FIFA 12 Review
Kick me tender.
By now, the millions of fans who sign up for a new FIFA every year must have grasped the fact that, for the foreseeable future, EA's football sim is all about evolution rather than revolution. Ever since the series began turning things around in FIFA 08 the emphasis has been on bringing the in-game football experience as close to the real thing as possible. Every new feature or tweak focuses on authenticity, and even the reactions and chants of the different stadium crowds are region-specific.
But how close to reality does this game need to be? Elements of realism have the potential to impress, but shouldn't have a negative impact on one of the medium's main draws: wish-fulfilment. A Fulham FC fan's pleasure at recognising a chant from Craven Cottage has to be married to their ability to take the Cottagers all the way to a Champions League final.
The big new features in FIFA 12 that tap into those disparate desires are the new Head To Head Seasons and EA Sports Football Club. The latter is a new online social network, of sorts, with an RPG element attached to it. Players earn XP for everything they do in the game, and those points count towards the position in the FIFA 12 online league of the club they support. It also offers scenarios and live challenges based on real-world instances similar to the Scenario Mode in FIFA World Cup 2010. They're season-long and there's no extra fee to access them.
The position of the player's club of choice in the online league is based on the average skill and dedication of each fan, so it's not just about weight of numbers, and there's a daily XP cap to prevent farming. Fans also don't have to use the club they support to earn XP, so it's possible to help Millwall's progression on the leaderboards by playing with Barcelona.
The new Head To Head Seasons are a more encompassing and expanded take on the game's ranked matches. Players have 10 seasons of 10 games to progress from the lowest division to the highest one, advancing up the ranks by winning points through victories or draws. There are also cup tournament windows that open for each of the different divisions where players can compete for virtual silverware.
They're certainly ambitious features, but at the time of writing it's impossible to judge how much of a draw they're likely to be. Those who play every FIFA to death probably don't need an extra reason to boot up the game and fair-weather fans don't seem to be the sort these features are aimed at. But they're not the be all and end all of FIFA 12's projected success - that depends on how people take to the changes made to the in-game engine.
1/9 That looks like it hurts: the game's new player impact engine makes some tackles look quite painful.
The on-pitch action has kept much of what was evident in FIFA 11's drive towards authenticity and away from arcade play; passes are still weighted and require more precision, you have more control over headers, and goalkeepers aren't beaten by chipped shots on goal. The larger tweaks and tucks, meanwhile, may cause fans of the last three entries in the franchise some teething problems, at least initially.
For a start, the game's new player impact engine has the same effect on the on-pitch action as a strict referee would. It all feels a little less fluid and scoring goals is a lot more difficult. Barging into the box - at least on difficulty settings above Semi-Pro - is no longer an option.
Slam into a player - be it an opponent or a teammate - and depending on their speed and build, both could end up in a heap on the pitch. This can be leveraged to one side's advantage - it's harder to knock Wayne Rooney off the ball than it is Theo Walcott, for example - and the animations look very realistic indeed. Tackles that result in an injury actually look eye-wateringly painful.
Defenders also work more cohesively as a unit instead of charging out full tilt at oncoming attackers. This means you'll come to rely on the game's new precision dribbling mechanic, which allows players to keep the ball closer to their feet and shield it against opponents. There's a greater amount of control on offer here, and while it takes some time to get used to, if you take the trouble to improve you'll find you have more passing and possession options than simply clearing the ball away when surrounded.
Tackling and defending are also far more difficult thanks to the precision dribbling mechanic and what seems to be an improved AI. Harried attackers will turn away from oncoming threats, covering the ball with their bodies or threading it through to teammates running into space.
Tactical defending and jockeying compensate for this somewhat. There's a face button for causing defenders to shoulder or grab the shirt of the player they're trying to close down, although it's worth tempering the use of this feature, as hammering it consistently will prompt the ref to blow for a foul. Then there's the handy 'contain' feature, which sends the closest AI-controlled defender to cover the player with the ball, meaning that you don't need to constantly switch between players to break up an attacking threat in the box.
The new defending system will be jarring for players who used to rely on holding the two 'pressing' buttons to close down opposition attackers, although ultimately it forces you to adopt more realistic defensive behaviour. (And if you really, really hate it, you can switch to the old system through the menus.)
Away from the pitch, FIFA 12 feels robust and streamlined at the same time. The menus are less fiddly and loading times have been shortened considerably. FIFA 12's Career Mode, which once again bundles the choice of being a player, a manager or a player/manager into one neat package, is a huge improvement over last year's model. The transfers system is both easier and more fun to use and feels a lot closer to the dramatic reality than in previous iterations.
Manager and club star-ratings work in tandem in the transfer market; if you manage Manchester United, for example, don't need above a two-star manager rating to attract good players to your five-star club. You can also use your transfer budget and wage budgets interchangeably, giving you more money to sling around in the transfer window. The fantasy football element has been reduced somewhat, although the odd big buy is still possible and the AI still tries it on occasionally (£6,000,000 for Thomas Vermaelan? Pffft!).
You can choose to 'stall' deals rather than being forced to decline or accept huge offers for your best players right off the bat, and this can prove an absolute boon. Managers also receive missives from players who feel they aren't getting enough time on the pitch, and can make the decision to give them more playing time or bench them, which will have an effect on their morale and whether they announce to the press that they wish to leave.
Transfer deadline day is a far more dramatic component in this year's release too. The brief, one button-tap experience of ending the transfer window has now been drawn out to an eight-stage advance countdown. As the window to buy or sell players closes, you can use the in-game news to keep track of which players are coming on the market, which clubs are picking up new talent and how much money is being spent. The effect of watching the transfer window close is quite dramatic and fun.
Hold the line: Tactical defending takes a bit of getting used to.
Elsewhere, the fan service from last year is still in place and largely unchanged. The creation centre, ability to edit teams and players, import your own music and chants and replay and upload your finest moments on the pitch are there if you want them.
Graphically, FIFA 12 looks absolutely solid. Players look more like their real-world counterparts than ever, though the crowd in the stands is still a blurred mob. The soundtrack is as exact as in previous years, although Andy Gray is no longer doing commentary - players instead have a choice between Martin Tyler and Alan Smith or Clive Tyldesley and Andy Townsend depending on the context of the fixture.
The changes to commentary may have been forced by circumstance, of course, but the majority of FIFA 12's considerable updates to gameplay were not. The point of evolution is to improve in order to adapt and dominate one's environment, and FIFA 12 has done this - it keeps the best elements of FIFA 11 and builds on these already impressive foundations. The changes to the gameplay may not suit all players initially, but then evolution isn't always painless.
What it is, though, is a step forward, and after playing FIFA 12, going back to previous entries in the series seems almost unimaginable. It's another step closer to reality, and this time it's a very welcome one.
9 / 10
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Comments (104) Latest comment 6 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Teams keep possession much better too. There's no fool prof way of scoring the easy one-twos like in Fifa 11. Crossing has also improved greatly and the players are finally starting to look like their real life counterparts.
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Arsenal supporter btw
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There's no way I'll be buying this until those questions can be answered. It's a shame really because I thought the demo played really well, although the defending controls are perhaps not implemented as well as they could be. I like the way it works, but the controls don't seem properly set, plus I found myself clearing the ball an awful lot if I suddenly received the ball at the same time I thought I'd need to tackle.
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"the game's new precision dribbling mechanic, which allows players to keep the ball closer to their feet and shield it against opponents. "
Uhh, that's not new?
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Ironically enough, demo has convinced many people I know to go back to pes.
My brother , a semi pro player with fifa coaching badges, who hated pes 2011, absolutely hates FIFA 12. I personally like aspects of both games, but think both have major faults.
FIFA forces you to play certain ways and isn't fluid enough in it's approach to the game, whilst pro certainly lacks polish, but feels more fun and fluid. FIFA has more realism for most part, but then you will see John Terry catch up Ronaldo who had 8 yard headstart.
Neither is definitive game imo
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But playing the demos of both for this year, PES seems to have become the much better game once again.
Like others, I'm waiting for user reviews on these two. The critics reviews, not just here, just don't seem to cover the glitches and the problems that always seem to emerge very soon after release.
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Is the manager mode utterly broken?
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they will then all go running out to buy it at the thought of playing a new football game that is not the same as fifa 09 fifa 10 fifa 11 fifa 12.
YOU HAVE HIT THE JACKPOT THIS YEAR KONAMI WELL DONE
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"The fuck, 9/10? This has to be the most annoying boring football game I've played"
Stop talking utter drivel, you havent played Fifa 12 yet, you have played the demo, wait till the games out before you slag a review off, and its definatley no coincidence that most people who slag football games off are usually shit at them.
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praising PES over FIFA because it's easier to pick up and has less depth.
yeah, that surely makes it the superior game..
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First up, watch the language.
Secondly, from the demos, there's nothing at all to suggest FIFA is a deeper game.
Thirdly, some people will enjoy games you don't, that doesn't by any measure make them a c""nt or a tw''t.
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That said, I had a chance to play the retail version of PES12 yesterday (for some reason my DVD-rental had the 360 version already in stock, but not the PS3 one) and I was a bit disappointed. I liked the second demo a lot, but the final release felt different in a bad way. Sluggish, scripted and full of silly moments (at one point my full back tried to clear the ball from the touch line near the goal and hit another defender's back from where the ball deflected into the net). However, maybe this was just an effect of me not being used to playing it with the heavy Xbox controller.
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To be fair, I've seen some Barcelona players dive in more ridiculous ways.
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That video was excellent, though in my mind stuff like that lifts the game a mark higher rather than detracting from it!
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The main reason I stick to Pro Evo though is because all my mates play it so I need to stick with it in order to remain competitive.
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When will they start adding bugs and glitches of these games in reviews?
Also can't wait for fifa 14 when they finally add realistic referee decisions.
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So, so, so confused and now this (another) great review. What is one to do...
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25/09/11 @ 14:20
Sadly the same issues as Fifa 11, it's no fun unless you're able to put hours and hours to master it...
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Very many thanks witchdrash - sums up in a line all I needed to know about the game - it's not for me. Thank goodness I read the comments section here. The review hinted at it but seemed reluctant to come out and say it.
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Came on to ask the same thing, if they are, absolute day 1 buy for me.
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pes is not like that no 2 crosses are ever the same its just complete freedom where anything can happen
and for me this is why pes is the far better game
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You'e hardly said anything subjective at all, explaining how YOU felt playing it...y'know, kind of like a review?
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I (like a lot of people on here) just play Career Mode and couldn't give a toss about online yet I'm none the wiser after reading this.
As I've said many times, there should be an offline and online review of games like this.
EDIT - Spelling
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Anyway, does anyone know traditionally which version of FIFA is the best to go for between the PS3 and 360?
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You can get a patch at game for £30-£40
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"Oooh arrrh" thanks me hearty.
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25/09/11 @ 22:40
"Unless EA fix the online part of the game so players who are deliberately spoiling the game play each other and those of us who want a decent game play together then it'll always be broken."
Deliberately spoiling the game? Are u referring to people who quit? Or is there something more sinister I'm unaware of?
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They either quit during a game after going a goal down
Score as many own goals as possible and throw a hissy fit
Take your pick
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No idea about pc , but I'd say graphically the 360 has a minor advantage over ps3 . I downloaded both demos and couldn't tell them apart playing one after other, but when I saw a LOT comparison of demos, like last year, it had slightly Less clear images of players and crowd on ps3 version.
Ain't gonna affect you either way tbh, but that's the way it is.
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Can't wait to get stuck into Career mode.
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"You will struggle to sort the community out who are mostly dicks!
They either quit during a game after going a goal down
Score as many own goals as possible and throw a hissy fit "
Yep. I stopped playing online for this very reason.
I really like the idea of the 11v11 matches, but no one holds position and everyone wants to score - even the goalkeeper.
It's a joke
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I cannot see anything wrong in the video. They are just behaving like your typical soft footballer.
Edit: Oh I'm sorry. Of course that soppy sport is for real men, isn't it?
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Gah, now I'm going to be hungry until lunch.
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Pick it up at a low price, post January transfer window I think, FIFA11 will suffice until then.
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I loved Fifa 09 when I first got it but after 2 months I sold it on Ebay as it became very boring and predictable and about 75% of goals were the same!
From playing the demo I'm suprised Fifa 12 managed a 9 though. It's a very solid game of football but I found playing against the computer a little sterile and boring.
I'll be very interested to see what EG gives PES 2012 as, from playing the demo, I actually think it's the more exciting game this year. The AI is massively improved, but the animations are still a little rough around the edges.
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I'm probably playing it wrong or haven't tweaked the tactics enough, but for me the players don't make intelligent enough runs off the ball. Often, they make runs early and then check them, despite not being close to offside. The PES demo seemed to have the edge in this regard, which I'd sooner have over the player impact engine any day. That said, I really want to like this and may well give it a "shot". Boom boom. /leaves
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Rage-quitters, people who score own goals on purpose, people who get players sent off on purpose, people never pass the ball (and always lose the ball when trying to do tricks), people who tackle their own team-mates because they want the ball, people who seem to think a melée of 16 players in the middle of the pitch scrapping for the ball is how to enjoy the game, people who have no idea what offside means, people who when they are the goalkeeper think it's a good idea/funny to try and dribble the ball all the way up the pitch but lose the ball by the time the leave the 18-yard box... Those kinds of people.
The way points are allocated for your Be a Pro score should apply as a different total online so you have a playing reputation so when the dicks are scoring own goals and spoiling it for everyone else, their reputation goes down. If you play in position and have a good pass success rate etc, then it goes up. Over time, you'll have the ability to let people of the same reputation range play together so the dicks can fuck each other (pun intended) and leave the rest of us to a decent game, and maybe one which doesn't include Man Utd, Man City, Barça or Real Madrid.
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All about the 2 v 2 lobby tbh, now you can kick people and if anyone quits they need to dashboard it, it could actually work well this year.
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You literally had the game what? 8+ months and never once realised it or something? And then complain about it on the review for fifa 12, where by logic you will probably miss this comment, buy fifa12 and never ever learn that you just have to press L1 to make players go on runs.
wtf.
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Online ranked is fine when you get pass the bottom levels and start playing serious players too.
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It'll always be difficult to change a sports title dramatically because the rules are necessarily set in stone and there's never going to be too much scope beyond pass, tackle and shoot. Other genres can change things up more easily as there are few unbreakable rules elsewhere and a new story line is always on the cards. This is the first year it won't be a day one purchase for me, not because I think it's a bad game, just not worth the upgrade considering the coming release schedule.
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In my case, xbox360.
1v1 was fine, but clubs and team play were very laggy and buggy.
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PES 2012 is more realistic though! Cheers and do not hesitate to leave comments.
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