Resident Evil: Revelations Preview

Homecoming.

Resident Evil's in danger of spreading itself a little thin. In between this year's double-header of The Mercenaries 3D and Operation Raccoon City, it's easy to pine for a true, dyed-in-the-wool Resident Evil game – one that acknowledges that the shooting was once a sideshow, and that returns to the series' survival horror roots.

Some fans would argue that there hasn't been such a game for some time: Resident Evil 4, for all of its unquestionable brilliance - and perhaps because of it - has set the series on a strange trajectory, with subsequent games dissecting its corpse and trying to get a taste of its success.

Resident Evil 5 limped on with 4's action shooter formula, adding a partner into the mix but subtracting some of the spark, and lacking the indefinable magic lent by the series' then departed creator Shinji Mikami.

On the horizon there's Raccoon City, Canadian developer Slant Six's co-operative and competitive shooter: a game that runs with that shooter philosophy with such gusto that it finds itself in uncharted territory for Resident Evil. It'll find itself in a straight-up fight with Uncharted 3 and Gears of War 3 when it launches later this year; it remains to be seen whether Raccoon City's novelty will be enough for it to fend for itself.

Finally, there's The Mercenaries 3D, the 3DS outing that attempts to spin Resident Evil 4's post-credits shooting arenas out into a fully-fledged title. How successfully it manages this will become clear when the game finally launches later this week.

But with all this crackle of gunfire drowning out the more traditional creaking of doors and groaning of the undead, it's understandable that more attention is being paid to the 3DS' other entry, Resident Evil: Revelations. A return to the slow and campy dread of the series' first decade, it feels like the first true Resident Evil in some time.

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If there was an award for best video game posterior (and there should be) Capcom would take all the plaudits. Jill's swinging behind joins P.N.03's Vanessa Schneider's in the publisher's esteemed collection.

How keen it is to cling to its heritage and drive home the point that this is a return to the series' roots is clear from the off. Jill Valentine, protagonist of the first game and here modelling another of her many redesigns, wakes in a room filled with thick oak furniture and ornate brass fittings.

It's the Spencer Estate of the 1996 game, or at least a version of it, recreated aboard a cruise ship in a location born from brilliantly twisted logic. After all, what's more spooky than a haunted house? A haunted house within a haunted ship that's sailing some haunted waters, is Capcom's charmingly strange reply.

Within that familiar setting, Revelations is a pitch-perfect recreation of the spirit of the original, and it doesn't skip any opportunities to reference its past. The room Jill wakes in is locked, a tightly fastened door control in one corner and a suspiciously closed wardrobe in the other.

At another end is a small bathroom, home to a shattered mirror and a bath filled with thick and dirty water. Drain it and there's a screwdriver, the perfect tool to unlock the door control and engage in the simple join-the-dots puzzle that lies beneath - but not before the monster in the closet unsurprisingly bursts out and lunges for Jill.

The panicked fire-fight that follows shows that, while Revelations is trying to evoke the spirit of the original, it's taken the right cues from Resident Evil 4 and all that followed in its wake. With the third-person camera switching to a first-person view once the gun is wielded - and dynamically switching back out when the fighting gets too intimate and a melee is in order - there's sturdiness to the combat, though it retains some of the awkward edges that lend a sense of vulnerability that's been missing from Resident Evil games of late.

Canny monster design plays to this. The enemies in Revelations aren't the shambling undead of old, and nor are they the mob threat of either Los Ganados or Majini. Instead they're a mutated mass of liquid and tissue, water-based Bio-Organic Weapons that pose a much greater threat than the cannon fodder of previous games. They're visually similar to Resident Evil 4's Regenerators, and they're just as tough to take down.

Ludicrously tight ammo supply doesn't help, and it's common to leave an encounter with empty chambers. It does contribute to the fear factor, though; every bullet is made to count, and even with the introduction of a shotgun and hand grenades later in the demo, the balance is kept tipped away from the player.

Pacing and atmosphere, the two pillars of survival horror, are also present in abundance. Exploration plays as much as part as evisceration, a factor that's helped along by the introduction of a scanner. It's a tool that's been lifted wholesale from Metroid Prime, though there's no denying it finds a snug new home in Revelations. Used by switching to a first-person view, rooms can be combed for clues, and precious hidden ammo revealed.

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Parker Luciani, proving that slightly overweight bearded men can make it in games after all.

Atmosphere's delivered by some of the most handsome visuals seen on Nintendo's handheld outside of first-party efforts, a trimmed down version of Capcom's MT Framework engine allowing Revelations to fly as close to its console partners as you could hope for. Jill herself is a generous model - and Capcom has been more giving in some areas than others - but it's the location that's the real star.

The eccentric contrasts of the game's location are exploited well; cast iron walkways and stairwells blossom into regal corridors and, in one show-stopping moment, a lavish dining hall is smothered in a thick sea fog.

It's an atmosphere that's only occasionally pierced when someone's mouth opens. Resident Evil's soupy dialogue hasn't been watered down, and in the new character of Parker Luciani, Jill's endearingly chubby partner, it's found a new master of its own bizarre craft. His speech comes in a garbled voice that's placed somewhere between central Europe and a Carry On film.

But that's all part of the charm of Resident Evil, a series that's often delivered its scares with a sideways smirk. With the series shifting dangerously close to shooter banality elsewhere, it's pleasing to see that Capcom's not forgotten what made the game's haunted house formula once tick, and Revelations proves that there's no place like home.

Comments (33) Latest comment 10 months ago

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  • INSOMANiAC #1 11 months ago

    I need this game in my life!
  • StolenGlory #2 11 months ago

    I've said it once and i'll say it again; I truly reckon that this will be the best Resi since 4.

    EDIT: *Looks at the negs* Yeah, that's right!
    Edited by StolenGlory at 30/06/11 @ 13:37
  • superfurry #3 11 months ago

    €40 for a tarted-up Resident Evil 5 bonus game?

    No thanks.
  • INSOMANiAC #4 11 months ago

    You're thinking of mercenaries my little swamp duck
  • StolenGlory #5 11 months ago

    "€40 for a tarted-up Resident Evil 5 bonus game?

    No thanks."

    You have this confused with Resident Evil: The Mercenaries 3D I fear.
  • -cerberus- #6 11 months ago

    The 75€ limited edition comes with multiple and erasable save slots!
  • superfurry #7 11 months ago

    Indeed I am. And now I look quiet the fool.

    Cheerio.
  • BraveArse #8 11 months ago

    I'm really looking forward to this, but I won't be buying on launch. I'll be waiting to see if they pull the same trick as with Mercs. Which is a real shame. it looks like a proper blinder.
  • Darknight #9 11 months ago

    Of all the Resi games currently in development, after this preview, this is the only one I'm interested in at all.

    /crosses fingers - pleasebegood pleasebegood pleasebegood!
  • Kay #10 11 months ago

    Is this preview of the same demo that's included in Mercenaries 3D? I'm guessing no, since that one is apparently ridiculously short.

    Really looking forward to the full game. Old-school Resi would be a perfect fit for handhelds, I reckon.
  • mattparselle #11 11 months ago

    Is Barry going to be in this? If so, count me in.
  • Kami #12 11 months ago

    Basically, this is what we said a while back - the handling of the RE4 system (sorta) coupled with the pacing and design of the original game would make a killer combination. Lost in Nightmares was just further proof that where RE5 failed, the DLC had it more right than the main game could ever have hoped.

    Let's just hope there's no stupid "Due to the response to Mercs 3D, this 10 hour game does not have a save feature" bollocks to contend with...
  • Silent-Hal #13 11 months ago

    I was a little worried when I heard Capcom were designing this as if it were a console game, which is a poor attitude to have considering it's, well, totally not. One big criticism that always got levelled at the PSP was that a lot of its games could have, and probably should have, been console games instead so it'd be a shame to see the 3DS also go in that direction.
    Edited by Silent-Hal at 30/06/11 @ 14:31
  • koopa #14 11 months ago

    The most anticipated RE game for me in years, I just hope that the apparently average Mercenaries 3D doesn't hurt its reception...
  • geeza2020 #15 11 months ago

    Sounds good, but i feel it would work better on a proper home console with the lights turned down low and the volume up, instead of handhelds with their small screens and tinny audio. I'm not knocking the 3ds for this, I just want my scares to be at home on the sofa, not on the cramped and smelly bus/train.
  • Huxamalay #16 11 months ago

    Want!

    I reckon there'll be home console releases of this in a year or two
  • AdamAsunder #17 11 months ago

    Erm, how about a review for Mercenaries 3d?
  • GiarcYekrub #18 11 months ago

    2012?! I thought Xmas... :(
  • gav082 #19 11 months ago

    @silent-hal, the failing of the PSP was that it didn't do anything you couldn't do on a console, except be portable. If this game offers a console experience in 3d, with touch screen functionality, which it sounds like it does (join dots screwdriver mini-game) then it will be a winner.
  • McFly55 #20 11 months ago

    Sounds excellent, but Barry needs to be in this. Also I wouldnt mind seeing some run of the mill zombies somewhere around too. And where are the hunters these days? I remember the dread I felt with feck all ammo and hearing their footsteps before seeing them
  • Kami #21 11 months ago

    "I just hope that the apparently average Mercenaries 3D doesn't hurt its reception..."

    I think the problem, from a fans point of view, is that whilst Mercs deserves its own full priced spin off, Capcom haven't gone far enough. It's the normal RE4/5 Maps and a couple extra characters. Imagine running around as Carlos in the Spencer Mansion courtyards fending off hunters! Sheva running around the RCPD trying to chain together lickers! Alfred Ashford sniping off stuff in any one of the Outbreak maps! Hell, let's have Cindy Lennox running around with a massive crutch with a knife taped to the end of it slicing through Ganados!

    Here's my point - The Mercenaries, as a standalone, needs to be undiluted fanservice and then some. It needs to encompass EVERYTHING, every game and characters from every game as well as variations of the enemies as well. For free, as a bonus mode, it's been a sweetener to the rather bland RE5. On it's own, it needs to be so very much more than that - and I suspect this is where Mercs 3D has failed. Whilst it has added content, it's not added nearly enough to justify it being a full-priced game or to soften the technical cock-up they insist isn't an issue.

    I find it hard to believe Capcom couldn't have delivered far, far more than the game they've turned out. And I swear Mercs DOES deserve a proper stand-alone spin-off...

    But Mercs 3D won't be it. Because it simply doesn't go far enough...
  • CrispyXUK64 #22 11 months ago

    Cheesy voices are back, thank god for that \o/
  • Nikanoru #23 11 months ago

    I wouldn't mind some run-of-the-mill zombies either, but I'm willing to give those up if only the game itself were to please not be linear please please please please please!

    I haven't really seen any mention of this in the preview other than some mention of exploration.

    To the writer (Martin Robinson): is this "exploration" such as in the first few RE games where you actually, well, explored a real place with rooms and puzzles in all corners, and mysterious not-yet accessible doors and places and objects all over the place?

    Or something more like 99% of all modern non-sandbox games that are constructed like a long, narrow tunnel where everything is thrown right in front of you as you move along your rail, with no sense of actually exploring or doing anything yourself at all, just redundantly pressing forward and do some absent-minded simon-says button pressing whenever there's a ledge you need to climb? God I can't believe there are people who think that kind of thing is good game design.
  • RawNinjaKid #24 11 months ago

    Nothing can top the original 1996 Resident Evil as far as isolation and survival instincts go, from then on, every release has added action and more action.
  • MattEdWithCheese #25 11 months ago

    @geeza Buy a good pair of robust and bassy headphones, play only at home at night...
  • silversun #26 11 months ago

    I know my view on mecernaries and why wont buy it but as long as they dont try anything like that with revelations it is a must buy for me and i hope game does well.
  • HugePS3Fan #27 11 months ago

    Holy shit, OVER half of the comments here are in reference to an entirely different game haha. Proof that in any given comments thread, less than 50% of the commenters actually read the article in question.
  • carlosdfn #28 11 months ago

    Yeah Jill's ass is awesome, it already was in RE5. This damn game is tempting me to buy a 3DS. How about a PS3 version capcom?
  • captain-future #29 11 months ago

    The save game shenanigans... made me cancel my pre-order. And normally blindly buy all Resi games.

    stupid decision from capcom.

    I'm waiting for an opinion piece from EG, Destructoid did it already:
    http://www.destructoid.com/respectfully-...
    Edited by captain-future at 01/07/11 @ 00:36
  • DandyKong #30 11 months ago

    So where is the Mercenaries review?

    And superfurry: order your games online in UK webshops, can make a difference of over €10!
  • jamesworkshop #31 11 months ago

    sounds like resident evil - cryostasis edition
  • NeoTechni #32 11 months ago

    "Ludicrously tight ammo supply doesn't help, and it's common to leave an encounter with empty chambers. It does contribute to the fear factor, though; every bullet is made to count"

    That's what we players call, bad game design. Could we have a designer who wants to make the game fun please?

    "Atmosphere's delivered by some of the most handsome visuals seen on Nintendo's handheld outside of first-party efforts,"

    And inside first-party efforts too.

    "the failing of the PSP"

    Didnt happen. It sold more than XBOX, Gamecube and Dreamcast combined. Only an idiot would call PSP a failure.
    And it did so well BECAUSE it was a portable console.
    Edited by NeoTechni at 03/07/11 @ 08:56
  • James3DS #33 10 months ago

    You can get hands on with Resident Evil Revelations at Nintendo Unleashed this weekend, anyone going down? They'll be demoing Super Mario 3DS, Mario Kart 3Ds and Starfox 64 too, check it out:

    http://www.hyperjapan.co.uk/event-2011/h...