Wii U: Nintendo kept own devs in dark
Secrecy a detriment to first-party line-up?
Nintendo kept even the most senior internal developers in the dark about the capabilities of Wii U leading up to the console's E3 2011 announcement.
Yoshiaki Koizumi - veteran developer, director and producer of games spanning The Legend of Zelda: Ocarina of Time (the original) to Super Mario Galaxy - admitted that even he didn't have the full Wii U picture beforehand.
"As a developer at Nintendo, I had some information about the new system, but I didn't really have all of the information prior to the announcement at our presentation," Koizumi told Wired's GameLife blog.
"I only knew some of the things that were considered to be safe."
Koizumi had nothing to do with the 2D New Super Mario Bros. Mii demo shown on Wii U at E3. He works on 3D Super Mario games.
Nevertheless, Koizumi confirmed that his team will make a Super Mario game for Wii U.
It's still early days, though, and Koizumi's toying with the "opportunities" that Wii U presents.
"When I think about the two screens being used at the same time, it seems like an interesting opportunity to allow us to create a console game where two people are playing at the same time but can't see each others' screens," said Koizumi. "It's certainly an interesting approach, but I have to clarify that it's not something that we're working on just yet."
Eurogamer's Wii U preview from this year's E3 described a machine that's skilfully put together and easy to understand - providing you're holding it. "No question, Wii U is Nintendo having its cake and eating it. If the ingredients are right - on this showing, quite a big if - it could change everything all over again," Oli Welsh wrote.
Wii U struts its stuff.
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Comments (26) Latest comment 11 months ago
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If the architecture is similar to that of the Wii, programmers should find it a cinch.
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Because they made it all up on the airplane en route, and then stuffed a DSLite into a controller shell in the hotel room that day?
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I miss Nintendo consoles launching with amazing new Mario games. I don't really see where they can take the series that will be better than SMG2 though.
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Nintendo haven't exactly been that prolific this generation so they will have to pull their socks up with this.
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@Shikasama
Oh I wouldn't say that. Quality wise it'll probably have the strongest launch titles of any Nintendo system...but those titles will mainly be Wii U enhanced versions of 360/PS3 games. The key for devs/Nintendo will be to ensure there is enough included to either pick the Wii U version over the 360/PS3 versions..or buy the Wii U version for the enhancements even if you owned the original.
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Pikmin 3 at launch disagrees with you.
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Maybe they had built a hand held to work with a PC for now, there was a hiddem wii U console or maybe not ?
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Maybe they had built a hand held to work with a PC for now, there was a hiddem wii U console or maybe not ?
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Can Nintendo then get quality AAA titles from both first and third parties in time for the launch period?
Wii shovel ware titles need far less time of course, but we aren't expecting to see them so soon again on Wii U?
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Despite being the perfect setup for a joke about Nintendo's online strategy to date, he means, of course, on the same console, in the same room. I recall plenty of split-screen gaming sessions where a friend and I have been trying to out-stealth one another and we ended up yelling "stop looking at my screen!" in tandem (Block Fort on MK64 springs to mind). I'm doubt that WiiU is the solution to that, though: I'm sure that the person with the special controller will still be able to sneak a peek at the 55" plasma TV in the room.
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Pick early or a good launch line-up. You cannot have both.
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@skowhegan: There is no statement saying that Pikmin 3 will be a launch title.
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most importantly this explains why there are no Wii U games at all.
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