New Dawn of War III details emerge
Expand and build your own custom army.
Upcoming real-time strategy game Dawn of War III will allow gamers to build their own custom armies, developer Relic has revealed.
It will also simulate the idea of a "war that rages eternal," Relic marketing manager James McDermott told Eurogamer.
"Looking at what we had real success with with Dawn of War II – Retribution, with the DLC, and with customisation and building their armies and collecting being a big part of what 40k fans really love, we want to make that a big part of DOW3," he said.
"There's going to be lots of opportunities to expand and build your own custom mega army. That's definitely an area we want to invest in. We see a good opportunity."
Last year Eurogamer broke the news that Relic was in the brainstorming stage of Dawn of War III.
THQ core games boss Danny Bilson suggested the Warhammer 40K RTS would launch between 18 months and two years after Dawn of War II - Retribution, pegging DOW3 for an August 2012 to February 2013 release window.
He also said the game "is going to have a much larger strategic component to it, more of a global battle going on with little tactical things, sort of MMO-like".
Now more gameplay details have trickled out ahead of what THQ has teased will be an announcement at German show Gamescom next month.
With Dawn of War II, Relic dropped base building – although it did feature in a reduced way in the game's multiplayer.
"We brought some base building back with Retribution," McDermott continued. "With DOW3, because it's going to be a new version, we're looking at the game as a whole, and we're really upping the intensity.
"With the 40k universe, the tagline is: there is only war. We want to give you that greater sense of the war. The battle. The war that rages eternal, and make that feel like that's really imposing and all around you, and you have your own personal, custom army in there.
"Your army and my army should feel very different. That's where we would like to get to.
"We're trying to leverage even more so on the Games Workshop tabletop game, and then combine that with the game mechanics people have said, 'If you were to make a DOW3 we would like this kind of balance of things,' and what we think would be good for strategy games as a whole.
"We're looking at all that stuff really carefully. And I'm sure you've probably heard this as well about Relic – we have a big announcement at Gamescom."
Is it Dawn of War III? Or perhaps Company of Heroes 2, the sequel to Relic's excellent World War II RTS?
"There is something cool and I think people will be really pleased to hear about it."
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Comments (24) Latest comment 4 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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40k is not about base building. It's not about dungeon crawling or starcraft style splat-the-rat hotkey racing either, which is the alternative we got in DOW2.
It's about nurturing your own unique army, choosing the units you want to take before the battle, and then making use of them during it. 40k Total War, on randomly generated unique worlds would just be awesome.
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/knows that would be too good to be true.. sob
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Can't remember what the rule expansion is called, saw it in White Dwarf. Lots of super heavy tanks and medium titans. Sweet.
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I spent over 600 hours in multiplayer in DoW I, and barely touched DoW II or their expansions: as rts, is vastly inferior compared against DoW I.
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Do you mean Apocalypse?
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Would love to see that and it would be a far more faithful interpretation of the license than any of the DOWs so far (DOW was awesome though).
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Yes! That's it. Reavers vs Stompers vs Revenants (and now Phantoms - good lord!) and probably taken out in the first turn by a concentrated Devastator barrage.
http://ww w.forgeworld.co.uk/Warhammer-40... - Warning: It looks like CCP set the prices.
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Homeworld 3, CoH 2, or DoW 3 - all awesome in my book.
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I really am excited about this one already.
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MORE DAKKA
MORE FIGHTIN
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Sorry but I have to disagree. Any good 40k player will tell you that a balanced army and combined arms are the key to victory and not just blowing all of your points on big guns and heavy armour. I agree with the principle that the player with the better tactics should win, but having tactical choices to make when building your army is what sets out a good RTS from a bad one, or Relic RTS from everything else.
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There is a mod for Medieval II: Total War called Call of Warhammer. http://ww w.twcenter.net/forums/forumdisp...
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And a turn-based mode that simulates the board game. Some of us prefer Space Hulk to Red Alert, y'know.
This would make me very happy. Surely the turn based mode would be so dead-easy to implement?
Pretty please??
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P.S Having said all that just make Homeworld 3! Please god make it so
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for anyone who diddent play battlefront 2 there was a campaign mode where you could fly around a solar system in a big spaceship and invade different planets while trying to beat the enemys ship doing the same thing
the spore bit would be the incredible customisability and once again, the method of getting around in space stage
and then the dark crusade bit of controlling a large army
@murton
are you on crack? the tabletop game is anything but balanced, its not about tactics, thats fantasy... in 40k whoever has the biggest and best gun wins, thats why necrons are so good, have you seen there new codex? its so broken its ridiculous