,'"
"And I keep on telling myself they won't be, because I ask them and they all agreed to it. They want the work and they get their portfolios and someone got a full-time job from the work they did here."
"The success rate, I mean, I'm sure we'll come out with a game. But it's how successful it is," he added, his temporary vulnerability dispersed. "I'm virtually positive that there will be some sort of game. But if it makes money or whatever - if we come to that barrier where we need some sort of money to put it on the games, that's my worry."
Footage from 2008's Turok - what Walters' work must live up to.
Luis Walters set out to resurrect a dinosaur - a game from 2008 which had its multiplayer servers turned off because it wasn't very popular. He ended up with a single-player Xbox Live Indie Game project inspired by Turok. Deluded or not, he's trying. And he's achieving - something.
But the million dollar question is, will Dark Territory: Hunter's Isle be better than Turok? "Well I love Turok, I absolutely love the game," gushed Walters, completely surprising us. "I was fascinated by dinosaurs as a child. It's from my childhood. I used to look up in the encyclopaedia all the dinosaur names and used to be obsessed by it.
"Will it be better than Turok? They're all professionals who made the game and they were paid for it and they had that motivation, although there's the same motivation here.
"I think it would be better graphics," he added. "I hope it would be. But realistically I can't be sure, I could not be sure. I couldn't tell you at this moment in time if it will be better than Turok. But I hope it is."
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Comments (62) Latest comment 6 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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"Life finds a way."
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Also, doesn't Luis have parents? I'm sure they wouldn't like the article - did eurogamer get their consent?
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"It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
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Fan-made games are great thing, and scouring ModDB throws up some really interesting ones (like Star Trek Sacrifice of Angels for Sins of a Solar Empire). There are loads out there, unfortunately devs & pubs can ask them to cease the work - I'm looking at you Sega for ruining the amazing Steets of Rage fan game.
Of special note Battel of Wesnoth, and also have a look at Eric Ruth's games for side-scrolling Halo & Team Fortress Arcade games.
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Firstly, what makes you think that? I used to make games when I was 14, sold my first piece of software when I was 15, and worked for a dev studio when I was 16 and my parents didn't have any money.
Secondly, so what if he did? Although I don't think so, what kind of costs has he outlaid? Does that make him a bad person? Or are you implying that only people who have money can achieve anything and if you don't have any money you can't get off your arse and do something similar?
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The article definitely came off as a bit sneering to me as well.
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Secondly, there should be server clients available. I know it's pretty much impossible for Xbox and PS3, but for PC at least. Dedicated servers are always turned off in some point.
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Respect.
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Good luck though.
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They don't have a website and their Facebook page showing the list of people working on it reads like a list of those 100 Turok fans mostly picking the role 'Concept Artist'. They only have 2 programmers listed, yet he's turning people down?
He's said he's publishing on XBLIG, but one of their two devs is a CryEngine dev. He's also said it won't be Multiplayer because you have to buy Servers, yet XBLIG would allow them to do it via P2P (it doesn't even support external servers even if they could afford them). If he hasn't even got as far as knowing the platform it will be on then this is NOT NEWS (yet).
Also...
"Antonio Banderas (Spain) - Uncofirmed voice talent.
Robin Atkin Downes (U.K) - Unconfirmed voice talent
Vin Diesel (USA) - Unconfirmed voice talent"
Seriously? The guy's got his head in the clouds. As I said, I'm not knocking him - I hope he gets something produced, but EG, this isn't newsworthy other than a paragraph to tell us that some kid got the Turok Servers turned back on.
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From the mentions of Xbox Indies and XBLA it sounds as if he's been raised on Xbox games, so wants to see his project come to life on Xbox. Perhaps it could be easier to make a Source mod, but then he's trying to make a Turok game of all things. I suspect compromise is not an option for some of the core parts of his ideal.
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Can you help me get an article on Eurogamer so I can get Clink Eastwood to do the voice acting. I really like him. And Emilo Estevez in Mighty Ducks was great so he can do the ship voices. Thanks.
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/pisses all over a child's chips
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Stuff like this should be encouraged, not mocked
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This is the first I've read of him so I've no idea whether he is an 'insane fucking moron' or not, but besides, it's clear that he's looking for programmers and artists to work with - nobody knows how talented they may or may not be.
I agree it's quite likely that this end up petering out into nothing, but pointing and laughing only helps to make sure that is the case.
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Then give him a two page article. Damn it, give him three. At least let's wait until he's got some CG concept art or something, anything.
"The fringes of this industry are just as worthy of this kind of inspection."
This isn't even the fringes, this is just an IDEA to REMAKE an existing game. I think jstar summed it up with his satire.
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Robert considers that this is a story that ought to be told, and I don't disagree. I think that it's the kind of tonic great for countering gloomy news of a studio closure, or a cancelled title. The subject could be better, more action reflected in the outcome than goodwill towards a conclusion, but perhaps that article is still to be prepared in the future.
I agree with the first poster, in that the piece tries to paint Luis' ambition as an overcoming positive, but then towards its close is forced to reflect the facts and there started to lose me. It put a downer on my feeling towards what I had read. Maybe, though, that illustrates to others that the practical factors and ambition are both important to consider, before setting out on this kind of project. I think it's a valuable article, even if the space it used to convey its story (both sides), led some readers to expect more than was provided.
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Replace "evading dinosaurs" with "killing ZEDs" (zombies) and you have all of this in Killing Floor.
Plenty of servers out there for it but yes only available on the PC.
Still way less hassle than trying to rez Turok.
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There are loads of Indie Devs who are making a genuine go at making a game. As I said above take Indie Stone as a good example. What has Eurogamer done as a specialist gaming website to help promote that company other than their now standard sensationalist daily mail style news reporting? I've just done a search on the website and all I can find are stories about the bad luck they have had. Which is bullshit.
There must be literally thousands of teenagers in their bedrooms with dreams of making games. Just like there are loads of kids who are dreaming of becoming football players or spacemen or whatever. Having the passion doesn't mean you get a free pass. You have to earn it. And just saying you are going to do something is meaningless.
I don't really see what the difference is between this kid's Turok idea and my plan for ZORG WARS. I want a two page article please because I'm really passionate and I really want to make it.
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Some 15 year old boy fucks up the system with a bit of motivation and blind ambition, and everyone shits on him.
Socially retarded, mouth-breathing cattle. The lot of you '
Christ, I saw approximately one disparaging comment above yours. More power to the guys doing this, but they're hardly 'fucking up the system'.
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Er, what exactly is he doing? There's no evidence of any actual work beyond some expressions of interest.
Sure, kudos for ambition - but thousands of kids have lofty game ideas every day, and I'm pretty sure the number that actually make anything, however rudimentary, lies in the single figures. Why does this one get highlighted?
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The best game I can think of involving dinosaurs is that level fighting the T-Rex in the original Tomb Raider - Lara's athletic style suited taking down a T-Rex brilliantly.
I think a sandbox game featuring just a handful dinosaurs, which must all be hunted down, would be absolutely brilliant, a bit like Shadow Of The Colossus.
Sometimes you'd be the hunter, sometimes the hunted (even if you aren't aware of it at the time, "Clever girl"
Story elements could be added into the game as you go, even if to just explain to they player what the hell you are doing hunting down dinosaurs. Would nobody else play this game? I bloody would.
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Still, I look forward to the kid trying to remind us every few years about the game's existence and how it's nearing completion.
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But judging from what he's talking about, it's a bit early for an article like this. It would be much more interesting to see it if the project had been underway for some time and he could talk about some bottlenecks, misconceptions he came across and just stuff that's of interest for people trying to make their own games. Show some work in progress.
Now it's just a kid talking about the kind of game he wants to make...maybe.. in the future.. if he's only just getting started, by the time he's gonna have a game on xbl, the rest of us will have the next gen consoles. I'm not hating on the kid, good for him..but we all have our pipe dreams. It's not that interesting until something actually comes out of it.
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It's always nice to hear of one's enduring affection for a game not widely appreciated.
As for Mr. Walter's ambition to produce the next Turok, well...I'll keep my eye on XBLA Indie.
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