Castlevania dev's next game will be better
Is it a Lords of Shadow sequel?
Castlevania: Lords of Shadow developer MercurySteam has recounted the lessons learnt from making the Konami-published action game, and promised: "the following game will be better."
Speaking during a keynote talk at GDC Europe 2011, MercurySteam co-owner Enric Alvarez discussed the challenges the Spanish studio faced rebooting the much-loved franchise.
"Of course, there were a lot of things with Castlevania we would have loved to have done better. But I'm convinced the following game will be better," he said.
And then, later in his talk, Alvarez said: "Hopefully in our next project we'll be able to improve on all the aspects. We've taken note of things that have gone well and others that didn't. Now, we'll see what happens."
Is Alvarez talking about a Castlevania sequel?
In October last year Oscar Araujo, composer of the game's soundtrack, said on Spanish radio that there would be a sequel to Lords of Shadow, and that MercurySteam had already begun working on it.
He said: "If you liked the first [game], hope that the second is even more spectacular."
Producer Dave Cox wrote on Twitter last week that he was working on two unannounced projects. Is the Castlevania sequel one of them?
Lords of Shadow launched late last year to critical and commercial acclaim. Eurogamer's Castlevania review whipped an 8/10. "So even though the wait continues for a 3D Castlevania that truly matches the elegance, complexity and spatial intelligence of the 2D games," wrote Christian Donlan, "this is a polished and enjoyable blast of musty Gothic action in its own right."
Konami has singled out Castlevania's sales for praise, describing them as "solid". A month after launch Konami had shipped a million copies of the game.
"Looking back, in spite of all the errors, honestly, I don't think we went wrong," Alvarez explained. "Of course, the framerate could have been better in some places, but I'm sure this game is completely playable and you can enjoy it as it is.
"There were some puzzles that were a bit obtuse because they didn't have sufficient clues, but that's only in a minority of cases.
"These are problems of implementation, not problems based on philosophy or because of having taken wrong decisions. Mentally, I go back and I think, if I were to start anew, I would take the same decisions and develop the same game."
Alvarez pointed to Castlevania's titans – huge bosses that rekindle memories of classic PlayStation 2 game Shadow of the Colossus – as one of the game's achievements.
"When we finally finished up we were tremendously proud of the result, and we even felt more admiration for the work of Team Ico with Shadow of the Colossus," he said.
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Comments (55) Latest comment 9 months ago
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And I really wonder why thumbs down. Just because people have different opinions?
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This is a case of a game thoroughly deserving an 8/10. Really, really solid title, worth a purchase for anyone who enjoys meaty SP adventures. At the same time, it's not perfect and there is room for improvement. If they can build on the right elements there's no reason the sequel couldn't deliver more success, in terms of quality and sales....
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http://twitter.com/#!/CastlevaniaLOS/sta...
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Hey, if I just go up these stairs I'll get to that awesome viewp-...... END OF LEVEL
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Edit #1: That's another one! Nice one Sikosh. Don't end a level out of the blue when I'm walking through a scene, it breaks the flow and immersion!
Edit #2: Oh and also more exploration, make it more like Metroidvania (but not completely you understand, you've already got a pretty good formula on your hands which is why we all love it so much) and you have a potential game of the year.
Cheers Mercury Steam - send my cheque in the post.
Edit #3: Would love to know what people are disagreeing with here..!
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LOS was lead on the ps3 and in the face off here the ps3 version was the better.
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It was okay, but it hardly rocked my world.
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Wouldn't be averse to some half-way house, but if they ditch the template and just go for a 3D Metroid style adventure with loads of backtracking and uninspired, respawning enemies then you can count me out.
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The only downside to LoS, for me, was the second DLC. It was really disappointing in the wake of everything else with the game (including the first DLC) being so spot on.
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The framerate could have been better for the duration of the entire game and no, I can't.
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Oh and lose the titan fights, they were fun the first time but sure as hell a drag to do again.
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Great visuals, amazing level progression, excellent fighting mechanics and upgrades, superb production value. Everyone who likes God of War seems to hate this game. That's because it's not God of War. It's a shame how every combo based hack n slash gets the God of War comparison. first of all, Devil May Cry is what inspired GoW. Second of all, although GoW has great production value, it isn't a great fighting game. It's a masher, there' not a lot of finesse.
Enter Castlevania LoS. Brilliant fighting depth, brilliant render engine, and many other points of strength to consider. But if you're looking for a brain-dead button masher, you may not enjoy Lords of Shadow.
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Really enjoying the game, I'm up to the vampire fight before the 2nd lord of shadow, must have died at least 500 times so far and still have another 4 chapters to go.:/
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Looking forward to the next game, and as good as this was I am expecting lots of improvements, so this is good to hear. Bring it on.
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It is with Demon's souls and Gears of War Saga, my favourite games of this generation. I cannot wait to see the next game from Mercury!! And I hope a new Castlevania LoS.
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Still, i really enjoyed the game once the fairly slow opening section was over. Loved the visuals & atmosphere & the game was clearly a labour of love, so good luck to these guys. I hope the sequel rumours are true.
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Can't wait for more, just match of the voice actor to the 'grunt' actor a little better next time guys
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@Captaincandy
I guess you forgot about Lament of Innocence & Curse Of Darkness on PS2 when you wrote this comment
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Elaborate? What were these numerous flaws that made the game so awful?
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if they need to improve anything, i think it would be to make jumping tighter. it was good enough and worked well enough, but had a few issues with that. the combat was fun and interesting, but there wasn't much call to experiment a lot with new moves, and some moves i found myself not bothering with as they just didn't seem exciting or practical in a heated battle, which meant a large roster of moves were left unexplored and untapped. eventually did find them fun to use, but that was by my 4th or fifth play through of the game. that could use some work.
but ultimately, i liked it and spent a huge chunk of time playing it. thinking of when would be a good time to do it all again for kicks.
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loved the game so much
and dude, the demo wasnt that respectful to the full game (no AA isnt an issue)
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Improvements needs to be made, of course. Hated the backtracking to get upgrades. Plus the 360 version was on two discs, meaning you'd have to swap discs to get some of the upgrades. That's just shit game design, period. The platforming was mediocre at best. The first half the game is boss-fight overload and it screwed up the pacing. The game also suffered from some padding toward the end- the whole music box chapter, collecting shit for Baba Yaga, getting items from scarecrows was so "video-gamey" it was almost endearing.
Still, the sum of the parts is a positive one. I'd buy a sequel for sure.
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That's because it was never conceived as a Castlevania game, it was originally another game entirely, it just had the Castlevania name tacked onto it at the last minute.
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Are you sure about that? Because from what I read, the team took a pitch to Konami with Simon Belmont in it, and only afterwards decided to invent Gabriel as an entirely new character.
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It is when you have to do it every single time you die, which can be a lot in some places.
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although I didnt like the final level at all seemed to have been an after thought
And they should bring back Drac!!!!