Resistance 3 Review
Judgment day.
Version tested: PlayStation 3
Do you like single-player campaigns? I like single-player campaigns, and on the evidence of Resistance 3, Insomniac Games likes single-player campaigns. At a time when more and more shooters are seeing their story modes shrink in size and importance, used only to introduce the assets you'll be seeing online, the robust solo portion of Resistance 3 is a welcome return to the days when the campaign mode was the main course, not the appetiser.
It also feels very different to the previous games in the series, perversely ditching the aggressive militarism which is now so in vogue in FPS circles in favour of a more sombre tale. This is no longer a war game. The alien invasion that raged through the first two games (and one PSP spin-off) is all but over. Less than ten per cent of humanity remains alive and in hiding, and the Chimera are ruthlessly scouring the globe, exterminating survivors.
In the midst of this grim scenario we find Joe Capelli, a soldier dishonourably discharged after spoilery events at the end of Resistance 2. When we meet him, he's living in a makeshift refugee camp in Oklahoma with his wife and four-year-old son. When the Chimera arrive, his family flees into the wasteland, leaving Joe to cling to one last hope: that the fact the Chimera are channelling huge amounts of energy to New York means there's something important there that can end their brutal occupation.
Structurally, it's like a post-apocalyptic road movie. This gives the game the freedom to introduce (and discard) new locations and new groups of characters as Joe makes his way towards the East Coast. Like the Littlest Hobo with firearms, he stumbles into various human enclaves, helps them with their problems and is pushed a few hundred miles closer to his goal by their gratitude.
Even in levels filled with explosions and firefights, the melancholy mood remains. There's a general sense of hopelessness to the story that sets it apart from the chest-beating that typifies a blockbuster shooter. Joe is a doubting, desperate man. The people he meets are clearly doomed, if not during his encounter, then surely some time after he leaves.
The game is playable with Move, though like Killzone 3, it feels more natural with the gun attachment.
In most levels, the genre beats skew closer to horror than to the expected sci-fi or action. Lots of games make use of the imagery of desolate Americana, but Resistance 3 never makes its setting self-consciously cool. A sequence in which you take a slow boat ride through a flooded town is downright eerie, with obvious (and presumably deliberate) echoes of post-Katrina New Orleans. This is a game that knows that quiet can be just as effective as sound and fury.
But for all its downbeat strokes, Resistance 3 is very much a shooter - and as with its predecessors, its weaponry defines it. Once again swimming against the tide of FPS design, the two-gun limit popularised by Halo has been cast aside in favour of a persistent 12-weapon selection which gradually fills out over the course of the story.
Old favourites like the Auger, Bullseye and high-explosive Magnum return; combined with dependable genre staples like a rocket launcher, sniper rifle and shotgun, they provide a flexible arsenal that serves multiple play styles. Added to these are outlandish newcomers such as the Mutator, which fires sticky gobs of mutagenic slime that transforms enemies into pustulent, exploding meatbags, a freeze-ray Cryogun, and the Atomizer, which disintegrates enemies up close.
Secondary fire is one area where Insomniac has set Resistance apart, and that trend continues here. The Mutator can lob gas canisters that leave anyone caught in their range vomiting themselves to death. The Atomizer deploys an energy vortex that ensnares all nearby enemies and churns them into quantum mincemeat. The Cryogun has a recharging pulsewave that shatters frozen enemies.
All are huge fun to play around with, and their usefulness is now augmented by a simple levelling system. The more you use a particular weapon, the stronger it becomes. Every weapon has a further two enhancements that can be unlocked in this fashion, a welcome twist that expands your combat options yet further. We've become so accustomed to the claustrophobic, prescriptive nature of shooters that returning to a game that lets you pile your plate from a whole buffet table of carnage is liberating.
With recharging shields excised in favour of finite health and sporadic medpacks, that flexibility is constantly put to the test. Time and again you'll find situations where progress comes from quick thinking and experimentation rather than bull-headed persistence.
This campaign feels designed to win over players weaned on the great story-led shooters of the 1990s, with open-ended encounters in well designed environments where player choice wins the day rather than rollercoaster funnelling. The AI isn't spectacular, but it's good enough that a change of weapon or a different strategy can radically alter the flow of a battle.
It's just a shame that a studio that has proved so canny and imaginative in some areas remains so tethered to the obvious in others. The FPS is crying out for innovation and Insomniac is clearly a developer with the right combination of craft and creativity - so the presence of some hoary old clichés dampens the mood considerably.
How to explain the boss battles against giant creatures with weak spots that are conveniently exposed and glow for good measure? (Note to game developers: evolution doesn't work like that.) How to justify the use of journals and audiologs as collectable trinkets, a once-clever narrative idea now struggling to be more than background noise? It's not Insomniac's fault that these clichés endure, or that they've long lost their purpose - but it is a shame to see them so readily deployed.
Strangely, the very things that make Resistance 3's solo campaign fly make its multiplayer games difficult to warm to. It's hard to comment on the long-term appeal of the game, given that multiplayer servers have only just been made available at time of writing, but first impressions are both promising and slightly frustrating.
Credits, cheats and character skins can be earned via the free MyResistance browser game.
With such an outlandish arsenal, finding the right balance was always going to be tough, and so it proves as new players are thrown into the fray with the bare essentials to be torn to shreds by players of a higher level who have a more robust toy box - including auxiliary abilities unique to online play such as holographic decoys, lightning shields and cloaking devices. Inevitably, starting out with one grenade and a carbine against players who can shoot through walls, round corners and turn invisible means that the climb to level 10 - at which point the playing field becomes much more even - can be a tough and not always enjoyable one.
That's a pity, as there's much to admire in the structure of the multiplayer, with 55 competitive medals over and above the Trophies, plus 47 ribbons for in-match feats. In terms of game types there's nothing here that will surprise, but the same weapon levelling from the solo mode recurs and recharging health is reintroduced online, where it makes a little more sense. It's a solid package; providing the rather crude matchmaking system keeps the lions away from the lambs, it should offer something for everyone.
It's the maps which maketh the game in multiplayer shooters, and Insomniac's work here rivals masters of the form like DICE. Most of the 12 maps are drawn from campaign locations but there are also surprises hinting at the global battle which provides the game's backdrop, with maps set in Colombia, Chad, Australia and even Wales. They're all fine examples of multiplayer design, juggling interiors and exteriors, cover points and open ground, vantage points and rat runs. Regardless of the game mode, it's a pleasure to explore them.
There's also two-player co-op, now applied to the campaign rather than boxed off into its own procedurally generated mini-stories, as in Resistance 2. It is, as always, a welcome addition, especially as it's available in local split-screen. Online, it's restricted to your friends, which feels limiting, but at least it's there.
Resistance 3 gets almost everything right, yet never quite ascends to greatness. Both single- and multiplayer urges are given equal attention, and all the boxes you'd expect a modern FPS to tick are dutifully filled in.
That sense of obligation is, perhaps, the problem. First-person shooter design has reached an evolutionary ceiling and desperately needs some mutant DNA to push it onwards and upwards. Resistance 3 could have provided that genetic jolt; but Insomniac has chosen to look back to how we used to play rather than grapple with how we could play in the future. As understandable as it is, that cautious approach results in a game that is extremely enjoyable, but never as imaginative as you want it to be.
8 / 10
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Comments (151) Latest comment 9 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Wait a few weeks and I'm sure your resistance (tee hee!) will be rewarded with a price drop.
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I guess the problem then is the tsunami of other titles on the horizon.
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The Beta was good fun, but it never really made me think it would be anything more than a stop-gap until Battlefield 3 (or MW3 - you can pick your own poison) as far as the MP is concerned.
I'm just too engrossed in Deus Ex and too looking forward to Dark Souls to find time in between for what sounds like a good, but unspectacular FPS. Which is exactly what the first two games were in my opinion, too.
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The single player game will probably be as good as usual but for me there the longevity isn't there as the MP is a standard and dull affair.
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Good job Insomniac.
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I miss the old days of reading choc-a-bloc with info magazine reviews.
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*Edit: I'm not criticising Dan or Eurogamer as a whole, but I think Dan went into this game with the wrong expectations. Some of this review feels like a critique of the entire FPS genre*
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It sounds as this ticks a lot of my boxes: solid single player campaign, split screen & many, many guns.
I am not really interested in online as I am saving that for BF3 on the PC...
So this review has changed me from a "no purchase" to a "probable"... nice one Eurogamer... emptying my wallet again... second time this week - but at least Quarrel was only £3.
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I'm sorry, what? They 'stipped back the number of players in the sequel'? You are obviously unaware that FOM had a max 32 players, and Resistance 2 60 players online. They've scaled it down for 3, but I prefer it. I loved FOM online, but couldn't gel with the sequel (loved its campaign though). I liked the R3 beta, so I think this will be my MP covered for the year now.
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i dont get why some great games get punished when the same could be said of the generic games you mnetioned but the reviewers never mention it in the reviews of said games.
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Sounds like they have gone in the right direction, though.
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First perplexity is about the comments on the multiplayer.
I would like to say that every multiplayer game I have played always gives an advantage to high rank players.
In Killzone 3, for example, players that have unlocked all weapons and abilities for a class are far better equipped/skilled than new player and thus have intrinsically an advantage: when I first started Killzone 3 many times I was of course Killed by someone with better weapons but that is how thing goes if you play unranked matches...and of course I never complained for that.
Another perplexity comes from the statement that despite "getting almost everything right" Resistance 3 "never achieve greatness" because it doesn't innovate.
In my opinion penalizing Resistance 3 because it keeps to its own roots/formula doesn't sound right: Insomniac has achieved a more than solid gameplay with well oiled mechanics and that is surely an accomplishments.
To me sounds like that the reviewer looked for something that wasn't there rather then enjoying what was there.
I know that it is easy to think about "what could have been there" or "what could have been done" but that is not the best way to look at a game.
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Oh definitely, I agree with you. Cookie-cutter the review was not.
In fact it was a very well written review, but me being an oldie and a great appreciator of art design and graphical advances over the decades; well I'm always keen to learn what the reviewer thought about those areas of the design.
Ever since the graphics in Last Ninja 2 blew me away I've been that way. I think it's very natural for a gamer to be interested in the visuals and so I'm just saying I'd appreciate it if EG reviews spent a little bit of time catering for such a fundamental aspect.
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Absolutely spot on. I'm sick to death of this mechanic. I want to know more about the gameworld but I don't want to search every nook and cranny for a busted Walkman or something scrawled on the back of an envelope. The sooner this trend dies out the better, and kudos to the reviewer for singling this out.
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R1 was great, health packs and lots of guns, is one of my favourite single player, shame the coop was not online. Good strategy gameplay with heath packs on hard modes..
R3 sounds perfect for a co op campaign, so many single player shooter games are so samey, like COD and BFBC2....I loved BFBC1 single player, it felt more open and less scripted....and your daft mates..
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I too was in the Like R1, but not R2 group. But those opening few paragraphs seem like its a fantastic setting/story. Ign Bandished 'the Road' Eurogamer, 'Post apocaylptic road movie'. Suddenly very interested in this.
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But....this actually sounds good, doubt it'll be a day one for me but I probably will end up getting it, which I never expected.
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Yeah, God forbid COD should get criticised for being generic crap. Let's mark down Insomniac's (who, BTW, are in another league of talent compared to Infinity Ward and especially Treyarch) game but not COD. I expect the inevitable 9's and 10's for MW3.
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Fucking sold!
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Talk about missing the point entirely. If you'd have missed it any further you'd have needed your passport.
Oh and in my ham-fistedness I accidentally thumbed up your comment instead if negging it. Sorry about that.
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Lets see if Eurogamer judges MW3 and Battlefield 3 with the same reasoning. Bullshit i say. A shooter is a shooter, so don't give me this "its not innovative" crap. A FPS is not about innovation, its about supplying setpieces.
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I very much agree with the first part of your comment - the Battlefield/CoD part, and I reckon you'll be proved dead right in that regard - EG are going to happily overlook innovation (or lack of) when they score MW3. That is a corporate fact.
However, I simply cannot agree with your follow up remarks in regards to innovation in general, where FPS are concerned. The genre has hit a "ceiling" and innovation is absolutely what is needed if the genre is to grow and avoid stagnation. Sure it's all about shooting things in the face on a basic, pure level, but without new ideas and direction, well it will get old eventually; as it already is doing for players such as myself.
Which leaves me in the dreadful and perilous predicament where I can neither plus or neg you. I hope my lack of action and neutrality doesn't crash the site.
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One of those tentpole studio releases that would never be allowed to get anything less.
Wish review sites would have the guts to do an honest review, but then I suppose they'd be out of business.
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lol Yeah, that's fair enough, EG did really mess up giving Brink an 8 rather than telling us it was a turd. But Brink got a lot of crap reviews everywhere else, and Resistance 3 is getting 8's and 9's across the board so far. VG247 has a review round-up of it.
Admittedly i've only played the beta, but its waaaay ahead of what Brink wanted to be. God, that game was shite.
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Sold. Too few FPS developers put enough effort into the story these days (I can only think of three truly great story-focused shooters I've played this gen: Bioshock, Bioshock 2 and The Darkness) so to see Insomniac put the effort in is very welcome. Also, it's nice to see the series return to a darker atmosphere after the colourful sci-fi battles of (the disappointing) Resistance 2.
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It's.... beautiful...
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Well only yesterday I subdued a giant lobster by deploying my stroke-o-matic which caressed it in the way that hypnotises it. And then there was that megacrocodile that had me in it jaws but I used the P.E.N.C.I.L. gun to jab it under the eyeball. And I remember fondly the giant shark that I vanquished with my concussion glove. Pow right on the nose.
Seriously, sometimes Dan appears to be so bored with it all when reviewing games. I will now suggest how we could do boss fights that don't involve unloading a million bullets into it or aiming for weak spots...
...nope, can't think of a thing.
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"This is such a lackluster series, Sony should really put it (and Killzone) to bed now. It has run its course."
I disagree with you on this. Both killzone and resistance tell an interesting story. Both are dark and Sombre in mood. Killzone 2 actually ended with questioning if you and the ISA were in fact the bad guys not the helghast. Admittedly killzone 3 went on some cod big explosion love in. But even this was played out with the ISA desperately trying to survive. Whilst resistance has always portrayed the humans fighting a hopeless battle against the far superior chimera. The story in this has even been referenced to the road. The tv show falling skys even feels like it is resistance in all but name. So sounds like there is plenty of story mileage in both series to me if they can keep improving the core mechanics.
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Have to say I agree with quint, if this is supposed to be a review then where are the comments on graphics, sound, responsiveness etc. All are fundamental and important to us when deciding whether or not to buy a game.
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End of the day fanboys have there own agenda namely thinking Halo is what all console shooter should be judged upon
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At least we're getting to see people affected by war, granted that even though it's a alien one and the fact that you play on the losing side rather than the HOOO-RAH goes over the hill soaks up enemy LMG fire and crouches behind a rock until eyeballs regenerate soldiers of Call of Duty.
And to have imaginative weapons which Insomniac know how to build that are most likely not to be leveled up in the first play-through which means you could solo it first as well as going in again with a buddy.
But as for Boss fights without glowing weak spots there always has to ba a means to an end ( the boss). For example in Gears Of War the intro to the Berzerker as I remember is the point where you first get the Hammer of Dawn which is obviously going to be used on it.
Secondly the Widowmaker fights in Resistance FOM were tough due to lack of weak spots and their huge damage capacity.
I'd agree that luring a boss into an ambush would be a cool idea but may not be available every occasion and hard to implement making it a more set path decision than a player one ( remember the first Uroborous fight in resident evil 5)
In shooting games there's always a need for weak-spots not always glowing ones. Breaks it up from endless headshots doesn't it though and I'd rather have to work a little on precision than just spamming attacks against something.
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How about taking advantage of physics and your environment? Maybe even tricking the AI into a trap?
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The criticism of weak points glowing on bosses is a bit unfair imo. As it can also be applied to almost every great game in every relevant genre, Compare and contrast against the time sink and virtually useless design of boss battles in Demons Souls, that are certainly not fun on the first play through, and I think it is the lesser of two evils.
Until we might be able to use all are normal human senses(from a full immersion in VR), games will still need to give us a few obvious heads up, to avoid wasting our time.
Even though I've got other older completed games to keep playing at the moment, I do feel I need a new game. And the story rich trailers for this game have certainly got me interested. Pre-order or not?
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Sold. Thanks Insomniac! I love co-op campaigns and I really missed that from R2.
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How good was Falling Skies...? I really hope it gets picked up for a second season - great Sci-Fi tv...! Yeah, I had the Resistance series in the back of my mind all the way through. R3 really is looking good and the reviews are very favourable.
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It absolutely does even out pretty quickly but it will put off new players when for your first few matches you can barely get a shot off before you're dead.
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i like Gears of war1 and 2 in co-op, but I have to say in sp, its the epitome of monotony. i really dont understand the stellar scores it achieves every game. Cumbersome controls, terrible, terrible story(kz3 got hammered for it's story, but is infinitely better than Gears in this respect, despite me agreeing that story in kz3 isn't good, let alone great by any means), awful vehicle sections and clichéd tasks to move onto next section etc.
I personally didnt like Gears 2 online either, but have to say if gears 3 can remedy certain issues it has potential, but for me personally I prefer uc2/3 over Gears online, as movement is much freer and makes the maps far more interesting to manoeuvre around.
Played beta of Resistance 3, was ok, as EG said, was vastly unfair when playing those ranked over 10 whilst you were under level 10, but has potential to amuse for a while, but long term, id lose interest for definite.
Played campaign at a Sony event near me, and it's fun, and it's not a walk in the park by any means either. Looks pretty good(albeit lower res in 3d too)
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How about taking advantage of physics and your environment? Maybe even tricking the AI into a trap?
Yeah, I tried that recently when I was faced with the Octopus from Planet Zeta, but I couldn't find a skyscraper to topple onto him.
Hideo Kojima is disappoint.
Ah you're referring to that epic battle against the Rays in Sons of Liberty. Where you had to shoot rockets when its mouth opened and glowed, then shoot the knee joints when it was vulnerable. Erm, hold on, you can't mean that because it's about weak spots.
Nah, I think you must mean the myriad of enemies that are of comparable size to you, which is a completely different kettle of fish. I was, of course, talking about The Mega Huge Giant variety of boss. Can anyone quote a giant boss not brought down by weak spot or excessive firepower?
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Loved R2
R3 multiplayer beta was great and review sounds good too.
Colour me happy!
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I miss the old days of reading choc-a-bloc with info magazine reviews.
Magazines tended not to have video footage embedded in the page though. I'll always mention sound and visuals if there's something that seems worthy of note, or if the full game is grossly misrepresented by the material that's been released, but when writing online I think it's more useful to concentrate on the intangibles - the experience you'll only get by playing the whole game.
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Calm down.
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Shocker!! People need to grow up
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did you even read the comments, i dont see anyone complaining it should of scored higher.
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No-ones complaining that it got an 8. In fact 8 is a good score for EG, the only moaning has been a pre-emptive swipe at the predicted COD MW3 score. In fact it's a pretty good time to be a Sony Fantard. We have a lot to smile about.
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Really couldn't agree more. I for one like the old school backswitch to medipacks - and if nothing else they're testament of some brave game developers simply going for what they think is the best solution.
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Try reading review maybe?
"With recharging shields excised in favour of finite health and sporadic medpacks, that flexibility is constantly put to the test. Time and again you'll find situations where progress comes from quick thinking and experimentation rather than bull-headed persistence.
"
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Half Life 3 - if anything like the previous game, identikit shooter
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The only thing you're disadvantaged by is leveling up weapons and unlocking some perks.
Carbine/shotgun/bullseye are the best weapons. Available at level one.
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Essentially, you pick up some beasty weapons, and kill everything in sight, and its just so much fun, whats not to like?
It may lack the sophistication of other FPS's but that doesnt mean its any less entertaining.
The multiplayer beta was ok, but nothing too ground breaking, but I think Resistance is a great game as it concentrates more on fun and awesomeness, then just being a precision shooter.
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Well presumably you havent played R3 and EG have, its not that baffling.
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I find myself in a similar position regarding FPS fatigue syndrome, and although R3 sounds like a very good game within that genre, the familiarity with its gameplay tropes gives me pause. Obviously Dan is having similar feelings, however, thats beyond the scope of a review in my opinion and would perhaps be better served in a separate article. Otherwise the inevitable (and unfounded) accusations of partisanship will surface.
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An aggressive first post; I like the cut of your jib!
The Resistance series has always portrayed an atmospheric scenario (even more so now, going by this review), given players an interesting weapon set and delivered solid gameplay. Why does that 'shock' you, or suggest a game that can't compete?
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Since gears1, halo1, crysis2, KZ3 and CODBLOPS all got a 8/10, I fail to see why R3 should get a 9.
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Props for using the term 'cut of your jib', needs to be brought back in a big way.
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I'm happy to eat plain meat and potatoes as long as the potatoes are nice Cyprus ones (trust me!) and the meat comes from a healthy animal raised on a good farm. And as long as I don't have it every day.
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R2= Bit of a letdown hated the Americanisation of it.
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06/09/11 @ 12:22
kikankara wrote: "I can actually see EG giving MW3 an 8 for lack of innovation, giving Gears 3 an 8, not a chance!!! "
"Since gears1, halo1, crysis2, KZ3 and CODBLOPS all got a 8/10, I fail to see why R3 should get a 9."
I didn't remotely suggest res3 should get a 9, and don't think
I could advocate a 9 for any shooter game in recent history, or near future, as the genre has been done to death, and smacks of unoriginality .
My point was that it seems that certain titles are immune to such criticisms. As long as these criticisms are across the board, then I'm happy with that.
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I have always said the Resistance games have the best single player modes of any of the shooters out there. The multiplayer is also fortunately superb and up there with the best.
Good job Insomniac
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Insomniac definitely deserve my pennies for putting their focus and effort into the single player campaign. When did games become so humourless that 2 gun load-outs were preferable to having more guns than anyone could ever realistically carry? Realism schmealism! Bring on the guns!
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"@ GamesProgrammer Yes I've played it and it's a balls of a game so will you please do me a favor and join me in the battlefield 3 beta when it comes out."
In your opinion.
Many seem to disagree with you, as do many disagree with bc2 being better than cod, and similarly, many, many more will think mw3 is better than bf3.
Which camp I lie in , is not important, I just hate people who think their opinion of a game is the only valid one in the world.
I actually detest Red Dead Redemption, does this make it an awful game universally?? Clearly not, when it won award after award, and millions love it, same with GTA4, and many other games I just dont like.
Your opinion is valid for you, dont make out that it's a universally valid opinion
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If it's an "instead of" situation then okay, fair point. Fortunately, most of the time it's an "as well as" situation, and there's room for all these games to coexist like happy bunnies frolicking in a meadow.
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Where's the single player love, yo?!
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Resistance has always been the black sheep of FPS this gen along with Killzone. I am not expecting it to sell much as there is little interest in it from what I've seen
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Gah, I need to get another PS3.
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]http://uk.ign.com/videos/2011/09/05/resi...[/link]
The game looks fricking amazing!
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Solid implementation or dreadful framerates or visual trade-offs?
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Anyway, should be getting this via UPS some time today. Absolutely looking forward to play it!
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"A review for a PS3 exclusive title full of whining Sony fanboys complaining that it didn't get 11/10? What a shocker!"
spankyspangler, the notorious 360 fanboy troll, was banned about 7-10 days ago.
That's right about when djclownshoes was born.
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For the record, I played both Gears games to the end, and enjoyed them. Still sick of humorless meatheads with shoulders the size of medicine balls. And of humorless meatheads who click the neg button without posting a reply.
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"It's nice to hear you can carry about 12 guns around with you, but things like regenerating health really turn me off the experience. I loved the way health was handled in Resistance 1, and I wish it'd make a reappearance."
It has, in this game. But obviously you felt that reading the review was beneath you.
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"Another ho-hum hi quality but largely identikit shooter."
I see in your - predominantly XBox 360 - game collection that YOU rated Gears Of War 1 and 2, two 360 exclusives, 9/10. I guess, in your "perspective", GeOW is not identikit, right?
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8 / 10 (second opinion 9 / 10)
IGN
http://ps3.ign.com/articles/119/1191975p... ( 9.0 / 10 )
IGN UK
http://uk.ps3.ign.com/articles/119/11919... ( 9.0 / 10 )
CVG
http://www.computerandvideogames.com/317... (8.7 / 10 )
EDGE
http://www.next-gen.biz/reviews/resistan... ( 7 / 10 )
/ Ken
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It is an important implementation that will affect many peoples' decision on whether or not to invest in this game, especially since there are so many other great games coming out over the next few months.
A review is supposed to take such things into account yet here it is barely acknowledged.
Seems either rushed or lazy.
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For anyone who doesn't know what I'm talking about. I mean the aliens home in on you regardless of if one of your allies is shooting a stream of lead into them from two inches away!
The weapons are nice but, at 40 quid (sixty dollars for my copy) it's a frakkin joke. I know no-one will listen (and why the heck should you) but, I can guarantee you will feel seriously cheated by the sheer shortness of this game. The last level even looks recycled from the previous game (it's supposed to be from that games story but, still!).
I'm ranting a bit I know but, I really now feel like someone owes me some money and about 6 hours of my life back. I haven't felt this cheated in a long time. Even reading this review I kept hearing myself say "You f$^king lying turd. I hope you can sleep at night feeding this bullshit hype machine!" every other paragraph. No mention of the rediculously short campaign or the stupid multiplayer or the stupid story ending or the unfair enemy ai. I mean really!
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Like Uncharted 2 (and Killzone 3, etc) does beating the game open up a "hard" or "crushing" mode ?
I don't recall exactly how many hours my first play through of Uncharted 2 was, but I do know I've had +60hrs out of Uncharted 2's SP, and still have lots of hours remaining in Killzone 3 with my Sharpshooter on higher difficulty.
How did you play it (pad, move, 3D, 5.1, on very easy, easy, normal)? I actually quite like the new Star wars film approach to single player linear gaming, where you have to play again to soak up the subtleties in the story and grandeur of the worlds, as it allows you to try new things the 2nd time round against better AI, because you know where you are going(making it less linear).
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The general consensus is that the game is actually fun to play, and does many things right.
I played at a sony event on sp, and thoroughly enjoyed myself on it.
If you finished it in 6hrs, youre either too good and need to crank up that difficulty level. i enjoyed kz3 immensely in sp, but only as I had the difficulty level up high, and it offered a challenge, same as crysis 2.If id played on lower level difficulty, it would have been boring and monotonous(might have more hair left though lol)
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