Molyneux "ashamed" of Fable III scores
Wasn't the game "I dreamed it would be".
Peter Molyneux was "pretty ashamed" with the low-80s average review score Fable III received from critics.
Not because reviewers were wrong or harsh - but because they were right.
"I still think it was a good game," Molyneux told Gamasutra. "I just don't think it was a great game that took us to 5 million units.
"I know I probably should say it's a great game just respective of whatever it was, but the Metacritic score was sort of low-80s.
"I'm pretty ashamed of that, to be honest, and I take that on my own shoulders, not the team's shoulders.
"When you have something like that, which you can feel as a kick in the teeth, you have to pick yourself up and fight even harder."
"It didn't end up being the game that I dreamed it would be."
Peter Molyneux
Even though Fable III will "net out" with the PC version close to 5 million sales, Molyneux said that that is "not the dream".
"It didn't end up being the game that I dreamed it would be, because I thought the mechanic of the ruling section were really good ideas. I thought they were good ideas, but we just didn't have time to exploit those ideas fully," he rued.
"I've been here before, and it just means that you've got to make whatever you do next twice as good. You're going to make the process and the planning process much, much better because, in the end, that's where you really suffer."
Fable III, as Molyneux - and lead combat designer Mike West before him - was Lionhead's shortest ever project. It took just two years.
"Last year we were just on the cusp of possibly getting everything we wanted in the game, or possibly having to come down and edit very heavily to finish the game in what was two years," said Molyneux. "You have to remember that Lionhead - especially me - has never created projects in less than two years. This was the first time we ever did that.
"We have lots of excuses, as you always do have excuses; but I don't think that's good enough."
Peter Molyneux
"When we came down to the edit, the ruling section in Fable [III] was the one that really suffered a lot. The edit was very harsh and hard to actually make the game fit.
Another feature Molyneux said suffered was the Road to Rule, whereby characters could open chests to improve various skills. This was supposed to be a tricky toss-up for players as to what they would spend their experience points on. But there wasn't enough time to balance and the final manifestation of the Road to Rule meant most chests could be opened and skills upgraded, which made the system flimsy and superfluous. Fable III was also victim of bugs and unoptimised passages of play - the hallmarks of a rushed release.
"I look at Fable III and it's hard to be completely honest without offending people; but I know, when I read in the middle of a review that said the quality just wasn't good enough, I actually agree with those reviews," admitted Molyneux.
"Lionhead can't afford to rest on its laurels of its fans and produce low-quality stuff. We have lots of excuses, as you always do have excuses; but I don't think that's good enough.
"For consumers it's very simple: there's a bright light here, and there's an even brighter light there. They're going to go towards the even brighter light, and why shouldn't they? You just can't sit on your hands and say, 'Well, we know how to do it. It's Fable, so that's the way we do it.' You just can't do that."
"I hate the fact that people know what to expect from something like Lionhead."
Peter Molyneux
Lionhead's output has been dominated by Fable since The Movies: Stunts & Effects was released in 2006. Next year, Lionhead will release Fable: The Journey, a first-person Kinect spin-off for the fantasy role-playing series. Predictable? Gimmicky? Perhaps - but they're two things Molyneux absolutely does not want Lionhead to be.
"I hate the fact that people know what to expect from something like Lionhead," he said. "'We know what Fable's going to be; we know what's coming next from Lionhead.' I hate that idea.
"We should, again, double down on freshness and originality without sacrificing without sacrificing quality.
"We should take a deep look at what people really enjoy about the experiences that [we] might have made and try and focus on those rather than focus on the gimmicks, which we kind of love to develop.
"That is being a little bit self-critical," Molyneux added, "but I think that there's times that you have to be self-critical. I think the worst thing that could have happened to Fable III is if it sold 4.99 million, because I think that would have made us slightly complacent, and complacency is always the worst place to be, in my opinion.
Molyneux said that Lionhead approaches development in a "very different" way now. The studio knows up front "precisely" how long a game will be and how each of the mechanics will work within it.
"So we've got a very, very different process of designing now, which means that this time around if we did have a Journey to Rule or if we did have - I'm not saying that I'm giving you any clues there - then it's going to be part of that golden thread that we're making up to the player," said Molyneux.
"We've spent a long time thinking about that and doing our research on how you can have a creatively-led production process and how you can take the complete randomness out of the way that a lot of ideas are developed and evolved."
Peter Molyneux was awarded a BAFTA Fellowship earlier this year for his outstanding contribution to world of video games. During his emotional acceptance speech Molyneux apologised for over-promising during interviews - a technique he said he fell back on to "stop journalists going to sleep".
Fable: The Journey.
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Comments (111) Latest comment 8 months ago
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Good thinking, Pete
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I actually like him quite a bit, but he's seriously like a broken record at times.
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Secondly, not sure I will actually go back at all and it will be 'stop' instead of 'pause', but saying that if I don't have anything else to play on my Xbox this summer then I will go back to it.
Finally, from the less than 20% of it I have played ... it was all a bit too easy, and just felt like one was "going through the motions" hence my two points above.
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All right, buddy. HOW long have you known that you need to make the process and the planning process much better? Half a year? More? We're all waiting on you to actually, y'know, DO SO.
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How long did they spend on Molyneux, then?
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Get back to the bullfrog days - Style & substance
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If he doesn't think his products are as good as they should have been I ask myself why I should bother buying the next Fable?
I have enjoyed each Fable but if Peter says that he constantly fails to deliver then you start to believe him and think that maybe you would be better off not investing in his vision.
Although his bad games are a lot better than most peoples good games in my opinion so I will probably invest. I just don't want Peter to make me feel like im wrong to do so.
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I shall assimilate Peter Molyneux.
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Appears I'm one of the few ?
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Molyneux don't tell us how upset you are. you made your choice and if you were any kind of man you would live with it in private instead of trying to unburden your guilt with false humility and misdirection.
he could've been a great but he threw it all away and now he's just another developer. that i can understand, it's a common story but his 'poor me' attitude saddens me. accept who you are, do what you do and keep quiet.
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I expected a deep system for the Kings finance system rather than, "Invest money in whore house or orphanage."
And come on the whole Pie Making Chest on the road to ruin or hero road.
"I hate the fact that people know what to expect from something like Lionhead," he said plugging the latest game set in the Fable universe.
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The roster of game features between the fable games changes too quickly - underdeveloped ideas are jettisoned for the next game when another outing would see them refined, and in their place we have yet more original, but ultimately underdeveloped features.
Be happy with 3 or 4 million in sales, and keep the franchise core, otherwise the audience you currently have will bleed away. I would sacrifice a lot of the experimentation for a more polished and expansive RPG core, please.
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Talk to Bethesda and Bioware - don't copy them, but at least look at why their games are successful before going off and creating a fairly linear mess with all sorts of novelty features like 'emotions', 'getting married', 'work!' and repetitive minigames. In other words, take your head out your ass once in a while, pete.
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i think is even worse how Molyneaux behaves. he knows BEFORE he releases his games that they are a poor imitation of what he promises so to apologise AFTER and try to get people to sympathise with him marks him down a lowlife in my book. you given us crap have the decency to take the criticism and stop squirming.
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Just once Peter, have the balls to say "it's done when its done". It works for id, Valve and Blizzard.
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Fable 2 is great. Fable 2 was a bit shit, Fable 3 will be good though, Fable 3 was a bit shit, Journey will be good though.
Does no-one see a pattern yet?
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Setting himself (and us) up for another disappointment.
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]http://ww w.digitalscrutiny.com/content/2...[/link]
Molyneux, disappointed that the latest Fable wasn't as good as he had promised? Shocking... Naawwwwt!
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At least the kids bothered to smile.
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Instead you made things twice as worse with each iteration. Why agree to a 2 year deadline if you can't do what you want to do in that time?
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Anything passes for news, these days.......
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Hardly, marmite does what you expect of it.
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Hasn't he said the exact same thing after each Fable game?
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Fable III - this was a joke!
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Let's fawn all over the guys who make "generic shooter # 475,000" though. Seems like that'll get us places.
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"Dont listen to the gaming community Pete. They are a bunch of moronic twats. Dont let scum bring you down."
Yes "Pete", feedback of the community that actually plays your games is useless indeed, please just listen to the band of yes-men in your office. And oh yes, please do listen to Xardan as well. He WILL like ANYTHING you do.
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Given the demand of today's games, and the amount of people involved in creating them (Seen the ruckus about all the people feeling excluded from the LA:Noire credits) it is frankly mind boggling to believe that people want to finish a game such as Fable 3 in the same time it took to make the sequel to "Populous". Bethesda took four years from Morrowind to Oblivion and even five years from Oblivion to Skyrim, if the latter finishes on time. Compare Dragon Age: Origins and Dragon Age 2, which was also pushed through the pipeline within 2 years. Quality takes time.
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We do love you Peter, just take your time with your games and tell Microsoft to leave you's to it. You guys should be in the same category as Blizzard, Valve, ID, but with MS breathing down your necks, I'm afraid it will never happen.
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Well said. Unfortunately, any article concerning Pete is guaranteed to spurn at least 100 nasty comments. It's unfortunate. Fable is meant to be a game that anyone can enjoy and I find that it is. It's certainly one of the few that someone like my wife will play. It isn't meant to be some hard core RPG that you die in a thousand times, which it seems many people don't understand, given how many "it's too easy" comments you see.
The fact of the matter is, Albion is supposed to be a great place to wander and the quests are meant to be funny and cute - and in that it succeeds. There's no doubt I felt Fable III was a poorer effort than II, but I still enjoyed it quite a bit... even if I didn't have to retry every section 30 times from being killed.
We complain about developers making the same drivel over and over and that they only care about the bottom line, but when someone who seems genuinely interested in doing something different, trying new things, and making gamers of all types happy, we shit on them. It's very discouraging being a gamer these days - not only because of the "me too" games that are produced, but because the most vocal of the gaming community acts like children pounding their arms and legs on the ground because someone took their pacifier.
I mean, people "hate" the guy. Really? How old are you - 5? He seems like a pretty cool guy to have a pint and talk about games with, imo.
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That's what happens when you put yourself on a pedestal.
Populous was great, but that was 20 years ago.
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Needed another year, maybe 2 even.
I don't get the hate for tyhe man. Yes he's a very enthusiastic man that oversells his ideas, but he hardly makes games as bad as the drivel you see in the charts every week. I actually think he's one of the good guys.
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On the note: Fable 1 is still the best
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I mean who are all these people and are they not mentally unstable?
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All the games Lionhead release fall short somewhere. Let's hope he does learn to button his hatch and let Lionhead do the talking through quality games. Fable 1 has been their best effort in my opinion.
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Obvious charlatan? Let me tell you something: The obvious charlatans here are the folks who wouldn't be able to run a lemonade stand for profit but grandstand about how people should run their business. Yes, Molineux promised the best Fable ever before release. You know what? If he had said anything else, he'd never seen release day as head of Lionhead because MGS would have replaced him the very day he would have made such a statement. Apparently you don't grasp that had he said anything critical before launch, he would have harmed the business he is supposed to run. Now that the rankings are in, his comments can't do any damage anymore because he merely states that he agrees with rankings that are in the world anyway.
Why do you think MGS acquired Lionhead? To give you a fuzzy feeling? Bill Gates might be funding plenty of charities, but that money has to be made somewhere. And here's one spot it is made. And Molyneux's task is to make that money. If he not only doesn't, but sabotages doing so by making negative statements before launch, he can watch over Lionhead from the outside in future.
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Molyneux is just annoying these days. To think he was the genius behind Theme Park, Populous, Syndicate, Magic Carpet, Dungeon Keeper, Black&White feels like a different person. Of course Fable was never his idea. He just adopted it when he started the Lionhead satelites and the Carter twins at Big Blue Box wanted to work with him. They've obviously become so annoyed by Molyneux that they have left Lionhead to work on shitty iOS games.
I think the discontinuation of B.C. was when things really started to go downhill. And I still don't get why Molyneux, after the trainwreck that Bullfroh ended up being after having sold his company to EA, chose to sell his second company to Microsoft. Did he really think there would be a future? Ensemble was closed after a successful game. Bungie went back to being indie because they didn't want to do Halo for the rest of their life. Turn 10 makes Forzas. Five in seven years. Rare - LOL,they will make Avatar gear and Kinect Sports until they die. And Lionhead has to do Fable here and Fable there. Molyneux' project Dimitri? Will never see the light of day, despite being in development for ten+ years. Lionhead is dead.
And not only because of Microsoft but because Molyneux wants each new game to be easier and easier so that even the dumbest of all dumb people can play through. He should make movies.
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Unfortunately, it seems my definition of special does not tally up with your urban dictionary translation.
As someone earlier posted, go back to the first game, look at what made that magical - because that is what I think is missing - where kicking chickens does feel immature, albeit rewarding not contrived and 'paying homage'
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The games have a lot of charm & i love the world of Albion, but the game mechanics have been stripped down to their most basic core & for everything they improve from the previous game, they seem to fuck up two more.
Combine the best parts of all 3 games & you might actually have something worth yelling about Peter.
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"I've been here before, and it just means that you've got to make whatever you do next twice as good. You're going to make the process and the planning process much, much better because, in the end, that's where you really suffer."'
... uh. Twice as good? And that ends up being this Kinect nightmare... huh. Oh come on, that's what you get when you dumb down and go for "accessibility" and the "broader audience". An 80s rating is way to high, consider yourself lucky, please.
That aside, I'd prefer 2,5 to 3 years of development as an average. Quality over quantity (and quickness) would be nice. Of course reality oftentimes gets in the way of that.
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I do love Albion and the world of Fable. It's whimsical, charming and packed with very BRITISH humour and wit. We like that. We like that very very much.
The problem is, one cannot subsist on wit alone. And that is where Fable always falls down - the plot is at best shallow. The games are at best simplistic and linear. The side quests are at best distractions and at their very worst unforgivably annoying. The lack of a HUD is crazy. Taking out content and selling it back to us just to have DLC at the start is disgusting. On that note, the pricing for DLC is way off at times too.
What we want from you is an Action Adventure that is deep, interesting and one that rewards good play and skill, and yet retains all of that whimsical charm and humour that clearly makes Albion such a gorgeous place to be at times. Fable 3 was shallow. It's like going to a theme park that is famed for its water flume only to find out it's about 5 metres long and has no twists and turns in it. Straight down. Splash. The end.
The plot and the game need to grow up and become a proper action adventure with a few more RPG elements. All this social bollocks and interaction crap needs to go. If there's a world that needs to be saved, give us the means and make it actually a threat that feels epic and threatening. Make the journey scenic, but packed with characters that carry that brand of wit and charm. Give us systems and mechanics that feel like we have some CONTROL over our destiny, rather than "Do this x-hundred times, shiny new upgrade, do this for another shiny upgrade. Now you can't upgrade this any more, har-de-har-har, bye!".
The world is crying out for a decent action-adventure RPG. We haven't really had one for a while now - not a truly decent one, that is (I am so going to regret saying that...). Fable could so easily fit into this niche and be the best thing ever. Take your time. Get it right. Why rush? If a job is worth doing, isn't it worth doing properly?
Just make a really, really good Fable. The ingredients are there. All of them are on the table. Just get the order right, mix it up thoroughly and bake for a decent amount of time. We should end up with a brilliant game. All we've had so far is chicken that is still raw in the middle...
Fable doesn't need to die. It's a fantastic concept. It just needs love. Give it love. And it will love you back.
Kindest Regards,
Kami
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Fable has always been shallow. And Molyneux has always over-promised and under-delivered on it. 10/10? Not really. I think most Fable fans will even say the games are never that - they are all flawed. All too linear. All too shallow. All too rushed. I don't know many who would defend this franchise - it's all a bit of a cock-up really.
But Fable is a great idea. Molyneux needs to make it work - and if that means he tells the suits to %Ł^$ off and leave him alone for a year so he can MAKE A BLOODY GAME, I am all for it. He needs to knuckle down and say "Right, forget the hype and the BS and everything we've done. Let's make the BEST Fable game ever - if not the best game ever!".
There is potential in there for this to be a reality. Molyneux needs to let it happen and try and keep flights of fancy out - and if he can't, then he should pass it on to someone who really can.
It's all a wasted opportunity. Fable should be a LOT better than it is. They need to believe in it. And we need to believe in it.
...
The best start to that is scrap The Journey and start again. They'll NEVER escape that E3 reveal. It will haunt them. Every waking hour of their lives. Bury it, lament it and start again. We'll understand.
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So when translated into straight English, he's ashamed of the game rather than the reviews, and so he should be. He took a franchise that began accessible to the mainstream but appealing to the core and dumbed it beyond oblivion with mechanics like single button combat. Hopefully he's learned his lessons from Fable.
Lesson one: it's under-promise and over-deliver, not the other way round
Lesson two: when you set a benchmark with game 1, maintain that throughout the series, don't dumb down the sequels as EA/Bioware have learned recently with ME and DA
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stop bitchin', are you 5 years old? FFS grow some balls
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Isn't that the same thing he's said about practically every game they've released for the last 15 years? He's got ambition, yes - but he's all talk and no trousers.
I'm sorry, but he hasn't made a really innovate (or even partially good) game since Dungeon Keeper, when he was still with Bullfrog. Lionhead has just been one mess after another.
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I take it you've never worked on a product with real passion? Because if you did, you'd know that
"Lesson one: it's under-promise and over-deliver, not the other way round"
is cheap armchair talk that's extremely tough to keep for someone who believes he's doing something visionary or breakthrough. You have a dream and you'd love to share it with others.
As for
"Lesson two: when you set a benchmark with game 1, maintain that throughout the series, don't dumb down the sequels as EA/Bioware have learned recently with ME and DA"
Sorry, but to claim EA learned that is to claim that the Pope abolished celibacy and allowed women priests. EA didn't learn it with Ultima and they're unlikely to learn it with ME and DA. And you know why? Because EA knows there's plenty of folks like the crowd here who love to sling mud because it doesn't involve any thinking and analyzing. And folks who avoid thinking and analzying are dairy cattle for companies such as EA - easily duped into buying a game, and easily duped again, because while they'll sling with mud, come the next game, they'll buy again, because remembering how the last product flunked is just too much of an intellectual exercise. Plus, as long as people fling mud at folks like Molyneux, so much the better for companies such as EA or MGS -because THEY don't need to take the flak.
Supposedly, the head of EA admitted a few years ago that they screwed up the acquisition of Origin, Westwood etc.and claims they do things better now. Well, what they perhaps do better is not scaring their creative staff away within a few months - they give them a few years now. Doesn't change the fact that the process behind it is still the same: They're more interested in quick money than long-term quality. And luckily for them, they've got plenty of folks for whom names such as Richard Garriott, Warren Spector, Sid Meier, Will Wright or, precisely, Peter Molineux are not living legends because they don't have the slightest idea what they did for gaming. For me, the fact that Molineux can NOT make the game he dreamed of is actually a tragedy that would, in itself, be worth being told in a game, because he'd darn well deserve not to be hampered by such constraints as "finish that darn game now, and if parts of it aren't done, then cut them". If anyone should have the right to declare their games will be published "When they are done", it's them. But because people love to sling mud at the most visible face, they get the hate-speech while MGS and EA laugh all the way to the bank.