Take-Two: Duke Nukem will be profitable
L.A. Noire, Red Dead Redemption sales.
Critically mauled shooter Duke Nukem Forever will be profitable for publisher 2K Games and parent company Take-Two.
Chief Executive Strauss Zelnick said during an earnings call last night the Gearbox developed FPS will end up making money for the publisher – despite its negative reviews.
"We're grateful to compete in a market where you can have a critical response that was disappointing, but can still make money," he said.
Take-Two declined to offer sales figures for the game, however.
The Xbox 360 version of Duke Nukem Forever is currently sitting on a 48 out of 100 Metascore. Eurogamer's Duke Nukem Forever review returned a 3/10.
Meanwhile, Team Bondi developed crime caper L.A. Noire shipped four million units. Rockstar cowboy sandbox Red Dead Redemption – one of the biggest games of 2010 – has shipped a whopping 11 million units since May last year. Two million units of the standalone expansion Undead Nightmare were shipped.
Despite its sales success, for the first quarter of its 2012 financial year, Take-Two made a loss of $8.6 million. Sales dipped from $375.4 miillion to $334.4 million.
"Looking ahead to fiscal year 2013, we have already announced three exciting new releases: BioShock Infinite, Spec Ops: The Line, and Borderlands 2, and we have a very strong pipeline of yet-to-be announced titles in development," Zelnick said.
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Comments (16) Latest comment 10 months ago
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Depending on how much Take Two spent I can see them making money on Duke, I think GearBox took massive hits both financially and critically by acquiring that game though. Until Duke they had one hell of a streak going, over 10 years of great games without a single miss.
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@Murton Yeah and in those ten years they only worked on three series' Half Life expansions, Brothers In Arms and Borderlands. on the subject of Half Life they were responsible for the horrible port on the PS2 that was a pretty big miss!
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For me the mark of a great game is game you love so much that you overlook any flaws it may have and in my opinion every GearBox developed game (not including ports) I have played so far has achieved that with the exception of DNF, though I haven't really sat down and played DNF long enough to form a full opinion. But from what I've seen and the brief go I have had, it simply didn't live up to the legacy of Duke Nukem 3D or Gearbox Studios, perhaps it's because there was too much leftover still in from 3D Realms, I don't know.
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What a lucky coincidence then that the reviews came too late for most people to cancel their pre-order.
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The outcomes of interrogations did put me off. You start picking the options that seem right, but then suddenly the case is careering off the course you wanted it to go and you land right in the middle of the wrong outcome.
I expect that this was by design in order to keep you on your toes, and to show you that incorrect assumptions could lead to the wrong person being arrested. But in practice it comes across as a very unsatisfying gaming mechanic. I came to this expecting, perhaps naively, that I'd be able to solve the cases by finding out the right outcome in much the same way as a Phoenix Wright game. When it emerged that the game was going to do it's own thing (you can probably guess which case), I stopped playing.
I might see it through at some point I guess, but I probably won't make much of an effort.
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Cause that's what Duke do - he doesn't hide from bullets, he outruns em.