Blur was "like bacon with cornflakes"
Bizarre dev reveals why racer flopped.
Bizarre Creations' ambitious racer Blur failed to find an audience because the basic 'cars with weapons' concept scared off gamers, so says former design manager Gareth Wilson.
Speaking at the annual Develop conference in Brighton, as reported by Edge, Wilson explained that it is part of a developer's job to "reduce people's fear of buying your product" – a job that Bizarre apparently failed to do.
According to Wilson, consumers have three different reactions to a product: comfort, stretch and panic.
He explained that a basic breakfast cereal like cornflakes falls under 'comfort'. Chocolate cornflakes, on the other hand, are a bit of a stretch and ask the customer to take a risk. Cornflakes with bacon, however, would inspire 'panic' – as was the case with Blur – forcing the customer to take their cash elsewhere.
"Fear is a bigger driver for consumers than desire," he said. "They're not going to buy something they haven't tried before, because it might be crap.
"Licensing is a good way to go, but you have to be careful because licensing costs money. You have to balance it. With Project Gotham Racing 3 we spent millions getting Ferrari but it worked. People saw that on the cover.
"But with Blur, the licensing maybe worked against us: real cars and weapons. Bacon with cornflakes."
Despite the game attracting considerable critical acclaim, Blur's poor performance at retail was one of the final nails in Bizarre's coffin, with owner Activision closing the studio last year.
You may also like...
-
Dirt Showdown Review 80
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 42
-
The Cave Preview: Double Fine's New Game for Sega 16
-
Going Hardcore in Diablo 3 88
-
App of the Day: Hiragana Pixel Party 14
-
Ghost Recon: Future Soldier Review 129
-
Judge recommends US Xbox 360 ban 168
-
Double Fine reveals Ron Gilbert project The Cave 9
-
Gearbox: Aliens: Colonial Marines a "massive" project, hundreds working on it 13
-
New Minecraft XBLA content incoming 10
-
Diablo 3 Review 244
-
David Cameron spends "a crazy, scary amount of time playing Fruit Ninja" 33
-
Diablo 3 real money auction house delayed again, client side patch out next week 7
-
Fake Angry Birds developer fined £50,000 24
-
Metal Gear Solid HD Collection Vita release date 43
Comments (78) Latest comment 5 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Cars with weaponswill scare people off. Can you imagine such a game?
Can you imagine toads, plumbers and a princess firing turtle shells at each other? How silly would that be... a major flop for sure!
Oh wait....
Comment below viewing threshold Show
REAL cars...just like in Mario.
Oh. Wait...
Comment below viewing threshold Show
I fail to see why Blur flopped.
Comment below viewing threshold Show
Comment below viewing threshold Show
...
Probably, wouldn't take my word for it...
Comment below viewing threshold Show
It's a shame as if it had been reined in with a few less weapons that required more skill to use than to avoid would have done wonders.
I loved the fact that it had Hackney and Brighton too.
I would have liked to have seen sequel, maybe PSN/XBLA would've/should've been the way?
Comment below viewing threshold Show
Comment below viewing threshold Show
Hindsight, ah, it's a wonderful ting! (sic)
Comment below viewing threshold Show
The whole street-gangsta cool-dude kinda vibe is also incredibly annoying, and particularly the forced "tutorials". Every video should be possible to skip, especially in a game like this. I hate modern "in game tutorials" shit like this.
Comment below viewing threshold Show
That's not because people couldn't try it, either. Did you forget you released a demo? People played that, and thought "man, this sucks."
Comment below viewing threshold Show
They would have sold millions.
Comment below viewing threshold Show
Dont let Activision beat you down fellas, Blur was (and still is) one of the best racers this generation.
Comment below viewing threshold Show
Comment below viewing threshold Show
i was expecting PGR with weapons but what i got was felt more like some weird on rails type racer with weapons.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah, I agree with those points. I enjoyed the game a lot, but eventually gave up with it. Felt like too many races were being lost because I was getting spammed by attacks right at the start. When that happened, there was just no way to catch up with those in the lead.
I would have preferred the game was more like PGR, and used the karma system in some competitive way. Make the races more about skill and style, rather than load outs and dumb luck.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It was also the only "kart racer" which didn't boil down to luck in the end. The backwards fire made sure of that, just needed to manage your pickups correctly.
Online was epic even.
Comment below viewing threshold Show
. Sucks that a game the devs didn't even want to make helped kill them. If a studio is gonna be closed the publisher should just set them free and let them go back to being independent
Comment below viewing threshold Show
- Split/Second was released at the same time, so they cannibalised each others sales.
- It seemed to be selling for £50 almost everywhere for weeks.
No matter how good it was (I loved it!), these two things did a ton of damage.
Comment below viewing threshold Show
Comment below viewing threshold Show
Racing with weapons can/does work, just look at Wipeout its been around for 15 years and is not going anywhere. One of the reasons is because Sci-Fi racing hover things with weapons feels 'right' where as sports cars with neon lights and mines seams out of place to some people. You can extralopate this out to many mediums and genres, lets take movies; the big blockbuster with guns and bombs will do well and make money, same as a softly spoken romantic film can be a success financially but when was the last time a movie with both made the same level of money.
Peoples expectations colour there view regardless.
(I love Blur, but i bought it new from Tesco for £20)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm *still enjoying* blur at least once a week, and sometimes more often than that.
Some of the cars handling is a little bit weird, but in terms of game physics it urinates over things like the shockingly bad TDU2 model from a great height.
Some of the tracks, similarly, are a a bit too narrow, small and shit, like the Pacific Reach one released, insanely, as a demo. My least favourite track after all this time.
The main failures of blur were:
Activision's utter lack of proper publicity for it.
Activision's childish spat with retail about not letting them charge less than £44.99 in any of the mainstream game shops.
A release window alongside Split/Second.
Allowing Activision to shoehorn the CoD XP system into the game. Fail!
A lack of proper identification of the Multiplayer nature of the game being its strongest suit.
I didn't even know there was that stupid advert for blur featuring Mario Kart, and when I finally saw it MONTHS AFTER THE GAME CAME OUT it left even me, a positive fan and player of blur, bemused and a little bit shocked at its total lack of direction.
The game remains one of the greatest games of whichever year it was released. Was it this year? I'm old.
Comment below viewing threshold Show
A propper offline demo would have helped, and some kind of community support and dlc wouldnt have hurt.
A superb franchise destroyed entirely by a fuckwitted marketing strategy
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm trying to remember any marketing for the game at the time of release....tip....there wasn't any.
Blur was awesome, some amazing EG nights on it.
IF the publisher had marketed it properly, maybe even identified the lack of SP content and lowered the price to £29.99 as a new release i am confident we would be reading an article about a SEQUEL to Blur right now, not a closure of the studio.
Comment below viewing threshold Show
There are two genres, shooters and racing games, for a reason. The shooting part annoys a lot of racers and the racing part annoys a lot of FPS fans. So why did they decide to go to that niche with Blur? There are not many racing fans to begin with, reducing the number further by adding guns is either arrogant or dumb. The only game where such a genre mix really worked is Carmageddon. And that's because they didn't mix it. You could win the races by a) finishing all checkpoints/laps first, b) "collecting" enough pedestrians or c) destroying the entire competition. It let everybody play the game the way they wanted. Blur forces weapons upon you, that is mistake.
Comment below viewing threshold Show
Comment below viewing threshold Show
Yes, I bought it and found it disappointingly shallow and unrewarding. The single player was not only utterly devoid of anything unique to call its own and help it stand out but it was also insultingly short with absolutely no replayability since it lacked even a Time Trial mode, something Mario Kart at least had (Blur so wanted to be that game with real cars it hurt). The limited amount of content on offer got dull very quickly. As for the multiplayer, on the PC at least it had virtually nobody playing it anyway making an almost pointless game even more pointless. The PC version was also a shoddy port. It was better on the 360 but not enough to redeem it.
End result, Bizarre Creations' worst game by far and deserving of no more than 5 out of 10 and that's me being generous because I loved their previous games so much, especially the awesome PGR series. Apologies to those that loved it though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Plus, I love big explosions so picked up Split Second instead. Unfortunately didnt help to save that studio either!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
With the exception of CoDheads, who never used to play many games anyway, that's utter bollocks.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
On another note, I've got to try these baconflakes!
Comment below viewing threshold Show
RIP BIZARRE!
Comment below viewing threshold Show
Mine doesn't have guns though.
Comment below viewing threshold Show
Comment below viewing threshold Show
2. bland graphics
3. boring grindathon singleplayer
4. multiplayer that didn't work right on ps3 (I never connected to servers with a wifi connection)
5. boring locations (Brighton? Really?)
6. obnoxious 1990's techno vibe
I loved Bizarre's other games but Blur had plenty of problems. It was all very off-putting and hard to love. The problems with the PS3 version put me off permanently. There were like 400 people online a few weeks after release. How do you build a community in a game where nobody can play? They can't pin this on anyone but themselves.
Comment below viewing threshold Show
Heck, it took me a good hour or two to get to grips with the powerups, but while I sat there stewing, I noticed it was always one or two drivers in a room fighting it out for the top position. Was it luck? Was it their vehicle? No - it's because they were good at the game.
I probably spent a good 20+ hours on the multiplayer alone - it was easily the best arcade racer online I'd played. The problem was that the marketing, timing, and especially the pricing doomed it to failure.
"1. dumb idea
2. bland graphics
3. boring grindathon singleplayer
4. multiplayer that didn't work right on ps3 (I never connected to servers with a wifi connection) "
1. Skill-based multiplayer arcade racer - good idea, surely?
2. Sure, but it ran quickly and it wasn't exactly ugly.
3. True - SP was poor
4. Pretty much consistently decent on X360. Can't exactly blame that one on the devs
Tbf - I'm the opposite when it comes to Bizarre's back catalog. I loved MSR, thought PGR was...ok, I guess (it's just the same game), and every release after that, I just thought of a horse being lovingly flogged. Blur was a breath of fresh air.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh and i played both and found Blur just more fun imho
Comment below viewing threshold Show
but i did!!!! : )
Comment below viewing threshold Show
Activision didn't do Bizarre any favors at all, horrible marketing campaign and it released in one seriously muddled time frame too many big name games were coming out and Blur got lost in the shuffle. Oh and the weird online play that if you weren't part of the early adopters then well you were stuck in the beginners pool for a good while as you will find it hard to place in the top 5. Nice game, nice idea some tweaks would have made it awesome and probably marketing would have helped...like seriously anyone ever player MotorStorm? That game is seriously just plain racing with one power up a boost and look how well that simple idea worked for Evolution studios.
Now will someone please get Terminal Reality to get back to making 4X4 Evolution, seriously enjoyed off road racing trucks and tuning them up and well just letting my animal side run rampant. Dreamcast you are sorely missed, ahhh.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I don' t feel like that at all, the match was perfect and made the game tense and fun. I'm bored with normal racing games. They're all the same and there's a new one every month. BLUR is an arcade game, not a sim, like Burnout or Wipeout are. And it's basically Mario Kart with fancy cars. I wouldn't call Mario Kart a failure. Or Wipeout even, that sold and is the same game but with hoverstuff.
Nothing beats the feeling in shield blocking a projectile from behind,, hitting somenone with a missile and swerving past them to finish first. I don't see why genres can't mix. heck, a lot of games are crossovers. Would you say Puzzle Quest is a failure because it mixes RPGing with Match 3 puzzles? Or Farcry 2 cause it mixes shooting with open world gameplay and driving? Why so rigid? I don't see the problem.
Comment below viewing threshold Show
Whatever the reason why it didn't sell well, it was not because of Split/Second. Cause that would imply that S/S actually sold well, which it didn't. It sold even worse than Blur. So two games with miserable sales don't equal one game that is a success. Truth is even without Split/Second Blur would've failed.
Also lack of marketing? Seriously, how dumb are you? Just by repeating the nonsense over and over again it doesn't get right. The multiplayer beta for Blur had 1 million players. And that's only on one platform. So yeah, Blur was widely known. But for some reason (hint: it's the game) those 1 million beta testers didn't buy the game. There is only one reason why the game failed: They played the beta and thought it sucked. It really is that easy.
And to the constant bitterness over Activision: Bizarre didn't fail once, they failed twice (with Blur and James Bond). And both games were one year late, so Activision already gave them a lot of time and money to make great games. You don't buy a company for 35 million pounds only to shut it down after four years for nothing if you don't have a reason. That reason is: In the end Bizarre sucked and there was no hope that they would ever achieve PGR 4 heights again. It's so obvious that they became lazy the moment they weren't responsible for themselfs anymore. When you're indie you know what money is worth. As an Activision studio they had this crazy amount of money and nothing to worry about. Well, nothing except the success of the games. They left working for Microsoft because they didn't like how Microsoft forced them to reach milestones. That alone says a lot. Bizarre was a bunch of bitchy little developers who became too arrogant over their own success. A success that they only had in their PGR fanbase (of which I am a part of), the series itself never was profitable for Microsoft.
Comment below viewing threshold Show
First impressions can be a bitch in this industry, but most of the time the games that don't appeal to me at first get the most playtime in the end.
Comment below viewing threshold Show
no it's your job to make products that people actually want to buy. Don't know what exactly made Blur flop, guess that part of the market just isn't there anymore. Don't see how cars with guns would scare off people.. couple years back, that was all the hype. But those were the ps1 days, where doing something like that was still fresh and amazing. Just like wolf3d was once amazing.
Comment below viewing threshold Show
LOL Brilliant analogy.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Is the online still alive for the ps3 version?
Comment below viewing threshold Show
Blur failed because it was launched at a bad time, too many more high profile games came out at the same time. Also, where was the advertising?
Sure it also had some issues, the online leveling up was kinda flawed as it relied on a constant influx of new users to race against each other. But overall, I think it was poor advertising and bad timing that killed it, not the relatively minor flaws.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
i did like how it wasn't completely ugly and that it goes fast but it just felt to short to me like tracks were over before you even got a feel for it, and that you can stay with the same car per class and you wont see much of a difference.
for the original price if wasn't worth it but on the whole scaring people away is bullshit cause other games have pulled it off.
Bizarre's catalog has always been lackluster to me, PGR always bored me.
Comment below viewing threshold Show